#ifndef SPROUT_DARKROOM_LIGHTS_POINT_LIGHT_HPP #define SPROUT_DARKROOM_LIGHTS_POINT_LIGHT_HPP #include #include #include #include #include #include #include #include #include #include #include #include #include HDR_ALGORITHM_SSCRISK_CEL_OR_SPROUT_DETAIL namespace sprout { namespace darkroom { namespace lights { // // basic_point_light // template< typename Position = sprout::darkroom::coords::vector3d, typename Color = sprout::darkroom::colors::rgb_f > class basic_point_light { public: typedef Position position_type; typedef typename sprout::darkroom::access::unit::type unit_type; typedef Color color_type; private: position_type pos_; color_type col_; private: template SPROUT_CONSTEXPR color_type shade_4( Intersection const& inter, unit_type const& intensity ) const { return sprout::tuples::remake_clone( col_, sprout::darkroom::colors::r(col_) * sprout::darkroom::colors::r( sprout::darkroom::materials::color( sprout::darkroom::intersects::material(inter) ) ) * intensity , sprout::darkroom::colors::g(col_) * sprout::darkroom::colors::g( sprout::darkroom::materials::color( sprout::darkroom::intersects::material(inter) ) ) * intensity , sprout::darkroom::colors::b(col_) * sprout::darkroom::colors::b( sprout::darkroom::materials::color( sprout::darkroom::intersects::material(inter) ) ) * intensity ); } template SPROUT_CONSTEXPR color_type shade_3( Intersection const& inter, position_type const& diff, position_type const& direction, LightRayIntersection const& light_ray_inter ) const { return shade_4( inter, !sprout::darkroom::intersects::does_intersect(light_ray_inter) || sprout::darkroom::intersects::distance(light_ray_inter) > sprout::darkroom::coords::length(diff) || sprout::darkroom::intersects::distance(light_ray_inter) < std::numeric_limits::epsilon() ? NS_SSCRISK_CEL_OR_SPROUT_DETAIL::max( std::numeric_limits::epsilon(), sprout::darkroom::coords::dot( direction, sprout::darkroom::intersects::normal(inter) ) / (sprout::darkroom::coords::length(diff) + 1) ) : 0 ); } template SPROUT_CONSTEXPR color_type shade_2( Intersection const& inter, Objects const& objs, position_type const& diff, position_type const& direction ) const { return shade_3( inter, diff, direction, sprout::darkroom::objects::intersect_list( objs, sprout::darkroom::rays::make_ray( sprout::darkroom::coords::add( sprout::darkroom::coords::scale( direction, std::numeric_limits::epsilon() * 256 ), sprout::darkroom::intersects::point_of_intersection(inter) ), direction ) ) ); } template SPROUT_CONSTEXPR color_type shade_1( Intersection const& inter, Objects const& objs, position_type const& diff ) const { return shade_2( inter, objs, diff, sprout::darkroom::coords::normalize(diff) ); } public: SPROUT_CONSTEXPR basic_point_light( position_type const& pos, color_type const& col ) : pos_(pos) , col_(col) {} template SPROUT_CONSTEXPR color_type operator()(Intersection const& inter, Objects const& objs) const { return shade_1( inter, objs, sprout::darkroom::coords::sub( pos_, sprout::darkroom::intersects::point_of_intersection(inter) ) ); } }; // // make_point_light // template SPROUT_CONSTEXPR inline sprout::darkroom::lights::basic_point_light make_point_light(Position const& pos, Color const& col) { return sprout::darkroom::lights::basic_point_light(pos, col); } } // namespace lights } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_LIGHTS_POINT_LIGHT_HPP