2013-09-19 17:40:19 +00:00
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/*=============================================================================
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Copyright (c) 2011-2013 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef EXAMPLE_DARKROOM_TWO_SPHERES_HPP
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#define EXAMPLE_DARKROOM_TWO_SPHERES_HPP
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#include <sprout/darkroom.hpp>
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#include <sprout/math/constants.hpp>
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namespace darkcult {
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using namespace sprout::darkroom;
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//
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// object
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//
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SPROUT_STATIC_CONSTEXPR auto object = sprout::make_tuple(
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objects::make_aa_plane(
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2013-09-20 07:38:27 +00:00
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objects::aa_plane_direction::y,
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2013-09-19 17:40:19 +00:00
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-2.0,
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materials::make_plaid_material_image(
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colors::rgb_f(1.0, 0.0, 0.0),
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colors::rgb_f(1.0, 1.0, 0.0),
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0.0,
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0.0
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)
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),
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objects::make_sphere(
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coords::vector3d(-1.0, 0.5, 7.5),
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2.5,
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materials::make_uniform_material_image(
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colors::rgb_f(0.0, 0.0, 1.0),
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0.2
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)
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),
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objects::make_sphere(
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coords::vector3d(1.0, -1.0, 4.0),
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1.0,
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materials::make_uniform_material_image(
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colors::rgb_f(0.0, 1.0, 0.0),
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0.2
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)
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)
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);
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//
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// light
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//
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SPROUT_STATIC_CONSTEXPR auto light = lights::make_light_list(
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lights::make_point_light(
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coords::vector3d(-3.0, 5.0, 0.0),
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colors::rgb_f(7.0, 7.0, 7.0)
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),
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lights::make_parallel_light(
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coords::vector3d(0.0, 1.0, 0.0),
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colors::rgb_f(0.1, 0.1, 0.1)
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),
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lights::make_parallel_light(
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coords::vector3d(1.0, 0.5, 0.0),
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colors::rgb_f(0.1, 0.1, 0.1)
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),
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lights::make_parallel_light(
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coords::vector3d(-1.0, 0.5, 0.0),
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colors::rgb_f(0.1, 0.1, 0.1)
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),
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lights::make_parallel_light(
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coords::vector3d(0.0, 0.5, 1.0),
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colors::rgb_f(0.1, 0.1, 0.1)
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),
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lights::make_parallel_light(
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coords::vector3d(0.0, 0.5, -1.0),
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colors::rgb_f(0.1, 0.1, 0.1)
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)
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);
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//
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// camera
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//
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SPROUT_STATIC_CONSTEXPR auto camera = cameras::make_simple_camera(
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sprout::math::root_three<double>() / 2
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);
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//
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// renderer
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//
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SPROUT_STATIC_CONSTEXPR auto renderer = renderers::make_whitted_style(
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renderers::make_uniform_color(colors::rgb_f(0.0, 0.0, 0.0))
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);
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//
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// raytracer
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//
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SPROUT_STATIC_CONSTEXPR auto raytracer = tracers::make_raytracer();
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} // namespace darkcult
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#endif // #ifndef EXAMPLE_DARKROOM_TWO_SPHERES_HPP
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