#ifndef SPROUT_MATH_ROUND_HPP #define SPROUT_MATH_ROUND_HPP #include #include #include #include #include #include #include namespace sprout { namespace math { namespace detail { template inline SPROUT_CONSTEXPR FloatType round_impl_positive(FloatType x, FloatType x0) { return x - x0 < FloatType(0.5) ? x0 : x0 + 1 ; } template inline SPROUT_CONSTEXPR FloatType round_impl_nagative(FloatType x, FloatType x0) { return x0 - x < FloatType(0.5) ? x0 : x0 - 1 ; } template< typename FloatType, typename sprout::enabler_if::value>::type = sprout::enabler > inline SPROUT_CONSTEXPR FloatType round(FloatType x) { return x == 0 ? FloatType(0) : x == std::numeric_limits::infinity() ? std::numeric_limits::infinity() : x == -std::numeric_limits::infinity() ? -std::numeric_limits::infinity() : std::numeric_limits::max() < x || std::numeric_limits::max() < -x ? SPROUT_MATH_THROW_LARGE_FLOAT_ROUNDING(std::domain_error("round: large float rounding."), x) : x < 0 ? sprout::math::detail::round_impl_nagative(x, -static_cast(static_cast(-x))) : sprout::math::detail::round_impl_positive(x, static_cast(static_cast(x))) ; } template< typename IntType, typename sprout::enabler_if::value>::type = sprout::enabler > inline SPROUT_CONSTEXPR double round(IntType x) { return sprout::math::detail::round(static_cast(x)); } } // namespace detail using NS_SPROUT_MATH_DETAIL::round; } // namespace math using sprout::math::round; } // namespace sprout #endif // #ifndef SPROUT_MATH_ROUND_HPP