mirror of
https://github.com/bolero-MURAKAMI/Sprout.git
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214 lines
7 KiB
C++
214 lines
7 KiB
C++
/*=============================================================================
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Copyright (c) 2011-2017 Bolero MURAKAMI
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https://github.com/bolero-MURAKAMI/Sprout
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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=============================================================================*/
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#ifndef SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP
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#define SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP
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#include <type_traits>
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#include <sprout/config.hpp>
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#include <sprout/tuple/tuple.hpp>
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#include <sprout/tuple/functions.hpp>
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#include <sprout/darkroom/access/access.hpp>
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#include <sprout/darkroom/coords/vector.hpp>
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#include <sprout/darkroom/rays/ray.hpp>
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#include <sprout/darkroom/materials/material.hpp>
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namespace sprout {
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namespace darkroom {
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namespace objects {
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//
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// aa_plane_direction
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//
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struct aa_plane_direction {
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public:
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enum values {
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x,
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y,
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z
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};
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};
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//
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// aa_plane_face
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//
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struct aa_plane_face {
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public:
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enum values {
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both,
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negative,
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positive,
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same_as_direction
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};
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};
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//
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// basic_aa_plane
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//
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template<typename Material, typename Position = sprout::darkroom::coords::vector3d_t>
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class basic_aa_plane {
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public:
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typedef Material material_type;
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typedef Position position_type;
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typedef typename sprout::darkroom::access::unit<position_type>::type unit_type;
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typedef sprout::darkroom::objects::aa_plane_direction aa_plane_direction;
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typedef sprout::darkroom::objects::aa_plane_face aa_plane_face;
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public:
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template<typename Ray>
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struct intersection {
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typedef sprout::tuples::tuple<
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bool,
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unit_type,
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position_type,
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position_type,
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decltype(sprout::darkroom::materials::calculate_material(
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std::declval<material_type const&>(),
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std::declval<unit_type const&>(),
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std::declval<unit_type const&>()
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)),
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bool
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> type;
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};
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private:
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aa_plane_direction::values direction_value_;
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unit_type val_;
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material_type mat_;
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aa_plane_face::values face_;
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private:
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SPROUT_CONSTEXPR bool
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is_x() const {
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return direction_value_ == aa_plane_direction::x;
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}
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SPROUT_CONSTEXPR bool
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is_y() const {
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return direction_value_ == aa_plane_direction::y;
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}
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SPROUT_CONSTEXPR bool
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is_z() const {
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return direction_value_ == aa_plane_direction::z;
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_5(int hit_side, bool is_from_inside, bool does_intersect, unit_type distance, position_type const& point_of_intersection) const {
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return typename intersection<Ray>::type(
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does_intersect,
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distance,
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point_of_intersection,
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is_x() ? position_type(hit_side > 0 ? 1 : -1, 0, 0)
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: is_y() ? position_type(0, hit_side > 0 ? 1 : -1, 0)
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: position_type(0, 0, hit_side > 0 ? 1 : -1)
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,
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is_x() ? sprout::darkroom::materials::calculate_material(
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mat_,
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sprout::darkroom::coords::z(point_of_intersection),
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sprout::darkroom::coords::y(point_of_intersection)
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)
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: is_y() ? sprout::darkroom::materials::calculate_material(
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mat_,
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sprout::darkroom::coords::x(point_of_intersection),
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sprout::darkroom::coords::z(point_of_intersection)
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)
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: sprout::darkroom::materials::calculate_material(
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mat_,
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sprout::darkroom::coords::x(point_of_intersection),
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sprout::darkroom::coords::y(point_of_intersection)
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)
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,
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is_from_inside
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);
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_4(Ray const& ray, int hit_side, bool is_from_inside, bool does_intersect, unit_type distance) const {
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return intersect_5<Ray>(
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hit_side,
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is_from_inside,
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does_intersect,
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distance,
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does_intersect
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? sprout::darkroom::rays::point_of_intersection(ray, distance)
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: position_type(0, 0, 0)
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);
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_3(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside, bool does_intersect) const {
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return intersect_4(
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ray,
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hit_side,
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is_from_inside,
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does_intersect,
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does_intersect
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? (pos_v - val_) / -dir_v
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: unit_type(-1)
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);
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_2(Ray const& ray, unit_type pos_v, unit_type dir_v, int hit_side, bool is_from_inside) const {
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return intersect_3(
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ray,
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pos_v,
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dir_v,
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hit_side,
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is_from_inside,
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(hit_side > 0 && dir_v < 0) || (hit_side < 0 && dir_v > 0)
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);
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}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect_1(Ray const& ray, unit_type pos_v, unit_type dir_v) const {
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return intersect_2(
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ray,
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pos_v,
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dir_v,
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pos_v > val_ ? 1 : -1,
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face_ == aa_plane_face::both ? false
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: face_ == aa_plane_face::negative ? dir_v > 0
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: face_ == aa_plane_face::positive ? dir_v < 0
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: (val_ > 0 && dir_v < 0) || (val_ < 0 && dir_v > 0)
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);
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}
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public:
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SPROUT_CONSTEXPR basic_aa_plane(aa_plane_direction::values direction_value, unit_type val, material_type const& mat, aa_plane_face::values face = aa_plane_face::both)
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: direction_value_(direction_value)
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, val_(val)
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, mat_(mat)
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, face_(face)
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{}
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template<typename Ray>
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SPROUT_CONSTEXPR typename intersection<Ray>::type
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intersect(Ray const& ray) const {
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return intersect_1(
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ray,
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(is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::position(ray))
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: is_y() ? sprout::darkroom::coords::y(sprout::darkroom::rays::position(ray))
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: sprout::darkroom::coords::z(sprout::darkroom::rays::position(ray))
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),
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(is_x() ? sprout::darkroom::coords::x(sprout::darkroom::rays::direction(ray))
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: is_y() ? sprout::darkroom::coords::y(sprout::darkroom::rays::direction(ray))
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: sprout::darkroom::coords::z(sprout::darkroom::rays::direction(ray))
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)
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);
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}
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};
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//
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// make_aa_plane
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//
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template<typename Material, typename Unit>
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inline SPROUT_CONSTEXPR sprout::darkroom::objects::basic_aa_plane<Material>
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make_aa_plane(
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sprout::darkroom::objects::aa_plane_direction::values dir_val,
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Unit const& val,
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Material const& mat,
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sprout::darkroom::objects::aa_plane_face::values face_val = sprout::darkroom::objects::aa_plane_face::both
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)
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{
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return sprout::darkroom::objects::basic_aa_plane<Material>(dir_val, val, mat, face_val);
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}
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} // namespace objects
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_OBJECTS_AA_PLANE_HPP
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