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Updated entity scripting (markdown)
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@ -84,7 +84,7 @@ If the function returns false, damage is not applied.
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Called when a message is received (sent via `entity_msg(me, message, value)`. This function is substantially different in OSE and previous versions:
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Called when a message is received (sent via `entity_msg(me, message, value)`. This function is substantially different in OSE and previous versions:
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* Pre-OSE: Message is a string, value may can be a number, entity, or node. Due to how entity pointers are encoded in this version, value will always be a number, so message sender and receiver need to agree on how to interpret value, otherwise it'll crash. Communication is unidirectional only, i.e. if you want to answer, you'll have to send a message back.
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* Pre-OSE: Message is a string, value may can be a number, entity, or node. Due to how entity pointers are encoded in this version, value will always be a number, so message sender and receiver need to agree on how to interpret value, otherwise it'll crash. Communication is unidirectional only, i.e. if you want to answer, you'll have to send a message back.
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* OSE: Message handling is variadic, i.e. `msg(me, ...)` receives all parameters from the corresponding `entity_msg(me, ...) call. Values returned from `msg()` are forwarded to and returned by `entity_msg()`. This allows for easy bi-directional communication.
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* OSE: Message handling is variadic, i.e. `msg(me, ...)` receives all parameters from the corresponding `entity_msg(me, ...)` call. Values returned from `msg()` are forwarded to and returned by `entity_msg()`. This allows for easy bi-directional communication.
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## Special interface functions
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## Special interface functions
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