Sprout/sprout/darkroom/objects/sphere.hpp

274 lines
7.3 KiB
C++

#ifndef SPROUT_DARKROOM_OBJECTS_SPHERE_HPP
#define SPROUT_DARKROOM_OBJECTS_SPHERE_HPP
#include <cstddef>
#include <cmath>
#include <type_traits>
#include <sprout/config.hpp>
#include <sprout/tuple/tuple.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/math/constants.hpp>
#include <sprout/darkroom/access/access.hpp>
#include <sprout/darkroom/coords/vector.hpp>
#include <sprout/darkroom/rays/ray.hpp>
#include <sprout/darkroom/materials/material.hpp>
namespace sprout {
namespace darkroom {
namespace objects {
//
// basic_sphere
//
template<typename Material, typename Position = sprout::darkroom::coords::vector3d>
class basic_sphere {
public:
typedef Material material_type;
typedef Position position_type;
typedef typename sprout::darkroom::access::unit<position_type>::type unit_type;
typedef unit_type radius_type;
public:
template<typename Ray>
struct intersection {
typedef sprout::tuples::tuple<
bool,
unit_type,
position_type,
position_type,
decltype(sprout::darkroom::materials::calc_material(
std::declval<material_type const&>(),
std::declval<unit_type const&>(),
std::declval<unit_type const&>()
))
> type;
};
private:
typedef sprout::tuples::tuple<int, bool, unit_type> zwo_type;
typedef sprout::tuples::tuple<position_type, position_type> drei_type;
struct zw {
SPROUT_STATIC_CONSTEXPR std::size_t hit_side = 0;
SPROUT_STATIC_CONSTEXPR std::size_t does_intersect = 1;
SPROUT_STATIC_CONSTEXPR std::size_t distance = 2;
};
struct dr {
SPROUT_STATIC_CONSTEXPR std::size_t point_of_intersection = 0;
SPROUT_STATIC_CONSTEXPR std::size_t normal = 1;
};
private:
position_type pos_;
radius_type rad_;
material_type mat_;
private:
template<typename Ray>
SPROUT_CONSTEXPR zwo_type zweitens_2(
Ray const& ray,
unit_type const& i1,
unit_type const& i2,
int hit_side,
bool does_intersect
) const
{
return zwo_type(
hit_side,
does_intersect,
hit_side < 0 ? i2
: hit_side > 0 ? i1
: -1
);
}
template<typename Ray>
SPROUT_CONSTEXPR zwo_type zweitens_1(
Ray const& ray,
unit_type const& i1,
unit_type const& i2
) const
{
return zweitens_2(
ray,
i1,
i2,
i2 > 0
? i1 < 0 ? -1 : 1
: 0
,
i2 > 0
);
}
template<typename Ray>
SPROUT_CONSTEXPR zwo_type zweitens(
Ray const& ray,
bool neg,
unit_type const& b,
unit_type const& det
) const
{
return neg
? zweitens_1(ray, b - det, b + det)
: zwo_type(0, false, -1)
;
}
template<typename Ray>
SPROUT_CONSTEXPR drei_type drittens_1(
Ray const& ray,
typename sprout::darkroom::access::unit<Ray>::type point_of_intersection
) const
{
return drei_type(
point_of_intersection,
sprout::darkroom::coords::normalize(
sprout::darkroom::coords::sub(point_of_intersection, pos_)
)
);
}
template<typename Ray>
SPROUT_CONSTEXPR drei_type drittens(
Ray const& ray,
bool neg,
unit_type const& distance
) const
{
return neg
? drittens_1(ray, sprout::darkroom::rays::point_of_intersection(ray, distance))
: drei_type(
sprout::tuples::make<position_type>(0, 0, 0),
sprout::tuples::make<position_type>(1, 1, 1)
)
;
}
template<typename Ray, typename Vec>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_6(
Ray const& ray,
zwo_type const& zwo,
drei_type const& drei,
Vec const& normal
) const
{
using std::atan2;
using std::sqrt;
return typename intersection<Ray>::type(
sprout::tuples::get<zw::does_intersect>(zwo),
sprout::tuples::get<zw::distance>(zwo),
sprout::tuples::get<dr::point_of_intersection>(drei),
sprout::tuples::get<dr::normal>(drei),
sprout::darkroom::materials::calc_material( // ! Spherical
mat_,
atan2(
sprout::darkroom::coords::z(normal),
sprout::darkroom::coords::x(normal)
)
/ sprout::math::pi<unit_type>()
,
atan2(
sprout::darkroom::coords::y(normal),
sqrt(
sprout::darkroom::coords::x(normal) * sprout::darkroom::coords::x(normal)
+ sprout::darkroom::coords::z(normal) * sprout::darkroom::coords::z(normal)
)
)
/ sprout::math::pi_div_two<unit_type>()
)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_5(
Ray const& ray,
zwo_type const& zwo,
drei_type const& drei
) const
{
return intersect_6(
ray,
zwo,
drei,
sprout::tuples::get<dr::normal>(drei)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_4(
Ray const& ray,
zwo_type const& zwo
) const
{
return intersect_5(
ray,
zwo,
drittens(
ray,
sprout::tuples::get<zw::does_intersect>(zwo),
sprout::tuples::get<zw::distance>(zwo)
)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_3(
Ray const& ray,
unit_type const& b,
unit_type const& det_sq
) const
{
using std::sqrt;
return intersect_4(
ray,
zweitens(
ray,
det_sq > 0,
b,
sqrt(det_sq)
)
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_2(
Ray const& ray,
position_type const& v,
unit_type const& b
) const
{
return intersect_3(
ray,
b,
b * b - sprout::darkroom::coords::length_sq(v) + rad_ * rad_
);
}
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect_1(
Ray const& ray,
position_type const& v
) const
{
return intersect_2(
ray,
v,
-sprout::darkroom::coords::dot(v, sprout::darkroom::rays::direction(ray))
);
}
public:
SPROUT_CONSTEXPR basic_sphere(
position_type const& pos,
radius_type rad,
material_type const& mat
)
: pos_(pos)
, rad_(rad)
, mat_(mat)
{};
template<typename Ray>
SPROUT_CONSTEXPR typename intersection<Ray>::type intersect(Ray const& ray) const {
return intersect_1(
ray,
sprout::darkroom::coords::sub(sprout::darkroom::rays::position(ray), pos_)
);
}
};
//
// make_sphere
//
template<typename Material, typename Position, typename Radius>
SPROUT_CONSTEXPR inline sprout::darkroom::objects::basic_sphere<Material, Position>
make_sphere(Position const& pos, Radius const& rad, Material const& mat) {
return sprout::darkroom::objects::basic_sphere<Material, Position>(pos, rad, mat);
}
} // namespace objects
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_OBJECTS_SPHERE_HPP