/*============================================================================= Copyright (c) 2011-2014 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef SPROUT_DARKROOM_MATERIALS_INTERPOLATION_HPP #define SPROUT_DARKROOM_MATERIALS_INTERPOLATION_HPP #include #include #include namespace sprout { namespace darkroom { namespace materials { // // interpolation_type // struct interpolation_type { public: enum values { nearest_neighbor, bilinear, bicubic }; }; // // bilinear_interpolate // template inline SPROUT_CONSTEXPR Color bilinear_interpolate( Color const& c00, Color const& c01, Color const& c10, Color const& c11, Unit const& u, Unit const& v ) { return sprout::darkroom::colors::add( sprout::darkroom::colors::mul( sprout::darkroom::colors::add( sprout::darkroom::colors::mul(c00, 1 - u), sprout::darkroom::colors::mul(c01, u) ), 1 - v ), sprout::darkroom::colors::mul( sprout::darkroom::colors::add( sprout::darkroom::colors::mul(c10, 1 - u), sprout::darkroom::colors::mul(c11, u) ), v ) ); } } // namespace materials } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_MATERIALS_INTERPOLATION_HPP