Sprout/sprout/random/random_result.hpp

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#ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP
#define SPROUT_RANDOM_RANDOM_RESULT_HPP
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#include <cstddef>
#include <iterator>
#include <utility>
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#include <type_traits>
#include <sprout/config.hpp>
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#include <sprout/iterator/next.hpp>
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namespace sprout {
namespace random {
//
// random_result
//
template<typename Engine, typename Distribution = void, typename Enable = void>
class random_result;
template<typename Engine, typename Distribution>
class random_result<
Engine,
Distribution,
typename std::enable_if<!std::is_same<Distribution, void>::value>::type
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>
: public std::iterator<
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std::input_iterator_tag,
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typename Distribution::result_type,
std::ptrdiff_t,
typename Distribution::result_type const*,
typename Distribution::result_type const&
>
{
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public:
typedef Engine engine_type;
typedef Distribution distribution_type;
typedef typename distribution_type::result_type result_type;
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private:
typedef std::iterator<
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std::input_iterator_tag,
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result_type,
std::ptrdiff_t,
result_type const*,
result_type const&
> base_type;
public:
typedef typename base_type::iterator_category iterator_category;
typedef typename base_type::value_type value_type;
typedef typename base_type::difference_type difference_type;
typedef typename base_type::pointer pointer;
typedef typename base_type::reference reference;
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private:
result_type result_;
engine_type engine_;
distribution_type distribution_;
public:
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//random_result() = default; // ???
SPROUT_CONSTEXPR random_result()
: result_()
, engine_()
, distribution_()
{}
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SPROUT_CONSTEXPR random_result(
result_type result,
engine_type const& engine,
distribution_type const& distribution
)
: result_(result)
, engine_(engine)
, distribution_(distribution)
{}
SPROUT_CONSTEXPR operator result_type() const {
return result_;
}
SPROUT_CONSTEXPR random_result operator()() const {
return distribution_(engine_);
}
result_type& result() {
return result_;
}
SPROUT_CONSTEXPR result_type const& result() const {
return result_;
}
engine_type& engine() {
return engine_;
}
SPROUT_CONSTEXPR engine_type const& engine() const {
return engine_;
}
distribution_type& distribution() {
return distribution_;
}
SPROUT_CONSTEXPR distribution_type const& distribution() const {
return distribution_;
}
SPROUT_CONSTEXPR result_type min() const {
return distribution_.min();
}
SPROUT_CONSTEXPR result_type max() const {
return distribution_.max();
}
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void swap(random_result& other) {
using std::swap;
swap(result_, other.result_);
swap(engine_, other.engine_);
swap(distribution_, other.distribution_);
}
friend SPROUT_CONSTEXPR bool operator==(random_result const& lhs, random_result const& rhs) {
return lhs.result_ == rhs.result_
&& lhs.engine_ == rhs.engine_
&& lhs.distribution_ == rhs.distribution_
;
}
friend SPROUT_CONSTEXPR bool operator!=(random_result const& lhs, random_result const& rhs) {
return !(lhs == rhs);
}
SPROUT_CONSTEXPR reference operator*() const {
return result_;
}
SPROUT_CONSTEXPR pointer operator->() const {
return &result_;
}
random_result& operator++() {
random_result temp((*this)());
temp.swap(*this);
return *this;
}
random_result operator++(int) {
random_result result(*this);
++*this;
return result;
}
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};
template<typename Engine, typename Distribution>
class random_result<
Engine,
Distribution,
typename std::enable_if<std::is_same<Distribution, void>::value>::type
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>
: public std::iterator<
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std::input_iterator_tag,
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typename Engine::result_type,
std::ptrdiff_t,
typename Engine::result_type const*,
typename Engine::result_type const&
>
{
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public:
typedef Engine engine_type;
typedef typename engine_type::result_type result_type;
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private:
typedef std::iterator<
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std::input_iterator_tag,
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result_type,
std::ptrdiff_t,
result_type const*,
result_type const&
> base_type;
public:
typedef typename base_type::iterator_category iterator_category;
typedef typename base_type::value_type value_type;
typedef typename base_type::difference_type difference_type;
typedef typename base_type::pointer pointer;
typedef typename base_type::reference reference;
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private:
result_type result_;
engine_type engine_;
public:
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//random_result() = default; // ???
SPROUT_CONSTEXPR random_result()
: result_()
, engine_()
{}
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SPROUT_CONSTEXPR random_result(
result_type result,
engine_type const& engine
)
: result_(result)
, engine_(engine)
{}
SPROUT_CONSTEXPR operator result_type() const {
return result_;
}
SPROUT_CONSTEXPR random_result operator()() const {
return engine_();
}
result_type& result() {
return result_;
}
SPROUT_CONSTEXPR result_type const& result() const {
return result_;
}
engine_type& engine() {
return engine_;
}
SPROUT_CONSTEXPR engine_type const& engine() const {
return engine_;
}
SPROUT_CONSTEXPR result_type min() const {
return engine_.min();
}
SPROUT_CONSTEXPR result_type max() const {
return engine_.max();
}
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friend SPROUT_CONSTEXPR bool operator==(random_result const& lhs, random_result const& rhs) {
return lhs.result_ == rhs.result_
&& lhs.engine_ == rhs.engine_
;
}
friend SPROUT_CONSTEXPR bool operator!=(random_result const& lhs, random_result const& rhs) {
return !(lhs == rhs);
}
void swap(random_result& other) {
using std::swap;
swap(result_, other.result_);
swap(engine_, other.engine_);
}
SPROUT_CONSTEXPR reference operator*() const {
return result_;
}
SPROUT_CONSTEXPR pointer operator->() const {
return &result_;
}
random_result& operator++() {
random_result temp((*this)());
temp.swap(*this);
return *this;
}
random_result operator++(int) {
random_result result(*this);
random_result temp((*this)());
temp.swap(*this);
return result;
}
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};
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//
// swap
//
template<typename Engine, typename Distribution>
void swap(
sprout::random::random_result<Engine, Distribution>& lhs,
sprout::random::random_result<Engine, Distribution>& rhs
)
{
lhs.swap(rhs);
}
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} // namespace random
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//
// next
//
template<typename Engine, typename Distribution>
SPROUT_CONSTEXPR sprout::random::random_result<Engine, Distribution> next(
sprout::random::random_result<Engine, Distribution> const& it
)
{
return it();
}
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using sprout::random::random_result;
} // namespace sprout
#endif // #ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP