Sprout/sprout/darkroom/materials/texture_map.hpp

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/*=============================================================================
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Copyright (c) 2011-2014 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef SPROUT_DARKROOM_MATERIALS_TEXTURE_MAP_HPP
#define SPROUT_DARKROOM_MATERIALS_TEXTURE_MAP_HPP
#include <cstddef>
#include <cstdint>
#include <sprout/config.hpp>
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#include <sprout/math/floor.hpp>
#include <sprout/utility/value_holder.hpp>
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#include <sprout/darkroom/materials/interpolation.hpp>
namespace sprout {
namespace darkroom {
namespace materials {
//
// texture_map_interpolation
//
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typedef sprout::darkroom::materials::interpolation_type texture_map_interpolation;
//
// texture_map_placement
//
struct texture_map_placement {
public:
enum values {
tile,
once
};
};
//
// texture_map
//
template<typename Texture, typename Scale = double>
class texture_map {
public:
typedef Texture texture_type;
typedef typename texture_type::value_type result_type;
typedef Scale unit_type;
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typedef sprout::darkroom::materials::interpolation_type interpolation_type;
typedef sprout::darkroom::materials::texture_map_placement texture_map_placement;
private:
sprout::value_holder<texture_type const&> texture_;
unit_type scale_;
unit_type offset_u_;
unit_type offset_v_;
result_type default_color_;
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interpolation_type::values interpolation_value_;
texture_map_placement::values placement_value_;
private:
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SPROUT_CONSTEXPR bool
is_nearest() const {
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return interpolation_value_ == interpolation_type::nearest_neighbor;
}
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SPROUT_CONSTEXPR bool
is_bilinear() const {
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return interpolation_value_ == interpolation_type::bilinear;
}
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SPROUT_CONSTEXPR bool
is_bicubic() const {
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return interpolation_value_ == interpolation_type::bicubic;
}
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SPROUT_CONSTEXPR bool
is_tile() const {
return placement_value_ == texture_map_placement::tile;
}
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SPROUT_CONSTEXPR bool
is_once() const {
return placement_value_ == texture_map_placement::once;
}
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SPROUT_CONSTEXPR result_type
get_color(unit_type const& x, unit_type const& y) const {
return is_tile()
? texture_.get()(
x < 0
? texture_.get().width() - 1 - static_cast<std::size_t>(-x) % texture_.get().width()
: static_cast<std::size_t>(x) % texture_.get().width()
,
y < 0
? texture_.get().height() - 1 - static_cast<std::size_t>(-y) % texture_.get().height()
: static_cast<std::size_t>(y) % texture_.get().height()
)
: x < 0 || x >= texture_.get().width()
|| y < 0 || y >= texture_.get().height()
? default_color_
: texture_.get()(static_cast<std::size_t>(x), static_cast<std::size_t>(y))
;
}
template<typename Unit>
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SPROUT_CONSTEXPR result_type
calculate_nearest(Unit const& x, Unit const& y) const {
return get_color(x, y);
}
template<typename Unit>
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SPROUT_CONSTEXPR result_type
calculate_bilinear_1(
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Unit const& x, Unit const& x0,
Unit const& y, Unit const& y0
) const
{
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return sprout::darkroom::materials::bilinear_interpolate(
get_color(x0, y0), get_color(x0 + 1, y0),
get_color(x0, y0 + 1), get_color(x0 + 1, y0 + 1),
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x - x0, y - y0
);
}
template<typename Unit>
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SPROUT_CONSTEXPR result_type
calculate_bilinear(Unit const& x, Unit const& y) const {
return calculate_bilinear_1(
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x, sprout::floor(x),
y, sprout::floor(y)
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);
}
template<typename Unit>
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SPROUT_CONSTEXPR result_type
calc(Unit const& x, Unit const& y) const {
return is_nearest() ? calculate_nearest(x, y)
: calculate_bilinear(x, y)
;
}
public:
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explicit SPROUT_CONSTEXPR texture_map(
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texture_type const& texture, unit_type const& scale = 1,
unit_type const& offset_u = 0, unit_type const& offset_v = 0,
result_type const& default_color = result_type(),
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interpolation_type::values interpolation_value = interpolation_type::nearest_neighbor,
texture_map_placement::values placement_value = texture_map_placement::tile
)
: texture_(texture)
, scale_(scale)
, offset_u_(offset_u)
, offset_v_(offset_v)
, default_color_(default_color)
, interpolation_value_(interpolation_value)
, placement_value_(placement_value)
{}
template<typename Unit>
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SPROUT_CONSTEXPR result_type
operator()(Unit const& u, Unit const& v) const {
return calc(
(u - offset_u_ + scale_ / 2) / scale_ * texture_.get().width(),
(-(v - offset_v_) + scale_ / 2) / scale_ * texture_.get().height()
);
}
};
//
// make_texture_map
//
template<typename Texture>
inline SPROUT_CONSTEXPR sprout::darkroom::materials::texture_map<Texture>
make_texture_map(Texture const& texture) {
return sprout::darkroom::materials::texture_map<Texture>(texture);
}
template<typename Texture, typename Unit>
inline SPROUT_CONSTEXPR sprout::darkroom::materials::texture_map<Texture, Unit>
make_texture_map(
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Texture const& texture, Unit const& scale,
Unit const& offset_u = 0, Unit const& offset_v = 0,
typename sprout::darkroom::materials::texture_map<Texture, Unit>::result_type const& default_color
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= typename sprout::darkroom::materials::texture_map<Texture, Unit>::result_typ(),
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sprout::darkroom::materials::interpolation_type::values interpolation_value
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= sprout::darkroom::materials::interpolation_type::nearest_neighbor,
sprout::darkroom::materials::texture_map_placement::values placement_value
= sprout::darkroom::materials::texture_map_placement::tile
)
{
return sprout::darkroom::materials::texture_map<Texture, Unit>(
texture,
scale,
offset_u,
offset_v,
default_color,
interpolation_value,
placement_value
);
}
} // namespace materials
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_MATERIALS_TEXTURE_MAP_HPP