[sprout.darkroom] implement refraction process

This commit is contained in:
bolero-MURAKAMI 2013-12-12 23:29:50 +09:00
parent 8e306168da
commit 63ac0d0df5
10 changed files with 494 additions and 69 deletions

View file

@ -218,14 +218,70 @@ namespace sprout {
//
// refract
//
// namespace detail {
// template<typename Incident, typename Normal, typename Refraction, typename InNor, typename K>
// inline SPROUT_CONSTEXPR Incident
// refract_impl_1(Incident const& incid, Normal const& nor, Refraction const& eta, InNor const& t, K const& k) {
// return k < 0 ? sprout::tuples::remake<Incident>(incid, 0, 0, 0)
// : sprout::darkroom::coords::sub(
// sprout::darkroom::coords::scale(incid, eta),
// sprout::darkroom::coords::scale(nor, eta * t * sprout::sqrt(k))
// )
// ;
// }
// template<typename Incident, typename Normal, typename Refraction, typename InNor>
// inline SPROUT_CONSTEXPR Incident
// refract_impl(Incident const& incid, Normal const& nor, Refraction const& eta, InNor const& t) {
// return sprout::darkroom::coords::detail::refract_impl_1(
// incid, nor, eta,
// t, 1 - eta * eta * (1 - t * t)
// );
// }
// } // namespace detail
// template<typename Incident, typename Normal, typename Refraction>
// inline SPROUT_CONSTEXPR Incident
// refract(Incident const& incid, Normal const& nor, Refraction const& eta) {
// return sprout::darkroom::coords::detail::refract_impl(
// incid, nor, eta,
// sprout::darkroom::coords::dot(incid, nor)
// );
// }
// namespace detail {
// template<typename Incident, typename Normal, typename Refraction, typename InNor, typename K>
// inline SPROUT_CONSTEXPR Incident
// refract_impl_1(Incident const& incid, Normal const& nor, Refraction const& eta, InNor const& t, K const& k) {
// return k < 0 ? sprout::tuples::remake<Incident>(incid, 0, 0, 0)
// : sprout::darkroom::coords::sub(
// sprout::darkroom::coords::scale(sprout::darkroom::coords::sub(incid, sprout::darkroom::coords::scale(nor, t)), eta),
// sprout::darkroom::coords::scale(nor, eta * t * sprout::math::sqrt(k))
// )
// ;
// }
// template<typename Incident, typename Normal, typename Refraction, typename InNor>
// inline SPROUT_CONSTEXPR Incident
// refract_impl(Incident const& incid, Normal const& nor, Refraction const& eta, InNor const& t) {
// return sprout::darkroom::coords::detail::refract_impl_1(
// incid, nor, eta,
// t, 1 - eta * eta * (1 - t * t)
// );
// }
// } // namespace detail
// template<typename Incident, typename Normal, typename Refraction>
// inline SPROUT_CONSTEXPR Incident
// refract(Incident const& incid, Normal const& nor, Refraction const& eta) {
// return sprout::darkroom::coords::detail::refract_impl(
// incid, nor, eta,
// sprout::darkroom::coords::dot(incid, nor)
// );
// }
namespace detail {
template<typename Incident, typename Normal, typename Refraction, typename InNor, typename K>
inline SPROUT_CONSTEXPR Incident
refract_impl_1(Incident const& incid, Normal const& nor, Refraction const& eta, InNor const& t, K const& k) {
return k < 0 ? sprout::tuples::remake<Incident>(incid, 0, 0, 0)
: sprout::darkroom::coords::sub(
sprout::darkroom::coords::scale(incid, eta),
sprout::darkroom::coords::scale(nor, eta * t * sprout::sqrt(k))
: sprout::darkroom::coords::scale(
sprout::darkroom::coords::add(incid, sprout::darkroom::coords::scale(nor, t - sprout::math::sqrt(k))),
1 / eta
)
;
}
@ -234,7 +290,7 @@ namespace sprout {
refract_impl(Incident const& incid, Normal const& nor, Refraction const& eta, InNor const& t) {
return sprout::darkroom::coords::detail::refract_impl_1(
incid, nor, eta,
t, 1 - eta * eta * (1 - t * t)
t, eta * eta + t * t - 1
);
}
} // namespace detail
@ -243,7 +299,7 @@ namespace sprout {
refract(Incident const& incid, Normal const& nor, Refraction const& eta) {
return sprout::darkroom::coords::detail::refract_impl(
incid, nor, eta,
sprout::darkroom::coords::dot(incid, nor)
-sprout::darkroom::coords::dot(incid, nor)
);
}
} // namespace coords

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@ -143,7 +143,7 @@ namespace sprout {
refraction(T&&)
SPROUT_NOEXCEPT_EXPR(SPROUT_NOEXCEPT_EXPR((typename sprout::darkroom::access::element<3, sprout::darkroom::materials::material>::type())))
{
return typename sprout::darkroom::access::element<1, sprout::darkroom::materials::material>::type();
return typename sprout::darkroom::access::element<3, sprout::darkroom::materials::material>::type();
}
//

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@ -10,6 +10,7 @@
#include <cstddef>
#include <sprout/config.hpp>
#include <sprout/tuple/flex.hpp>
#include <sprout/type_traits/enabler_if.hpp>
#include <sprout/darkroom/access/traits.hpp>
#include <sprout/darkroom/access/access.hpp>
@ -22,16 +23,27 @@ namespace sprout {
struct intersection_result;
namespace detail {
template<typename Object, typename Ray, typename IndexTuple>
struct intersection_result_impl;
template<typename Object, typename Ray, sprout::index_t... Indexes>
struct intersection_result_impl<Object, Ray, sprout::index_tuple<Indexes...> >
: public sprout::tuples::common_recursive_flex_type<
typename sprout::darkroom::objects::intersection_result<typename sprout::darkroom::access::element<Indexes, Object>::type, Ray>::type...
>
{};
template<typename Object, typename Ray, bool IsTuple>
struct intersection_result;
template<typename Object, typename Ray>
struct intersection_result<Object, Ray, false>
: public Object::template intersection<Ray>
{};
template<typename Object, typename Ray>
struct intersection_result<Object, Ray, true>
: public sprout::darkroom::objects::intersection_result<typename sprout::darkroom::access::unit<Object>::type, Ray>
: public sprout::darkroom::objects::detail::intersection_result_impl<
Object, Ray,
typename sprout::make_index_tuple<sprout::darkroom::access::size<Object>::value>::type
>
{};
} // namespace detail
@ -81,14 +93,15 @@ namespace sprout {
template<typename Objects, typename Ray, typename A, typename B>
SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type
comp(A const& a, B const& b) const {
typedef typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type type;
return sprout::darkroom::intersects::does_intersect(a)
&& sprout::darkroom::intersects::does_intersect(b)
? sprout::darkroom::intersects::distance(a) < sprout::darkroom::intersects::distance(b)
? a
: b
? sprout::tuples::recursive_flex<type>(a)
: sprout::tuples::recursive_flex<type>(b)
: sprout::darkroom::intersects::does_intersect(a)
? a
: b
? sprout::tuples::recursive_flex<type>(a)
: sprout::tuples::recursive_flex<type>(b)
;
}
public:
@ -107,7 +120,9 @@ namespace sprout {
template<typename Objects, typename Ray>
SPROUT_CONSTEXPR typename sprout::darkroom::objects::intersection_result<Objects, Ray>::type
operator()(Objects const& objs, Ray const& ray) const {
return sprout::darkroom::objects::intersect(sprout::darkroom::access::get<0>(objs), ray);
return sprout::tuples::recursive_flex(
sprout::darkroom::objects::intersect(sprout::darkroom::access::get<0>(objs), ray)
);
}
};
} // namespace detail

View file

@ -16,6 +16,7 @@
#include <sprout/container/functions.hpp>
#include <sprout/container/indexes.hpp>
#include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/renderers/calculate.hpp>
#include <sprout/darkroom/tracers/calculate.hpp>
namespace sprout {
@ -114,7 +115,7 @@ namespace sprout {
>::static_size,
typename sprout::container_traits<Pixels>::size_type height
= sprout::container_traits<Pixels>::static_size,
std::size_t depth_max = 8
std::size_t depth_max = sprout::darkroom::renderers::default_depth
)
{
return sprout::darkroom::pixels::detail::generate_impl<Pixels>(

View file

@ -15,29 +15,44 @@
namespace sprout {
namespace darkroom {
namespace renderers {
//
//
//
SPROUT_STATIC_CONSTEXPR std::size_t default_depth = 4;
//
// calculate_result
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions = double>
struct calculate_result
: public sprout::identity<Color>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray, Refractions>
: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>
{};
//
// calculate
//
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray, Refractions>::type
calculate(
Renderer const& renderer,
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
)
{
return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max, refracs);
}
template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
calculate(

View file

@ -12,7 +12,13 @@
#include <type_traits>
#include <sprout/config.hpp>
#include <sprout/limits.hpp>
#include <sprout/utility/pair.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/tuple/tuple/type_traits.hpp>
#include <sprout/tuple/tuple/make_tuple.hpp>
#include <sprout/tuple/tuple/get.hpp>
//#include <sprout/tuple/operation/push_back.hpp>
//#include <sprout/tuple/operation/pop_back.hpp>
#include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/coords/vector.hpp>
@ -35,14 +41,14 @@ namespace sprout {
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer,
typename Ray, typename Refractions, typename Intersection, typename Renderer,
typename Direction
>
SPROUT_CONSTEXPR Color
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max,
std::size_t depth_max, Refractions const& refracs,
Direction const& new_dir
) const
{
@ -54,20 +60,21 @@ namespace sprout {
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
),
depth_max - 1
depth_max - 1,
refracs
);
}
public:
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer
typename Ray, typename Refractions, typename Intersection, typename Renderer
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max
std::size_t depth_max, Refractions const& refracs
) const
{
typedef typename std::decay<
@ -80,7 +87,7 @@ namespace sprout {
? color_1<Color>(
camera, objs, lights,
ray, inter, renderer,
depth_max,
depth_max, refracs,
sprout::darkroom::coords::reflect(
sprout::darkroom::rays::direction(ray),
sprout::darkroom::intersects::normal(inter)
@ -91,49 +98,68 @@ namespace sprout {
}
};
//
// whitted_transparent
// whitted_transmit
//
class whitted_transparent {
class whitted_transmit {
private:
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer,
typename Ray, typename Refractions, typename Intersection, typename Renderer,
typename Direction
>
SPROUT_CONSTEXPR Color
SPROUT_CONSTEXPR sprout::pair<Color, bool>
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max,
std::size_t depth_max, Refractions const& refracs,
Direction const& new_dir
) const
{
return !sprout::darkroom::coords::is_zero(new_dir)
? sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
return sprout::darkroom::coords::is_zero(new_dir) ? sprout::pair<Color, bool>(sprout::tuples::make<Color>(0, 0, 0), true)
: sprout::darkroom::intersects::is_from_inside(inter) ? sprout::pair<Color, bool>(
sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
),
depth_max - 1,
sprout::tuples::remake<Refractions>(refracs, 1.0)
//sprout::tuples::pop_back(refracs)
),
depth_max - 1
false
)
: sprout::pair<Color, bool>(
sprout::darkroom::renderers::calculate<Color>(
renderer,
camera, objs, lights,
sprout::tuples::remake<Ray>(
ray,
sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir),
new_dir
),
depth_max - 1,
sprout::tuples::remake<Refractions>(refracs, sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)))
//sprout::tuples::push_back(refracs, sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)))
),
false
)
: sprout::tuples::make<Color>(0, 0, 0)
;
}
public:
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection, typename Renderer
typename Ray, typename Refractions, typename Intersection, typename Renderer
>
SPROUT_CONSTEXPR Color
SPROUT_CONSTEXPR sprout::pair<Color, bool>
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, Intersection const& inter, Renderer const& renderer,
std::size_t depth_max
std::size_t depth_max, Refractions const& refracs
) const
{
typedef typename std::decay<
@ -151,16 +177,18 @@ namespace sprout {
? color_1<Color>(
camera, objs, lights,
ray, inter, renderer,
depth_max,
depth_max, refracs,
sprout::darkroom::coords::refract(
sprout::darkroom::rays::direction(ray),
sprout::darkroom::intersects::normal(inter),
sprout::darkroom::intersects::is_from_inside(inter)
? 1 / sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))
? sprout::tuples::get<sprout::tuples::tuple_size<Refractions>::value - 1>(refracs)
/ sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))
: sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))
/ sprout::tuples::get<sprout::tuples::tuple_size<Refractions>::value - 1>(refracs)
)
)
: sprout::tuples::make<Color>(0, 0, 0)
: sprout::pair<Color, bool>(sprout::tuples::make<Color>(0, 0, 0), false)
;
}
};
@ -174,11 +202,11 @@ namespace sprout {
private:
infinity_color_type infinity_color_;
private:
template<typename Color, typename Ray, typename Intersection>
template<typename Color, typename Ray, typename Intersection, typename DiffuseColor, typename MirrorColor, typename TransparentColors>
SPROUT_CONSTEXPR Color
color_3(
Ray const& ray, Intersection const& inter,
Color const& diffuse_color, Color const& mirror_color, Color const& transparent_color
DiffuseColor const& diffuse_color, MirrorColor const& mirror_color, TransparentColors const& transmit_colors
) const
{
return sprout::darkroom::intersects::does_intersect(inter)
@ -191,11 +219,16 @@ namespace sprout {
),
sprout::darkroom::colors::mul(
mirror_color,
sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
!transmit_colors.second
? sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
: sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
+ sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))
),
sprout::darkroom::colors::mul(
transparent_color,
sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))
transmit_colors.first,
!transmit_colors.second
? sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))
: 0
)
)
: sprout::darkroom::renderers::calculate_infinity<Color>(infinity_color_, sprout::darkroom::rays::direction(ray))
@ -204,12 +237,12 @@ namespace sprout {
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection
typename Ray, typename Refractions, typename Intersection
>
SPROUT_CONSTEXPR Color
color_2(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Intersection const& inter,
Ray const& ray, std::size_t depth_max, Refractions const& refracs, Intersection const& inter,
Color const& diffuse_color
) const
{
@ -219,29 +252,29 @@ namespace sprout {
sprout::darkroom::renderers::whitted_mirror().template operator()<Color>(
camera, objs, lights,
ray, inter, *this,
depth_max
depth_max, refracs
),
sprout::darkroom::renderers::whitted_transparent().template operator()<Color>(
sprout::darkroom::renderers::whitted_transmit().template operator()<Color>(
camera, objs, lights,
ray, inter, *this,
depth_max
depth_max, refracs
)
);
}
template<
typename Color,
typename Camera, typename Objects, typename Lights,
typename Ray, typename Intersection
typename Ray, typename Refractions, typename Intersection
>
SPROUT_CONSTEXPR Color
color_1(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Intersection const& inter
Ray const& ray, std::size_t depth_max, Refractions const& refracs, Intersection const& inter
) const
{
return color_2<Color>(
camera, objs, lights,
ray, depth_max, inter,
ray, depth_max, refracs, inter,
sprout::darkroom::lights::calculate(lights, inter, objs)
);
}
@ -253,6 +286,37 @@ namespace sprout {
explicit SPROUT_CONSTEXPR whitted_style(infinity_color_type const& infinity_color)
: infinity_color_(infinity_color)
{}
template<
typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions,
typename sprout::enabler_if<sprout::tuples::is_tuple<Refractions>::value>::type = sprout::enabler
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
) const
{
return color_1<Color>(
camera, objs, lights,
ray, depth_max, refracs,
sprout::darkroom::objects::intersect(objs, ray)
);
}
template<
typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions,
typename sprout::enabler_if<!sprout::tuples::is_tuple<Refractions>::value>::type = sprout::enabler
>
SPROUT_CONSTEXPR Color
operator()(
Camera const& camera, Objects const& objs, Lights const& lights,
Ray const& ray, std::size_t depth_max, Refractions const& refracs
) const
{
return operator()<Color>(
camera, objs, lights,
ray, depth_max, sprout::tuples::make_tuple(refracs)
);
}
template<typename Color, typename Camera, typename Objects, typename Lights, typename Ray>
SPROUT_CONSTEXPR Color
operator()(
@ -260,10 +324,9 @@ namespace sprout {
Ray const& ray, std::size_t depth_max
) const
{
return color_1<Color>(
return operator()<Color>(
camera, objs, lights,
ray, depth_max,
sprout::darkroom::objects::intersect(objs, ray)
ray, depth_max, sprout::tuples::make_tuple(1.0)
);
}
};

View file

@ -11,6 +11,7 @@
#include <cstddef>
#include <sprout/config.hpp>
#include <sprout/type_traits/identity.hpp>
#include <sprout/darkroom/renderers/calculate.hpp>
namespace sprout {
namespace darkroom {
@ -38,13 +39,24 @@ namespace sprout {
//
// calculate
//
template<typename Tracer, typename Renderer, typename Camera, typename Objects, typename Lights, typename Unit2D, typename Refractions>
inline SPROUT_CONSTEXPR typename sprout::darkroom::tracers::calculate_result<Tracer, Renderer, Camera, Objects, Lights, Unit2D>::type
calculate(
Tracer const& tracer,
Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights,
Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height,
std::size_t depth_max, Refractions const& refracs
)
{
return tracer(renderer, camera, objs, lights, x, y, width, height, depth_max, refracs);
}
template<typename Tracer, typename Renderer, typename Camera, typename Objects, typename Lights, typename Unit2D>
inline SPROUT_CONSTEXPR typename sprout::darkroom::tracers::calculate_result<Tracer, Renderer, Camera, Objects, Lights, Unit2D>::type
calculate(
Tracer const& tracer,
Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights,
Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height,
std::size_t depth_max = 8
std::size_t depth_max = sprout::darkroom::renderers::default_depth
)
{
return tracer(renderer, camera, objs, lights, x, y, width, height, depth_max);

View file

@ -25,11 +25,25 @@ namespace sprout {
public:
typedef Color color_type;
public:
template<typename Renderer, typename Camera, typename Objects, typename Lights, typename Unit2D, typename Refractions>
SPROUT_CONSTEXPR color_type operator()(
Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights,
Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height,
std::size_t depth_max, Refractions const& refracs
) const
{
return sprout::darkroom::renderers::calculate<color_type>(
renderer,
camera, objs, lights,
sprout::darkroom::cameras::calculate(camera, x, y, width, height),
depth_max, refracs
);
}
template<typename Renderer, typename Camera, typename Objects, typename Lights, typename Unit2D>
SPROUT_CONSTEXPR color_type operator()(
Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights,
Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height,
std::size_t depth_max = 8
std::size_t depth_max = sprout::darkroom::renderers::default_depth
) const
{
return sprout::darkroom::renderers::calculate<color_type>(

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@ -14,5 +14,6 @@
#include <sprout/tuple/metafunctions.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/tuple/fused.hpp>
#include <sprout/tuple/flex.hpp>
#endif // #ifndef SPROUT_TUPLE_HPP

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/*=============================================================================
Copyright (c) 2011-2013 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef SPROUT_TUPLE_FLEX_HPP
#define SPROUT_TUPLE_FLEX_HPP
#include <type_traits>
#include <sprout/config.hpp>
#include <sprout/index_tuple/metafunction.hpp>
#include <sprout/tuple/tuple/tuple.hpp>
#include <sprout/tuple/tuple/get.hpp>
#include <sprout/tuple/tuple/tuple_size.hpp>
#include <sprout/tuple/tuple/tuple_element.hpp>
#include <sprout/tuple/tuple/type_traits.hpp>
#include <sprout/tuple/flexibly_construct.hpp>
#include <sprout/tuple/indexes.hpp>
#include <sprout/utility/value_holder/value_holder.hpp>
#include <sprout/type_traits/identity.hpp>
#include <sprout/type_traits/common_decay.hpp>
namespace sprout {
namespace tuples {
//
// flex_tuple
//
template<typename... Types>
class flex_tuple {
public:
typedef sprout::tuples::tuple<Types...> tuple_type;
private:
typedef sprout::value_holder<tuple_type const&> holder_type;
private:
holder_type holder_;
public:
flex_tuple(flex_tuple const&) = default;
flex_tuple(flex_tuple&&) = default;
SPROUT_CONSTEXPR flex_tuple(tuple_type const& t)
: holder_(t)
{}
SPROUT_CONSTEXPR operator tuple_type const&() const {
return holder_.get();
}
template<typename... UTypes>
SPROUT_CONSTEXPR operator sprout::tuples::tuple<UTypes...>() const {
return sprout::tuples::tuple<UTypes...>(sprout::tuples::flexibly_construct, holder_.get());
}
};
//
// flex
//
template<typename T>
inline SPROUT_CONSTEXPR T const&
flex(T const& t) {
return t;
}
template<typename... Types>
inline SPROUT_CONSTEXPR sprout::tuples::flex_tuple<Types...>
flex(sprout::tuples::tuple<Types...> const& t) {
return sprout::tuples::flex_tuple<Types...>(t);
}
template<typename To, typename... Types>
inline SPROUT_CONSTEXPR To
flex(sprout::tuples::tuple<Types...> const& t) {
return sprout::tuples::flex(t);
}
//
// recursive_flex_tuple
//
template<typename... Types>
class recursive_flex_tuple
: public sprout::tuples::flex_tuple<Types...>
{
private:
typedef sprout::tuples::flex_tuple<Types...> base_type;
private:
template<typename... UTypes, sprout::index_t... Indexes>
static SPROUT_CONSTEXPR sprout::tuples::tuple<UTypes...>
implicit_conversion_impl(typename base_type::tuple_type const& t, sprout::index_tuple<Indexes...>) {
return sprout::tuples::tuple<UTypes...>(
sprout::tuples::flexibly_construct,
sprout::tuples::flex(sprout::tuples::get<Indexes>(t))...
);
}
public:
recursive_flex_tuple(recursive_flex_tuple const&) = default;
recursive_flex_tuple(recursive_flex_tuple&&) = default;
SPROUT_CONSTEXPR recursive_flex_tuple(typename base_type::tuple_type const& t)
: base_type(t)
{}
template<typename... UTypes>
SPROUT_CONSTEXPR operator sprout::tuples::tuple<UTypes...>() const {
return implicit_conversion_impl<UTypes...>(*this, sprout::make_index_tuple<sizeof...(Types)>::make());
}
};
//
// recursive_flex
//
template<typename T>
inline SPROUT_CONSTEXPR T const&
recursive_flex(T const& t) {
return t;
}
template<typename... Types>
inline SPROUT_CONSTEXPR sprout::tuples::recursive_flex_tuple<Types...>
recursive_flex(sprout::tuples::tuple<Types...> const& t) {
return sprout::tuples::recursive_flex_tuple<Types...>(t);
}
template<typename To, typename... Types>
inline SPROUT_CONSTEXPR To
recursive_flex(sprout::tuples::tuple<Types...> const& t) {
return sprout::tuples::recursive_flex(t);
}
//
// common_flex_type
//
template<typename... Types>
struct common_flex_type;
template<typename T>
struct common_flex_type<T>
: public sprout::common_decay<T>
{};
namespace detail {
template<typename T, typename U, typename IndexTuple>
struct common_flex_type_impl_2;
template<typename T, typename U, sprout::index_t... Indexes>
struct common_flex_type_impl_2<T, U, sprout::index_tuple<Indexes...> >
: public sprout::identity<
sprout::tuples::tuple<
typename sprout::tuples::common_flex_type<
typename sprout::tuples::tuple_element<Indexes, T>::type,
typename sprout::tuples::tuple_element<Indexes, U>::type
>::type...
>
>
{};
template<typename T, typename U, typename Enable = void>
struct common_flex_type_impl_1;
template<typename T, typename U>
struct common_flex_type_impl_1<T, U, typename std::enable_if<(sprout::tuples::tuple_size<T>::value < sprout::tuples::tuple_size<U>::value)>::type>
: public sprout::tuples::common_flex_type<U>
{};
template<typename T, typename U>
struct common_flex_type_impl_1<T, U, typename std::enable_if<(sprout::tuples::tuple_size<T>::value > sprout::tuples::tuple_size<U>::value)>::type>
: public sprout::tuples::common_flex_type<T>
{};
template<typename T, typename U>
struct common_flex_type_impl_1<T, U, typename std::enable_if<(sprout::tuples::tuple_size<T>::value == sprout::tuples::tuple_size<U>::value)>::type>
: public sprout::tuples::detail::common_flex_type_impl_2<T, U, typename sprout::tuples::tuple_indexes<T>::type>
{};
template<typename T, typename U, typename Enable = void>
struct common_flex_type_impl;
template<typename T, typename U>
struct common_flex_type_impl<T, U, typename std::enable_if<(sprout::tuples::is_tuple<T>::value && sprout::tuples::is_tuple<U>::value)>::type>
: public sprout::tuples::detail::common_flex_type_impl_1<T, U>
{};
template<typename T, typename U>
struct common_flex_type_impl<T, U, typename std::enable_if<!(sprout::tuples::is_tuple<T>::value && sprout::tuples::is_tuple<U>::value)>::type>
: public sprout::common_decay<T, U>
{};
} // namespace detail
template<typename T, typename U>
struct common_flex_type<T, U>
: public sprout::tuples::detail::common_flex_type_impl<T, U>
{};
template<typename T, typename U, typename... Tail>
struct common_flex_type<T, U, Tail...>
: public sprout::tuples::common_flex_type<typename sprout::tuples::common_flex_type<T, U>::type, Tail...>
{};
//
// common_recursive_flex_type
//
template<typename... Types>
struct common_recursive_flex_type;
template<typename T>
struct common_recursive_flex_type<T>
: public sprout::tuples::common_flex_type<T>
{};
namespace detail {
template<typename T, typename U, typename IndexTuple>
struct common_recursive_flex_type_impl_2;
template<typename T, typename U, sprout::index_t... Indexes>
struct common_recursive_flex_type_impl_2<T, U, sprout::index_tuple<Indexes...> >
: public sprout::identity<
sprout::tuples::tuple<
typename sprout::tuples::common_recursive_flex_type<
typename sprout::tuples::tuple_element<Indexes, T>::type,
typename sprout::tuples::tuple_element<Indexes, U>::type
>::type...
>
>
{};
template<typename T, typename U, typename Enable = void>
struct common_recursive_flex_type_impl_1;
template<typename T, typename U>
struct common_recursive_flex_type_impl_1<T, U, typename std::enable_if<(sprout::tuples::tuple_size<T>::value < sprout::tuples::tuple_size<U>::value)>::type>
: public sprout::tuples::common_recursive_flex_type<U>
{};
template<typename T, typename U>
struct common_recursive_flex_type_impl_1<T, U, typename std::enable_if<(sprout::tuples::tuple_size<T>::value > sprout::tuples::tuple_size<U>::value)>::type>
: public sprout::tuples::common_recursive_flex_type<T>
{};
template<typename T, typename U>
struct common_recursive_flex_type_impl_1<T, U, typename std::enable_if<(sprout::tuples::tuple_size<T>::value == sprout::tuples::tuple_size<U>::value)>::type>
: public sprout::tuples::detail::common_recursive_flex_type_impl_2<T, U, typename sprout::tuples::tuple_indexes<T>::type>
{};
template<typename T, typename U, typename Enable = void>
struct common_recursive_flex_type_impl;
template<typename T, typename U>
struct common_recursive_flex_type_impl<T, U, typename std::enable_if<(sprout::tuples::is_tuple<T>::value && sprout::tuples::is_tuple<U>::value)>::type>
: public sprout::tuples::detail::common_recursive_flex_type_impl_1<T, U>
{};
template<typename T, typename U>
struct common_recursive_flex_type_impl<T, U, typename std::enable_if<!(sprout::tuples::is_tuple<T>::value && sprout::tuples::is_tuple<U>::value)>::type>
: public sprout::tuples::common_flex_type<T, U>
{};
} // namespace detail
template<typename T, typename U>
struct common_recursive_flex_type<T, U>
: public sprout::tuples::detail::common_recursive_flex_type_impl<T, U>
{};
template<typename T, typename U, typename... Tail>
struct common_recursive_flex_type<T, U, Tail...>
: public sprout::tuples::common_recursive_flex_type<typename sprout::tuples::common_recursive_flex_type<T, U>::type, Tail...>
{};
} // namespace tuples
using sprout::tuples::flex_tuple;
using sprout::tuples::flex;
using sprout::tuples::recursive_flex_tuple;
using sprout::tuples::recursive_flex;
using sprout::tuples::common_flex_type;
using sprout::tuples::common_recursive_flex_type;
} // namespace sprout
#endif // #ifndef SPROUT_TUPLE_FLEX_HPP