/*============================================================================= Copyright (c) 2011-2013 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP #define SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP #include #include #include #include #include #include #include #include namespace sprout { namespace darkroom { namespace objects { // // aa_plane_direction // struct aa_plane_direction { public: enum values { x, y, z }; }; // // basic_aa_plane // template class basic_aa_plane { public: typedef Material material_type; typedef Position position_type; typedef typename sprout::darkroom::access::unit::type unit_type; typedef sprout::darkroom::objects::aa_plane_direction aa_plane_direction; public: template struct intersection { typedef sprout::tuples::tuple< bool, unit_type, position_type, position_type, decltype(sprout::darkroom::materials::calculate_material( std::declval(), std::declval(), std::declval() )) > type; }; private: aa_plane_direction::values direction_value_; unit_type val_; material_type mat_; private: SPROUT_CONSTEXPR bool is_x() const { return direction_value_ == aa_plane_direction::x; } SPROUT_CONSTEXPR bool is_y() const { return direction_value_ == aa_plane_direction::y; } SPROUT_CONSTEXPR bool is_z() const { return direction_value_ == aa_plane_direction::z; } template SPROUT_CONSTEXPR typename intersection::type intersect_5(int hit_side, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const { return typename intersection::type( does_intersect, distance, point_of_intersection, is_x() ? position_type(hit_side > 0 ? 1 : -1, 0, 0) : is_y() ? position_type(0, hit_side > 0 ? 1 : -1, 0) : position_type(0, 0, hit_side > 0 ? 1 : -1) , is_x() ? sprout::darkroom::materials::calculate_material( mat_, sprout::darkroom::coords::z(point_of_intersection), sprout::darkroom::coords::y(point_of_intersection) ) : is_y() ? sprout::darkroom::materials::calculate_material( mat_, sprout::darkroom::coords::x(point_of_intersection), sprout::darkroom::coords::z(point_of_intersection) ) : sprout::darkroom::materials::calculate_material( mat_, sprout::darkroom::coords::x(point_of_intersection), sprout::darkroom::coords::y(point_of_intersection) ) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_4(Ray const& ray, int hit_side, bool does_intersect, unit_type distance) const { return intersect_5( hit_side, does_intersect, distance, does_intersect ? sprout::darkroom::rays::point_of_intersection(ray, distance) : position_type(0, 0, 0) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool does_intersect) const { return intersect_4( ray, hit_side, does_intersect, does_intersect ? (pos_v - val_) / -dir_v : unit_type(-1) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side) const { return intersect_3( ray, pos_v, dir_v, hit_side, (hit_side > 0 && dir_v < 0) || (hit_side < 0 && dir_v > 0) ); } template SPROUT_CONSTEXPR typename intersection::type intersect_1(Ray const& ray, unit_type pos_v, unit_type dir_v) const { return intersect_2( ray, pos_v, dir_v, pos_v > val_ ? 1 : -1 ); } public: SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat) : direction_value_(direction_value) , val_(val) , mat_(mat) {} template SPROUT_CONSTEXPR typename intersection::type intersect(Ray const& ray) const { return intersect_1( ray, (is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::position(ray)) : is_y() ? sprout::darkroom::coords::y(sprout::darkroom::rays::position(ray)) : sprout::darkroom::coords::z(sprout::darkroom::rays::position(ray)) ), (is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::direction(ray)) : is_y() ? sprout::darkroom::coords::y(sprout::darkroom::rays::direction(ray)) : sprout::darkroom::coords::z(sprout::darkroom::rays::direction(ray)) ) ); } }; // // make_aa_plane // template inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_aa_plane make_aa_plane(sprout::darkroom::objects::aa_plane_direction::values dir_val, Unit const& val, Material const& mat) { return sprout::darkroom::objects::basic_aa_plane(dir_val, val, mat); } } // namespace objects } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP