/*============================================================================= Copyright (c) 2011-2013 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP #define SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP #include #include #include #include #include namespace sprout { namespace darkroom { namespace tracers { // // raytracer // template class raytracer { public: typedef Color color_type; public: template SPROUT_CONSTEXPR color_type operator()( Renderer const& renderer, Camera const& camera, Objects const& objs, Lights const& lights, Unit2D const& x, Unit2D const& y, Unit2D const& width, Unit2D const& height, std::size_t depth_max = 8 ) const { return sprout::darkroom::renderers::calculate( renderer, camera, objs, lights, sprout::darkroom::cameras::calculate(camera, x, y, width, height), depth_max ); } }; // // make_raytracer // inline SPROUT_CONSTEXPR sprout::darkroom::tracers::raytracer<> make_raytracer() { return sprout::darkroom::tracers::raytracer<>(); } template inline SPROUT_CONSTEXPR sprout::darkroom::tracers::raytracer make_raytracer() { return sprout::darkroom::tracers::raytracer(); } } // namespace tracers } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_TRACERS_RAYTRACER_HPP