1
0
Fork 0
mirror of https://github.com/galaxyhaxz/devilution synced 2024-11-14 16:29:02 +00:00
devilution/2020_03_31/Diablo.dsp

408 lines
8.6 KiB
Text
Raw Permalink Normal View History

2020-11-29 00:24:54 +00:00
# Microsoft Developer Studio Project File - Name="Diablo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Diablo - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Diablo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Diablo.mak" CFG="Diablo - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Diablo - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Diablo - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Diablo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Source/WinRel"
# PROP BASE Intermediate_Dir "Source/WinRel"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Source/WinRel"
# PROP Intermediate_Dir "Source/WinRel"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gr /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib 3rdParty/Pkware/implode.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Diablo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Source/WinDebug"
# PROP BASE Intermediate_Dir "Source/WinDebug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Source/WinDebug"
# PROP Intermediate_Dir "Source/WinDebug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /Gr /MTd /W3 /Gm /GX /Zi /O1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib 3rdParty/Pkware/implode.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Diablo - Win32 Release"
# Name "Diablo - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Source\appfat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\automap.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\capture.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\codec.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\control.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\cursor.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\dead.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\debug.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\diablo.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\doom.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\drlg_l1.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\drlg_l2.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\drlg_l3.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\drlg_l4.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\dthread.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\dx.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\effects.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\encrypt.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\engine.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\error.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\fault.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\gamemenu.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\gendung.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\gmenu.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\help.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\init.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\interfac.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\inv.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\itemdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\items.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\lighting.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\loadsave.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\logging.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\mainmenu.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\minitext.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\misdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\missiles.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\monstdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\monster.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\movie.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\mpqapi.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\msg.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\msgcmd.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\multi.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\nthread.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\objdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\objects.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\pack.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\palette.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\path.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\pfile.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\player.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\plrmsg.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\portal.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\quests.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\restrict.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\scrollrt.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\setmaps.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\sha.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\sound.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\spelldat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\spells.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\stores.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\sync.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\textdat.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\themes.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\tmsg.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\town.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\towners.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\track.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\trigs.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\wave.cpp
# End Source File
# Begin Source File
SOURCE=.\Source\render.cpp
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\Diablo.ico
# End Source File
# Begin Source File
SOURCE=.\Diablo.rc
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Group
# End Target
# End Project