mirror of
https://github.com/bolero-MURAKAMI/Sprout.git
synced 2024-12-23 21:25:49 +00:00
add is_from_inside property
This commit is contained in:
parent
014d339803
commit
8e3c426684
4 changed files with 64 additions and 22 deletions
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@ -114,7 +114,7 @@ namespace sprout {
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//
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template<typename... Elements>
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inline SPROUT_CONSTEXPR sprout::tuples::tuple<Elements...>
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make_material_image(Elements const&... elems) {
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make_intersection(Elements const&... elems) {
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return sprout::tuples::make_tuple(elems...);
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}
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} // namespace intersects
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@ -32,6 +32,18 @@ namespace sprout {
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};
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};
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//
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// aa_plane_face
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//
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struct aa_plane_face {
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public:
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enum values {
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both,
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negative,
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positive,
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same_as_direction
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};
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};
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//
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// basic_aa_plane
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//
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template<typename Material, typename Position = sprout::darkroom::coords::vector3d_t>
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@ -41,6 +53,7 @@ namespace sprout {
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typedef Position position_type;
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typedef typename sprout::darkroom::access::unit<position_type>::type unit_type;
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typedef sprout::darkroom::objects::aa_plane_direction aa_plane_direction;
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typedef sprout::darkroom::objects::aa_plane_face aa_plane_face;
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public:
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template<typename Ray>
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struct intersection {
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@ -53,13 +66,15 @@ namespace sprout {
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std::declval<material_type const&>(),
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std::declval<unit_type const&>(),
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std::declval<unit_type const&>()
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))
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)),
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bool
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> type;
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};
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private:
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aa_plane_direction::values direction_value_;
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unit_type val_;
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material_type mat_;
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aa_plane_face::values face_;
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private:
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SPROUT_CONSTEXPR bool
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is_x() const {
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@ -75,7 +90,7 @@ namespace sprout {
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_5(int hit_side, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
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intersect_5(int hit_side, bool is_from_inside, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
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return typename intersection<Ray>::type(
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does_intersect,
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distance,
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@ -99,13 +114,16 @@ namespace sprout {
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sprout::darkroom::coords::x(point_of_intersection),
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sprout::darkroom::coords::y(point_of_intersection)
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)
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,
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is_from_inside
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);
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_4(Ray const& ray, int hit_side, bool does_intersect, unit_type distance) const {
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intersect_4(Ray const& ray, int hit_side, bool is_from_inside, bool does_intersect, unit_type distance) const {
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return intersect_5<Ray>(
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hit_side,
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is_from_inside,
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does_intersect,
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distance,
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does_intersect
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@ -115,10 +133,11 @@ namespace sprout {
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool does_intersect) const {
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intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside, bool does_intersect) const {
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return intersect_4(
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ray,
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hit_side,
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is_from_inside,
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does_intersect,
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does_intersect
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? (pos_v - val_) / -dir_v
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@ -127,12 +146,13 @@ namespace sprout {
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side) const {
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intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside) const {
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return intersect_3(
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ray,
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pos_v,
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dir_v,
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hit_side,
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is_from_inside,
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(hit_side > 0 && dir_v < 0) || (hit_side < 0 && dir_v > 0)
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);
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}
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@ -143,14 +163,19 @@ namespace sprout {
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ray,
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pos_v,
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dir_v,
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pos_v > val_ ? 1 : -1
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pos_v > val_ ? 1 : -1,
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face_ == aa_plane_face::both ? false
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: face_ == aa_plane_face::negative ? dir_v > 0
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: face_ == aa_plane_face::positive ? dir_v < 0
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: (val_ > 0 && dir_v < 0) || (val_ < 0 && dir_v > 0)
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);
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}
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public:
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SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat)
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SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat, aa_plane_face::values face = aa_plane_face::both)
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: direction_value_(direction_value)
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, val_(val)
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, mat_(mat)
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, face_(face)
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{}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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@ -173,8 +198,14 @@ namespace sprout {
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//
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template<typename Material, typename Unit>
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inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_aa_plane<Material>
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make_aa_plane(sprout::darkroom::objects::aa_plane_direction::values dir_val, Unit const& val, Material const& mat) {
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return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat);
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make_aa_plane(
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sprout::darkroom::objects::aa_plane_direction::values dir_val,
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Unit const& val,
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Material const& mat,
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sprout::darkroom::objects::aa_plane_face::values face_val = sprout::darkroom::objects::aa_plane_face::both
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)
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{
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return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat, face_val);
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}
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} // namespace objects
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} // namespace darkroom
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@ -43,7 +43,8 @@ namespace sprout {
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std::declval<material_type const&>(),
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std::declval<unit_type const&>(),
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std::declval<unit_type const&>()
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))
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)),
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bool
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> type;
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};
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private:
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@ -72,7 +73,8 @@ namespace sprout {
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: position_type(0, 0, 0)
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,
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normal_,//hit_side > 0 ? normal_ : sprout::darkroom::coords::negate(normal_),
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sprout::darkroom::materials::calculate_material(mat_, unit_type(0), unit_type(0)) // ???
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sprout::darkroom::materials::calculate_material(mat_, unit_type(0), unit_type(0)), // ???
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false // !!! is_from_inside
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);
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}
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template<typename Ray>
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@ -46,15 +46,17 @@ namespace sprout {
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std::declval<material_type const&>(),
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std::declval<unit_type const&>(),
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std::declval<unit_type const&>()
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))
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)),
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bool
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> type;
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};
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private:
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typedef sprout::tuples::tuple<bool, unit_type> zwo_type;
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typedef sprout::tuples::tuple<int, bool, unit_type> zwo_type;
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typedef sprout::tuples::tuple<position_type, position_type> drei_type;
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struct zw {
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SPROUT_STATIC_CONSTEXPR std::size_t does_intersect = 0;
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SPROUT_STATIC_CONSTEXPR std::size_t distance = 1;
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SPROUT_STATIC_CONSTEXPR std::size_t hit_side = 0;
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SPROUT_STATIC_CONSTEXPR std::size_t does_intersect = 1;
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SPROUT_STATIC_CONSTEXPR std::size_t distance = 2;
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};
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struct dr {
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SPROUT_STATIC_CONSTEXPR std::size_t point_of_intersection = 0;
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@ -68,6 +70,10 @@ namespace sprout {
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SPROUT_STATIC_CONSTEXPR zwo_type
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zweitens_1(unit_type const& i1, unit_type const& i2) {
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return zwo_type(
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i2 > 0
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? i1 < 0 ? -1 : 1
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: 0
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,
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i2 > 0,
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i2 > 0
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? i1 < 0 ? i2 : i1
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@ -78,7 +84,7 @@ namespace sprout {
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zweitens(bool neg, unit_type const& b, unit_type const& det) {
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return neg
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? zweitens_1(b - det, b + det)
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: zwo_type(false, -1)
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: zwo_type(0, false, -1)
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;
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}
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template<typename Ray>
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}
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template<typename Ray, typename Vec>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_6(zwo_type const& zwo, drei_type const& drei, Vec const& normal) const {
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intersect_6(Ray const& ray, zwo_type const& zwo, drei_type const& drei, Vec const& normal) const {
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return typename intersection<Ray>::type(
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sprout::tuples::get<zw::does_intersect>(zwo),
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sprout::tuples::get<zw::distance>(zwo),
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@ -126,13 +132,15 @@ namespace sprout {
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)
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)
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/ sprout::math::half_pi<unit_type>()
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)
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),
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sprout::darkroom::coords::dot(normal, sprout::darkroom::rays::direction(ray)) > 0
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);
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_5(zwo_type const& zwo, drei_type const& drei) const {
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return intersect_6<Ray>(
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intersect_5(Ray const& ray, zwo_type const& zwo, drei_type const& drei) const {
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return intersect_6(
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ray,
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zwo,
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drei,
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sprout::tuples::get<dr::normal>(drei)
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@ -141,7 +149,8 @@ namespace sprout {
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_4(Ray const& ray, zwo_type const& zwo) const {
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return intersect_5<Ray>(
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return intersect_5(
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ray,
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zwo,
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drittens(
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ray,
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