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https://github.com/bolero-MURAKAMI/Sprout.git
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138 lines
6.1 KiB
C++
138 lines
6.1 KiB
C++
/*=============================================================================
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Copyright (c) 2011-2014 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_DARKROOM_LIGHTS_CALCULATE_HPP
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#define SPROUT_DARKROOM_LIGHTS_CALCULATE_HPP
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#include <sprout/config.hpp>
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#include <sprout/tuple/indexes.hpp>
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#include <sprout/type_traits/identity.hpp>
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#include <sprout/type_traits/enabler_if.hpp>
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#include <sprout/darkroom/access/traits.hpp>
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#include <sprout/darkroom/access/access.hpp>
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namespace sprout {
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namespace darkroom {
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namespace lights {
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result;
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namespace detail {
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template<typename Light, typename Intersection, typename Objects, bool IsTuple>
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struct calculate_result;
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result<Light, Intersection, Objects, false>
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: public sprout::identity<typename Light::color_type>
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{};
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result<Light, Intersection, Objects, true>
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: public sprout::darkroom::lights::calculate_result<typename sprout::darkroom::access::unit<Light>::type, Intersection, Objects>
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{};
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} // namespace detail
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//
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// calculate_result
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//
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result
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: public sprout::darkroom::lights::detail::calculate_result<
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Light, Intersection, Objects,
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sprout::darkroom::access::is_tuple<Light>::value
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>
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{};
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result<Light const, Intersection, Objects>
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: public sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>
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{};
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result<Light volatile, Intersection, Objects>
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: public sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>
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{};
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template<typename Light, typename Intersection, typename Objects>
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struct calculate_result<Light const volatile, Intersection, Objects>
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: public sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>
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{};
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//
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// calculate
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//
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template<
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typename Light, typename Intersection, typename Objects,
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typename sprout::enabler_if<!sprout::darkroom::access::is_tuple<Light>::value>::type = sprout::enabler
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>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>::type
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calculate(Light const& light, Intersection const& inter, Objects const& objs);
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template<
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typename Light, typename Intersection, typename Objects,
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typename sprout::enabler_if<sprout::darkroom::access::is_tuple<Light>::value>::type = sprout::enabler
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>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>::type
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calculate(Light const& light, Intersection const& inter, Objects const& objs);
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namespace detail {
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template<typename Lights, typename Intersection, typename Objects, typename Color>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Lights, Intersection, Objects>::type
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calculate_2(Color const& col) {
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return col;
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}
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template<typename Lights, typename Intersection, typename Objects, typename Color1, typename Color2, typename... Tail>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Lights, Intersection, Objects>::type
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calculate_2(Color1 const& col1, Color2 const& col2, Tail const&... tail) {
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return sprout::darkroom::lights::detail::calculate_2<Lights, Intersection, Objects>(
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sprout::darkroom::colors::add(col1, col2),
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tail...
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);
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}
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template<typename Lights, typename Intersection, typename Objects, sprout::index_t... Indexes>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Lights, Intersection, Objects>::type
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calculate_1(
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Lights const& lights, Intersection const& inter, Objects const& objs,
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sprout::index_tuple<Indexes...>
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)
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{
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return sprout::darkroom::lights::detail::calculate_2<Lights, Intersection, Objects>(
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sprout::darkroom::lights::calculate(sprout::darkroom::access::get<Indexes>(lights), inter, objs)...
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);
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}
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} // namespace detail
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//
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// calculate_list
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//
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template<typename Lights, typename Intersection, typename Objects>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Lights, Intersection, Objects>::type
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calculate_list(Lights const& lights, Intersection const& inter, Objects const& objs) {
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return sprout::darkroom::lights::detail::calculate_1(
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lights, inter, objs,
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sprout::tuple_indexes<Lights>::make()
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);
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}
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//
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// calculate
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//
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template<
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typename Light, typename Intersection, typename Objects,
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typename sprout::enabler_if<!sprout::darkroom::access::is_tuple<Light>::value>::type
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>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>::type
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calculate(Light const& light, Intersection const& inter, Objects const& objs) {
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return light(inter, objs);
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}
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template<
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typename Light, typename Intersection, typename Objects,
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typename sprout::enabler_if<sprout::darkroom::access::is_tuple<Light>::value>::type
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>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::lights::calculate_result<Light, Intersection, Objects>::type
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calculate(Light const& light, Intersection const& inter, Objects const& objs) {
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return sprout::darkroom::lights::calculate_list(light, inter, objs);
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}
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} // namespace lights
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_LIGHTS_CALCULATE_HPP
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