/*============================================================================= Copyright (c) 2011-2016 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef EXAMPLE_DARKROOM_TWO_SPHERES_HPP #define EXAMPLE_DARKROOM_TWO_SPHERES_HPP #include #include namespace darkcult { using namespace sprout::darkroom; // // object // SPROUT_STATIC_CONSTEXPR auto object = objects::make_object_list( objects::make_aa_plane( objects::aa_plane_direction::y, -2.0, materials::make_plaid_material_image( colors::rgb_f(1.0, 0.0, 0.0), colors::rgb_f(1.0, 1.0, 0.0), 0.0, 0.0 ) ), objects::make_sphere( coords::vector3d(-1.0, 0.5, 7.5), 2.5, materials::make_uniform_material_image( colors::rgb_f(0.0, 0.0, 1.0), 0.2 ) ), objects::make_sphere( coords::vector3d(1.0, -1.0, 4.0), 1.0, materials::make_uniform_material_image( colors::rgb_f(0.0, 1.0, 0.0), 0.2 ) ) ); // // light // SPROUT_STATIC_CONSTEXPR auto light = lights::make_light_list( lights::make_point_light( coords::vector3d(-3.0, 5.0, 0.0), colors::rgb_f(7.0, 7.0, 7.0) ), lights::make_parallel_light( coords::vector3d(0.0, 1.0, 0.0), colors::rgb_f(0.1, 0.1, 0.1) ), lights::make_parallel_light( coords::vector3d(1.0, 0.5, 0.0), colors::rgb_f(0.1, 0.1, 0.1) ), lights::make_parallel_light( coords::vector3d(-1.0, 0.5, 0.0), colors::rgb_f(0.1, 0.1, 0.1) ), lights::make_parallel_light( coords::vector3d(0.0, 0.5, 1.0), colors::rgb_f(0.1, 0.1, 0.1) ), lights::make_parallel_light( coords::vector3d(0.0, 0.5, -1.0), colors::rgb_f(0.1, 0.1, 0.1) ) ); // // camera // SPROUT_STATIC_CONSTEXPR auto camera = cameras::make_simple_camera( sprout::math::root_three() / 2 ); // // renderer // SPROUT_STATIC_CONSTEXPR auto renderer = renderers::make_whitted_style( renderers::make_uniform_color(colors::rgb_f(0.0, 0.0, 0.0)) ); // // raytracer // SPROUT_STATIC_CONSTEXPR auto raytracer = tracers::make_raytracer(); } // namespace darkcult #endif // #ifndef EXAMPLE_DARKROOM_TWO_SPHERES_HPP