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Updated layers (markdown)
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1 changed files with 5 additions and 3 deletions
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@ -9,6 +9,7 @@ Internally, the game uses a lot more layers, but only some are available in the
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* Number keys 1-9
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* Number keys 1-9
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* No special properties
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* No special properties
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* Detailed info:
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* Detailed info:
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* <[[Parallax layers|#Parallax layers] come somewhere around here>
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* Layers 1, 2, 3: Behind the black background
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* Layers 1, 2, 3: Behind the black background
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* Layer 4: The black background is located here.
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* Layer 4: The black background is located here.
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* When tiles are moved to the front they are in front of the background; when they are moved to back, they are behind the background.
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* When tiles are moved to the front they are in front of the background; when they are moved to back, they are behind the background.
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@ -17,6 +18,7 @@ Internally, the game uses a lot more layers, but only some are available in the
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* Layers 6, 7: In front of the previous layers but still behind entities.
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* Layers 6, 7: In front of the previous layers but still behind entities.
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* <Entities & particles come somewhere around here>
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* <Entities & particles come somewhere around here>
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* Layers 8, 9: In front of everything else.
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* Layers 8, 9: In front of everything else.
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* <The dark layer comes somewhere around here>
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### Tips / typical layer use:
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### Tips / typical layer use:
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* Layer 1: Non-parallax-scrolling repeat backgrounds
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* Layer 1: Non-parallax-scrolling repeat backgrounds
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@ -64,9 +66,9 @@ You can press _Alt_+_J_ to toggle the dark layer; it stays disabled until you re
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Rules of thumb:
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Rules of thumb:
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* White graphics on the dark layer remove darkness
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* Bright colors on the dark layer remove darkness
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* Black graphics on the dark layer add darkness
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* Dark colors the dark layer add darkness
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* Colored graphics add sort of a "tint" and can be used to modulate color.
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* Colors in general add sort of a "tint" and can be used to modulate colors underneath.
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As on every layer, the order of things drawn on the dark layer is important: If you have a black graphic covering a large area and a small white graphic is drawn _afterwards_ (ie. is on top) then you will have a small hole (visible area) in a sea of blackness.
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As on every layer, the order of things drawn on the dark layer is important: If you have a black graphic covering a large area and a small white graphic is drawn _afterwards_ (ie. is on top) then you will have a small hole (visible area) in a sea of blackness.
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