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55 lines
2.5 KiB
C++
55 lines
2.5 KiB
C++
/*=============================================================================
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Copyright (c) 2011-2013 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
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#define SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
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#include <cstddef>
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#include <sprout/config.hpp>
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#include <sprout/type_traits/identity.hpp>
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namespace sprout {
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namespace darkroom {
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namespace renderers {
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//
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// calculate_result
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//
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result
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: public sprout::identity<Color>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer const, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer volatile, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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{};
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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struct calculate_result<Color, Renderer const volatile, Camera, Objects, Lights, Ray>
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: public sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>
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{};
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//
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// calculate
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//
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template<typename Color, typename Renderer, typename Camera, typename Objects, typename Lights, typename Ray>
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inline SPROUT_CONSTEXPR typename sprout::darkroom::renderers::calculate_result<Color, Renderer, Camera, Objects, Lights, Ray>::type
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calculate(
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Renderer const& renderer,
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Camera const& camera, Objects const& objs, Lights const& lights,
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Ray const& ray, std::size_t depth_max
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)
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{
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return renderer.template operator()<Color>(camera, objs, lights, ray, depth_max);
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}
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} // namespace renderers
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_RENDERERS_CALCULATE_HPP
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