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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
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/*=============================================================================
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Copyright (c) 2011-2015 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the sprout Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.sprout.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_PREDEF_PLATFORM_WINDOWS_RUNTIME_HPP
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#define SPROUT_PREDEF_PLATFORM_WINDOWS_RUNTIME_HPP
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#include <sprout/config.hpp>
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#include <sprout/predef/os/windows.hpp>
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#define SPROUT_PLAT_WINDOWS_RUNTIME 0
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#if SPROUT_OS_WINDOWS && defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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# undef SPROUT_PLAT_WINDOWS_RUNTIME
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# define SPROUT_PLAT_WINDOWS_RUNTIME 1
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#endif
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#if SPROUT_PLAT_WINDOWS_RUNTIME
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# define SPROUT_PLAT_WINDOWS_RUNTIME_AVALIABLE
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# include <sprout/predef/detail/platform_detected.hpp>
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#endif
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#define SPROUT_PLAT_WINDOWS_RUNTIME_NAME "Windows Runtime"
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#endif // #ifndef SPROUT_PREDEF_PLATFORM_WINDOWS_RUNTIME_HPP
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