Sprout/sprout/darkroom/materials/interpolation.hpp

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#ifndef SPROUT_DARKROOM_MATERIALS_INTERPOLATION_HPP
#define SPROUT_DARKROOM_MATERIALS_INTERPOLATION_HPP
#include <cstdint>
#include <sprout/config.hpp>
#include <sprout/darkroom/colors/rgb.hpp>
namespace sprout {
namespace darkroom {
namespace materials {
//
// interpolation_type
//
struct interpolation_type {
public:
enum values {
nearest_neighbor,
bilinear,
bicubic
};
};
//
// bilinear_interpolate
//
template<typename Color, typename Unit>
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inline SPROUT_CONSTEXPR Color
bilinear_interpolate(
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Color const& c00, Color const& c01, Color const& c10, Color const& c11,
Unit const& u, Unit const& v
)
{
return sprout::darkroom::colors::add(
sprout::darkroom::colors::mul(
sprout::darkroom::colors::add(
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sprout::darkroom::colors::mul(c00, 1 - u),
sprout::darkroom::colors::mul(c01, u)
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),
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1 - v
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),
sprout::darkroom::colors::mul(
sprout::darkroom::colors::add(
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sprout::darkroom::colors::mul(c10, 1 - u),
sprout::darkroom::colors::mul(c11, u)
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),
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v
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)
);
}
} // namespace materials
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_MATERIALS_INTERPOLATION_HPP