Sprout/sprout/darkroom/renderers/infinity.hpp
bolero-MURAKAMI cb1077d247 add copyright
2013-08-08 18:54:33 +09:00

90 lines
2.8 KiB
C++

/*=============================================================================
Copyright (c) 2011-2013 Bolero MURAKAMI
https://github.com/bolero-MURAKAMI/Sprout
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#ifndef SPROUT_DARKROOM_RENDERERS_INFINITY_HPP
#define SPROUT_DARKROOM_RENDERERS_INFINITY_HPP
#include <sprout/config.hpp>
#include <sprout/tuple/functions.hpp>
#include <sprout/darkroom/colors/rgb.hpp>
#include <sprout/darkroom/coords/vector.hpp>
namespace sprout {
namespace darkroom {
namespace renderers {
//
// normal_to_color
//
template<typename Color, typename Normal>
inline SPROUT_CONSTEXPR Color
normal_to_color(Normal const& nor) {
return sprout::tuples::make<Color>(
0.5 + sprout::darkroom::coords::x(nor) * 0.5,
0.5 + sprout::darkroom::coords::y(nor) * 0.5,
0.5 + sprout::darkroom::coords::z(nor) * 0.5
);
}
//
// direction_gradation
//
class direction_gradation {
public:
template<typename TargetColor, typename Vector>
SPROUT_CONSTEXPR TargetColor
operator()(Vector const& dir) const {
return sprout::darkroom::renderers::normal_to_color<TargetColor>(dir);
}
};
//
// make_direction_gradation
//
inline SPROUT_CONSTEXPR sprout::darkroom::renderers::direction_gradation
make_direction_gradation() {
return sprout::darkroom::renderers::direction_gradation();
}
//
// uniform_color
//
template<typename Color = sprout::darkroom::colors::rgb_f_t>
class uniform_color {
public:
typedef Color color_type;
private:
color_type color_;
public:
SPROUT_CONSTEXPR uniform_color()
: color_()
{}
SPROUT_CONSTEXPR uniform_color(uniform_color const&) = default;
explicit SPROUT_CONSTEXPR uniform_color(color_type const& color)
: color_(color)
{}
template<typename TargetColor, typename Vector>
SPROUT_CONSTEXPR TargetColor
operator()(Vector const&) const {
return color_;
}
};
//
// make_uniform_color
//
inline SPROUT_CONSTEXPR sprout::darkroom::renderers::uniform_color<>
make_uniform_color() {
return sprout::darkroom::renderers::uniform_color<>();
}
template<typename Color>
inline SPROUT_CONSTEXPR sprout::darkroom::renderers::uniform_color<Color>
make_uniform_color(Color const& color) {
return sprout::darkroom::renderers::uniform_color<Color>(color);
}
} // namespace renderers
} // namespace darkroom
} // namespace sprout
#endif // #ifndef SPROUT_DARKROOM_RENDERERS_INFINITY_HPP