Sprout/sprout/complex/nearest.hpp

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#ifndef SPROUT_COMPLEX_NEAREST_HPP
#define SPROUT_COMPLEX_NEAREST_HPP
#include <sprout/config.hpp>
#include <sprout/complex/complex.hpp>
#include <sprout/math/ceil.hpp>
#include <sprout/math/floor.hpp>
#include <sprout/math/trunc.hpp>
#include <sprout/math/round.hpp>
namespace sprout {
template<typename T>
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inline SPROUT_CONSTEXPR sprout::complex<T>
ceil(sprout::complex<T> const& x) {
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return sprout::complex<T>(sprout::ceil(x.real()), sprout::ceil(x.imag()));
}
template<typename T>
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inline SPROUT_CONSTEXPR sprout::complex<T>
floor(sprout::complex<T> const& x) {
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return sprout::complex<T>(sprout::floor(x.real()), sprout::floor(x.imag()));
}
template<typename T>
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inline SPROUT_CONSTEXPR sprout::complex<T>
trunc(sprout::complex<T> const& x) {
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return sprout::complex<T>(sprout::trunc(x.real()), sprout::trunc(x.imag()));
}
template<typename T>
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inline SPROUT_CONSTEXPR sprout::complex<T>
round(sprout::complex<T> const& x) {
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return sprout::complex<T>(sprout::round(x.real()), sprout::round(x.imag()));
}
} // namespace sprout
#endif // #ifndef SPROUT_COMPLEX_NEAREST_HPP