mirror of
https://github.com/bolero-MURAKAMI/Sprout.git
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164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
#ifndef SPROUT_RANDOM_UNIFORM_01_HPP
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#define SPROUT_RANDOM_UNIFORM_01_HPP
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#include <iosfwd>
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#include <istream>
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#include <limits>
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#include <sprout/config.hpp>
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#include <sprout/random/random_result.hpp>
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#ifdef SPROUT_WORKAROUND_NOT_TERMINATE_RECURSIVE_CONSTEXPR_FUNCTION_TEMPLATE
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# include <sprout/workaround/recursive_function_template.hpp>
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#endif
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namespace sprout {
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namespace random {
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//
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// uniform_01
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//
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template<typename RealType = double>
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class uniform_01 {
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public:
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typedef RealType input_type;
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typedef RealType result_type;
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public:
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//
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// param_type
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//
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class param_type {
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public:
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typedef uniform_01 distribution_type;
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public:
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template<typename Elem, typename Traits>
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friend std::basic_istream<Elem, Traits>& operator>>(
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std::basic_istream<Elem, Traits>& lhs,
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param_type& rhs
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)
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{
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return lhs;
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}
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template<typename Elem, typename Traits>
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friend std::basic_ostream<Elem, Traits>& operator<<(
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std::basic_ostream<Elem, Traits>& lhs,
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param_type const& rhs
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)
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{
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return lhs;
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}
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friend SPROUT_CONSTEXPR bool operator==(param_type const& lhs, param_type const& rhs) {
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return true;
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}
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friend SPROUT_CONSTEXPR bool operator!=(param_type const& lhs, param_type const& rhs) {
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return !(lhs == rhs);
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}
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};
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private:
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#ifdef SPROUT_WORKAROUND_NOT_TERMINATE_RECURSIVE_CONSTEXPR_FUNCTION_TEMPLATE
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template<int D, typename Engine, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_CONTINUE(D)>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
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generate_1(Engine const& eng, sprout::random::random_result<Engine> const& rnd, result_type result) const {
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return result < result_type(1)
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? sprout::random::random_result<Engine, uniform_01>(result, rnd.engine(), *this)
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: generate<D + 1>(rnd.engine(), rnd.engine()())
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;
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}
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template<int D, typename Engine, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_BREAK(D)>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
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generate_1(Engine const& eng, sprout::random::random_result<Engine> const& rnd, result_type result) const {
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return sprout::throw_recursive_function_template_instantiation_exeeded();
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}
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template<int D = 16, typename Engine, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_CONTINUE(D)>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
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generate(Engine const& eng, sprout::random::random_result<Engine> const& rnd) const {
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typedef typename Engine::result_type base_result;
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return generate_1<D + 1>(
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eng,
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rnd,
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result_type(rnd.result() - eng.min()) * (
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result_type(1) / (
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result_type(eng.max() - eng.min()) + result_type(
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std::numeric_limits<base_result>::is_integer ? 1 : 0
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)
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)
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)
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);
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}
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template<int D = 16, typename Engine, SPROUT_RECURSIVE_FUNCTION_TEMPLATE_BREAK(D)>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
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generate(Engine const& eng, sprout::random::random_result<Engine> const& rnd) const {
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return sprout::throw_recursive_function_template_instantiation_exeeded();
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}
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#else
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template<typename Engine>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
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generate_1(Engine const& eng, sprout::random::random_result<Engine> const& rnd, result_type result) const {
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return result < result_type(1)
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? sprout::random::random_result<Engine, uniform_01>(result, rnd.engine(), *this)
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: generate(rnd.engine(), rnd.engine()())
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;
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}
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template<typename Engine>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01>
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generate(Engine const& eng, sprout::random::random_result<Engine> const& rnd) const {
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typedef typename Engine::result_type base_result;
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return generate_1(
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eng,
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rnd,
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result_type(rnd.result() - eng.min()) * (
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result_type(1) / (
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result_type(eng.max() - eng.min()) + result_type(
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std::numeric_limits<base_result>::is_integer ? 1 : 0
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)
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)
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)
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);
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}
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#endif
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public:
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explicit SPROUT_CONSTEXPR uniform_01()
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{}
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explicit SPROUT_CONSTEXPR uniform_01(param_type const& parm)
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{}
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SPROUT_CONSTEXPR result_type min() const {
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return result_type(0);
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}
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SPROUT_CONSTEXPR result_type max() const {
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return result_type(1);
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}
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SPROUT_CONSTEXPR param_type param() const {
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return param_type();
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}
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void param(param_type const& parm) {
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}
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template<typename Engine>
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SPROUT_CONSTEXPR sprout::random::random_result<Engine, uniform_01> operator()(Engine const& eng) const {
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return generate(eng, eng());
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}
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template<typename Elem, typename Traits>
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friend std::basic_istream<Elem, Traits>& operator>>(
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std::basic_istream<Elem, Traits>& lhs,
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uniform_01& rhs
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)
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{
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return lhs;
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}
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template<typename Elem, typename Traits>
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friend std::basic_ostream<Elem, Traits>& operator<<(
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std::basic_ostream<Elem, Traits>& lhs,
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uniform_01 const& rhs
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)
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{
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return lhs;
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}
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friend SPROUT_CONSTEXPR bool operator==(uniform_01 const& lhs, uniform_01 const& rhs) {
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return true;
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}
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friend SPROUT_CONSTEXPR bool operator!=(uniform_01 const& lhs, uniform_01 const& rhs) {
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return !(lhs == rhs);
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}
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};
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} // namespace random
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using sprout::random::uniform_01;
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} // namespace sprout
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#endif // #ifndef SPROUT_RANDOM_UNIFORM_01_HPP
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