/*============================================================================= Copyright (c) 2011-2017 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef SPROUT_DARKROOM_MATERIALS_TEXTURE_MAP_HPP #define SPROUT_DARKROOM_MATERIALS_TEXTURE_MAP_HPP #include #include #include #include #include #include namespace sprout { namespace darkroom { namespace materials { // // texture_map_interpolation // typedef sprout::darkroom::materials::interpolation_type texture_map_interpolation; // // texture_map_placement // struct texture_map_placement { public: enum values { tile, once }; }; // // texture_map // template class texture_map { public: typedef Texture texture_type; typedef typename texture_type::value_type result_type; typedef Scale unit_type; typedef sprout::darkroom::materials::interpolation_type interpolation_type; typedef sprout::darkroom::materials::texture_map_placement texture_map_placement; private: sprout::value_holder texture_; unit_type scale_; unit_type offset_u_; unit_type offset_v_; result_type default_color_; interpolation_type::values interpolation_value_; texture_map_placement::values placement_value_; private: SPROUT_CONSTEXPR bool is_nearest() const { return interpolation_value_ == interpolation_type::nearest_neighbor; } SPROUT_CONSTEXPR bool is_bilinear() const { return interpolation_value_ == interpolation_type::bilinear; } SPROUT_CONSTEXPR bool is_bicubic() const { return interpolation_value_ == interpolation_type::bicubic; } SPROUT_CONSTEXPR bool is_tile() const { return placement_value_ == texture_map_placement::tile; } SPROUT_CONSTEXPR bool is_once() const { return placement_value_ == texture_map_placement::once; } SPROUT_CONSTEXPR result_type get_color(unit_type const& x, unit_type const& y) const { return is_tile() ? texture_.get()( x < 0 ? texture_.get().width() - 1 - static_cast(-x) % texture_.get().width() : static_cast(x) % texture_.get().width() , y < 0 ? texture_.get().height() - 1 - static_cast(-y) % texture_.get().height() : static_cast(y) % texture_.get().height() ) : x < 0 || x >= texture_.get().width() || y < 0 || y >= texture_.get().height() ? default_color_ : texture_.get()(static_cast(x), static_cast(y)) ; } template SPROUT_CONSTEXPR result_type calculate_nearest(Unit const& x, Unit const& y) const { return get_color(x, y); } template SPROUT_CONSTEXPR result_type calculate_bilinear_1( Unit const& x, Unit const& x0, Unit const& y, Unit const& y0 ) const { return sprout::darkroom::materials::bilinear_interpolate( get_color(x0, y0), get_color(x0 + 1, y0), get_color(x0, y0 + 1), get_color(x0 + 1, y0 + 1), x - x0, y - y0 ); } template SPROUT_CONSTEXPR result_type calculate_bilinear(Unit const& x, Unit const& y) const { return calculate_bilinear_1( x, sprout::floor(x), y, sprout::floor(y) ); } template SPROUT_CONSTEXPR result_type calc(Unit const& x, Unit const& y) const { return is_nearest() ? calculate_nearest(x, y) : calculate_bilinear(x, y) ; } public: explicit SPROUT_CONSTEXPR texture_map( texture_type const& texture, unit_type const& scale = 1, unit_type const& offset_u = 0, unit_type const& offset_v = 0, result_type const& default_color = result_type(), interpolation_type::values interpolation_value = interpolation_type::nearest_neighbor, texture_map_placement::values placement_value = texture_map_placement::tile ) : texture_(texture) , scale_(scale) , offset_u_(offset_u) , offset_v_(offset_v) , default_color_(default_color) , interpolation_value_(interpolation_value) , placement_value_(placement_value) {} template SPROUT_CONSTEXPR result_type operator()(Unit const& u, Unit const& v) const { return calc( (u - offset_u_ + scale_ / 2) / scale_ * texture_.get().width(), (-(v - offset_v_) + scale_ / 2) / scale_ * texture_.get().height() ); } }; // // make_texture_map // template inline SPROUT_CONSTEXPR sprout::darkroom::materials::texture_map make_texture_map(Texture const& texture) { return sprout::darkroom::materials::texture_map(texture); } template inline SPROUT_CONSTEXPR sprout::darkroom::materials::texture_map make_texture_map( Texture const& texture, Unit const& scale, Unit const& offset_u = 0, Unit const& offset_v = 0, typename sprout::darkroom::materials::texture_map::result_type const& default_color = typename sprout::darkroom::materials::texture_map::result_typ(), sprout::darkroom::materials::interpolation_type::values interpolation_value = sprout::darkroom::materials::interpolation_type::nearest_neighbor, sprout::darkroom::materials::texture_map_placement::values placement_value = sprout::darkroom::materials::texture_map_placement::tile ) { return sprout::darkroom::materials::texture_map( texture, scale, offset_u, offset_v, default_color, interpolation_value, placement_value ); } } // namespace materials } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_MATERIALS_TEXTURE_MAP_HPP