#ifndef SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP #define SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP #include #include #include namespace sprout { namespace darkroom { namespace tracers { // // raytracer // template class raytracer { public: typedef Color color_type; public: template< typename Renderer, typename Camera, typename Objects, typename Lights, typename Unit > SPROUT_CONSTEXPR color_type operator()( Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights, Unit const& x, Unit const& y, Unit const& width, Unit const& height, std::size_t depth_max = 8 ) const { return renderer.template operator()( camera, objs, lights, camera.template operator()( static_cast(x) / width - 0.5, static_cast(y) / height - 0.5 ), depth_max ); } }; } // namespace tracers } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP