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237 lines
6.1 KiB
C++
237 lines
6.1 KiB
C++
#ifndef SPROUT_DARKROOM_RENDERERS_WHITTED_STYLE_HPP
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#define SPROUT_DARKROOM_RENDERERS_WHITTED_STYLE_HPP
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#include <cstddef>
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#include <limits>
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#include <type_traits>
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#include <sprout/config.hpp>
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#include <sprout/tuple/functions.hpp>
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#include <sprout/darkroom/access/access.hpp>
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#include <sprout/darkroom/colors/rgb.hpp>
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#include <sprout/darkroom/coords/vector.hpp>
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#include <sprout/darkroom/rays/ray.hpp>
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#include <sprout/darkroom/materials/material.hpp>
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#include <sprout/darkroom/intersects/intersection.hpp>
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#include <sprout/darkroom/objects/intersect.hpp>
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namespace sprout {
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namespace darkroom {
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namespace renderers {
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//
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// whitted_mirror
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//
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class whitted_mirror {
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private:
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template<
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typename Color,
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typename Camera,
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typename Objects,
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typename Lights,
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typename Ray,
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typename Intersection,
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typename Tracer,
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typename Direction
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>
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SPROUT_CONSTEXPR Color color_1(
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Camera const& camera,
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Objects const& objs,
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Lights const& lights,
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Ray const& ray,
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Intersection const& inter,
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Tracer const& tracer,
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std::size_t depth_max,
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Direction const& reflect_dir
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) const
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{
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return tracer.template operator()<Color>(
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camera,
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objs,
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lights,
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sprout::tuples::remake_clone<Ray>(
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ray,
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sprout::darkroom::coords::add(
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sprout::darkroom::intersects::point_of_intersection(inter),
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sprout::darkroom::coords::scale(
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reflect_dir,
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std::numeric_limits<typename sprout::darkroom::access::unit<Direction>::type>::epsilon() * 256
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)
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// !!!
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// sprout::darkroom::coords::scale(
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// sprout::darkroom::intersects::normal(inter),
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// std::numeric_limits<typename sprout::darkroom::access::unit<Direction>::type>::epsilon() * 256
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// )
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),
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reflect_dir
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),
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depth_max - 1
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);
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}
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public:
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template<
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typename Color,
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typename Camera,
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typename Objects,
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typename Lights,
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typename Ray,
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typename Intersection,
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typename Tracer
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>
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SPROUT_CONSTEXPR Color operator()(
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Camera const& camera,
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Objects const& objs,
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Lights const& lights,
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Ray const& ray,
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Intersection const& inter,
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Tracer const& tracer,
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std::size_t depth_max
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) const
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{
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typedef typename std::decay<
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decltype(sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter)))
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>::type reflection_type;
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return depth_max > 0
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&& sprout::darkroom::intersects::does_intersect(inter)
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&& sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
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> std::numeric_limits<reflection_type>::epsilon()
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? color_1<Color>(
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camera,
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objs,
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lights,
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ray,
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inter,
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tracer,
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depth_max,
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sprout::darkroom::coords::reflect(
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sprout::darkroom::rays::direction(ray),
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sprout::darkroom::intersects::normal(inter)
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)
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)
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: sprout::tuples::make_clone<Color>(0, 0, 0)
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;
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}
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};
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//
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// whitted_style
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//
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class whitted_style {
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private:
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template<
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typename Color,
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typename Ray,
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typename Intersection
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>
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SPROUT_CONSTEXPR Color color_3(
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Ray const& ray,
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Intersection const& inter,
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Color const& diffuse_color,
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Color const& mirror_color
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) const
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{
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return sprout::darkroom::intersects::does_intersect(inter)
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? sprout::darkroom::colors::add(
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sprout::darkroom::colors::mul(
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diffuse_color,
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1 - sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
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),
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sprout::darkroom::colors::mul(
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sprout::darkroom::colors::filter(
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sprout::darkroom::materials::color(sprout::darkroom::intersects::material(inter)),
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mirror_color
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),
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sprout::darkroom::materials::reflection(sprout::darkroom::intersects::material(inter))
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)
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)
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: sprout::darkroom::coords::normal_to_color<Color>(sprout::darkroom::rays::direction(ray))
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;
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}
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template<
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typename Color,
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typename Camera,
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typename Objects,
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typename Lights,
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typename Ray,
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typename Intersection
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>
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SPROUT_CONSTEXPR Color color_2(
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Camera const& camera,
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Objects const& objs,
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Lights const& lights,
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Ray const& ray,
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std::size_t depth_max,
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Intersection const& inter,
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Color const& diffuse_color
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) const
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{
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return color_3<Color>(
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ray,
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inter,
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diffuse_color,
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sprout::darkroom::renderers::whitted_mirror().template operator()<Color>(
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camera,
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objs,
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lights,
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ray,
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inter,
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*this,
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depth_max
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)
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);
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}
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template<
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typename Color,
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typename Camera,
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typename Objects,
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typename Lights,
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typename Ray,
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typename Intersection
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>
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SPROUT_CONSTEXPR Color color_1(
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Camera const& camera,
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Objects const& objs,
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Lights const& lights,
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Ray const& ray,
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std::size_t depth_max,
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Intersection const& inter
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) const
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{
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return color_2<Color>(
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camera,
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objs,
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lights,
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ray,
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depth_max,
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inter,
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lights.template operator()(inter, objs)
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);
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}
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public:
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template<
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typename Color,
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typename Camera,
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typename Objects,
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typename Lights,
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typename Ray
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>
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SPROUT_CONSTEXPR Color operator()(
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Camera const& camera,
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Objects const& objs,
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Lights const& lights,
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Ray const& ray,
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std::size_t depth_max
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) const
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{
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return color_1<Color>(
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camera,
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objs,
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lights,
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ray,
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depth_max,
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sprout::darkroom::objects::intersect_list(objs, ray)
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);
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}
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};
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} // namespace renderers
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} // namespace darkroom
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} // namespace sprout
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#endif // #ifndef SPROUT_DARKROOM_RENDERERS_WHITTED_STYLE_HPP
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