From f86dbc8fd91d5eb730044381fb6a3a322fbf7bbf Mon Sep 17 00:00:00 2001 From: "False.Genesis" Date: Tue, 25 Dec 2018 23:20:38 +0100 Subject: [PATCH] Updated editor controls (markdown) --- editor-controls.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/editor-controls.md b/editor-controls.md index 0f0c446..d62af16 100644 --- a/editor-controls.md +++ b/editor-controls.md @@ -4,6 +4,8 @@ Before you start messing with the in-game editor it's recommended you play throu The editor can be accessed by pressing _Tab_ during regular gameplay. The game is paused while the editor is open. +The bar that appears at the top displays useful information for the currently active editor mode and selected objects. Click it to open a menu with extra options. Most of them have key bindings, some don't. The [[Particle viewer|particle-viewer]] and [[Animation editor|animation-editor]] can be opened from here. + Note that by default you'll only be able to open the editor in mods; for vanilla maps it's blocked. You can enable developer mode as described in [Getting started](getting-started-with-modding#setup-aquaria-for-modding) in [[usersettings.xml]] to lift this restriction. [OSE only] Mods can also choose to disable normal access to the editor by setting `blockEditor="1"` in the [[Mod main XML|mod-xml]] file. This setting is ignored when developer mode is on. @@ -148,6 +150,22 @@ Key bindings: ![Node edit mode](http://fg.wzff.de/pub/aquaria/wikidata/editmode-nodes.jpg) +[[Nodes|nodes]] are displayed as a semi-transparent overlay. Positions that comprise a node are displayed as salmon-colored, connected circles. + +The area of a node is semi-transparent purple and can be either circular or rectangular. +If circular, the X (horizontal) axis of the node defines its diameter (the Y axis is not used then). + +There is no multi-selection in node edit mode. + +Key bindings: + +* _Space_: Append a position to the currently hovered node +* _Ctrl_ + _Space_: Create a new node +* _Shift_ + _Space_ / _Shift_ + _LMB_: Clone currently hovered node +* _N_: Change node label +* _Y_: Toggle between circular and rectangular area. +* _T_: Reverse the path (positions) + # Reloading a map