Sprout/sprout/detail/math/float.hpp

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/*=============================================================================
Copyright (c) 2011-2013 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
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#ifndef SPROUT_DETAIL_FLOAT_HPP
#define SPROUT_DETAIL_FLOAT_HPP
#include <type_traits>
#include <sprout/config.hpp>
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#include <sprout/math/abs.hpp>
#include <sprout/math/floor.hpp>
#include <sprout/math/round.hpp>
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#include <sprout/type_traits/enabler_if.hpp>
#include <sprout/utility/pair/pair.hpp>
#include <sprout/detail/pow.hpp>
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namespace sprout {
namespace detail {
//
// float_pow10
//
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template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
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inline SPROUT_CONSTEXPR FloatType
float_pow10(int exponent) {
return sprout::detail::pow_n(FloatType(10), exponent);
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}
//
// float_exponent10
//
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template<typename FloatType>
inline SPROUT_CONSTEXPR sprout::pair<int, FloatType>
float_exponent10_positive_1(sprout::pair<int, FloatType> const& current, int n) {
typedef sprout::pair<int, FloatType> type;
return (current.second) < 10 ? current
: n == 1 ? type(current.first + 1, current.second / 10)
: sprout::detail::float_exponent10_positive_1(
sprout::detail::float_exponent10_positive_1(
current,
n / 2
),
n - n / 2
)
;
}
template<typename FloatType>
inline SPROUT_CONSTEXPR sprout::pair<int, FloatType>
float_exponent10_positive_0(sprout::pair<int, FloatType> const& current, int n) {
return (current.second) < 10 ? current
: sprout::detail::float_exponent10_positive_0(
sprout::detail::float_exponent10_positive_1(
current,
n
),
n * 2
)
;
}
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template<typename FloatType>
inline SPROUT_CONSTEXPR int
float_exponent10_positive(FloatType val) {
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typedef sprout::pair<int, FloatType> type;
return float_exponent10_positive_0(type(val, 0), 1).first;
}
template<typename FloatType>
inline SPROUT_CONSTEXPR sprout::pair<int, FloatType>
float_exponent10_negative_1(sprout::pair<int, FloatType> const& current, int n) {
typedef sprout::pair<int, FloatType> type;
return !((current.second) < 1) ? current
: n == 1 ? type(current.first + 1, current.second * 10)
: sprout::detail::float_exponent10_negative_1(
sprout::detail::float_exponent10_negative_1(
current,
n / 2
),
n - n / 2
)
;
}
template<typename FloatType>
inline SPROUT_CONSTEXPR sprout::pair<int, FloatType>
float_exponent10_negative_0(sprout::pair<int, FloatType> const& current, int n) {
return !((current.second) < 1) ? current
: sprout::detail::float_exponent10_negative_0(
sprout::detail::float_exponent10_negative_1(
current,
n
),
n * 2
)
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;
}
template<typename FloatType>
inline SPROUT_CONSTEXPR int
float_exponent10_negative(FloatType val) {
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typedef sprout::pair<int, FloatType> type;
return float_exponent10_negative_0(type(val, 0), 1).first;
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}
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// !!! OLD:
// template<typename FloatType>
// inline SPROUT_CONSTEXPR int
// float_exponent10_positive(FloatType val) {
// return val < 10 ? 0
// : 1 + sprout::detail::float_exponent10_positive(val / 10)
// ;
// }
// template<typename FloatType>
// inline SPROUT_CONSTEXPR int
// float_exponent10_negative(FloatType val) {
// return val < 1 ? 1 + sprout::detail::float_exponent10_negative(val * 10)
// : 0
// ;
// }
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template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
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inline SPROUT_CONSTEXPR int
float_exponent10(FloatType val) {
return val < 0
? val > -1
? sprout::detail::float_exponent10_negative(-val)
: sprout::detail::float_exponent10_positive(-val)
: val < 1
? sprout::detail::float_exponent10_negative(val)
: sprout::detail::float_exponent10_positive(val)
;
}
//
// float_digit_at
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//
template<typename FloatType>
inline SPROUT_CONSTEXPR int
float_digit_of_impl(FloatType val) {
return static_cast<int>((val - sprout::math::floor(val)) * 10);
}
template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
inline SPROUT_CONSTEXPR int
float_digit_at(FloatType val, int digits) {
return sprout::detail::float_digit_of_impl(val / sprout::detail::float_pow10<FloatType>(digits + 1));
}
//
// float_digits
//
template<typename FloatType>
inline SPROUT_CONSTEXPR sprout::pair<int, FloatType>
float_digits_impl_1(sprout::pair<int, FloatType> const& current, FloatType val, int n) {
typedef sprout::pair<int, FloatType> type;
return (val / current.second) < 1 ? current
: n == 1 ? type(current.first + 1, current.second * FloatType(10))
: sprout::detail::float_digits_impl_1(
sprout::detail::float_digits_impl_1(
current,
val, n / 2
),
val, n - n / 2
)
;
}
template<typename FloatType>
inline SPROUT_CONSTEXPR sprout::pair<int, FloatType>
float_digits_impl(sprout::pair<int, FloatType> const& current, FloatType val, int n) {
return (val / current.second) < 1 ? current
: sprout::detail::float_digits_impl(
sprout::detail::float_digits_impl_1(
current,
val, n
),
val, n * 2
)
;
}
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template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
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inline SPROUT_CONSTEXPR int
float_digits(FloatType val) {
typedef sprout::pair<int, FloatType> type;
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return val < 0
? val > -1 ? 1 : sprout::detail::float_digits_impl(type(1, FloatType(10)), -val, 1).first
: val < 1 ? 1 : sprout::detail::float_digits_impl(type(1, FloatType(10)), val, 1).first
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;
}
//
// float_digits_checked
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//
template<typename FloatType>
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inline SPROUT_CONSTEXPR int
float_digits_checked_impl(FloatType val, int digits) {
return val == 0 ? digits
: sprout::detail::float_digit_at(val, digits - 1) == 0 ? digits - 1 : digits
;
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}
template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
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inline SPROUT_CONSTEXPR int
float_digits_checked(FloatType val) {
return sprout::detail::float_digits_checked_impl(val, sprout::detail::float_digits(val));
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}
//
// float_round_at
//
template<typename FloatType>
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inline SPROUT_CONSTEXPR FloatType
float_round_impl(FloatType val, FloatType p10) {
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return sprout::math::round(val * p10) / p10;
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}
template<
typename FloatType,
typename sprout::enabler_if<std::is_floating_point<FloatType>::value>::type = sprout::enabler
>
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inline SPROUT_CONSTEXPR FloatType
float_round_at(FloatType val, int digits) {
return sprout::detail::float_round_impl(val, sprout::detail::float_pow10<FloatType>(digits));
}
} // namespace detail
} // namespace sprout
#endif // #ifndef SPROUT_DETAIL_FLOAT_HPP