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https://github.com/bolero-MURAKAMI/Sprout.git
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83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
#ifndef SPROUT_DARKROOM_RENDERERS_INFINITY_HPP
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#define SPROUT_DARKROOM_RENDERERS_INFINITY_HPP
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#include <sprout/config.hpp>
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#include <sprout/tuple/functions.hpp>
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#include <sprout/darkroom/colors/rgb.hpp>
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#include <sprout/darkroom/coords/vector.hpp>
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namespace sprout {
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namespace darkroom {
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namespace renderers {
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//
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// normal_to_color
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//
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template<typename Color, typename Normal>
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inline SPROUT_CONSTEXPR Color
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normal_to_color(Normal const& nor) {
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return sprout::tuples::make<Color>(
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0.5 + sprout::darkroom::coords::x(nor) * 0.5,
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0.5 + sprout::darkroom::coords::y(nor) * 0.5,
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0.5 + sprout::darkroom::coords::z(nor) * 0.5
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);
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}
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//
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// direction_gradation
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//
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class direction_gradation {
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public:
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template<typename TargetColor, typename Vector>
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SPROUT_CONSTEXPR TargetColor
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operator()(Vector const& dir) const {
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return sprout::darkroom::renderers::normal_to_color<TargetColor>(dir);
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}
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};
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//
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// make_direction_gradation
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//
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inline SPROUT_CONSTEXPR sprout::darkroom::renderers::direction_gradation
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make_direction_gradation() {
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return sprout::darkroom::renderers::direction_gradation();
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}
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//
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// uniform_color
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//
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template<typename Color = sprout::darkroom::colors::rgb_f>
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class uniform_color {
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public:
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typedef Color color_type;
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private:
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color_type color_;
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public:
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SPROUT_CONSTEXPR uniform_color()
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: color_()
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{}
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SPROUT_CONSTEXPR uniform_color(uniform_color const&) = default;
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explicit SPROUT_CONSTEXPR uniform_color(color_type const& color)
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: color_(color)
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{}
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template<typename TargetColor, typename Vector>
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SPROUT_CONSTEXPR TargetColor
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operator()(Vector const&) const {
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return color_;
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}
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};
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//
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// make_uniform_color
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//
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inline SPROUT_CONSTEXPR sprout::darkroom::renderers::uniform_color<>
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make_uniform_color() {
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return sprout::darkroom::renderers::uniform_color<>();
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}
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template<typename Color>
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inline SPROUT_CONSTEXPR sprout::darkroom::renderers::uniform_color<Color>
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make_uniform_color(Color const& color) {
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return sprout::darkroom::renderers::uniform_color<Color>(color);
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}
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} // namespace renderers
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_RENDERERS_INFINITY_HPP
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