#ifndef SPROUT_RANDOM_UNIFORM_01_HPP #define SPROUT_RANDOM_UNIFORM_01_HPP #include #include #include #include namespace sprout { namespace random { // // uniform_01 // template class uniform_01 { public: typedef RealType input_type; typedef RealType result_type; private: template SPROUT_CONSTEXPR sprout::random::random_result generate_1( Engine const& eng, sprout::random::random_result const& rnd, result_type result ) const { return result < result_type(1) ? sprout::random::random_result(result, rnd.engine(), *this) : operator()(rnd.engine()) ; } template SPROUT_CONSTEXPR sprout::random::random_result generate( Engine const& eng, sprout::random::random_result const& rnd ) const { typedef typename Engine::result_type base_result; return generate_1( eng, rnd, result_type(rnd.result() - eng.min()) * ( result_type(1) / ( result_type(eng.max() - eng.min()) + result_type( std::numeric_limits::is_integer ? 1 : 0 ) ) ) ); } public: SPROUT_CONSTEXPR result_type min() const { return result_type(0); } SPROUT_CONSTEXPR result_type max() const { return result_type(1); } template SPROUT_CONSTEXPR sprout::random::random_result operator()(Engine const& eng) const { return generate(eng, eng()); } template friend std::basic_ostream& operator>>( std::basic_istream& lhs, uniform_01 const& rhs ) { return lhs; } template friend std::basic_ostream& operator<<( std::basic_ostream& lhs, uniform_01 const& rhs ) { return lhs; } SPROUT_CONSTEXPR friend bool operator==(uniform_01 const& lhs, uniform_01 const& rhs) { return true; } SPROUT_CONSTEXPR friend bool operator!=(uniform_01 const& lhs, uniform_01 const& rhs) { return !(lhs == rhs); } }; } // namespace random using sprout::random::uniform_01; } // namespace sprout #endif // #ifndef SPROUT_RANDOM_UNIFORM_01_HPP