Sprout/sprout/random/uniform_01.hpp

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/*=============================================================================
Copyright (c) 2011-2013 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_RANDOM_UNIFORM_01_HPP
#define SPROUT_RANDOM_UNIFORM_01_HPP
#include <iosfwd>
#include <istream>
#include <sprout/config.hpp>
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#include <sprout/limits.hpp>
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#include <sprout/random/random_result.hpp>
#ifdef SPROUT_WORKAROUND_NOT_TERMINATE_RECURSIVE_CONSTEXPR_FUNCTION_TEMPLATE
# include <sprout/workaround/recursive_function_template.hpp>
#endif
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namespace sprout {
namespace random {
//
// uniform_01
//
template<typename RealType = double>
class uniform_01 {
public:
typedef RealType input_type;
typedef RealType result_type;
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public:
//
// param_type
//
class param_type {
public:
typedef uniform_01 distribution_type;
public:
template<typename Elem, typename Traits>
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friend SPROUT_NON_CONSTEXPR std::basic_istream<Elem, Traits>& operator>>(
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std::basic_istream<Elem, Traits>& lhs,
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param_type&
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)
{
return lhs;
}
template<typename Elem, typename Traits>
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friend SPROUT_NON_CONSTEXPR std::basic_ostream<Elem, Traits>& operator<<(
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std::basic_ostream<Elem, Traits>& lhs,
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param_type const&
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)
{
return lhs;
}
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friend SPROUT_CONSTEXPR bool operator==(param_type const&, param_type const&) SPROUT_NOEXCEPT {
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return true;
}
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friend SPROUT_CONSTEXPR bool operator!=(param_type const& lhs, param_type const& rhs) SPROUT_NOEXCEPT {
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return !(lhs == rhs);
}
};
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private:
#ifdef SPROUT_WORKAROUND_NOT_TERMINATE_RECURSIVE_CONSTEXPR_FUNCTION_TEMPLATE
template<int D, typename Engine, typename EngineResult, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_CONTINUE(D)>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
generate_1(Engine const&, EngineResult const& rnd, result_type result) const {
return result < result_type(1)
? sprout::random::random_result<Engine, uniform_01>(result, rnd.engine(), *this)
: generate<D + 1>(rnd.engine(), rnd.engine()())
;
}
template<int D, typename Engine, typename EngineResult, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_BREAK(D)>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
generate_1(Engine const&, EngineResult const&, result_type) const {
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return sprout::throw_recursive_function_template_instantiation_exeeded();
}
template<int D = 16, typename Engine, typename EngineResult, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_CONTINUE(D)>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
generate(Engine const& eng, EngineResult const& rnd) const {
typedef typename Engine::result_type base_result;
return generate_1<D + 1>(
eng,
rnd,
result_type(rnd.result() - eng.min()) * (
result_type(1) / (
result_type(eng.max() - eng.min()) + result_type(
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sprout::numeric_limits<base_result>::is_integer ? 1 : 0
)
)
)
);
}
template<int D = 16, typename Engine, typename EngineResult, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_BREAK(D)>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
generate(Engine const&, EngineResult const&) const {
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return sprout::throw_recursive_function_template_instantiation_exeeded();
}
#else
template<typename Engine, typename EngineResult>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
generate_1(Engine const&, EngineResult const& rnd, result_type result) const {
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return result < result_type(1)
? sprout::random::random_result<Engine, uniform_01>(result, rnd.engine(), *this)
: generate(rnd.engine(), rnd.engine()())
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;
}
template<typename Engine, typename EngineResult>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
generate(Engine const& eng, EngineResult const& rnd) const {
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typedef typename Engine::result_type base_result;
return generate_1(
eng,
rnd,
result_type(rnd.result() - eng.min()) * (
result_type(1) / (
result_type(eng.max() - eng.min()) + result_type(
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sprout::numeric_limits<base_result>::is_integer ? 1 : 0
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)
)
)
);
}
#endif
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public:
uniform_01() = default;
explicit SPROUT_CONSTEXPR uniform_01(param_type const&) SPROUT_NOEXCEPT {}
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SPROUT_CONSTEXPR result_type min() const SPROUT_NOEXCEPT {
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return result_type(0);
}
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SPROUT_CONSTEXPR result_type max() const SPROUT_NOEXCEPT {
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return result_type(1);
}
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SPROUT_CONSTEXPR param_type param() const SPROUT_NOEXCEPT {
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return param_type();
}
SPROUT_CXX14_CONSTEXPR void param(param_type const&) SPROUT_NOEXCEPT {}
template<typename Engine>
SPROUT_CXX14_CONSTEXPR result_type operator()(Engine& eng) const {
for (; ; ) {
typedef typename Engine::result_type base_result;
result_type result = result_type(static_cast<base_result>(eng()) - eng.min()) * (
result_type(1) / (
result_type(eng.max() - eng.min()) + result_type(
std::numeric_limits<base_result>::is_integer ? 1 : 0
)
)
);
if (result < result_type(1)) {
return result;
}
}
}
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template<typename Engine>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01> const operator()(Engine const& eng) const {
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return generate(eng, eng());
}
template<typename Engine>
SPROUT_CXX14_CONSTEXPR result_type operator()(Engine& eng, param_type const&) const {
return operator()(eng);
}
template<typename Engine>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01> const operator()(Engine const& eng, param_type const&) const {
return operator()(eng);
}
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template<typename Elem, typename Traits>
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friend SPROUT_NON_CONSTEXPR std::basic_istream<Elem, Traits>& operator>>(
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std::basic_istream<Elem, Traits>& lhs,
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uniform_01&
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)
{
return lhs;
}
template<typename Elem, typename Traits>
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friend SPROUT_NON_CONSTEXPR std::basic_ostream<Elem, Traits>& operator<<(
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std::basic_ostream<Elem, Traits>& lhs,
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uniform_01 const&
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)
{
return lhs;
}
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friend SPROUT_CONSTEXPR bool operator==(uniform_01 const&, uniform_01 const&) SPROUT_NOEXCEPT {
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return true;
}
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friend SPROUT_CONSTEXPR bool operator!=(uniform_01 const& lhs, uniform_01 const& rhs) SPROUT_NOEXCEPT {
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return !(lhs == rhs);
}
};
} // namespace random
using sprout::random::uniform_01;
} // namespace sprout
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#endif // #ifndef SPROUT_RANDOM_UNIFORM_01_HPP