Sprout/example/darkroom/two_spheres.hpp
2018-12-30 17:25:21 +09:00

90 lines
2.4 KiB
C++

/*=============================================================================
Copyright (c) 2011-2018 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef EXAMPLE_DARKROOM_TWO_SPHERES_HPP
#define EXAMPLE_DARKROOM_TWO_SPHERES_HPP
#include <sprout/darkroom.hpp>
#include <sprout/math/constants.hpp>
namespace darkcult {
using namespace sprout::darkroom;
//
// object
//
SPROUT_STATIC_CONSTEXPR auto object = objects::make_object_list(
objects::make_aa_plane(
objects::aa_plane_direction::y,
-2.0,
materials::make_plaid_material_image(
colors::rgb_f(1.0, 0.0, 0.0), colors::rgb_f(1.0, 1.0, 0.0),
0.0, 0.0
)
),
objects::make_sphere(
coords::vector3d(-1.0, 0.5, 7.5),
2.5,
materials::make_uniform_material_image(
colors::rgb_f(0.0, 0.0, 1.0), 0.2
)
),
objects::make_sphere(
coords::vector3d(1.0, -1.0, 4.0),
1.0,
materials::make_uniform_material_image(
colors::rgb_f(0.0, 1.0, 0.0), 0.2
)
)
);
//
// light
//
SPROUT_STATIC_CONSTEXPR auto light = lights::make_light_list(
lights::make_point_light(
coords::vector3d(-3.0, 5.0, 0.0),
colors::rgb_f(7.0, 7.0, 7.0)
),
lights::make_parallel_light(
coords::vector3d(0.0, 1.0, 0.0),
colors::rgb_f(0.1, 0.1, 0.1)
),
lights::make_parallel_light(
coords::vector3d(1.0, 0.5, 0.0),
colors::rgb_f(0.1, 0.1, 0.1)
),
lights::make_parallel_light(
coords::vector3d(-1.0, 0.5, 0.0),
colors::rgb_f(0.1, 0.1, 0.1)
),
lights::make_parallel_light(
coords::vector3d(0.0, 0.5, 1.0),
colors::rgb_f(0.1, 0.1, 0.1)
),
lights::make_parallel_light(
coords::vector3d(0.0, 0.5, -1.0),
colors::rgb_f(0.1, 0.1, 0.1)
)
);
//
// camera
//
SPROUT_STATIC_CONSTEXPR auto camera = cameras::make_simple_camera(
sprout::math::root_three<double>() / 2
);
//
// renderer
//
SPROUT_STATIC_CONSTEXPR auto renderer = renderers::make_whitted_style(
renderers::make_uniform_color(colors::rgb_f(0.0, 0.0, 0.0))
);
//
// raytracer
//
SPROUT_STATIC_CONSTEXPR auto raytracer = tracers::make_raytracer();
} // namespace darkcult
#endif // #ifndef EXAMPLE_DARKROOM_TWO_SPHERES_HPP