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https://github.com/bolero-MURAKAMI/Sprout.git
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127 lines
3 KiB
C++
127 lines
3 KiB
C++
#ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP
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#define SPROUT_RANDOM_RANDOM_RESULT_HPP
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#include <type_traits>
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#include <sprout/config.hpp>
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namespace sprout {
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namespace random {
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//
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// random_result
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//
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template<typename Engine, typename Distribution = void, typename Enable = void>
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class random_result;
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template<typename Engine, typename Distribution>
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class random_result<
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Engine,
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Distribution,
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typename std::enable_if<!std::is_same<Distribution, void>::value>::type
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> {
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public:
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typedef Engine engine_type;
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typedef Distribution distribution_type;
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typedef typename distribution_type::result_type result_type;
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private:
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result_type result_;
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engine_type engine_;
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distribution_type distribution_;
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public:
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SPROUT_CONSTEXPR random_result(
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result_type result,
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engine_type const& engine,
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distribution_type const& distribution
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)
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: result_(result)
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, engine_(engine)
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, distribution_(distribution)
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{}
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SPROUT_CONSTEXPR operator result_type() const {
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return result_;
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}
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SPROUT_CONSTEXPR result_type operator*() const {
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return result_;
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}
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SPROUT_CONSTEXPR random_result operator()() const {
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return distribution_(engine_);
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}
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result_type& result() {
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return result_;
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}
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SPROUT_CONSTEXPR result_type const& result() const {
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return result_;
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}
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engine_type& engine() {
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return engine_;
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}
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SPROUT_CONSTEXPR engine_type const& engine() const {
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return engine_;
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}
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distribution_type& distribution() {
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return distribution_;
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}
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SPROUT_CONSTEXPR distribution_type const& distribution() const {
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return distribution_;
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}
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SPROUT_CONSTEXPR result_type min() const {
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return distribution_.min();
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}
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SPROUT_CONSTEXPR result_type max() const {
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return distribution_.max();
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}
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};
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template<typename Engine, typename Distribution>
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class random_result<
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Engine,
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Distribution,
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typename std::enable_if<std::is_same<Distribution, void>::value>::type
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> {
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public:
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typedef Engine engine_type;
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typedef typename engine_type::result_type result_type;
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private:
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result_type result_;
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engine_type engine_;
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public:
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SPROUT_CONSTEXPR random_result(
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result_type result,
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engine_type const& engine
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)
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: result_(result)
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, engine_(engine)
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{}
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SPROUT_CONSTEXPR operator result_type() const {
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return result_;
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}
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SPROUT_CONSTEXPR result_type operator*() const {
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return result_;
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}
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SPROUT_CONSTEXPR random_result operator()() const {
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return engine_();
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}
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result_type& result() {
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return result_;
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}
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SPROUT_CONSTEXPR result_type const& result() const {
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return result_;
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}
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engine_type& engine() {
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return engine_;
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}
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SPROUT_CONSTEXPR engine_type const& engine() const {
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return engine_;
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}
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SPROUT_CONSTEXPR result_type min() const {
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return engine_.min();
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}
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SPROUT_CONSTEXPR result_type max() const {
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return engine_.max();
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}
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};
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} // namespace random
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using sprout::random::random_result;
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} // namespace sprout
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#endif // #ifndef SPROUT_RANDOM_RANDOM_RESULT_HPP
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