Sprout/sprout/math/quaternion/unreal.hpp
2019-01-07 17:47:17 +09:00

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/*=============================================================================
Copyright (c) 2011-2019 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef SPROUT_MATH_QUATERNION_UNREAL_HPP
#define SPROUT_MATH_QUATERNION_UNREAL_HPP
#include <sprout/config.hpp>
#include <sprout/math/quaternion/quaternion.hpp>
namespace sprout {
namespace math {
//
// unreal
//
template<typename T>
inline SPROUT_CONSTEXPR sprout::math::quaternion<T>
unreal(sprout::math::quaternion<T> const& q) {
return q.unreal();
}
} // namespace math
using sprout::math::unreal;
} // namespace sprout
#endif // #ifndef SPROUT_MATH_QUATERNION_UNREAL_HPP