diff --git a/entities.md b/entities.md new file mode 100644 index 0000000..2fd23db --- /dev/null +++ b/entities.md @@ -0,0 +1,17 @@ +An entity is the most common type of active game object in Aquaria. +The following things are all implemented as entities: +* Enemies, Bosses +* Collectibles (Food, Ingredients, Treasures) +* Objects that change size or position but that are not tiles, e.g. doors + +# Composition of an entity + +Graphically, an entity can be a simple sprite (`entity_setTexture()`) or a more advanced skeletal entity (`entity_initSkeletal()`) that can also be [[animated|animation-editor]]. + +# In the editor + +[[Entity edit mode|editor-controls#entity-edit-mode-f6]] lists all keyboard shortcuts. + +# Scripting + +For scripting information, see [[Entity scripting|entity-scripting]] \ No newline at end of file