/*============================================================================= Copyright (c) 2011-2014 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef SPROUT_DARKROOM_RENDERERS_WHITTED_STYLE_HPP #define SPROUT_DARKROOM_RENDERERS_WHITTED_STYLE_HPP #include #include #include #include #include #include #include #include #include //#include //#include #include #include #include #include #include #include #include #include #include #include namespace sprout { namespace darkroom { namespace renderers { // // whitted_mirror // class whitted_mirror { private: template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename Intersection, typename Renderer, typename Direction > SPROUT_CONSTEXPR Color color_1( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, Intersection const& inter, Renderer const& renderer, std::size_t depth_max, Refractions const& refracs, Direction const& new_dir ) const { return sprout::darkroom::renderers::calculate( renderer, camera, objs, lights, sprout::tuples::remake( ray, sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir), new_dir ), depth_max - 1, refracs ); } public: template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename Intersection, typename Renderer > SPROUT_CONSTEXPR Color operator()( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, Intersection const& inter, Renderer const& renderer, std::size_t depth_max, Refractions const& refracs ) const { typedef typename std::decay< decltype(sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))) >::type reflection_type; return depth_max > 0 && sprout::darkroom::intersects::does_intersect(inter) && sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter)) > sprout::numeric_limits::epsilon() ? color_1( camera, objs, lights, ray, inter, renderer, depth_max, refracs, sprout::darkroom::coords::reflect( sprout::darkroom::rays::direction(ray), sprout::darkroom::intersects::normal(inter) ) ) : sprout::tuples::make(0, 0, 0) ; } }; // // whitted_transmit // class whitted_transmit { private: template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename Intersection, typename Renderer, typename Direction > SPROUT_CONSTEXPR sprout::pair color_1( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, Intersection const& inter, Renderer const& renderer, std::size_t depth_max, Refractions const& refracs, Direction const& new_dir ) const { return sprout::darkroom::coords::is_zero(new_dir) ? sprout::pair(sprout::tuples::make(0, 0, 0), true) : sprout::darkroom::intersects::is_from_inside(inter) ? sprout::pair( sprout::darkroom::renderers::calculate( renderer, camera, objs, lights, sprout::tuples::remake( ray, sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir), new_dir ), depth_max - 1, sprout::tuples::remake(refracs, 1.0) //sprout::tuples::pop_back(refracs) ), false ) : sprout::pair( sprout::darkroom::renderers::calculate( renderer, camera, objs, lights, sprout::tuples::remake( ray, sprout::darkroom::rays::detach_position(sprout::darkroom::intersects::point_of_intersection(inter), new_dir), new_dir ), depth_max - 1, sprout::tuples::remake(refracs, sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))) //sprout::tuples::push_back(refracs, sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))) ), false ) ; } public: template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename Intersection, typename Renderer > SPROUT_CONSTEXPR sprout::pair operator()( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, Intersection const& inter, Renderer const& renderer, std::size_t depth_max, Refractions const& refracs ) const { typedef typename std::decay< decltype(sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter))) >::type alpha_type; typedef typename std::decay< decltype(sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter))) >::type refraction_type; return depth_max > 0 && sprout::darkroom::intersects::does_intersect(inter) && sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter)) > sprout::numeric_limits::epsilon() && sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)) > sprout::numeric_limits::epsilon() ? color_1( camera, objs, lights, ray, inter, renderer, depth_max, refracs, sprout::darkroom::coords::refract( sprout::darkroom::rays::direction(ray), sprout::darkroom::intersects::normal(inter), sprout::darkroom::intersects::is_from_inside(inter) ? sprout::tuples::get::value - 1>(refracs) / sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)) : sprout::darkroom::materials::refraction(sprout::darkroom::intersects::material(inter)) / sprout::tuples::get::value - 1>(refracs) ) ) : sprout::pair(sprout::tuples::make(0, 0, 0), false) ; } }; // // whitted_style // template class whitted_style { public: typedef InfinityColor infinity_color_type; private: infinity_color_type infinity_color_; private: template SPROUT_CONSTEXPR Color color_3( Ray const& ray, Intersection const& inter, DiffuseColor const& diffuse_color, MirrorColor const& mirror_color, TransparentColors const& transmit_colors ) const { return sprout::darkroom::intersects::does_intersect(inter) ? sprout::darkroom::colors::add( sprout::darkroom::colors::mul( diffuse_color, 1 - sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter)) - sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter)) ), sprout::darkroom::colors::mul( mirror_color, !transmit_colors.second ? sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter)) : sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter)) + sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter)) ), sprout::darkroom::colors::mul( transmit_colors.first, !transmit_colors.second ? sprout::darkroom::materials::alpha(sprout::darkroom::intersects::material(inter)) : 0 ) ) : sprout::darkroom::renderers::calculate_infinity(infinity_color_, sprout::darkroom::rays::direction(ray)) ; } template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename Intersection > SPROUT_CONSTEXPR Color color_2( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, std::size_t depth_max, Refractions const& refracs, Intersection const& inter, Color const& diffuse_color ) const { return color_3( ray, inter, diffuse_color, sprout::darkroom::renderers::whitted_mirror().template operator()( camera, objs, lights, ray, inter, *this, depth_max, refracs ), sprout::darkroom::renderers::whitted_transmit().template operator()( camera, objs, lights, ray, inter, *this, depth_max, refracs ) ); } template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename Intersection > SPROUT_CONSTEXPR Color color_1( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, std::size_t depth_max, Refractions const& refracs, Intersection const& inter ) const { return color_2( camera, objs, lights, ray, depth_max, refracs, inter, sprout::darkroom::lights::calculate(lights, inter, objs) ); } public: SPROUT_CONSTEXPR whitted_style() : infinity_color_() {} whitted_style(whitted_style const&) = default; explicit SPROUT_CONSTEXPR whitted_style(infinity_color_type const& infinity_color) : infinity_color_(infinity_color) {} template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename sprout::enabler_if::value>::type = sprout::enabler > SPROUT_CONSTEXPR Color operator()( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, std::size_t depth_max, Refractions const& refracs ) const { return color_1( camera, objs, lights, ray, depth_max, refracs, sprout::darkroom::objects::intersect(objs, ray) ); } template< typename Color, typename Camera, typename Objects, typename Lights, typename Ray, typename Refractions, typename sprout::enabler_if::value>::type = sprout::enabler > SPROUT_CONSTEXPR Color operator()( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, std::size_t depth_max, Refractions const& refracs ) const { return operator()( camera, objs, lights, ray, depth_max, sprout::tuples::make_tuple(refracs) ); } template SPROUT_CONSTEXPR Color operator()( Camera const& camera, Objects const& objs, Lights const& lights, Ray const& ray, std::size_t depth_max ) const { return operator()( camera, objs, lights, ray, depth_max, sprout::tuples::make_tuple(1.0) ); } }; // // make_whitted_style // inline SPROUT_CONSTEXPR sprout::darkroom::renderers::whitted_style<> make_whitted_style() { return sprout::darkroom::renderers::whitted_style<>(); } template inline SPROUT_CONSTEXPR sprout::darkroom::renderers::whitted_style make_whitted_style(InfinityColor const& infinity_color) { return sprout::darkroom::renderers::whitted_style(infinity_color); } } // namespace renderers } // namespace darkroom } // namespace sprout #endif // #ifndef SPROUT_DARKROOM_RENDERERS_WHITTED_STYLE_HPP