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add C++14 constexpr bogo_sort, bozo_sort
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c54c980b79
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5 changed files with 114 additions and 6 deletions
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@ -62,9 +62,8 @@
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#include <sprout/algorithm/cxx14/copy_while.hpp>
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#include <sprout/algorithm/cxx14/copy_until.hpp>
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#include <sprout/algorithm/cxx14/clamp_range.hpp>
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//#include <sprout/algorithm/cxx14/bogo_sort.hpp>
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//#include <sprout/algorithm/cxx14/bogo_sort_result.hpp>
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//#include <sprout/algorithm/cxx14/bozo_sort.hpp>
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//#include <sprout/algorithm/cxx14/bozo_sort_result.hpp>
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#include <sprout/algorithm/fixed/random_swap.hpp>
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#include <sprout/algorithm/cxx14/bogo_sort.hpp>
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#include <sprout/algorithm/cxx14/bozo_sort.hpp>
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#endif // #ifndef SPROUT_ALGORITHM_CXX14_HPP
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35
sprout/algorithm/cxx14/bogo_sort.hpp
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35
sprout/algorithm/cxx14/bogo_sort.hpp
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/*=============================================================================
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Copyright (c) 2011-2014 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_ALGORITHM_CXX14_BOGO_SORT_HPP
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#define SPROUT_ALGORITHM_CXX14_BOGO_SORT_HPP
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#include <sprout/config.hpp>
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#include <sprout/algorithm/is_sorted.hpp>
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#include <sprout/algorithm/cxx14/shuffle.hpp>
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namespace sprout {
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//
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// bogo_sort
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//
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template<typename RandomAccessIterator, typename UniformRandomNumberGenerator>
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inline SPROUT_CXX14_CONSTEXPR void
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bogo_sort(RandomAccessIterator first, RandomAccessIterator last, UniformRandomNumberGenerator&& g) {
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while (!sprout::is_sorted(first, last)) {
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sprout::shuffle(first, last, g);
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}
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}
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template<typename RandomAccessIterator, typename UniformRandomNumberGenerator, typename Compare>
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inline SPROUT_CXX14_CONSTEXPR void
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bogo_sort(RandomAccessIterator first, RandomAccessIterator last, UniformRandomNumberGenerator&& g, Compare comp) {
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while (!sprout::is_sorted(first, last, comp)) {
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sprout::shuffle(first, last, g);
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}
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}
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} // namespace sprout
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#endif // #ifndef SPROUT_ALGORITHM_CXX14_BOGO_SORT_HPP
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35
sprout/algorithm/cxx14/bozo_sort.hpp
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35
sprout/algorithm/cxx14/bozo_sort.hpp
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@ -0,0 +1,35 @@
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/*=============================================================================
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Copyright (c) 2011-2014 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_ALGORITHM_CXX14_BOZO_SORT_HPP
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#define SPROUT_ALGORITHM_CXX14_BOZO_SORT_HPP
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#include <sprout/config.hpp>
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#include <sprout/algorithm/is_sorted.hpp>
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#include <sprout/algorithm/cxx14/random_swap.hpp>
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namespace sprout {
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//
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// bozo_sort
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//
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template<typename RandomAccessIterator, typename UniformRandomNumberGenerator>
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inline SPROUT_CXX14_CONSTEXPR void
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bozo_sort(RandomAccessIterator first, RandomAccessIterator last, UniformRandomNumberGenerator&& g) {
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while (!sprout::is_sorted(first, last)) {
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sprout::random_swap(first, last, g);
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}
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}
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template<typename RandomAccessIterator, typename UniformRandomNumberGenerator, typename Compare>
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inline SPROUT_CXX14_CONSTEXPR void
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bozo_sort(RandomAccessIterator first, RandomAccessIterator last, UniformRandomNumberGenerator&& g, Compare comp) {
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while (!sprout::is_sorted(first, last, comp)) {
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sprout::random_swap(first, last, g);
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}
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}
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} // namespace sprout
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#endif // #ifndef SPROUT_ALGORITHM_CXX14_BOZO_SORT_HPP
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38
sprout/algorithm/cxx14/random_swap.hpp
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38
sprout/algorithm/cxx14/random_swap.hpp
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/*=============================================================================
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Copyright (c) 2011-2014 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_ALGORITHM_CXX14_RANDOM_SWAP_HPP
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#define SPROUT_ALGORITHM_CXX14_RANDOM_SWAP_HPP
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#include <cstddef>
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#include <iterator>
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#include <sprout/config.hpp>
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#include <sprout/algorithm/cxx14/iter_swap.hpp>
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#include <sprout/workaround/detail/uniform_int_distribution.hpp>
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namespace sprout {
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//
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// random_swap
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//
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template<typename RandomAccessIterator, typename UniformRandomNumberGenerator>
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inline SPROUT_CXX14_CONSTEXPR void
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random_swap(RandomAccessIterator first, RandomAccessIterator last, UniformRandomNumberGenerator&& g) {
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typedef typename std::iterator_traits<RandomAccessIterator>::difference_type difference_type;
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typedef SPROUT_WORKAROUND_DETAIL_UNIFORM_INT_DISTRIBUTION<std::ptrdiff_t> distribution_type;
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difference_type d = last - first;
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if (d > 1) {
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distribution_type dist(0, d);
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difference_type i = dist(g);
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difference_type j = dist(g);
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if (i != j) {
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sprout::iter_swap(first + i, first + j);
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}
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}
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}
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} // namespace sprout
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#endif // #ifndef SPROUT_ALGORITHM_CXX14_RANDOM_SWAP_HPP
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@ -8,9 +8,9 @@
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#ifndef SPROUT_ALGORITHM_CXX14_SHUFFLE_HPP
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#define SPROUT_ALGORITHM_CXX14_SHUFFLE_HPP
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#include <cstddef>
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#include <iterator>
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#include <sprout/config.hpp>
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#include <sprout/iterator/distance.hpp>
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#include <sprout/algorithm/cxx14/iter_swap.hpp>
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#include <sprout/workaround/detail/uniform_int_distribution.hpp>
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@ -29,8 +29,9 @@ namespace sprout {
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distribution_type dist;
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for (--last, --d; first < last; ++first, --d) {
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difference_type i = dist(g, param_type(0, d));
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if (i != difference_type(0))
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if (i != difference_type(0)) {
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sprout::iter_swap(first, first + i);
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}
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}
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}
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}
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