2011-11-26 06:20:35 +00:00
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#ifndef SPROUT_DARKROOM_RAYS_RAY_HPP
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#define SPROUT_DARKROOM_RAYS_RAY_HPP
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#include <sprout/config.hpp>
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#include <sprout/tuple/tuple.hpp>
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#include <sprout/utility/forward.hpp>
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#include <sprout/darkroom/access/access.hpp>
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#include <sprout/darkroom/coords/vector.hpp>
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namespace sprout {
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namespace darkroom {
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namespace rays {
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//
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// position
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// direction
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//
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template<typename T>
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2012-07-15 07:04:05 +00:00
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inline SPROUT_CONSTEXPR auto position(T&& t)
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SPROUT_NOEXCEPT_EXPR(SPROUT_NOEXCEPT_EXPR(sprout::darkroom::access::get<0>(sprout::forward<T>(t))))
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2011-11-26 06:20:35 +00:00
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-> decltype(sprout::darkroom::access::get<0>(sprout::forward<T>(t)))
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{
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return sprout::darkroom::access::get<0>(sprout::forward<T>(t));
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}
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template<typename T>
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2012-07-15 07:04:05 +00:00
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inline SPROUT_CONSTEXPR auto direction(T&& t)
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SPROUT_NOEXCEPT_EXPR(SPROUT_NOEXCEPT_EXPR(sprout::darkroom::access::get<1>(sprout::forward<T>(t))))
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2011-11-26 06:20:35 +00:00
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-> decltype(sprout::darkroom::access::get<1>(sprout::forward<T>(t)))
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{
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return sprout::darkroom::access::get<1>(sprout::forward<T>(t));
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}
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//
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// make_ray
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//
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template<typename Position, typename Direction>
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2012-07-15 07:04:05 +00:00
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inline SPROUT_CONSTEXPR sprout::tuples::tuple<Position, Direction>
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2011-11-26 06:20:35 +00:00
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make_ray(Position const& pos, Direction const& dir) {
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return sprout::tuples::make_tuple(pos, dir);
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}
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//
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// ray
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//
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typedef sprout::tuples::tuple<sprout::darkroom::coords::vector3d, sprout::darkroom::coords::vector3d> ray;
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//
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// point_of_intersection
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//
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template<typename Ray, typename Distance>
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2012-04-04 13:23:41 +00:00
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inline SPROUT_CONSTEXPR typename sprout::darkroom::access::unit<Ray>::type
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2011-11-26 06:20:35 +00:00
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point_of_intersection(Ray const& ray, Distance const& dist) {
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return sprout::darkroom::coords::add(
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sprout::darkroom::rays::position(ray),
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sprout::darkroom::coords::scale(sprout::darkroom::rays::direction(ray), dist)
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);
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}
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2011-12-11 16:18:01 +00:00
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} // namespace rays
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2011-11-26 06:20:35 +00:00
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_RAYS_RAY_HPP
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