/*============================================================================= Copyright (c) 2011-2016 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef SPROUT_MATH_QUATERNION_UNREAL_HPP #define SPROUT_MATH_QUATERNION_UNREAL_HPP #include #include namespace sprout { namespace math { // // unreal // template inline SPROUT_CONSTEXPR sprout::math::quaternion unreal(sprout::math::quaternion const& q) { return q.unreal(); } } // namespace math using sprout::math::unreal; } // namespace sprout #endif // #ifndef SPROUT_MATH_QUATERNION_UNREAL_HPP