Sprout/sprout/darkroom/cameras/simple_camera.hpp

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/*=============================================================================
Copyright (c) 2011-2017 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
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#ifndef SPROUT_DARKROOM_CAMERAS_SIMPLE_CAMERA_HPP
#define SPROUT_DARKROOM_CAMERAS_SIMPLE_CAMERA_HPP
#include <sprout/config.hpp>
#include <sprout/tuple/tuple.hpp>
#include <sprout/math/sin.hpp>
#include <sprout/math/cos.hpp>
#include <sprout/math/sqrt.hpp>
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#include <sprout/darkroom/coords/vector.hpp>
#include <sprout/darkroom/cameras/angle_of_view.hpp>
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namespace sprout {
namespace darkroom {
namespace cameras {
//
// basic_simple_camera
//
template<typename Unit = double, typename Position = sprout::tuples::tuple<Unit, Unit, Unit> >
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class basic_simple_camera {
public:
typedef Unit unit_type;
typedef Position position_type;
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typedef sprout::tuples::tuple<position_type, position_type> ray_type;
typedef sprout::darkroom::cameras::angle_of_view_reference angle_of_view_reference;
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private:
unit_type far_plane_;
angle_of_view_reference::values reference_value_;
position_type position_;
position_type fixation_point_;
unit_type rotate_;
private:
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SPROUT_CONSTEXPR position_type
transform_1(position_type const& c, unit_type const& u, unit_type const& v, unit_type const& l) const {
return sprout::darkroom::coords::add(
c,
position_type(
sprout::darkroom::coords::z(c) * u / l,
v,
-sprout::darkroom::coords::x(c) * u / l
)
);
}
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SPROUT_CONSTEXPR position_type
transform(position_type const& c, unit_type const& u, unit_type const& v) const {
return transform_1(
c,
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u * sprout::cos(rotate_) - v * sprout::sin(rotate_),
u * sprout::sin(rotate_) + v * sprout::cos(rotate_),
sprout::sqrt(
sprout::darkroom::coords::x(c) * sprout::darkroom::coords::x(c)
+ sprout::darkroom::coords::z(c) * sprout::darkroom::coords::z(c)
)
);
}
template<typename Unit2D>
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SPROUT_CONSTEXPR position_type
reference_width(
Unit2D const& x, Unit2D const& y,
Unit2D const& width, Unit2D const& height,
unit_type const& rate
) const
{
return transform(
sprout::darkroom::coords::resize(
sprout::darkroom::coords::sub(fixation_point_, position_),
far_plane_
),
static_cast<unit_type>(x) / width - 0.5,
-((static_cast<unit_type>(y) / height - 0.5) * rate)
);
}
template<typename Unit2D>
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SPROUT_CONSTEXPR position_type
reference_height(
Unit2D const& x, Unit2D const& y,
Unit2D const& width, Unit2D const& height,
unit_type const& rate
) const
{
return transform(
sprout::darkroom::coords::resize(
sprout::darkroom::coords::sub(fixation_point_, position_),
far_plane_
),
(static_cast<unit_type>(x) / width - 0.5) * rate,
-(static_cast<unit_type>(y) / height - 0.5)
);
}
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public:
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explicit SPROUT_CONSTEXPR basic_simple_camera(
unit_type const& far_plane,
angle_of_view_reference::values reference_value = angle_of_view_reference::long_side,
position_type const& position = position_type(0, 0, -1),
position_type const& fixation_point = position_type(0, 0, 0),
unit_type const& rotate = 0
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)
: far_plane_(far_plane)
, reference_value_(reference_value)
, position_(position)
, fixation_point_(fixation_point)
, rotate_(rotate)
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{}
template<typename Unit2D>
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SPROUT_CONSTEXPR ray_type
operator()(Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height) const {
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return ray_type(
position_,
sprout::darkroom::coords::normalize(
(reference_value_ == angle_of_view_reference::long_side && width >= height)
|| (reference_value_ == angle_of_view_reference::short_side && width < height)
|| reference_value_ == angle_of_view_reference::width
? reference_width(x, y, width, height, static_cast<unit_type>(height) / width)
: reference_height(x, y, width, height, static_cast<unit_type>(width) / height)
)
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);
}
};
//
// make_simple_camera
//
template<typename Unit>
inline SPROUT_CONSTEXPR sprout::darkroom::cameras::basic_simple_camera<Unit>
make_simple_camera(
Unit const& far_plane,
typename sprout::darkroom::cameras::basic_simple_camera<Unit>::angle_of_view_reference::values reference_value
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= sprout::darkroom::cameras::basic_simple_camera<Unit>::angle_of_view_reference::long_side,
typename sprout::darkroom::cameras::basic_simple_camera<Unit>::position_type const& position
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= typename sprout::darkroom::cameras::basic_simple_camera<Unit>::position_type(0, 0, -1),
typename sprout::darkroom::cameras::basic_simple_camera<Unit>::position_type const& fixation_point
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= typename sprout::darkroom::cameras::basic_simple_camera<Unit>::position_type(0, 0, 0),
Unit const& rotate = 0
)
{
return sprout::darkroom::cameras::basic_simple_camera<Unit>(
far_plane,
reference_value,
position,
fixation_point,
rotate
);
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}
} // namespace cameras
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_CAMERAS_SIMPLE_CAMERA_HPP