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Updated layers (markdown)

False.Genesis 2018-12-26 14:44:40 +01:00
parent 82b7fe3c65
commit df21100d91

@ -9,6 +9,7 @@ Internally, the game uses a lot more layers, but only some are available in the
* Number keys 1-9 * Number keys 1-9
* No special properties * No special properties
* Detailed info: * Detailed info:
* <[[Parallax layers|#Parallax layers] come somewhere around here>
* Layers 1, 2, 3: Behind the black background * Layers 1, 2, 3: Behind the black background
* Layer 4: The black background is located here. * Layer 4: The black background is located here.
* When tiles are moved to the front they are in front of the background; when they are moved to back, they are behind the background. * When tiles are moved to the front they are in front of the background; when they are moved to back, they are behind the background.
@ -17,6 +18,7 @@ Internally, the game uses a lot more layers, but only some are available in the
* Layers 6, 7: In front of the previous layers but still behind entities. * Layers 6, 7: In front of the previous layers but still behind entities.
* <Entities & particles come somewhere around here> * <Entities & particles come somewhere around here>
* Layers 8, 9: In front of everything else. * Layers 8, 9: In front of everything else.
* <The dark layer comes somewhere around here>
### Tips / typical layer use: ### Tips / typical layer use:
* Layer 1: Non-parallax-scrolling repeat backgrounds * Layer 1: Non-parallax-scrolling repeat backgrounds
@ -64,9 +66,9 @@ You can press _Alt_+_J_ to toggle the dark layer; it stays disabled until you re
Rules of thumb: Rules of thumb:
* White graphics on the dark layer remove darkness * Bright colors on the dark layer remove darkness
* Black graphics on the dark layer add darkness * Dark colors the dark layer add darkness
* Colored graphics add sort of a "tint" and can be used to modulate color. * Colors in general add sort of a "tint" and can be used to modulate colors underneath.
As on every layer, the order of things drawn on the dark layer is important: If you have a black graphic covering a large area and a small white graphic is drawn _afterwards_ (ie. is on top) then you will have a small hole (visible area) in a sea of blackness. As on every layer, the order of things drawn on the dark layer is important: If you have a black graphic covering a large area and a small white graphic is drawn _afterwards_ (ie. is on top) then you will have a small hole (visible area) in a sea of blackness.