2011-10-12 20:28:33 +00:00
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#ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP
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#define SPROUT_RANDOM_RANDOM_RESULT_HPP
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#include <cstddef>
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#include <iterator>
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#include <utility>
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#include <type_traits>
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#include <sprout/config.hpp>
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#include <sprout/iterator/next.hpp>
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namespace sprout {
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namespace random {
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//
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// random_result
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//
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template<typename Engine, typename Distribution = void, typename Enable = void>
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class random_result;
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template<typename Engine, typename Distribution>
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class random_result<
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Engine,
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Distribution,
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typename std::enable_if<!std::is_same<Distribution, void>::value>::type
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>
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: public std::iterator<
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std::input_iterator_tag,
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typename Distribution::result_type,
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std::ptrdiff_t,
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typename Distribution::result_type const*,
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typename Distribution::result_type const&
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>
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{
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public:
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typedef Engine engine_type;
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typedef Distribution distribution_type;
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typedef typename distribution_type::result_type result_type;
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private:
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typedef std::iterator<
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std::input_iterator_tag,
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result_type,
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std::ptrdiff_t,
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result_type const*,
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result_type const&
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> base_type;
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public:
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typedef typename base_type::iterator_category iterator_category;
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typedef typename base_type::value_type value_type;
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typedef typename base_type::difference_type difference_type;
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typedef typename base_type::pointer pointer;
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typedef typename base_type::reference reference;
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private:
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result_type result_;
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engine_type engine_;
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distribution_type distribution_;
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public:
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SPROUT_CONSTEXPR random_result()
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: result_()
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, engine_()
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, distribution_()
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{}
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SPROUT_CONSTEXPR random_result(
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result_type result,
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engine_type const& engine,
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distribution_type const& distribution
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)
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: result_(result)
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, engine_(engine)
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, distribution_(distribution)
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{}
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SPROUT_CONSTEXPR operator result_type() const {
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return result_;
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}
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SPROUT_CONSTEXPR random_result operator()() const {
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return distribution_(engine_);
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}
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result_type& result() {
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return result_;
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}
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SPROUT_CONSTEXPR result_type const& result() const {
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return result_;
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}
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engine_type& engine() {
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return engine_;
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}
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SPROUT_CONSTEXPR engine_type const& engine() const {
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return engine_;
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}
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distribution_type& distribution() {
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return distribution_;
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}
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SPROUT_CONSTEXPR distribution_type const& distribution() const {
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return distribution_;
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}
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SPROUT_CONSTEXPR result_type min() const {
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return distribution_.min();
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}
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SPROUT_CONSTEXPR result_type max() const {
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return distribution_.max();
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}
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void swap(random_result& other) {
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using std::swap;
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swap(result_, other.result_);
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swap(engine_, other.engine_);
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swap(distribution_, other.distribution_);
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}
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friend SPROUT_CONSTEXPR bool operator==(random_result const& lhs, random_result const& rhs) {
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return lhs.result_ == rhs.result_
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&& lhs.engine_ == rhs.engine_
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&& lhs.distribution_ == rhs.distribution_
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;
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}
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friend SPROUT_CONSTEXPR bool operator!=(random_result const& lhs, random_result const& rhs) {
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return !(lhs == rhs);
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}
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SPROUT_CONSTEXPR reference operator*() const {
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return result_;
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}
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SPROUT_CONSTEXPR pointer operator->() const {
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return &result_;
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}
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random_result& operator++() {
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random_result temp((*this)());
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temp.swap(*this);
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return *this;
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}
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random_result operator++(int) {
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random_result result(*this);
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++*this;
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return result;
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}
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};
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template<typename Engine, typename Distribution>
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class random_result<
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Engine,
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Distribution,
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typename std::enable_if<std::is_same<Distribution, void>::value>::type
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>
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: public std::iterator<
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std::input_iterator_tag,
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typename Engine::result_type,
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std::ptrdiff_t,
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typename Engine::result_type const*,
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typename Engine::result_type const&
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>
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{
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public:
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typedef Engine engine_type;
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typedef typename engine_type::result_type result_type;
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private:
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typedef std::iterator<
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std::input_iterator_tag,
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result_type,
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std::ptrdiff_t,
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result_type const*,
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result_type const&
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> base_type;
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public:
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typedef typename base_type::iterator_category iterator_category;
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typedef typename base_type::value_type value_type;
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typedef typename base_type::difference_type difference_type;
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typedef typename base_type::pointer pointer;
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typedef typename base_type::reference reference;
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private:
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result_type result_;
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engine_type engine_;
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public:
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SPROUT_CONSTEXPR random_result()
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: result_()
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, engine_()
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{}
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SPROUT_CONSTEXPR random_result(
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result_type result,
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engine_type const& engine
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)
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: result_(result)
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, engine_(engine)
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{}
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SPROUT_CONSTEXPR operator result_type() const {
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return result_;
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}
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SPROUT_CONSTEXPR random_result operator()() const {
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return engine_();
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}
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result_type& result() {
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return result_;
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}
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SPROUT_CONSTEXPR result_type const& result() const {
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return result_;
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}
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engine_type& engine() {
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return engine_;
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}
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SPROUT_CONSTEXPR engine_type const& engine() const {
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return engine_;
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}
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SPROUT_CONSTEXPR result_type min() const {
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return engine_.min();
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}
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SPROUT_CONSTEXPR result_type max() const {
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return engine_.max();
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}
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friend SPROUT_CONSTEXPR bool operator==(random_result const& lhs, random_result const& rhs) {
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return lhs.result_ == rhs.result_
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&& lhs.engine_ == rhs.engine_
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;
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}
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friend SPROUT_CONSTEXPR bool operator!=(random_result const& lhs, random_result const& rhs) {
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return !(lhs == rhs);
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}
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void swap(random_result& other) {
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using std::swap;
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swap(result_, other.result_);
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swap(engine_, other.engine_);
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}
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SPROUT_CONSTEXPR reference operator*() const {
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return result_;
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}
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SPROUT_CONSTEXPR pointer operator->() const {
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return &result_;
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}
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random_result& operator++() {
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random_result temp((*this)());
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temp.swap(*this);
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return *this;
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}
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random_result operator++(int) {
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random_result result(*this);
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random_result temp((*this)());
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temp.swap(*this);
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return result;
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}
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};
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//
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// swap
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//
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template<typename Engine, typename Distribution>
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void swap(
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sprout::random::random_result<Engine, Distribution>& lhs,
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sprout::random::random_result<Engine, Distribution>& rhs
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)
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{
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lhs.swap(rhs);
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}
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} // namespace random
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//
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// next
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//
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template<typename Engine, typename Distribution>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, Distribution> next(
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sprout::random::random_result<Engine, Distribution> const& it
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)
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{
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return it();
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}
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using sprout::random::random_result;
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} // namespace sprout
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#endif // #ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP
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