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devilution/2020_03_31/Source/items.cpp

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2020-11-29 00:24:54 +00:00
#include "diablo.h"
int itemactive[MAXITEMS];
int uitemflag;
int itemavail[MAXITEMS];
ItemStruct curruitem;
ItemGetRecordStruct itemrecord[MAXITEMS];
ItemStruct item[MAXITEMS+1];
BOOL itemhold[3][3];
unsigned char *itemanims[35];
int UniqueItemFlag[128];
int numitems;
int gnNumGetRecords;
/* data */
unsigned char ItemCAnimTbl[169] =
{
20, 16, 16, 16, 4, 4, 4, 12, 12, 12,
12, 12, 12, 12, 12, 21, 21, 25, 12, 28,
28, 28, 0, 0, 0, 32, 0, 0, 0, 24,
24, 26, 2, 25, 22, 23, 24, 25, 27, 27,
29, 0, 0, 0, 12, 12, 12, 12, 12, 0,
8, 8, 0, 8, 8, 8, 8, 8, 8, 6,
8, 8, 8, 6, 8, 8, 6, 8, 8, 6,
6, 6, 8, 8, 8, 5, 9, 13, 13, 13,
5, 5, 5, 15, 5, 5, 18, 18, 18, 30,
5, 5, 14, 5, 14, 13, 16, 18, 5, 5,
7, 1, 3, 17, 1, 15, 10, 14, 3, 11,
8, 0, 1, 7, 0, 7, 15, 7, 3, 3,
3, 6, 6, 11, 11, 11, 31, 14, 14, 14,
6, 6, 7, 3, 8, 14, 0, 14, 14, 0,
33, 1, 1, 1, 1, 1, 7, 7, 7, 14,
14, 17, 17, 17, 0, 34, 1, 0, 3, 17,
8, 8, 6, 1, 3, 3, 11, 3, 4
};
char *ItemDropStrs[35] =
{
"Armor2",
"Axe",
"FBttle",
"Bow",
"GoldFlip",
"Helmut",
"Mace",
"Shield",
"SwrdFlip",
"Rock",
"Cleaver",
"Staff",
"Ring",
"CrownF",
"LArmor",
"WShield",
"Scroll",
"FPlateAr",
"FBook",
"Food",
"FBttleBB",
"FBttleDY",
"FBttleOR",
"FBttleBR",
"FBttleBL",
"FBttleBY",
"FBttleWH",
"FBttleDB",
"FEar",
"FBrain",
"FMush",
"Innsign",
"Bldstn",
"Fanvil",
"FLazStaf"
};
unsigned char ItemAnimLs[35] =
{
15u,
13u,
16u,
13u,
10u,
13u,
13u,
13u,
13u,
10u,
13u,
13u,
13u,
13u,
13u,
13u,
13u,
13u,
13u,
1u,
16u,
16u,
16u,
16u,
16u,
16u,
16u,
16u,
13u,
12u,
12u,
13u,
13u,
13u,
8u
};
int ItemDropSnds[35] =
{
IS_FHARM,
IS_FAXE,
IS_FPOT,
IS_FBOW,
IS_GOLD,
IS_FCAP,
IS_FSWOR,
IS_FSHLD,
IS_FSWOR,
IS_FROCK,
IS_FAXE,
IS_FSTAF,
IS_FRING,
IS_FCAP,
IS_FLARM,
IS_FSHLD,
IS_FSCRL,
IS_FHARM,
IS_FBOOK,
IS_FLARM,
IS_FPOT,
IS_FPOT,
IS_FPOT,
IS_FPOT,
IS_FPOT,
IS_FPOT,
IS_FPOT,
IS_FPOT,
IS_FBODY,
IS_FBODY,
IS_FMUSH,
IS_ISIGN,
IS_FBLST,
IS_FANVL,
IS_FSTAF
};
int ItemInvSnds[35] =
{
IS_IHARM,
IS_IAXE,
IS_IPOT,
IS_IBOW,
IS_GOLD,
IS_ICAP,
IS_ISWORD,
IS_ISHIEL,
IS_ISWORD,
IS_IROCK,
IS_IAXE,
IS_ISTAF,
IS_IRING,
IS_ICAP,
IS_ILARM,
IS_ISHIEL,
IS_ISCROL,
IS_IHARM,
IS_IBOOK,
IS_IHARM,
IS_IPOT,
IS_IPOT,
IS_IPOT,
IS_IPOT,
IS_IPOT,
IS_IPOT,
IS_IPOT,
IS_IPOT,
IS_IBODY,
IS_IBODY,
IS_IMUSH,
IS_ISIGN,
IS_IBLST,
IS_IANVL,
IS_ISTAF
};
int idoppely = 16;
int premiumlvladd[6] = { -1, -1, 0, 0, 1, 2 };
void InitItemGFX()
{
int i;
char filestr[64];
for(i = 0; i < 35; i++) {
sprintf(filestr, "Items\\%s.CEL", ItemDropStrs[i]);
/// ASSERT: assert(! itemanims[i]);
itemanims[i] = DiabLoad(filestr, NULL, 'IGFX');
}
memset(UniqueItemFlag, 0, sizeof(UniqueItemFlag));
}
BOOL ItemPlace(int xp, int yp)
{
if(dMonster[xp][yp] != 0) {
return FALSE;
}
if(dPlayer[xp][yp] != 0) {
return FALSE;
}
if(dItem[xp][yp] != 0) {
return FALSE;
}
if(dObject[xp][yp] != 0) {
return FALSE;
}
if(dFlags[xp][yp] & 8) {
return FALSE;
}
if(nSolidTable[dPiece[xp][yp]]) {
return FALSE;
}
return TRUE;
}
void AddInitItems()
{
int i, j, ii, xx, yy;
j = random(11, 3) + 3;
for(i = 0; i < j; i++) {
ii = itemavail[0];
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
xx = random(12, 80) + 16;
yy = random(12, 80) + 16;
while(!ItemPlace(xx, yy)) {
xx = random(12, 80) + 16;
yy = random(12, 80) + 16;
}
item[ii]._ix = xx;
item[ii]._iy = yy;
dItem[xx][yy] = ii + 1;
item[ii]._iSeed = GetRndSeed();
SetRndSeed(item[ii]._iSeed);
if(random(12, 2) != 0) {
GetItemAttrs(ii, IDI_HEAL, currlevel);
} else {
GetItemAttrs(ii, IDI_MANA, currlevel);
}
item[ii]._iCreateInfo = currlevel + 0x8000;
SetupItem(ii);
item[ii]._iAnimFrame = item[ii]._iAnimLen;
item[ii]._iAnimFlag = 0;
item[ii]._iSelFlag = 1;
DeltaAddItem(ii);
numitems++;
}
}
void InitItems()
{
int i, s;
GetItemAttrs(0, IDI_GOLD, 1);
golditem = item[0];
golditem._iStatFlag = 1;
numitems = 0;
for(i = 0; i < MAXITEMS; i++) {
item[i]._itype = 0;
item[i]._ix = 0;
item[i]._iy = 0;
item[i]._iAnimFlag = 0;
item[i]._iSelFlag = 0;
item[i]._iIdentified = 0;
item[i]._iPostDraw = 0;
}
for(i = 0; i < MAXITEMS; i++) {
itemavail[i] = i;
itemactive[i] = 0;
}
if(!setlevel) {
s = GetRndSeed(); /* unused */
if(QuestStatus(Q_ROCK)) {
SpawnRock();
}
if(QuestStatus(Q_ANVIL)) {
SpawnQuestItem(IDI_ANVIL, 2 * setpc_x + 27, 2 * setpc_y + 27, 0, 1);
}
if(currlevel > 0 && currlevel < 16) {
AddInitItems();
}
}
uitemflag = 0;
}
void CalcPlrItemVals(int p, BOOL Loadgfx)
{
int i, g, d, mi, tmpac;
__int64 t; /* todo: check usage */
ItemStruct *itm;
/// ASSERT: assert((DWORD) p < MAX_PLRS);
int mind = 0;
int maxd = 0;
int tac = 0;
int bdam = 0;
int btohit = 0;
int bac = 0;
long iflgs = 0;
int sadd = 0;
int madd = 0;
int dadd = 0;
int vadd = 0;
__int64 spl = 0;
int fr = 0;
int lr = 0;
int mr = 0;
int dmod = 0;
int ghit = 0;
int lrad = 10;
int ihp = 0;
int imana = 0;
int spllvladd = 0;
int enac = 0;
int fmin = 0;
int fmax = 0;
int lmin = 0;
int lmax = 0;
for(i = 0; i < NUM_INVLOC; i++) {
itm = &plr[p].InvBody[i];
if(itm->_itype == -1 || !itm->_iStatFlag) {
continue;
}
mind += itm->_iMinDam;
maxd += itm->_iMaxDam;
tac += itm->_iAC;
if(itm->_iSpell != SPL_NULL) {
t = 1;
spl |= t << (itm->_iSpell - 1);
}
if(itm->_iMagical == 0 || itm->_iIdentified) {
bdam += itm->_iPLDam;
btohit += itm->_iPLToHit;
if(itm->_iPLAC != 0) {
tmpac = itm->_iPLAC * itm->_iAC / 100;
if(tmpac == 0) {
tmpac = 1;
}
bac += tmpac;
}
iflgs |= itm->_iFlags;
sadd += itm->_iPLStr;
madd += itm->_iPLMag;
dadd += itm->_iPLDex;
vadd += itm->_iPLVit;
fr += itm->_iPLFR;
lr += itm->_iPLLR;
mr += itm->_iPLMR;
dmod += itm->_iPLDamMod;
ghit += itm->_iPLGetHit;
lrad += itm->_iPLLight;
ihp += itm->_iPLHP;
imana += itm->_iPLMana;
spllvladd += itm->_iSplLvlAdd;
enac += itm->_iPLEnAc;
fmin += itm->_iFMinDam;
fmax += itm->_iFMaxDam;
lmin += itm->_iLMinDam;
lmax += itm->_iLMaxDam;
}
}
if(mind == 0 && maxd == 0) {
mind = 1;
maxd = 1;
if(plr[p].InvBody[4]._itype == ITYPE_SHIELD && plr[p].InvBody[4]._iStatFlag) {
maxd = 3;
}
if(plr[p].InvBody[5]._itype == ITYPE_SHIELD && plr[p].InvBody[5]._iStatFlag) {
maxd = 3;
}
}
plr[p]._pIMinDam = mind;
plr[p]._pIMaxDam = maxd;
plr[p]._pIAC = tac;
plr[p]._pIBonusDam = bdam;
plr[p]._pIBonusToHit = btohit;
plr[p]._pIBonusAC = bac;
plr[p]._pIFlags = iflgs;
plr[p]._pIBonusDamMod = dmod;
plr[p]._pIGetHit = ghit;
if(lrad < 2) {
lrad = 2;
}
if(lrad > 15) {
lrad = 15;
}
if(plr[p]._pLightRad != lrad && p == myplr) {
ChangeLightRadius(plr[p]._plid, lrad);
if(lrad >= 10) {
ChangeVisionRadius(plr[p]._pvid, lrad);
} else {
ChangeVisionRadius(plr[p]._pvid, 10);
}
plr[p]._pLightRad = lrad;
}
plr[p]._pStrength = sadd + plr[p]._pBaseStr;
if(plr[myplr]._pStrength <= 0) {
plr[myplr]._pStrength = 0;
}
plr[p]._pMagic = madd + plr[p]._pBaseMag;
if(plr[myplr]._pMagic <= 0) {
plr[myplr]._pMagic = 0;
}
plr[p]._pDexterity = dadd + plr[p]._pBaseDex;
if(plr[myplr]._pDexterity <= 0) {
plr[myplr]._pDexterity = 0;
}
plr[p]._pVitality = vadd + plr[p]._pBaseVit;
if(plr[myplr]._pVitality <= 0) {
plr[myplr]._pVitality = 0;
}
if(plr[p]._pClass == PC_ROGUE) {
plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200;
} else {
plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100;
}
plr[p]._pISpells64 = spl;
t = 1;
if(plr[p]._pRSplType == RSPLTYPE_CHARGES && !(spl & t << (plr[p]._pRSpell - 1))) {
plr[p]._pRSpell = -1;
plr[p]._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
}
plr[p]._pISplLvlAdd = spllvladd;
plr[p]._pIEnAc = enac;
if(iflgs & ISPL_ALLRESZERO) {
mr = 0;
fr = 0;
lr = 0;
}
if(mr > 75) {
mr = 75;
}
plr[p]._pMagResist = mr;
if(fr > 75) {
fr = 75;
}
plr[p]._pFireResist = fr;
if(lr > 75) {
lr = 75;
}
plr[p]._pLghtResist = lr;
if(plr[p]._pClass == PC_WARRIOR) {
vadd *= 2;
}
if(plr[p]._pClass == PC_ROGUE) {
vadd += vadd >> 1;
}
ihp += vadd << 6;
if(plr[p]._pClass == PC_SORCERER) {
madd *= 2;
}
if(plr[p]._pClass == PC_ROGUE) {
madd += madd >> 1;
}
imana += madd << 6;
plr[p]._pHitPoints = ihp + plr[p]._pHPBase;
plr[p]._pMaxHP = ihp + plr[p]._pMaxHPBase;
if(p == myplr && plr[p]._pHitPoints >> 6 <= 0) {
SetPlayerHitPoints(p, 0);
}
plr[p]._pMana = imana + plr[p]._pManaBase;
plr[p]._pMaxMana = imana + plr[p]._pMaxManaBase;
plr[p]._pIFMinDam = fmin;
plr[p]._pIFMaxDam = fmax;
plr[p]._pILMinDam = lmin;
plr[p]._pILMaxDam = lmax;
if(iflgs & ISPL_INFRAVISION) {
plr[p]._pInfraFlag = 1;
} else {
plr[p]._pInfraFlag = 0;
}
plr[p]._pBlockFlag = 0;
plr[p]._pwtype = 0;
g = 0;
if(plr[p].InvBody[4]._itype != -1 && plr[p].InvBody[4]._iClass == ICLASS_WEAPON && plr[p].InvBody[4]._iStatFlag) {
g = plr[p].InvBody[4]._itype;
}
if(plr[p].InvBody[5]._itype != -1 && plr[p].InvBody[5]._iClass == ICLASS_WEAPON && plr[p].InvBody[5]._iStatFlag) {
g = plr[p].InvBody[5]._itype;
}
switch(g) {
case ITYPE_SWORD:
g = 2;
break;
case ITYPE_MACE:
g = 6;
break;
case ITYPE_BOW:
plr[p]._pwtype = 1;
g = 4;
break;
case ITYPE_AXE:
g = 5;
break;
case ITYPE_STAFF:
g = 8;
break;
}
if(plr[p].InvBody[4]._itype == ITYPE_SHIELD && plr[p].InvBody[4]._iStatFlag) {
plr[p]._pBlockFlag = 1;
g++;
}
if(plr[p].InvBody[5]._itype == ITYPE_SHIELD && plr[p].InvBody[5]._iStatFlag) {
plr[p]._pBlockFlag = 1;
g++;
}
if(plr[p].InvBody[6]._itype == ITYPE_MARMOR && plr[p].InvBody[6]._iStatFlag) {
g += 16;
}
if(plr[p].InvBody[6]._itype == ITYPE_HARMOR && plr[p].InvBody[6]._iStatFlag) {
g += 32;
}
if(plr[p]._pgfxnum != g && Loadgfx) {
plr[p]._pgfxnum = g;
plr[p]._pGFXLoad = 0;
LoadPlrGFX(p, 1);
SetPlrAnims(p);
d = plr[p]._pdir;
/// ASSERT: assert(plr[p]._pNAnim[d]);
plr[p]._pAnimData = plr[p]._pNAnim[d];
plr[p]._pAnimLen = plr[p]._pNFrames;
plr[p]._pAnimFrame = 1;
plr[p]._pAnimCnt = 0;
plr[p]._pAnimDelay = 3;
plr[p]._pAnimWidth = plr[p]._pNWidth;
plr[p]._pAnimWidth2 = (plr[p]._pNWidth - 64) >> 1;
} else {
plr[p]._pgfxnum = g;
}
for(i = 0; i < nummissiles; i++) {
mi = missileactive[i];
if(missile[mi]._mitype == MIS_MANASHIELD && missile[mi]._misource == p) {
missile[mi]._miVar1 = plr[p]._pHitPoints;
missile[mi]._miVar2 = plr[p]._pHPBase;
}
}
drawmanaflag = 1;
drawhpflag = 1;
}
void CalcPlrScrolls(int p)
{
int i;
__int64 t; /* todo: check usage */
plr[p]._pScrlSpells64 = 0;
for(i = 0; i < plr[p]._pNumInv; i++) {
if(plr[p].InvList[i]._itype == -1) {
continue;
}
if(plr[p].InvList[i]._iMiscId == IMISC_SCROLL || plr[p].InvList[i]._iMiscId == IMISC_SCROLLT) {
if(plr[p].InvList[i]._iStatFlag) {
t = 1;
plr[p]._pScrlSpells64 |= t << (plr[p].InvList[i]._iSpell - 1);
}
}
}
for(i = 0; i < 8; i++) {
if(plr[p].SpdList[i]._itype == -1) {
continue;
}
if(plr[p].SpdList[i]._iMiscId == IMISC_SCROLL || plr[p].SpdList[i]._iMiscId == IMISC_SCROLLT) {
if(plr[p].SpdList[i]._iStatFlag) {
t = 1;
plr[p]._pScrlSpells64 |= t << (plr[p].SpdList[i]._iSpell - 1);
}
}
}
/// BUGFIX: add 't = 1' and use in next line
if(plr[p]._pRSplType == RSPLTYPE_SCROLL && !(plr[p]._pScrlSpells64 & 1 << (plr[p]._pRSpell - 1))) {
plr[p]._pRSpell = -1;
plr[p]._pRSplType = RSPLTYPE_INVALID;
force_redraw = 255;
}
}
void CalcPlrStaff(int p)
{
__int64 t; /* todo: check usage */
plr[p]._pISpells64 = 0;
if(plr[p].InvBody[4]._itype != -1 && plr[p].InvBody[4]._iStatFlag && plr[p].InvBody[4]._iCharges > 0) {
t = 1;
plr[p]._pISpells64 = t << (plr[p].InvBody[4]._iSpell - 1);
}
}
void CalcSelfItems(int pnum)
{
int i, sa, ma, da;
BOOL sf, changeflag;
PlayerStruct *p;
p = &plr[pnum];
sa = 0;
ma = 0;
da = 0;
for(i = 0; i < NUM_INVLOC; i++) {
if(p->InvBody[i]._itype == -1) {
continue;
}
p->InvBody[i]._iStatFlag = 1;
if(p->InvBody[i]._iIdentified) {
sa += p->InvBody[i]._iPLStr;
ma += p->InvBody[i]._iPLMag;
da += p->InvBody[i]._iPLDex;
}
}
while(1) {
changeflag = FALSE;
for(i = 0; i < NUM_INVLOC; i++) {
if(p->InvBody[i]._itype == -1 || !p->InvBody[i]._iStatFlag) {
continue;
}
sf = TRUE;
if(sa + p->_pBaseStr < p->InvBody[i]._iMinStr) {
sf = FALSE;
}
if(ma + p->_pBaseMag < p->InvBody[i]._iMinMag) {
sf = FALSE;
}
if(da + p->_pBaseDex < p->InvBody[i]._iMinDex) {
sf = FALSE;
}
if(!sf) {
changeflag = TRUE;
p->InvBody[i]._iStatFlag = 0;
if(p->InvBody[i]._iIdentified) {
sa -= p->InvBody[i]._iPLStr;
ma -= p->InvBody[i]._iPLMag;
da -= p->InvBody[i]._iPLDex;
}
}
}
if(!changeflag) {
break;
}
}
}
void CalcPlrItemMin(int pnum)
{
int i;
PlayerStruct *p;
ItemStruct *pi;
p = &plr[pnum];
pi = p->InvList;
i = p->_pNumInv;
while(i--) {
pi->_iStatFlag = ItemMinStats(p, pi);
pi++;
}
pi = p->SpdList;
i = 8;
while(i--) {
if(pi->_itype != -1) {
pi->_iStatFlag = ItemMinStats(p, pi);
}
pi++;
}
}
BOOL ItemMinStats(PlayerStruct *p, ItemStruct *x)
{
if(p->_pMagic < x->_iMinMag) {
return FALSE;
}
if(p->_pStrength < x->_iMinStr) {
return FALSE;
}
if(p->_pDexterity < x->_iMinDex) {
return FALSE;
}
return TRUE;
}
void CalcPlrBookVals(int p)
{
int i, slvl;
if(currlevel == 0) {
for(i = 1; witchitem[i]._itype != -1; i++) {
WitchBookLevel(i);
witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
}
}
for(i = 0; i < plr[p]._pNumInv; i++) {
if(plr[p].InvList[i]._itype == ITYPE_MISC && plr[p].InvList[i]._iMiscId == IMISC_BOOK) {
plr[p].InvList[i]._iMinMag = spelldata[plr[p].InvList[i]._iSpell].sMinInt;
slvl = plr[p]._pSplLvl[plr[p].InvList[i]._iSpell];
while(slvl != 0) {
plr[p].InvList[i]._iMinMag += 20 * plr[p].InvList[i]._iMinMag / 100;
slvl--;
if(plr[p].InvList[i]._iMinMag + 20 * plr[p].InvList[i]._iMinMag / 100 > 255) {
plr[p].InvList[i]._iMinMag = 255;
slvl = 0;
}
}
plr[p].InvList[i]._iStatFlag = ItemMinStats(&plr[p], &plr[p].InvList[i]);
}
}
}
void CalcPlrInv(int p, BOOL Loadgfx)
{
CalcPlrItemMin(p);
CalcSelfItems(p);
CalcPlrItemVals(p, Loadgfx);
CalcPlrItemMin(p);
if(p == myplr) {
CalcPlrBookVals(p);
CalcPlrScrolls(p);
CalcPlrStaff(p);
}
if(p == myplr && currlevel == 0) {
RecalcStoreStats();
}
}
void SetPlrHandItem(ItemStruct *h, int idata)
{
ItemDataStruct *pAllItem;
pAllItem = &AllItemsList[idata];
memset(h, 0, sizeof(*h));
h->_itype = pAllItem->itype;
h->_iCurs = pAllItem->iCurs;
strcpy(h->_iName, pAllItem->iName);
strcpy(h->_iIName, pAllItem->iName);
h->_iLoc = pAllItem->iLoc;
h->_iClass = pAllItem->iClass;
h->_iMinDam = pAllItem->iMinDam;
h->_iMaxDam = pAllItem->iMaxDam;
h->_iAC = pAllItem->iMinAC;
h->_iMiscId = pAllItem->iMiscId;
h->_iSpell = pAllItem->iSpell;
if(pAllItem->iMiscId == IMISC_STAFF) {
h->_iCharges = 40;
}
h->_iMaxCharges = h->_iCharges;
h->_iDurability = pAllItem->iDurability;
h->_iMaxDur = pAllItem->iDurability;
h->_iMinStr = pAllItem->iMinStr;
h->_iMinMag = pAllItem->iMinMag;
h->_iMinDex = pAllItem->iMinDex;
h->_ivalue = pAllItem->iValue;
h->_iIvalue = pAllItem->iValue;
h->_iPrePower = -1;
h->_iSufPower = -1;
h->IDidx = idata;
h->_iMagical = 0;
}
void GetPlrHandSeed(ItemStruct *h)
{
h->_iSeed = GetRndSeed();
}
void GetGoldSeed(int pnum, ItemStruct *h)
{
int i, ii, s;
BOOL doneflag;
while(1) {
doneflag = TRUE;
s = GetRndSeed();
for(i = 0; i < numitems; i++) {
ii = itemactive[i];
if(item[ii]._iSeed == s) {
doneflag = FALSE;
}
}
if(pnum == myplr) {
for(i = 0; i < plr[pnum]._pNumInv; i++) {
if(plr[pnum].InvList[i]._iSeed == s) {
doneflag = FALSE;
}
}
}
if(doneflag) {
break;
}
}
h->_iSeed = s;
}
void SetPlrHandSeed(ItemStruct *h, int iseed)
{
h->_iSeed = iseed;
}
void SetPlrHandGoldCurs(ItemStruct *h)
{
if(h->_ivalue >= 2500) {
h->_iCurs = 6;
} else if(h->_ivalue <= 1000) {
h->_iCurs = 4;
} else {
h->_iCurs = 5;
}
}
void CreatePlrItems(int p)
{
int i;
ItemStruct *pi;
pi = plr[p].InvBody;
i = NUM_INVLOC;
while(i--) {
pi->_itype = -1;
pi++;
}
memset(plr[p].InvGrid, 0, sizeof(plr[p].InvGrid));
pi = plr[p].InvList;
i = 40;
while(i--) {
pi->_itype = -1;
pi++;
}
plr[p]._pNumInv = 0;
pi = plr[p].SpdList;
i = 8;
while(i--) {
pi->_itype = -1;
pi++;
}
switch(plr[p]._pClass) {
case PC_WARRIOR:
SetPlrHandItem(&plr[p].InvBody[4], IDI_WARRIOR);
GetPlrHandSeed(&plr[p].InvBody[4]);
SetPlrHandItem(&plr[p].InvBody[5], IDI_WARRSHLD);
GetPlrHandSeed(&plr[p].InvBody[5]);
#ifdef _DEBUG
if(!debug_mode_key_w) {
#endif
SetPlrHandItem(&plr[p].HoldItem, IDI_WARRCLUB);
GetPlrHandSeed(&plr[p].HoldItem);
AutoPlace(p, 0, 1, 3, TRUE);
#ifdef _DEBUG
}
#endif
SetPlrHandItem(&plr[p].SpdList[0], IDI_HEAL);
GetPlrHandSeed(&plr[p].SpdList[0]);
SetPlrHandItem(&plr[p].SpdList[1], IDI_HEAL);
GetPlrHandSeed(&plr[p].SpdList[1]);
break;
case PC_ROGUE:
SetPlrHandItem(&plr[p].InvBody[4], IDI_ROGUE);
GetPlrHandSeed(&plr[p].InvBody[4]);
SetPlrHandItem(&plr[p].SpdList[0], IDI_HEAL);
GetPlrHandSeed(&plr[p].SpdList[0]);
SetPlrHandItem(&plr[p].SpdList[1], IDI_HEAL);
GetPlrHandSeed(&plr[p].SpdList[1]);
break;
case PC_SORCERER:
SetPlrHandItem(&plr[p].InvBody[4], IDI_SORCEROR);
GetPlrHandSeed(&plr[p].InvBody[4]);
SetPlrHandItem(&plr[p].SpdList[0], IDI_MANA);
GetPlrHandSeed(&plr[p].SpdList[0]);
SetPlrHandItem(&plr[p].SpdList[1], IDI_MANA);
GetPlrHandSeed(&plr[p].SpdList[1]);
break;
}
SetPlrHandItem(&plr[p].HoldItem, IDI_GOLD);
GetPlrHandSeed(&plr[p].HoldItem);
#ifdef _DEBUG
if(!debug_mode_key_w) {
#endif
plr[p].HoldItem._ivalue = 100;
plr[p].HoldItem._iCurs = 4;
plr[p]._pGold = plr[p].HoldItem._ivalue;
plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem;
plr[p].InvGrid[30] = plr[p]._pNumInv;
#ifdef _DEBUG
} else {
plr[p].HoldItem._ivalue = 5000;
plr[p].HoldItem._iCurs = 6;
plr[p]._pGold = plr[p].HoldItem._ivalue * 40;
for(i = 0; i < 40; i++) {
GetPlrHandSeed(&plr[p].HoldItem);
plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem;
plr[p].InvGrid[i] = plr[p]._pNumInv;
}
}
#endif
CalcPlrItemVals(p, FALSE);
}
BOOL ItemSpaceOk(int i, int j)
{
int pn, oi;
if(i < 0 || i >= MAXDUNX || j < 0 || j >= MAXDUNY) {
return FALSE;
}
if(dMonster[i][j] != 0) {
return FALSE;
}
if(dPlayer[i][j] != 0) {
return FALSE;
}
if(dItem[i][j] != 0) {
return FALSE;
}
if(dObject[i][j] != 0) {
oi = dObject[i][j] > 0 ? dObject[i][j] - 1 : -(dObject[i][j] + 1);
if(object[oi]._oSolidFlag) {
return FALSE;
}
}
if(dObject[i + 1][j + 1] > 0) {
oi = dObject[i + 1][j + 1] - 1;
if(object[oi]._oSelFlag) {
return FALSE;
}
}
if(dObject[i + 1][j + 1] < 0) {
oi = -(dObject[i + 1][j + 1] + 1);
if(object[oi]._oSelFlag) {
return FALSE;
}
}
if(dObject[i + 1][j] > 0 && dObject[i][j + 1] > 0) {
oi = dObject[i + 1][j] - 1;
if(object[oi]._oSelFlag) {
oi = dObject[i][j + 1] - 1;
if(object[oi]._oSelFlag) {
return FALSE;
}
}
}
pn = dPiece[i][j];
if(nSolidTable[pn]) {
return FALSE;
}
return TRUE;
}
BOOL GetItemSpace(int x, int y, char inum)
{
int i, j, xx, yy, rs;
BOOL savail;
yy = 0;
for(j = y - 1; j <= y + 1; j++) {
xx = 0;
for(i = x - 1; i <= x + 1; i++) {
itemhold[xx][yy] = ItemSpaceOk(i, j);
xx++;
}
yy++;
}
savail = FALSE;
for(yy = 0; yy < 3; yy++) {
for(xx = 0; xx < 3; xx++) {
if(itemhold[xx][yy]) {
savail = TRUE;
}
}
}
rs = random(13, 15) + 1;
if(!savail) {
return FALSE;
}
xx = 0;
yy = 0;
while(rs > 0) {
if(itemhold[xx][yy]) {
rs--;
}
if(rs > 0) {
xx++;
if(xx == 3) {
xx = 0;
yy++;
if(yy == 3) {
yy = 0;
}
}
}
}
xx += x - 1;
yy += y - 1;
item[inum]._ix = xx;
item[inum]._iy = yy;
dItem[xx][yy] = inum + 1;
return TRUE;
}
void GetSuperItemSpace(int x, int y, char inum)
{
int i, j, l, xx, yy;
if(GetItemSpace(x, y, inum)) {
return;
}
for(l = 2; l < 50; l++) {
for(j = -l; j <= l; j++) {
yy = j + y;
for(i = -l; i <= l; i++) {
xx = i + x;
if(ItemSpaceOk(xx, yy)) {
item[inum]._ix = xx;
item[inum]._iy = yy;
dItem[xx][yy] = inum + 1;
return;
}
}
}
}
}
void GetSuperItemLoc(int x, int y, int &xx, int &yy)
{
int i, j, l;
for(l = 1; l < 50; l++) {
for(j = -l; j <= l; j++) {
yy = j + y;
for(i = -l; i <= l; i++) {
xx = i + x;
if(ItemSpaceOk(xx, yy)) {
return;
}
}
}
}
}
void CalcItemValue(int i)
{
int v;
v = item[i]._iVMult1 + item[i]._iVMult2;
if(v > 0) {
v *= item[i]._ivalue;
}
if(v < 0) {
v = item[i]._ivalue / v;
}
v += item[i]._iVAdd1 + item[i]._iVAdd2;
if(v <= 0) {
v = 1;
}
item[i]._iIvalue = v;
}
void GetBookSpell(int i, int lvl)
{
int rv, s, bs;
if(lvl == 0) {
lvl = 1;
}
rv = random(14, 37) + 1;
s = 1;
while(rv > 0) {
if(spelldata[s].sBookLvl != -1 && lvl >= spelldata[s].sBookLvl) {
rv--;
bs = s;
}
s++;
if(gbMaxPlayers == 1 && s == SPL_RESURRECT) {
s = SPL_TELEKINESIS;
}
if(gbMaxPlayers == 1 && s == SPL_HEALOTHER) {
s = SPL_FLARE;
}
if(s == 37) {
s = 1;
}
}
strcat(item[i]._iName, spelldata[bs].sNameText);
strcat(item[i]._iIName, spelldata[bs].sNameText);
item[i]._iSpell = bs;
item[i]._iMinMag = spelldata[bs].sMinInt;
item[i]._ivalue += spelldata[bs].sBookCost;
item[i]._iIvalue += spelldata[bs].sBookCost;
if(spelldata[bs].sType == STYPE_FIRE) {
item[i]._iCurs = 87; // Red Book
}
if(spelldata[bs].sType == STYPE_LIGHTNING) {
item[i]._iCurs = 88; // Blue Book
}
if(spelldata[bs].sType == STYPE_MAGIC) {
item[i]._iCurs = 86; // Black Book
}
}
void GetStaffPower(int i, int lvl, int bs, BOOL onlygood)
{
int nl, j, preidx, rv, idata;
BOOL addok;
int l[256];
char istr[128];
rv = random(15, 10);
preidx = -1;
#ifdef _DEBUG
if(rv == 0 || debug_mode_key_inverted_v || onlygood) {
#else
if(rv == 0 || onlygood) {
#endif
nl = 0;
for(j = 0; PL_Prefix[j].PLPower != -1; j++) {
if(PL_Prefix[j].PLIType & PLT_STAFF && PL_Prefix[j].PLMinLvl <= lvl) {
addok = TRUE;
if(onlygood && !PL_Prefix[j].PLOk) {
addok = FALSE;
}
if(addok) {
l[nl++] = j;
if(PL_Prefix[j].PLDouble) {
l[nl++] = j;
}
}
}
}
if(nl != 0) {
preidx = l[random(16, nl)];
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
strcpy(item[i]._iIName, istr);
item[i]._iMagical = 1;
SaveItemPower(
i,
PL_Prefix[preidx].PLPower,
PL_Prefix[preidx].PLParam1,
PL_Prefix[preidx].PLParam2,
PL_Prefix[preidx].PLMinVal,
PL_Prefix[preidx].PLMaxVal,
PL_Prefix[preidx].PLMultVal);
item[i]._iPrePower = PL_Prefix[preidx].PLPower;
}
}
if(!control_WriteStringToBuffer(item[i]._iIName)) {
idata = item[i].IDidx;
strcpy(item[i]._iIName, AllItemsList[idata].iSName);
if(preidx != -1) {
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
strcpy(item[i]._iIName, istr);
}
sprintf(istr, "%s of %s", item[i]._iIName, spelldata[bs].sNameText);
strcpy(item[i]._iIName, istr);
if(item[i]._iMagical == 0) {
strcpy(item[i]._iName, item[i]._iIName);
}
}
CalcItemValue(i);
}
void GetStaffSpell(int i, int lvl, BOOL onlygood)
{
int rv, s, l, bs, maxc, minc, v;
char istr[64];
if(random(17, 4) == 0) {
GetItemPower(i, lvl >> 1, lvl, PLT_STAFF, onlygood);
return;
}
l = lvl >> 1;
if(l == 0) {
l = 1;
}
rv = random(18, 37) + 1;
s = 1;
while(rv > 0) {
if(spelldata[s].sStaffLvl != -1 && l >= spelldata[s].sStaffLvl) {
rv--;
bs = s;
}
s++;
if(gbMaxPlayers == 1 && s == SPL_RESURRECT) {
s = SPL_TELEKINESIS;
}
if(gbMaxPlayers == 1 && s == SPL_HEALOTHER) {
s = SPL_FLARE;
}
if(s == 37) {
s = 1;
}
}
sprintf(istr, "%s of %s", item[i]._iName, spelldata[bs].sNameText);
if(!control_WriteStringToBuffer(istr)) {
sprintf(istr, "Staff of %s", spelldata[bs].sNameText);
}
strcpy(item[i]._iName, istr);
strcpy(item[i]._iIName, istr);
item[i]._iSpell = bs;
minc = spelldata[bs].sStaffMin;
maxc = spelldata[bs].sStaffMax;
item[i]._iCharges = random(19, maxc - minc + 1) + minc;
item[i]._iMaxCharges = item[i]._iCharges;
item[i]._iMinMag = spelldata[bs].sMinInt;
v = item[i]._iCharges * spelldata[bs].sStaffCost / 5;
item[i]._ivalue += v;
item[i]._iIvalue += v;
GetStaffPower(i, lvl, bs, onlygood);
}
void GetItemAttrs(int i, int idata, int lvl)
{
int rndv;
item[i]._itype = AllItemsList[idata].itype;
item[i]._iCurs = AllItemsList[idata].iCurs;
strcpy(item[i]._iName, AllItemsList[idata].iName);
strcpy(item[i]._iIName, AllItemsList[idata].iName);
item[i]._iLoc = AllItemsList[idata].iLoc;
item[i]._iClass = AllItemsList[idata].iClass;
item[i]._iMinDam = AllItemsList[idata].iMinDam;
item[i]._iMaxDam = AllItemsList[idata].iMaxDam;
item[i]._iAC = random(20, AllItemsList[idata].iMaxAC - AllItemsList[idata].iMinAC + 1) + AllItemsList[idata].iMinAC;
item[i]._iFlags = AllItemsList[idata].iFlags;
item[i]._iMiscId = AllItemsList[idata].iMiscId;
item[i]._iSpell = AllItemsList[idata].iSpell;
item[i]._iMagical = 0;
item[i]._ivalue = AllItemsList[idata].iValue;
item[i]._iIvalue = AllItemsList[idata].iValue;
item[i]._iVAdd1 = 0;
item[i]._iVMult1 = 0;
item[i]._iVAdd2 = 0;
item[i]._iVMult2 = 0;
item[i]._iPLDam = 0;
item[i]._iPLToHit = 0;
item[i]._iPLAC = 0;
item[i]._iPLStr = 0;
item[i]._iPLMag = 0;
item[i]._iPLDex = 0;
item[i]._iPLVit = 0;
item[i]._iCharges = 0;
item[i]._iMaxCharges = 0;
item[i]._iDurability = AllItemsList[idata].iDurability;
item[i]._iMaxDur = AllItemsList[idata].iDurability;
item[i]._iMinStr = AllItemsList[idata].iMinStr;
item[i]._iMinMag = AllItemsList[idata].iMinMag;
item[i]._iMinDex = AllItemsList[idata].iMinDex;
item[i]._iPLFR = 0;
item[i]._iPLLR = 0;
item[i]._iPLMR = 0;
item[i].IDidx = idata;
item[i]._iPLDamMod = 0;
item[i]._iPLGetHit = 0;
item[i]._iPLLight = 0;
item[i]._iSplLvlAdd = 0;
item[i]._iRequest = 0;
item[i]._iFMinDam = 0;
item[i]._iFMaxDam = 0;
item[i]._iLMinDam = 0;
item[i]._iLMaxDam = 0;
item[i]._iPLEnAc = 0;
item[i]._iPLMana = 0;
item[i]._iPLHP = 0;
item[i]._iPrePower = -1;
item[i]._iSufPower = -1;
if(item[i]._iMiscId == IMISC_BOOK) {
GetBookSpell(i, lvl);
}
if(item[i]._itype == ITYPE_GOLD) {
if(gnDifficulty == DIFF_NORMAL) {
rndv = 5 * currlevel + random(21, 10 * currlevel);
}
if(gnDifficulty == DIFF_NIGHTMARE) {
rndv = 5 * (currlevel + 16) + random(21, 10 * (currlevel + 16));
}
if(gnDifficulty == DIFF_HELL) {
rndv = 5 * (currlevel + 32) + random(21, 10 * (currlevel + 32));
}
if(leveltype == DTYPE_HELL) {
rndv += rndv >> 3;
}
if(rndv > 5000) {
rndv = 5000;
}
item[i]._ivalue = rndv;
if(rndv >= 2500) {
item[i]._iCurs = 6;
} else if(rndv <= 1000) {
item[i]._iCurs = 4;
} else {
item[i]._iCurs = 5;
}
}
}
int RndPL(int param1, int param2)
{
return param1 + random(22, param2 - param1 + 1);
}
int PLVal(int pv, int p1, int p2, int minv, int maxv)
{
if(p1 == p2) {
return minv;
}
if(minv == maxv) {
return minv;
}
return minv + (maxv - minv) * (100 * (pv - p1) / (p2 - p1)) / 100;
}
void SaveItemPower(int i, int power, int param1, int param2, int minval, int maxval, int multval)
{
int r, r2;
r = RndPL(param1, param2);
switch(power) {
case IPL_TOHIT:
item[i]._iPLToHit += r;
break;
case IPL_TOHIT_CURSE:
item[i]._iPLToHit -= r;
break;
case IPL_DAMP:
item[i]._iPLDam += r;
break;
case IPL_DAMP_CURSE:
item[i]._iPLDam -= r;
break;
case IPL_TOHIT_DAMP:
r = RndPL(param1, param2);
item[i]._iPLDam += r;
if(param1 == 20) {
r2 = RndPL(1, 5);
}
if(param1 == 36) {
r2 = RndPL(6, 10);
}
if(param1 == 51) {
r2 = RndPL(11, 15);
}
if(param1 == 66) {
r2 = RndPL(16, 20);
}
if(param1 == 81) {
r2 = RndPL(21, 30);
}
if(param1 == 96) {
r2 = RndPL(31, 40);
}
if(param1 == 111) {
r2 = RndPL(41, 50);
}
if(param1 == 126) {
r2 = RndPL(51, 75);
}
if(param1 == 151) {
r2 = RndPL(76, 100);
}
item[i]._iPLToHit += r2;
break;
case IPL_TOHIT_DAMP_CURSE:
item[i]._iPLDam -= r;
if(param1 == 25) {
r2 = RndPL(1, 5);
}
if(param1 == 50) {
r2 = RndPL(6, 10);
}
item[i]._iPLToHit -= r2;
break;
case IPL_ACP:
item[i]._iPLAC += r;
break;
case IPL_ACP_CURSE:
item[i]._iPLAC -= r;
break;
case IPL_SETAC:
item[i]._iAC = r;
break;
case IPL_AC_CURSE:
item[i]._iAC -= r;
break;
case IPL_FIRERES:
item[i]._iPLFR += r;
break;
case IPL_LIGHTRES:
item[i]._iPLLR += r;
break;
case IPL_MAGICRES:
item[i]._iPLMR += r;
break;
case IPL_ALLRES:
item[i]._iPLFR += r;
item[i]._iPLLR += r;
item[i]._iPLMR += r;
if(item[i]._iPLFR < 0) {
item[i]._iPLFR = 0;
}
if(item[i]._iPLLR < 0) {
item[i]._iPLLR = 0;
}
if(item[i]._iPLMR < 0) {
item[i]._iPLMR = 0;
}
break;
case IPL_SPLLVLADD:
item[i]._iSplLvlAdd = r;
break;
case IPL_CHARGES:
item[i]._iCharges *= param1;
item[i]._iMaxCharges = item[i]._iCharges;
break;
case IPL_SPELL:
item[i]._iSpell = param1;
item[i]._iCharges = param1;
item[i]._iMaxCharges = param2;
break;
case IPL_FIREDAM:
item[i]._iFlags |= ISPL_FIREDAM;
item[i]._iFMinDam = param1;
item[i]._iFMaxDam = param2;
break;
case IPL_LIGHTDAM:
item[i]._iFlags |= ISPL_LIGHTDAM;
item[i]._iLMinDam = param1;
item[i]._iLMaxDam = param2;
break;
case IPL_STR:
item[i]._iPLStr += r;
break;
case IPL_STR_CURSE:
item[i]._iPLStr -= r;
break;
case IPL_MAG:
item[i]._iPLMag += r;
break;
case IPL_MAG_CURSE:
item[i]._iPLMag -= r;
break;
case IPL_DEX:
item[i]._iPLDex += r;
break;
case IPL_DEX_CURSE:
item[i]._iPLDex -= r;
break;
case IPL_VIT:
item[i]._iPLVit += r;
break;
case IPL_VIT_CURSE:
item[i]._iPLVit -= r;
break;
case IPL_ATTRIBS:
item[i]._iPLStr += r;
item[i]._iPLMag += r;
item[i]._iPLDex += r;
item[i]._iPLVit += r;
break;
case IPL_ATTRIBS_CURSE:
item[i]._iPLStr -= r;
item[i]._iPLMag -= r;
item[i]._iPLDex -= r;
item[i]._iPLVit -= r;
break;
case IPL_GETHIT_CURSE:
item[i]._iPLGetHit += r;
break;
case IPL_GETHIT:
item[i]._iPLGetHit -= r;
break;
case IPL_LIFE:
item[i]._iPLHP += r << 6;
break;
case IPL_LIFE_CURSE:
item[i]._iPLHP -= r << 6;
break;
case IPL_MANA:
item[i]._iPLMana += r << 6;
drawmanaflag = 1;
break;
case IPL_MANA_CURSE:
item[i]._iPLMana -= r << 6;
drawmanaflag = 1;
break;
case IPL_DUR:
r2 = r * item[i]._iMaxDur / 100;
item[i]._iMaxDur += r2;
item[i]._iDurability += r2;
break;
case IPL_DUR_CURSE:
item[i]._iMaxDur -= r * item[i]._iMaxDur / 100;
if(item[i]._iMaxDur < 1) {
item[i]._iMaxDur = 1;
}
item[i]._iDurability = item[i]._iMaxDur;
break;
case IPL_INDESTRUCTIBLE:
item[i]._iDurability = 255;
item[i]._iMaxDur = 255;
break;
case IPL_LIGHT:
item[i]._iPLLight += param1;
break;
case IPL_LIGHT_CURSE:
item[i]._iPLLight -= param1;
break;
case IPL_FIRE_ARROWS:
item[i]._iFlags |= ISPL_FIRE_ARROWS;
item[i]._iFMinDam = param1;
item[i]._iFMaxDam = param2;
break;
case IPL_LIGHT_ARROWS:
item[i]._iFlags |= ISPL_LIGHT_ARROWS;
item[i]._iLMinDam = param1;
item[i]._iLMaxDam = param2;
break;
case IPL_THORNS:
item[i]._iFlags |= ISPL_THORNS;
break;
case IPL_NOMANA:
item[i]._iFlags |= ISPL_NOMANA;
drawmanaflag = 1;
break;
case IPL_NOHEALPLR:
item[i]._iFlags |= ISPL_NOHEALPLR;
break;
case IPL_ABSHALFTRAP:
item[i]._iFlags |= ISPL_ABSHALFTRAP;
break;
case IPL_KNOCKBACK:
item[i]._iFlags |= ISPL_KNOCKBACK;
break;
case IPL_3XDAMVDEM:
item[i]._iFlags |= ISPL_3XDAMVDEM;
break;
case IPL_ALLRESZERO:
item[i]._iFlags |= ISPL_ALLRESZERO;
break;
case IPL_NOHEALMON:
item[i]._iFlags |= ISPL_NOHEALMON;
break;
case IPL_STEALMANA:
if(param1 == 3) {
item[i]._iFlags |= ISPL_STEALMANA_3;
}
if(param1 == 5) {
item[i]._iFlags |= ISPL_STEALMANA_5;
}
drawmanaflag = 1;
break;
case IPL_STEALLIFE:
if(param1 == 3) {
item[i]._iFlags |= ISPL_STEALLIFE_3;
}
if(param1 == 5) {
item[i]._iFlags |= ISPL_STEALLIFE_5;
}
drawhpflag = 1;
break;
case IPL_TARGAC:
item[i]._iPLEnAc += r;
break;
case IPL_FASTATTACK:
if(param1 == 1) {
item[i]._iFlags |= ISPL_QUICKATTACK;
}
if(param1 == 2) {
item[i]._iFlags |= ISPL_FASTATTACK;
}
if(param1 == 3) {
item[i]._iFlags |= ISPL_FASTERATTACK;
}
if(param1 == 4) {
item[i]._iFlags |= ISPL_FASTESTATTACK;
}
break;
case IPL_FASTRECOVER:
if(param1 == 1) {
item[i]._iFlags |= ISPL_FASTRECOVER;
}
if(param1 == 2) {
item[i]._iFlags |= ISPL_FASTERRECOVER;
}
if(param1 == 3) {
item[i]._iFlags |= ISPL_FASTESTRECOVER;
}
break;
case IPL_FASTBLOCK:
item[i]._iFlags |= ISPL_FASTBLOCK;
break;
case IPL_DAMMOD:
item[i]._iPLDamMod += r;
break;
case IPL_RNDARROWVEL:
item[i]._iFlags |= ISPL_RNDARROWVEL;
break;
case IPL_SETDAM:
item[i]._iMinDam = param1;
item[i]._iMaxDam = param2;
break;
case IPL_SETDUR:
item[i]._iDurability = param1;
item[i]._iMaxDur = param1;
break;
case IPL_FASTSWING:
item[i]._iFlags |= ISPL_FASTERATTACK;
break;
case IPL_ONEHAND:
item[i]._iLoc = ILOC_ONEHAND;
break;
case IPL_DRAINLIFE:
item[i]._iFlags |= ISPL_DRAINLIFE;
break;
case IPL_RNDSTEALLIFE:
item[i]._iFlags |= ISPL_RNDSTEALLIFE;
break;
case IPL_INFRAVISION:
item[i]._iFlags |= ISPL_INFRAVISION;
break;
case IPL_NOMINSTR:
item[i]._iMinStr = 0;
break;
case IPL_INVCURS:
item[i]._iCurs = param1;
break;
case IPL_ADDACLIFE:
item[i]._iPLHP = (plr[myplr]._pIBonusAC + plr[myplr]._pIAC + plr[myplr]._pDexterity / 5) << 6;
break;
case IPL_ADDMANAAC:
item[i]._iAC += (plr[myplr]._pMaxManaBase >> 6) / 10;
break;
case IPL_FIRERESCLVL:
item[i]._iPLFR = 30 - plr[myplr]._pLevel;
if(item[i]._iPLFR < 0) {
item[i]._iPLFR = 0;
}
break;
}
if(item[i]._iVAdd1 == 0 && item[i]._iVMult1 == 0) {
item[i]._iVAdd1 = PLVal(r, param1, param2, minval, maxval);
item[i]._iVMult1 = multval;
} else {
item[i]._iVAdd2 = PLVal(r, param1, param2, minval, maxval);
item[i]._iVMult2 = multval;
}
}
void GetItemPower(int i, int minlvl, int maxlvl, long flgs, BOOL onlygood)
{
int pre, post, nl, j, preidx, sufidx, idata;
BYTE goe;
int l[256];
char istr[128];
pre = random(23, 4);
post = random(23, 3);
if(pre != 0 && post == 0) {
if(random(23, 2) != 0) {
post = 1;
} else {
pre = 0;
}
}
preidx = -1;
sufidx = -1;
goe = 0;
if(!onlygood && random(0, 3) != 0) {
onlygood = TRUE;
}
if(pre == 0) {
nl = 0;
for(j = 0; PL_Prefix[j].PLPower != -1; j++) {
if(PL_Prefix[j].PLIType & flgs && PL_Prefix[j].PLMinLvl >= minlvl && PL_Prefix[j].PLMinLvl <= maxlvl) {
if(!onlygood || PL_Prefix[j].PLOk) {
if(flgs != PLT_STAFF || PL_Prefix[j].PLPower != IPL_CHARGES) {
l[nl++] = j;
if(PL_Prefix[j].PLDouble) {
l[nl++] = j;
}
}
}
}
}
if(nl != 0) {
preidx = l[random(23, nl)];
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
strcpy(item[i]._iIName, istr);
item[i]._iMagical = 1;
SaveItemPower(
i,
PL_Prefix[preidx].PLPower,
PL_Prefix[preidx].PLParam1,
PL_Prefix[preidx].PLParam2,
PL_Prefix[preidx].PLMinVal,
PL_Prefix[preidx].PLMaxVal,
PL_Prefix[preidx].PLMultVal);
item[i]._iPrePower = PL_Prefix[preidx].PLPower;
goe = PL_Prefix[preidx].PLGOE;
}
}
if(post != 0) {
nl = 0;
for(j = 0; PL_Suffix[j].PLPower != -1; j++) {
if(PL_Suffix[j].PLIType & flgs && PL_Suffix[j].PLMinLvl >= minlvl && PL_Suffix[j].PLMinLvl <= maxlvl) {
if((goe | PL_Suffix[j].PLGOE) != 0x11) {
if(!onlygood || PL_Suffix[j].PLOk) {
l[nl++] = j;
}
}
}
}
if(nl != 0) {
sufidx = l[random(23, nl)];
sprintf(istr, "%s of %s", item[i]._iIName, PL_Suffix[sufidx].PLName);
strcpy(item[i]._iIName, istr);
item[i]._iMagical = 1;
SaveItemPower(
i,
PL_Suffix[sufidx].PLPower,
PL_Suffix[sufidx].PLParam1,
PL_Suffix[sufidx].PLParam2,
PL_Suffix[sufidx].PLMinVal,
PL_Suffix[sufidx].PLMaxVal,
PL_Suffix[sufidx].PLMultVal);
item[i]._iSufPower = PL_Suffix[sufidx].PLPower;
}
}
if(!control_WriteStringToBuffer(item[i]._iIName)) {
idata = item[i].IDidx;
strcpy(item[i]._iIName, AllItemsList[idata].iSName);
if(preidx != -1) {
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
strcpy(item[i]._iIName, istr);
}
if(sufidx != -1) {
sprintf(istr, "%s of %s", item[i]._iIName, PL_Suffix[sufidx].PLName);
strcpy(item[i]._iIName, istr);
}
}
if(preidx != -1 || sufidx != -1) {
CalcItemValue(i);
}
}
void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood)
{
if(item[i]._iClass == ICLASS_GOLD) {
return;
}
if(minlvl > 25) {
minlvl = 25;
}
switch(item[i]._itype) {
case ITYPE_SWORD:
case ITYPE_AXE:
case ITYPE_MACE:
GetItemPower(i, minlvl, maxlvl, 0x1000, onlygood);
break;
case ITYPE_BOW:
GetItemPower(i, minlvl, maxlvl, 0x10, onlygood);
break;
case ITYPE_SHIELD:
GetItemPower(i, minlvl, maxlvl, 0x10000, onlygood);
break;
case ITYPE_LARMOR:
case ITYPE_HELM:
case ITYPE_MARMOR:
case ITYPE_HARMOR:
GetItemPower(i, minlvl, maxlvl, 0x100000, onlygood);
break;
case ITYPE_STAFF:
GetStaffSpell(i, maxlvl, onlygood);
break;
case ITYPE_RING:
case ITYPE_AMULET:
GetItemPower(i, minlvl, maxlvl, 1, onlygood);
break;
}
}
void SetupItem(int i)
{
int it;
it = ItemCAnimTbl[item[i]._iCurs];
item[i]._iAnimData = itemanims[it];
item[i]._iAnimLen = ItemAnimLs[it];
item[i]._iAnimWidth = 96;
item[i]._iAnimWidth2 = 16;
item[i]._iIdentified = 0;
item[i]._iPostDraw = 0;
if(plr[myplr].pLvlLoad == 0) {
item[i]._iAnimFrame = 1;
item[i]._iAnimFlag = 1;
item[i]._iSelFlag = 0;
} else {
item[i]._iAnimFrame = item[i]._iAnimLen;
item[i]._iAnimFlag = 0;
item[i]._iSelFlag = 1;
}
}
int RndItem(int m)
{
int i, ri, rv;
int ril[512];
if(monster[m].MData->mTreasure & 0x8000) {
return -((monster[m].MData->mTreasure & 0xFFF) + 1);
}
if(monster[m].MData->mTreasure & 0x4000) {
return 0;
}
rv = random(24, 100);
#ifdef _DEBUG
if(debug_mode_key_d) {
rv = 100;
}
#endif
#ifdef _DEBUG
if(!debug_mode_key_inverted_v && rv > 40) {
#else
if(rv > 40) {
#endif
return 0;
}
#ifdef _DEBUG
if(!debug_mode_key_inverted_v && random(24, 100) > 25) {
#else
if(random(24, 100) > 25) {
#endif
return IDI_GOLD + 1;
}
ri = 0;
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd == IDROP_DOUBLE && monster[m].mLevel >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
}
if(AllItemsList[i].iRnd != IDROP_NEVER && monster[m].mLevel >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
}
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
ri--;
}
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
ri--;
}
}
rv = random(24, ri);
return ril[rv] + 1;
}
int RndUItem(int m)
{
int i, ri;
int ril[512];
BOOL okflag;
if(m != -1 && monster[m].MData->mTreasure & 0x8000 && gbMaxPlayers == 1) {
return -((monster[m].MData->mTreasure & 0xFFF) + 1);
}
ri = 0;
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
okflag = TRUE;
if(AllItemsList[i].iRnd == IDROP_NEVER) {
okflag = FALSE;
}
if(m != -1) {
if(monster[m].mLevel < AllItemsList[i].iMinMLvl) {
okflag = FALSE;
}
} else {
if(currlevel << 1 < AllItemsList[i].iMinMLvl) {
okflag = FALSE;
}
}
if(AllItemsList[i].itype == ITYPE_MISC) {
okflag = FALSE;
}
if(AllItemsList[i].itype == ITYPE_GOLD) {
okflag = FALSE;
}
if(AllItemsList[i].itype == ITYPE_MEAT) {
okflag = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_BOOK) {
okflag = TRUE;
}
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
okflag = FALSE;
}
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
okflag = FALSE;
}
if(okflag) {
ril[ri++] = i;
}
}
return ril[random(25, ri)];
}
int RndAllItems()
{
int i, ri, rv;
int ril[512];
#ifdef _DEBUG
if(!debug_mode_key_inverted_v && random(26, 100) > 25) {
return 0;
}
#else
if(random(26, 100) > 25) {
return 0;
}
#endif
ri = 0;
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd != IDROP_NEVER && currlevel << 1 >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
}
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
ri--;
}
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
ri--;
}
}
rv = random(26, ri);
return ril[rv];
}
int RndTypeItems(int itype, int imid)
{
int i, ri;
int ril[512];
BOOL okflag;
ri = 0;
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
okflag = TRUE;
if(AllItemsList[i].iRnd == IDROP_NEVER) {
okflag = FALSE;
}
if(currlevel << 1 < AllItemsList[i].iMinMLvl) {
okflag = FALSE;
}
if(AllItemsList[i].itype != itype) {
okflag = FALSE;
}
if(imid != -1 && AllItemsList[i].iMiscId != imid) {
okflag = FALSE;
}
if(okflag) {
ril[ri++] = i;
}
}
return ril[random(27, ri)];
}
int CheckUnique(int i, int lvl, int uper, BOOL recreate)
{
int j, idata, numu, rv;
BOOLEAN uok[128];
#ifdef _DEBUG
if((!debug_mode_key_d || !debug_mode_key_inverted_v) && random(28, 100) > uper) {
#else
if(random(28, 100) > uper) {
#endif
return -1;
}
numu = 0;
memset(uok, 0, sizeof(uok));
for(j = 0; UniqueItemList[j].UIItemId != -1; j++) {
idata = item[i].IDidx;
if(UniqueItemList[j].UIItemId != AllItemsList[idata].iItemId) {
continue;
}
if(lvl < UniqueItemList[j].UIMinLvl) {
continue;
}
if(recreate || !UniqueItemFlag[j] || gbMaxPlayers != 1) {
uok[j] = TRUE;
numu++;
}
}
if(numu == 0) {
return -1;
}
rv = random(29, 10); /// BUGFIX: unused, last unique in array is always chosen
j = 0;
while(numu > 0) {
if(uok[j]) {
numu--;
}
if(numu > 0) {
j++;
if(j == sizeof(uok)) {
j = 0;
}
}
}
return j;
}
void GetUniqueItem(int i, int uid)
{
UniqueItemFlag[uid] = 1;
SaveItemPower(i, UniqueItemList[uid].UIPower1, UniqueItemList[uid].UIParam1, UniqueItemList[uid].UIParam2, 0, 0, 1);
if(UniqueItemList[uid].UINumPL > 1) {
SaveItemPower(i, UniqueItemList[uid].UIPower2, UniqueItemList[uid].UIParam3, UniqueItemList[uid].UIParam4, 0, 0, 1);
}
if(UniqueItemList[uid].UINumPL > 2) {
SaveItemPower(i, UniqueItemList[uid].UIPower3, UniqueItemList[uid].UIParam5, UniqueItemList[uid].UIParam6, 0, 0, 1);
}
if(UniqueItemList[uid].UINumPL > 3) {
SaveItemPower(i, UniqueItemList[uid].UIPower4, UniqueItemList[uid].UIParam7, UniqueItemList[uid].UIParam8, 0, 0, 1);
}
if(UniqueItemList[uid].UINumPL > 4) {
SaveItemPower(i, UniqueItemList[uid].UIPower5, UniqueItemList[uid].UIParam9, UniqueItemList[uid].UIParam10, 0, 0, 1);
}
if(UniqueItemList[uid].UINumPL > 5) {
SaveItemPower(i, UniqueItemList[uid].UIPower6, UniqueItemList[uid].UIParam11, UniqueItemList[uid].UIParam12, 0, 0, 1);
}
strcpy(item[i]._iIName, UniqueItemList[uid].UIName);
item[i]._iIvalue = UniqueItemList[uid].UIValue;
if(item[i]._iMiscId == IMISC_UNIQUE) {
item[i]._iSeed = uid;
}
item[i]._iUid = uid;
item[i]._iMagical = 2;
item[i]._iCreateInfo |= 0x0200;
}
void SpawnUnique(int uid, int x, int y)
{
int ii, itype;
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
itype = 0;
while(AllItemsList[itype].iItemId != UniqueItemList[uid].UIItemId) {
itype++;
}
GetItemAttrs(ii, itype, currlevel);
GetUniqueItem(ii, uid);
SetupItem(ii);
numitems++;
}
void ItemRndDur(int ii)
{
if(item[ii]._iDurability == 0 || item[ii]._iDurability == 255) {
return;
}
item[ii]._iDurability = random(0, item[ii]._iMaxDur >> 1) + (item[ii]._iMaxDur >> 2) + 1;
}
void SetupAllItems(int ii, int idx, int iseed, int lvl, int uper, BOOL onlygood, BOOL recreate, BOOL pregen)
{
int iblvl, uid;
item[ii]._iSeed = iseed;
SetRndSeed(iseed);
GetItemAttrs(ii, idx, lvl >> 1);
item[ii]._iCreateInfo = lvl;
if(pregen) {
item[ii]._iCreateInfo |= 0x8000;
}
if(onlygood) {
item[ii]._iCreateInfo |= 0x40;
}
if(uper == 15) {
item[ii]._iCreateInfo |= 0x80;
} else if(uper == 1) {
item[ii]._iCreateInfo |= 0x0100;
}
if(item[ii]._iMiscId != IMISC_UNIQUE) {
iblvl = -1;
if(random(32, 100) <= 10) {
iblvl = lvl;
} else if(random(33, 100) <= lvl) {
iblvl = lvl;
}
if(iblvl == -1 && item[ii]._iMiscId == IMISC_STAFF) {
iblvl = lvl;
}
if(iblvl == -1 && item[ii]._iMiscId == IMISC_RING) {
iblvl = lvl;
}
if(iblvl == -1 && item[ii]._iMiscId == IMISC_AMULET) {
iblvl = lvl;
}
if(onlygood) {
iblvl = lvl;
}
#ifdef _DEBUG
if(debug_mode_key_inverted_v) {
iblvl = lvl;
}
#endif
if(uper == 15) {
iblvl = lvl + 4;
}
if(iblvl != -1) {
uid = CheckUnique(ii, iblvl, uper, recreate);
if(uid == -1) {
GetItemBonus(ii, idx, iblvl >> 1, iblvl, onlygood);
} else {
GetUniqueItem(ii, uid);
item[ii]._iCreateInfo |= 0x0200;
}
}
if(item[ii]._iMagical != 2) {
ItemRndDur(ii);
}
} else if(item[ii]._iLoc != ILOC_UNEQUIPABLE) {
GetUniqueItem(ii, iseed);
}
SetupItem(ii);
}
void SpawnItem(int m, int x, int y, BOOL sendmsg)
{
int ii, idx;
BOOL onlygood;
if(monster[m]._uniqtype != 0 || (monster[m].MData->mTreasure & 0x8000 && gbMaxPlayers != 1)) {
idx = RndUItem(m);
if(idx < 0) {
SpawnUnique(-(idx + 1), x, y);
return;
}
onlygood = TRUE;
} else if(quests[Q_MUSHROOM]._qactive == 2 && quests[Q_MUSHROOM]._qvar1 == 5) { // QS_MUSHGIVEN
idx = IDI_BRAIN;
quests[Q_MUSHROOM]._qvar1 = 6; // QS_BRAINSPAWNED
} else {
idx = RndItem(m);
if(idx == 0) {
return;
}
if(idx > 0) {
idx--;
onlygood = FALSE;
} else {
SpawnUnique(-(idx + 1), x, y);
return;
}
}
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
if(monster[m]._uniqtype != 0) {
SetupAllItems(ii, idx, GetRndSeed(), monster[m].MData->mLevel, 15, onlygood, FALSE, FALSE);
} else {
SetupAllItems(ii, idx, GetRndSeed(), monster[m].MData->mLevel, 1, onlygood, FALSE, FALSE);
}
numitems++;
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
}
void CreateItem(int uid, int x, int y)
{
int ii, idx;
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
idx = 0;
while(AllItemsList[idx].iItemId != UniqueItemList[uid].UIItemId) {
idx++;
}
GetItemAttrs(ii, idx, currlevel);
GetUniqueItem(ii, uid);
SetupItem(ii);
item[ii]._iMagical = 2;
numitems++;
}
void CreateRndItem(int x, int y, BOOL onlygood, BOOL sendmsg, BOOL delta)
{
int ii, idx;
if(onlygood) {
idx = RndUItem(-1);
} else {
idx = RndAllItems();
}
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, onlygood, FALSE, delta);
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
if(delta) {
DeltaAddItem(ii);
}
numitems++;
}
void SetupAllUseful(int ii, int iseed, int lvl)
{
int idx;
item[ii]._iSeed = iseed;
SetRndSeed(iseed);
if(random(34, 2) != 0) {
idx = IDI_HEAL;
} else {
idx = IDI_MANA;
}
if(lvl > 1 && random(34, 3) == 0) {
idx = IDI_PORTAL;
}
GetItemAttrs(ii, idx, lvl);
item[ii]._iCreateInfo = lvl + 0x180;
SetupItem(ii);
}
void CreateRndUseful(int pnum, int x, int y, BOOL sendmsg)
{
int ii;
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
SetupAllUseful(ii, GetRndSeed(), currlevel);
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
numitems++;
}
void CreateTypeItem(int x, int y, BOOL onlygood, int itype, int imisc, BOOL sendmsg, BOOL delta)
{
int ii, idx;
if(itype != ITYPE_GOLD) {
idx = RndTypeItems(itype, imisc);
} else {
idx = IDI_GOLD;
}
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, onlygood, FALSE, delta);
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
if(delta) {
DeltaAddItem(ii);
}
numitems++;
}
void RecreateItem(int ii, int idx, WORD icreateinfo, int iseed, int ivalue)
{
int uper;
BOOL onlygood, uavail, pregen;
if(idx == IDI_GOLD) {
SetPlrHandItem(&item[ii], idx);
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = icreateinfo;
item[ii]._ivalue = ivalue;
if(ivalue >= 2500) {
item[ii]._iCurs = 6;
} else if(ivalue <= 1000) {
item[ii]._iCurs = 4;
} else {
item[ii]._iCurs = 5;
}
} else {
if(icreateinfo == 0) {
SetPlrHandItem(&item[ii], idx);
SetPlrHandSeed(&item[ii], iseed);
} else if(icreateinfo & 0x7C00) {
RecreateTownItem(ii, idx, icreateinfo, iseed, ivalue);
} else if((icreateinfo & 0x0180) == 0x0180) {
SetupAllUseful(ii, iseed, icreateinfo & 0x3F);
} else {
uper = 0;
onlygood = FALSE;
uavail = FALSE;
pregen = FALSE;
if(icreateinfo & 0x0100) {
uper = 1;
}
if(icreateinfo & 0x80) {
uper = 15;
}
if(icreateinfo & 0x40) {
onlygood = TRUE;
}
if(icreateinfo & 0x0200) {
uavail = TRUE;
}
if(icreateinfo & 0x8000) {
pregen = TRUE;
}
SetupAllItems(ii, idx, iseed, icreateinfo & 0x3F, uper, onlygood, uavail, pregen);
}
}
}
void RecreateEar(int ii, WORD ic, int iseed, BOOL Id, int dur, int mdur, int ch, int mch, int ivalue, int ibuff)
{
SetPlrHandItem(&item[ii], IDI_EAR);
tempstr[0] = (ic >> 8) & 0x7F;
tempstr[1] = ic & 0x7F;
tempstr[2] = (iseed >> 24) & 0x7F;
tempstr[3] = (iseed >> 16) & 0x7F;
tempstr[4] = (iseed >> 8) & 0x7F;
tempstr[5] = iseed & 0x7F;
tempstr[6] = Id & 0x7F;
tempstr[7] = dur & 0x7F;
tempstr[8] = mdur & 0x7F;
tempstr[9] = ch & 0x7F;
tempstr[10] = mch & 0x7F;
tempstr[11] = (ivalue >> 8) & 0x7F;
tempstr[12] = (ibuff >> 24) & 0x7F;
tempstr[13] = (ibuff >> 16) & 0x7F;
tempstr[14] = (ibuff >> 8) & 0x7F;
tempstr[15] = ibuff & 0x7F;
tempstr[16] = '\0';
sprintf(item[ii]._iName, "Ear of %s", tempstr);
item[ii]._iCurs = ((ivalue >> 6) & 3) + 19;
item[ii]._ivalue = ivalue & 0x3F;
item[ii]._iCreateInfo = ic;
item[ii]._iSeed = iseed;
}
void SpawnQuestItem(int itemid, int x, int y, int randarea, int selflag)
{
int i, j, tries;
BOOL failed;
if(randarea != 0) {
tries = 0;
while(1) {
tries++;
if(tries > 1000 && randarea > 1) {
randarea--;
}
x = random(0, MAXDUNX);
y = random(0, MAXDUNY);
failed = FALSE;
for(i = 0; i < randarea && !failed; i++) {
for(j = 0; j < randarea && !failed; j++) {
failed = !ItemSpaceOk(i + x, j + y);
}
}
if(!failed) {
break;
}
}
}
if(numitems >= MAXITEMS) {
return;
}
i = itemavail[0];
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = i;
item[i]._ix = x;
item[i]._iy = y;
dItem[x][y] = i + 1;
GetItemAttrs(i, itemid, currlevel);
SetupItem(i);
item[i]._iPostDraw = 1;
if(selflag != 0) {
item[i]._iSelFlag = selflag;
item[i]._iAnimFrame = item[i]._iAnimLen;
item[i]._iAnimFlag = 0;
}
numitems++;
}
void SpawnRock()
{
int i, ii, ostand, xx, yy;
BOOL done;
done = FALSE;
for(i = 0; i < nobjects && !done; i++) {
ostand = objectactive[i];
done = object[ostand]._otype == OBJ_STAND;
}
if(done) {
ii = itemavail[0];
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
item[ii]._ix = object[ostand]._ox;
xx = item[ii]._ix;
item[ii]._iy = object[ostand]._oy;
yy = item[ii]._iy;
dItem[xx][yy] = ii + 1;
GetItemAttrs(ii, IDI_ROCK, currlevel);
SetupItem(ii);
item[ii]._iSelFlag = 2;
item[ii]._iPostDraw = 1;
item[ii]._iAnimFrame = 11;
numitems++;
}
}
void RespawnItem(int i, BOOL FlipFlag)
{
int it;
it = ItemCAnimTbl[item[i]._iCurs];
item[i]._iAnimData = itemanims[it];
item[i]._iAnimLen = ItemAnimLs[it];
item[i]._iAnimWidth = 96;
item[i]._iAnimWidth2 = 16;
item[i]._iPostDraw = 0;
item[i]._iRequest = 0;
if(FlipFlag) {
item[i]._iAnimFrame = 1;
item[i]._iAnimFlag = 1;
item[i]._iSelFlag = 0;
} else {
item[i]._iAnimFrame = item[i]._iAnimLen;
item[i]._iAnimFlag = 0;
item[i]._iSelFlag = 1;
}
if(item[i]._iCurs == 76) { // Magic Rock
item[i]._iSelFlag = 1;
PlaySfxLoc(ItemDropSnds[it], item[i]._ix, item[i]._iy);
}
if(item[i]._iCurs == 126) { // Tavern Sign
item[i]._iSelFlag = 1;
}
if(item[i]._iCurs == 140) { // Anvil of Fury
item[i]._iSelFlag = 1;
}
}
void DeleteItem(int ii, int i)
{
itemavail[MAXITEMS - numitems] = ii;
numitems--;
if(numitems > 0 && i != numitems) {
itemactive[i] = itemactive[numitems];
}
}
void ItemDoppel()
{
int idoppelx;
ItemStruct *i;
if(gbMaxPlayers == 1) {
return;
}
for(idoppelx = 16; idoppelx < 96; idoppelx++) {
if(dItem[idoppelx][idoppely] != 0) {
i = &item[dItem[idoppelx][idoppely] - 1];
if(i->_ix != idoppelx || i->_iy != idoppely) {
dItem[idoppelx][idoppely] = 0;
}
}
}
idoppely++;
if(idoppely == 96) {
idoppely = 16;
}
}
void ProcessItems()
{
int i, ii, it;
for(i = 0; i < numitems; i++) {
ii = itemactive[i];
if(item[ii]._iAnimFlag) {
item[ii]._iAnimFrame++;
if(item[ii]._iCurs == 76) { // Magic Rock
if(item[ii]._iSelFlag == 1 && item[ii]._iAnimFrame == 11) {
item[ii]._iAnimFrame = 1;
}
if(item[ii]._iSelFlag == 2 && item[ii]._iAnimFrame == 21) {
item[ii]._iAnimFrame = 11;
}
} else {
if(item[ii]._iAnimFrame == item[ii]._iAnimLen >> 1) {
it = ItemCAnimTbl[item[ii]._iCurs];
PlaySfxLoc(ItemDropSnds[it], item[ii]._ix, item[ii]._iy);
}
if(item[ii]._iAnimFrame >= item[ii]._iAnimLen) {
item[ii]._iAnimFrame = item[ii]._iAnimLen;
item[ii]._iAnimFlag = 0;
item[ii]._iSelFlag = 1;
}
}
}
}
ItemDoppel();
}
void FreeItemGFX()
{
int i;
for(i = 0; i < 35; i++) {
MemFreeDbg(itemanims[i]);
}
}
void GetItemFrm(int i)
{
int it;
it = ItemCAnimTbl[item[i]._iCurs];
item[i]._iAnimData = itemanims[it];
}
void GetItemStr(int i)
{
int nGold;
if(item[i]._itype != ITYPE_GOLD) {
if(item[i]._iIdentified) {
strcpy(infostr, item[i]._iIName);
} else {
strcpy(infostr, item[i]._iName);
}
if(item[i]._iMagical == 1) {
infoclr = COL_BLUE;
}
if(item[i]._iMagical == 2) {
infoclr = COL_GOLD;
}
} else {
nGold = item[i]._ivalue;
sprintf(infostr, "%i gold %s", nGold, get_pieces_str(nGold));
}
}
void CheckIdentify(int pnum, int cii)
{
ItemStruct *pi;
if(cii >= 7) {
pi = &plr[pnum].InvList[cii - 7];
} else {
pi = &plr[pnum].InvBody[cii];
}
pi->_iIdentified = 1;
CalcPlrInv(pnum, TRUE);
if(pnum == myplr) {
SetCursor_(CURSOR_HAND);
}
}
void DoRepair(int pnum, int cii)
{
PlayerStruct *p;
ItemStruct *pi;
p = &plr[pnum];
PlaySfxLoc(IS_REPAIR, p->WorldX, p->WorldY);
if(cii >= 7) {
pi = &p->InvList[cii - 7];
} else {
pi = &p->InvBody[cii];
}
RepairItem(pi, p->_pLevel);
CalcPlrInv(pnum, TRUE);
if(pnum == myplr) {
SetCursor_(CURSOR_HAND);
}
}
void RepairItem(ItemStruct *i, int lvl)
{
int d, rep;
if(i->_iDurability == i->_iMaxDur) {
return;
}
if(i->_iMaxDur <= 0) {
i->_itype = -1;
return;
}
rep = 0;
while(1) {
rep += random(37, lvl) + lvl;
d = i->_iMaxDur / (lvl + 9);
if(d < 1) {
d = 1;
}
i->_iMaxDur -= d;
if(i->_iMaxDur == 0) {
i->_itype = -1;
return;
}
if(rep + i->_iDurability >= i->_iMaxDur) {
break;
}
}
i->_iDurability += rep;
if(i->_iDurability > i->_iMaxDur) {
i->_iDurability = i->_iMaxDur;
}
}
void DoRecharge(int pnum, int cii)
{
int r, sn;
PlayerStruct *p;
ItemStruct *pi;
p = &plr[pnum];
if(cii >= 7) {
pi = &p->InvList[cii - 7];
} else {
pi = &p->InvBody[cii];
}
if(pi->_itype == ITYPE_STAFF && pi->_iSpell != SPL_NULL) {
sn = pi->_iSpell;
r = spelldata[sn].sBookLvl;
r = random(38, p->_pLevel / r) + 1;
RechargeItem(pi, r);
CalcPlrInv(pnum, TRUE);
}
if(pnum == myplr) {
SetCursor_(CURSOR_HAND);
}
}
void RechargeItem(ItemStruct *i, int r)
{
if(i->_iCharges == i->_iMaxCharges) {
return;
}
while(1) {
i->_iMaxCharges--;
if(i->_iMaxCharges == 0) {
return;
}
i->_iCharges += r;
if(i->_iCharges >= i->_iMaxCharges) {
break;
}
}
if(i->_iCharges > i->_iMaxCharges) {
i->_iCharges = i->_iMaxCharges;
}
}
void PrintItemOil(char IDidx)
{
switch(IDidx) {
case IMISC_FULLHEAL:
strcpy(tempstr, "fully recover life");
AddPanelString(tempstr, 1);
break;
case IMISC_HEAL:
strcpy(tempstr, "recover partial life");
AddPanelString(tempstr, 1);
break;
case IMISC_OLDHEAL:
strcpy(tempstr, "recover life");
AddPanelString(tempstr, 1);
break;
case IMISC_DEADHEAL:
strcpy(tempstr, "deadly heal");
AddPanelString(tempstr, 1);
break;
case IMISC_MANA:
strcpy(tempstr, "recover mana");
AddPanelString(tempstr, 1);
break;
case IMISC_FULLMANA:
strcpy(tempstr, "fully recover mana");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXSTR:
strcpy(tempstr, "increase strength");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXMAG:
strcpy(tempstr, "increase magic");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXDEX:
strcpy(tempstr, "increase dexterity");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXVIT:
strcpy(tempstr, "increase vitality");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXWEAK:
strcpy(tempstr, "decrease strength");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXDIS:
strcpy(tempstr, "decrease strength"); /// BUGFIX: "decrease magic"
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXCLUM:
strcpy(tempstr, "decrease dexterity");
AddPanelString(tempstr, 1);
break;
case IMISC_ELIXSICK:
strcpy(tempstr, "decrease vitality");
AddPanelString(tempstr, 1);
break;
case IMISC_REJUV:
strcpy(tempstr, "recover life and mana");
AddPanelString(tempstr, 1);
break;
case IMISC_FULLREJUV:
strcpy(tempstr, "fully recover life and mana");
AddPanelString(tempstr, 1);
break;
}
}
void PrintItemPower(char plidx, const ItemStruct *x)
{
int v;
switch(plidx) {
case IPL_TOHIT:
case IPL_TOHIT_CURSE:
sprintf(tempstr, "chance to hit : %+i%%", x->_iPLToHit);
break;
case IPL_DAMP:
case IPL_DAMP_CURSE:
sprintf(tempstr, "%+i%% damage", x->_iPLDam);
break;
case IPL_TOHIT_DAMP:
case IPL_TOHIT_DAMP_CURSE:
sprintf(tempstr, "to hit: %+i%%, %+i%% damage", x->_iPLToHit, x->_iPLDam);
break;
case IPL_ACP:
case IPL_ACP_CURSE:
sprintf(tempstr, "%+i%% armor", x->_iPLAC);
break;
case IPL_SETAC:
sprintf(tempstr, "armor class: %i", x->_iAC);
break;
case IPL_AC_CURSE:
sprintf(tempstr, "armor class: %i", x->_iAC);
break;
case IPL_FIRERES:
if(x->_iPLFR < 75) {
sprintf(tempstr, "Resist Fire : %+i%%", x->_iPLFR);
}
if(x->_iPLFR >= 75) {
sprintf(tempstr, "Resist Fire : 75%% MAX");
}
break;
case IPL_LIGHTRES:
if(x->_iPLLR < 75) {
sprintf(tempstr, "Resist Lightning : %+i%%", x->_iPLLR);
}
if(x->_iPLLR >= 75) {
sprintf(tempstr, "Resist Lightning : 75%% MAX");
}
break;
case IPL_MAGICRES:
if(x->_iPLMR < 75) {
sprintf(tempstr, "Resist Magic : %+i%%", x->_iPLMR);
}
if(x->_iPLMR >= 75) {
sprintf(tempstr, "Resist Magic : 75%% MAX");
}
break;
case IPL_ALLRES:
if(x->_iPLFR < 75) {
sprintf(tempstr, "Resist All : %+i%%", x->_iPLFR);
}
if(x->_iPLFR >= 75) {
sprintf(tempstr, "Resist All : 75%% MAX");
}
break;
case IPL_SPLLVLADD:
if(x->_iSplLvlAdd == 1) {
strcpy(tempstr, "spells are increased 1 level");
}
if(x->_iSplLvlAdd == 2) {
strcpy(tempstr, "spells are increased 2 levels");
}
if(x->_iSplLvlAdd < 1) {
strcpy(tempstr, "spells are decreased 1 level");
}
break;
case IPL_CHARGES:
strcpy(tempstr, "Extra charges");
break;
case IPL_SPELL:
sprintf(tempstr, "%i %s charges", x->_iMaxCharges, spelldata[x->_iSpell].sNameText);
break;
case IPL_FIREDAM:
sprintf(tempstr, "Fire hit damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
break;
case IPL_LIGHTDAM:
sprintf(tempstr, "Lightning hit damage: %i-%i", x->_iLMinDam, x->_iLMaxDam);
break;
case IPL_STR:
case IPL_STR_CURSE:
sprintf(tempstr, "%+i to strength", x->_iPLStr);
break;
case IPL_MAG:
case IPL_MAG_CURSE:
sprintf(tempstr, "%+i to magic", x->_iPLMag);
break;
case IPL_DEX:
case IPL_DEX_CURSE:
sprintf(tempstr, "%+i to dexterity", x->_iPLDex);
break;
case IPL_VIT:
case IPL_VIT_CURSE:
sprintf(tempstr, "%+i to vitality", x->_iPLVit);
break;
case IPL_ATTRIBS:
case IPL_ATTRIBS_CURSE:
sprintf(tempstr, "%+i to all attributes", x->_iPLStr);
break;
case IPL_GETHIT_CURSE:
case IPL_GETHIT:
sprintf(tempstr, "%+i damage from enemies", x->_iPLGetHit);
break;
case IPL_LIFE:
case IPL_LIFE_CURSE:
sprintf(tempstr, "Hit Points : %+i", x->_iPLHP >> 6);
break;
case IPL_MANA:
case IPL_MANA_CURSE:
sprintf(tempstr, "Mana : %+i", x->_iPLMana >> 6);
break;
case IPL_DUR:
strcpy(tempstr, "high durability");
break;
case IPL_DUR_CURSE:
strcpy(tempstr, "decreased durability");
break;
case IPL_INDESTRUCTIBLE:
strcpy(tempstr, "indestructible");
break;
case IPL_LIGHT:
v = 10 * x->_iPLLight;
sprintf(tempstr, "+%i%% light radius", v);
break;
case IPL_LIGHT_CURSE:
v = -10 * x->_iPLLight;
sprintf(tempstr, "-%i%% light radius", v);
break;
case IPL_FIRE_ARROWS:
sprintf(tempstr, "fire arrows damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
break;
case IPL_LIGHT_ARROWS:
sprintf(tempstr, "lightning arrows damage %i-%i", x->_iLMinDam, x->_iLMaxDam);
break;
case IPL_THORNS:
strcpy(tempstr, "attacker takes 1-3 damage");
break;
case IPL_NOMANA:
strcpy(tempstr, "user loses all mana");
break;
case IPL_NOHEALPLR:
strcpy(tempstr, "you can't heal");
break;
case IPL_ABSHALFTRAP:
strcpy(tempstr, "absorbs half of trap damage");
break;
case IPL_KNOCKBACK:
strcpy(tempstr, "knocks target back");
break;
case IPL_3XDAMVDEM:
strcpy(tempstr, "+200% damage vs. demons");
break;
case IPL_ALLRESZERO:
strcpy(tempstr, "All Resistance equals 0");
break;
case IPL_NOHEALMON:
strcpy(tempstr, "hit monster doesn't heal");
break;
case IPL_STEALMANA:
if(x->_iFlags & ISPL_STEALMANA_3) {
strcpy(tempstr, "hit steals 3% mana");
}
if(x->_iFlags & ISPL_STEALMANA_5) {
strcpy(tempstr, "hit steals 5% mana");
}
break;
case IPL_STEALLIFE:
if(x->_iFlags & ISPL_STEALLIFE_3) {
strcpy(tempstr, "hit steals 3% life");
}
if(x->_iFlags & ISPL_STEALLIFE_5) {
strcpy(tempstr, "hit steals 5% life");
}
break;
case IPL_TARGAC:
strcpy(tempstr, "damages target's armor");
break;
case IPL_FASTATTACK:
if(x->_iFlags & ISPL_QUICKATTACK) {
strcpy(tempstr, "quick attack");
}
if(x->_iFlags & ISPL_FASTATTACK) {
strcpy(tempstr, "fast attack");
}
if(x->_iFlags & ISPL_FASTERATTACK) {
strcpy(tempstr, "faster attack");
}
if(x->_iFlags & ISPL_FASTESTATTACK) {
strcpy(tempstr, "fastest attack");
}
break;
case IPL_FASTRECOVER:
if(x->_iFlags & ISPL_FASTRECOVER) {
strcpy(tempstr, "fast hit recovery");
}
if(x->_iFlags & ISPL_FASTERRECOVER) {
strcpy(tempstr, "faster hit recovery");
}
if(x->_iFlags & ISPL_FASTESTRECOVER) {
strcpy(tempstr, "fastest hit recovery");
}
break;
case IPL_FASTBLOCK:
strcpy(tempstr, "fast block");
break;
case IPL_DAMMOD:
sprintf(tempstr, "adds %i points to damage", x->_iPLDamMod);
break;
case IPL_RNDARROWVEL:
strcpy(tempstr, "fires random speed arrows");
break;
case IPL_SETDAM:
sprintf(tempstr, "unusual item damage");
break;
case IPL_SETDUR:
strcpy(tempstr, "altered durability");
break;
case IPL_FASTSWING:
strcpy(tempstr, "Faster attack swing");
break;
case IPL_ONEHAND:
strcpy(tempstr, "one handed sword");
break;
case IPL_DRAINLIFE:
strcpy(tempstr, "constantly lose hit points");
break;
case IPL_RNDSTEALLIFE:
strcpy(tempstr, "life stealing");
break;
case IPL_NOMINSTR:
strcpy(tempstr, "no strength requirement");
break;
case IPL_INFRAVISION:
strcpy(tempstr, "see with infravision");
break;
case IPL_INVCURS:
strcpy(tempstr, " ");
break;
case IPL_ADDACLIFE:
strcpy(tempstr, "Armor class added to life");
break;
case IPL_ADDMANAAC:
strcpy(tempstr, "10% of mana added to armor");
break;
case IPL_FIRERESCLVL:
if(x->_iPLFR <= 0) {
sprintf(tempstr, " ");
} else if(x->_iPLFR >= 1) {
sprintf(tempstr, "Resist Fire : %+i%%", x->_iPLFR);
}
break;
default:
strcpy(tempstr, "Another ability (NW)");
break;
}
}
void DrawUTextBack()
{
CelDecodeOnly(88, 487, (BYTE *)pSTextBoxCels, 1, 271);
/// ASSERT: assert(gpBuffer);
#ifdef USE_ASM
__asm {
mov edi, gpBuffer
add edi, SCREENXY(27, 324)
xor eax, eax
mov edx, 297 / 2
label1:
mov ecx, 265 / 2
label2:
stosb
inc edi
loop label2
stosb
sub edi, 768 + 265
mov ecx, 265 / 2
label3:
inc edi
stosb
loop label3
sub edi, 768 + (265 - 1)
dec edx
jnz label1
mov ecx, 265 / 2
label4:
stosb
inc edi
loop label4
stosb
}
#else
int wdt, hgt;
BYTE *dst;
dst = &gpBuffer[SCREENXY(27, 324)];
for(hgt = 297 / 2; hgt != 0; hgt--) {
for(wdt = 265 / 2; wdt != 0; wdt--) {
dst[0] = 0;
dst += 2;
}
*dst = 0;
dst -= 768 + (265 - 1);
for(wdt = 265 / 2; wdt != 0; wdt--) {
dst[1] = 0;
dst += 2;
}
dst -= 768 + (265 - 1);
}
for(wdt = 265 / 2; wdt != 0; wdt--) {
dst[0] = 0;
dst += 2;
}
*dst = 0;
#endif
}
void PrintUString(int x, int y, int cjustflag, char *str, int col)
{
int i, l, w, o, sy, No;
BYTE c;
sy = SStringY[y];
No = x + 32 + 64 + PitchTbl[sy + 44 + 160];
l = strlen(str);
o = 0;
if(cjustflag) {
w = 0;
for(i = 0; i < l; i++) {
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
w += fontkern[c] + 1;
}
if(w < 257) {
o = (257 - w) >> 1;
}
No += o;
}
for(i = 0; i < l; i++) {
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
o += fontkern[c] + 1;
if(c != '\0' && o <= 257) {
PrintChar(No, c, col);
}
No += fontkern[c] + 1;
}
}
void DrawULine(int y)
{
/// ASSERT: assert(gpBuffer);
#ifdef USE_ASM
int yy;
yy = PitchTbl[SStringY[y] + 198] + 26 + 64;
__asm {
mov esi, gpBuffer
mov edi, esi
add esi, SCREENXY(26, 25)
add edi, yy
mov ebx, 768 - 266
mov edx, 3
copyline:
mov ecx, 266 / 4
rep movsd
movsw
add esi, ebx
add edi, ebx
dec edx
jnz copyline
}
#else
int i;
BYTE *src, *dst;
src = &gpBuffer[SCREENXY(26, 25)];
dst = &gpBuffer[PitchTbl[SStringY[y] + 198] + 26 + 64];
for(i = 0; i < 3; i++, src += 768, dst += 768)
memcpy(dst, src, 266);
#endif
}
void DrawUniqueInfo()
{
int uid, y;
if(chrflag || questlog) {
return;
}
uid = curruitem._iUid;
DrawUTextBack();
PrintUString(0, 2, 1, UniqueItemList[uid].UIName, COL_GOLD);
DrawULine(5);
PrintItemPower(UniqueItemList[uid].UIPower1, &curruitem);
y = 6 - UniqueItemList[uid].UINumPL + 8;
PrintUString(0, y, 1, tempstr, COL_WHITE);
if(UniqueItemList[uid].UINumPL > 1) {
PrintItemPower(UniqueItemList[uid].UIPower2, &curruitem);
PrintUString(0, y + 2, 1, tempstr, COL_WHITE);
}
if(UniqueItemList[uid].UINumPL > 2) {
PrintItemPower(UniqueItemList[uid].UIPower3, &curruitem);
PrintUString(0, y + 4, 1, tempstr, COL_WHITE);
}
if(UniqueItemList[uid].UINumPL > 3) {
PrintItemPower(UniqueItemList[uid].UIPower4, &curruitem);
PrintUString(0, y + 6, 1, tempstr, COL_WHITE);
}
if(UniqueItemList[uid].UINumPL > 4) {
PrintItemPower(UniqueItemList[uid].UIPower5, &curruitem);
PrintUString(0, y + 8, 1, tempstr, COL_WHITE);
}
if(UniqueItemList[uid].UINumPL > 5) {
PrintItemPower(UniqueItemList[uid].UIPower6, &curruitem);
PrintUString(0, y + 10, 1, tempstr, COL_WHITE);
}
}
void PrintItemMisc(ItemStruct *x)
{
if(x->_iMiscId == IMISC_SCROLL) {
strcpy(tempstr, "Right-click to read");
AddPanelString(tempstr, 1);
}
if(x->_iMiscId == IMISC_SCROLLT) {
strcpy(tempstr, "Right-click to read, then");
AddPanelString(tempstr, 1);
strcpy(tempstr, "left-click to target");
AddPanelString(tempstr, 1);
}
if(x->_iMiscId >= IMISC_USEFIRST && x->_iMiscId <= IMISC_USELAST) {
PrintItemOil(x->_iMiscId);
strcpy(tempstr, "Right click to use");
AddPanelString(tempstr, 1);
}
if(x->_iMiscId == IMISC_BOOK) {
strcpy(tempstr, "Right click to read");
AddPanelString(tempstr, 1);
}
if(x->_iMiscId == IMISC_MAPOFDOOM) {
strcpy(tempstr, "Right click to view");
AddPanelString(tempstr, 1);
}
if(x->_iMiscId == IMISC_EAR) {
sprintf(tempstr, "Level : %i", x->_ivalue);
AddPanelString(tempstr, 1);
}
}
void PrintItemDetails(ItemStruct *x)
{
if(x->_iClass == ICLASS_WEAPON) {
if(x->_iMaxDur == 255) {
sprintf(tempstr, "damage: %i-%i Indestructible", x->_iMinDam, x->_iMaxDam);
} else {
sprintf(tempstr, "damage: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
}
AddPanelString(tempstr, 1);
}
if(x->_iClass == ICLASS_ARMOR) {
if(x->_iMaxDur == 255) {
sprintf(tempstr, "armor: %i Indestructible", x->_iAC);
} else {
sprintf(tempstr, "armor: %i Dur: %i/%i", x->_iAC, x->_iDurability, x->_iMaxDur);
}
AddPanelString(tempstr, 1);
}
if(x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) {
sprintf(tempstr, "dam: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
AddPanelString(tempstr, 1);
}
if(x->_iPrePower != -1) {
PrintItemPower(x->_iPrePower, x);
AddPanelString(tempstr, 1);
}
if(x->_iSufPower != -1) {
PrintItemPower(x->_iSufPower, x);
AddPanelString(tempstr, 1);
}
if(x->_iMagical == 2) {
AddPanelString("unique item", 1);
uitemflag = 1;
curruitem = *x;
}
PrintItemMisc(x);
if(x->_iMinStr + x->_iMinMag + x->_iMinDex) {
strcpy(tempstr, "Required:");
if(x->_iMinStr != 0) {
sprintf(tempstr, "%s %i Str", tempstr, x->_iMinStr);
}
if(x->_iMinMag != 0) {
sprintf(tempstr, "%s %i Mag", tempstr, x->_iMinMag);
}
if(x->_iMinDex != 0) {
sprintf(tempstr, "%s %i Dex", tempstr, x->_iMinDex);
}
AddPanelString(tempstr, 1);
}
pinfoflag = 1;
}
void PrintItemDur(ItemStruct *x)
{
if(x->_iClass == ICLASS_WEAPON) {
if(x->_iMaxDur == 255) {
sprintf(tempstr, "damage: %i-%i Indestructible", x->_iMinDam, x->_iMaxDam);
} else {
sprintf(tempstr, "damage: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
}
AddPanelString(tempstr, 1);
if(x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) {
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
AddPanelString(tempstr, 1);
}
if(x->_iMagical != 0) {
AddPanelString("Not Identified", 1);
}
}
if(x->_iClass == ICLASS_ARMOR) {
if(x->_iMaxDur == 255) {
sprintf(tempstr, "armor: %i Indestructible", x->_iAC);
} else {
sprintf(tempstr, "armor: %i Dur: %i/%i", x->_iAC, x->_iDurability, x->_iMaxDur);
}
AddPanelString(tempstr, 1);
if(x->_iMagical != 0) {
AddPanelString("Not Identified", 1);
}
if(x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) { /// BUGFIX: Staff code is useless here, remove
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
AddPanelString(tempstr, 1);
}
}
if(x->_itype == ITYPE_RING || x->_itype == ITYPE_AMULET) {
AddPanelString("Not Identified", 1);
}
PrintItemMisc(x);
if(x->_iMinStr + x->_iMinMag + x->_iMinDex) {
strcpy(tempstr, "Required:");
if(x->_iMinStr != 0) {
sprintf(tempstr, "%s %i Str", tempstr, x->_iMinStr);
}
if(x->_iMinMag != 0) {
sprintf(tempstr, "%s %i Mag", tempstr, x->_iMinMag);
}
if(x->_iMinDex != 0) {
sprintf(tempstr, "%s %i Dex", tempstr, x->_iMinDex);
}
AddPanelString(tempstr, 1);
}
pinfoflag = 1;
}
void UseItem(int p, int Mid, int spl)
{
long l;
__int64 t; /* todo: check usage */
switch(Mid) {
case IMISC_HEAL:
case IMISC_MEAT:
l = plr[p]._pMaxHP >> 8;
l = ((l >> 1) + random(39, l)) << 6;
if(plr[p]._pClass == PC_WARRIOR) {
l *= 2;
}
if(plr[p]._pClass == PC_ROGUE) {
l += l >> 1;
}
plr[p]._pHitPoints += l;
if(plr[p]._pHitPoints > plr[p]._pMaxHP) {
plr[p]._pHitPoints = plr[p]._pMaxHP;
}
plr[p]._pHPBase += l;
if(plr[p]._pHPBase > plr[p]._pMaxHPBase) {
plr[p]._pHPBase = plr[p]._pMaxHPBase;
}
drawhpflag = 1;
break;
case IMISC_FULLHEAL:
plr[p]._pHitPoints = plr[p]._pMaxHP;
plr[p]._pHPBase = plr[p]._pMaxHPBase;
drawhpflag = 1;
break;
case IMISC_MANA:
l = plr[p]._pMaxMana >> 8;
l = ((l >> 1) + random(40, l)) << 6;
if(plr[p]._pClass == PC_SORCERER) {
l *= 2;
}
if(plr[p]._pClass == PC_ROGUE) {
l += l >> 1;
}
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
plr[p]._pMana += l;
if(plr[p]._pMana > plr[p]._pMaxMana) {
plr[p]._pMana = plr[p]._pMaxMana;
}
plr[p]._pManaBase += l;
if(plr[p]._pManaBase > plr[p]._pMaxManaBase) {
plr[p]._pManaBase = plr[p]._pMaxManaBase;
}
drawmanaflag = 1;
}
break;
case IMISC_FULLMANA:
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
plr[p]._pMana = plr[p]._pMaxMana;
plr[p]._pManaBase = plr[p]._pMaxManaBase;
drawmanaflag = 1;
}
break;
case IMISC_ELIXSTR:
ModifyPlrStr(p, 1);
break;
case IMISC_ELIXMAG:
ModifyPlrMag(p, 1);
break;
case IMISC_ELIXDEX:
ModifyPlrDex(p, 1);
break;
case IMISC_ELIXVIT:
ModifyPlrVit(p, 1);
break;
case IMISC_BOOK:
t = 1;
plr[p]._pMemSpells64 |= t << (spl - 1);
if(plr[p]._pSplLvl[spl] < 15) {
plr[p]._pSplLvl[spl]++;
}
plr[p]._pMana += spelldata[spl].sManaCost << 6;
if(plr[p]._pMana > plr[p]._pMaxMana) {
plr[p]._pMana = plr[p]._pMaxMana;
}
plr[p]._pManaBase += spelldata[spl].sManaCost << 6;
if(plr[p]._pManaBase > plr[p]._pMaxManaBase) {
plr[p]._pManaBase = plr[p]._pMaxManaBase;
}
if(p == myplr) {
CalcPlrBookVals(p);
}
drawmanaflag = 1;
break;
case IMISC_REJUV:
l = plr[p]._pMaxHP >> 8;
l = ((l >> 1) + random(39, l)) << 6;
if(plr[p]._pClass == PC_WARRIOR) {
l *= 2;
}
if(plr[p]._pClass == PC_ROGUE) {
l += l >> 1;
}
plr[p]._pHitPoints += l;
if(plr[p]._pHitPoints > plr[p]._pMaxHP) {
plr[p]._pHitPoints = plr[p]._pMaxHP;
}
plr[p]._pHPBase += l;
if(plr[p]._pHPBase > plr[p]._pMaxHPBase) {
plr[p]._pHPBase = plr[p]._pMaxHPBase;
}
drawhpflag = 1;
l = plr[p]._pMaxMana >> 8;
l = ((l >> 1) + random(40, l)) << 6;
if(plr[p]._pClass == PC_SORCERER) {
l *= 2;
}
if(plr[p]._pClass == PC_ROGUE) {
l += l >> 1;
}
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
plr[p]._pMana += l;
if(plr[p]._pMana > plr[p]._pMaxMana) {
plr[p]._pMana = plr[p]._pMaxMana;
}
plr[p]._pManaBase += l;
if(plr[p]._pManaBase > plr[p]._pMaxManaBase) {
plr[p]._pManaBase = plr[p]._pMaxManaBase;
}
drawmanaflag = 1;
}
break;
case IMISC_FULLREJUV:
plr[p]._pHitPoints = plr[p]._pMaxHP;
plr[p]._pHPBase = plr[p]._pMaxHPBase;
drawhpflag = 1;
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
plr[p]._pMana = plr[p]._pMaxMana;
plr[p]._pManaBase = plr[p]._pMaxManaBase;
drawmanaflag = 1;
}
break;
case IMISC_SCROLL:
if(spelldata[spl].sTargeted) {
plr[p]._pTSpell = spl;
plr[p]._pTSplType = 4;
if(p == myplr) {
SetCursor_(CURSOR_TELEPORT); /* NewCursor */
}
} else {
ClrPlrPath(p);
plr[p]._pSpell = spl;
plr[p]._pSplType = 4;
plr[p]._pSplFrom = 3;
plr[p].destAction = 12;
plr[p].destParam1 = cursmx;
plr[p].destParam2 = cursmy;
if(p == myplr && spl == SPL_NOVA) {
NetSendCmdLoc(TRUE, CMD_NOVA, cursmx, cursmy);
}
}
break;
case IMISC_SCROLLT:
if(spelldata[spl].sTargeted) {
plr[p]._pTSpell = spl;
plr[p]._pTSplType = 4;
if(p == myplr) {
SetCursor_(CURSOR_TELEPORT); /* NewCursor */
}
} else {
ClrPlrPath(p);
plr[p]._pSpell = spl;
plr[p]._pSplType = 4;
plr[p]._pSplFrom = 3;
plr[p].destAction = 12;
plr[p].destParam1 = cursmx;
plr[p].destParam2 = cursmy;
}
break;
case IMISC_MAPOFDOOM:
doom_init();
break;
case IMISC_SPECELIX:
ModifyPlrStr(p, 3);
ModifyPlrMag(p, 3);
ModifyPlrDex(p, 3);
ModifyPlrVit(p, 3);
break;
}
}
BOOL StoreStatOk(ItemStruct *h)
{
BOOL sf;
sf = TRUE;
if(plr[myplr]._pStrength < h->_iMinStr) {
sf = FALSE;
}
if(plr[myplr]._pMagic < h->_iMinMag) {
sf = FALSE;
}
if(plr[myplr]._pDexterity < h->_iMinDex) {
sf = FALSE;
}
return sf;
}
BOOL SmithItemOk(int i)
{
BOOL rv;
rv = TRUE;
if(AllItemsList[i].itype == ITYPE_MISC) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_GOLD) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_MEAT) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_STAFF) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_RING) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_AMULET) {
rv = FALSE;
}
return rv;
}
int RndSmithItem(int lvl)
{
int i, ri;
int ril[512];
ri = 0;
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd != IDROP_NEVER && SmithItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
if(AllItemsList[i].iRnd == IDROP_DOUBLE) {
ril[ri++] = i;
}
}
}
return ril[random(50, ri)] + 1;
}
void BubbleSwapItem(ItemStruct *a, ItemStruct *b)
{
ItemStruct h;
h = *a;
*a = *b;
*b = h;
}
void SortSmith()
{
int j, k;
BOOL sorted;
k = 0;
for(j = 1; smithitem[j]._itype != -1; j++) {
k++;
}
sorted = FALSE;
while(k > 0 && !sorted) {
sorted = TRUE;
for(j = 0; j < k; j++) {
if(smithitem[j].IDidx > smithitem[j + 1].IDidx) {
BubbleSwapItem(&smithitem[j], &smithitem[j + 1]);
sorted = FALSE;
}
}
k--;
}
}
void SpawnSmith(int lvl)
{
int i, nsi, itype, maxval;
maxval = 140000;
nsi = random(50, 10) + 10;
for(i = 0; i < nsi; i++) {
do {
item[0]._iSeed = GetRndSeed();
SetRndSeed(item[0]._iSeed);
itype = RndSmithItem(lvl) - 1;
GetItemAttrs(0, itype, lvl);
} while(item[0]._iIvalue > maxval);
smithitem[i] = item[0];
smithitem[i]._iCreateInfo = lvl | 0x400;
smithitem[i]._iIdentified = 1;
smithitem[i]._iStatFlag = StoreStatOk(&smithitem[i]);
}
for(i = nsi; i < 20; i++) {
smithitem[i]._itype = -1;
}
SortSmith();
}
BOOL PremiumItemOk(int i)
{
BOOL rv;
rv = TRUE;
if(AllItemsList[i].itype == ITYPE_MISC) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_GOLD) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_MEAT) {
rv = FALSE;
}
if(AllItemsList[i].itype == ITYPE_STAFF) {
rv = FALSE;
}
if(gbMaxPlayers != 1 && AllItemsList[i].itype == ITYPE_RING) {
rv = FALSE;
}
if(gbMaxPlayers != 1 && AllItemsList[i].itype == ITYPE_AMULET) {
rv = FALSE;
}
return rv;
}
int RndPremiumItem(int minlvl, int maxlvl)
{
int i, ri;
int ril[512];
ri = 0;
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd != IDROP_NEVER
&& PremiumItemOk(i)
&& AllItemsList[i].iMinMLvl >= minlvl
&& AllItemsList[i].iMinMLvl <= maxlvl) {
ril[ri++] = i;
}
}
return ril[random(50, ri)] + 1;
}
void SpawnOnePremium(int i, int plvl)
{
int itype, maxval;
ItemStruct holditem;
maxval = 140000;
holditem = item[0];
#ifdef _DEBUG
if(plvl > 30 || debug_mode_key_w) {
#else
if(plvl > 30) {
#endif
plvl = 30;
}
if(plvl < 1) {
plvl = 1;
}
do {
item[0]._iSeed = GetRndSeed();
SetRndSeed(item[0]._iSeed);
itype = RndPremiumItem(plvl >> 2, plvl) - 1;
GetItemAttrs(0, itype, plvl);
GetItemBonus(0, itype, plvl >> 1, plvl, 1);
} while(item[0]._iIvalue > maxval);
premiumitem[i] = item[0];
premiumitem[i]._iCreateInfo = plvl | 0x800;
premiumitem[i]._iIdentified = 1;
premiumitem[i]._iStatFlag = StoreStatOk(&premiumitem[i]);
item[0] = holditem;
}
void SpawnPremium(int lvl)
{
int i;
if(numpremium < 6) {
for(i = 0; i < 6; i++) {
if(premiumitem[i]._itype == -1) {
SpawnOnePremium(i, premiumlevel + premiumlvladd[i]);
}
}
numpremium = 6;
}
while(premiumlevel < lvl) {
premiumlevel++;
premiumitem[0] = premiumitem[2];
premiumitem[1] = premiumitem[3];
premiumitem[2] = premiumitem[4];
SpawnOnePremium(3, premiumlevel + premiumlvladd[3]);
premiumitem[4] = premiumitem[5];
SpawnOnePremium(5, premiumlevel + premiumlvladd[5]);
}
}
BOOL WitchItemOk(int i)
{
BOOL rv;
rv = FALSE;
if(AllItemsList[i].itype == ITYPE_MISC) {
rv = TRUE;
}
if(AllItemsList[i].itype == ITYPE_STAFF) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_MANA) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_FULLMANA) {
rv = FALSE;
}
if(AllItemsList[i].iSpell == SPL_TOWN) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_FULLHEAL) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_HEAL) {
rv = FALSE;
}
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
rv = FALSE;
}
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
rv = FALSE;
}
return rv;
}
int RndWitchItem(int lvl)
{
int i, ri;
int ril[512];
ri = 0;
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd != IDROP_NEVER && WitchItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
}
}
return ril[random(51, ri)] + 1;
}
void SortWitch()
{
int j, k;
BOOL sorted;
k = 3;
for(j = 4; witchitem[j]._itype != -1; j++) {
k++;
}
sorted = FALSE;
while(k > 3 && !sorted) {
sorted = TRUE;
for(j = 3; j < k; j++) {
if(witchitem[j].IDidx > witchitem[j + 1].IDidx) {
BubbleSwapItem(&witchitem[j], &witchitem[j + 1]);
sorted = FALSE;
}
}
k--;
}
}
void WitchBookLevel(int ii)
{
int slvl;
if(witchitem[ii]._iMiscId != IMISC_BOOK) {
return;
}
witchitem[ii]._iMinMag = spelldata[witchitem[ii]._iSpell].sMinInt;
slvl = plr[myplr]._pSplLvl[witchitem[ii]._iSpell];
while(slvl != 0) {
witchitem[ii]._iMinMag += 20 * witchitem[ii]._iMinMag / 100;
slvl--;
if(witchitem[ii]._iMinMag + 20 * witchitem[ii]._iMinMag / 100 > 255) {
witchitem[ii]._iMinMag = 255;
slvl = 0;
}
}
}
void SpawnWitch(int lvl)
{
int itype, iblvl, i, nsi, maxval;
maxval = 140000;
GetItemAttrs(0, IDI_MANA, 1);
witchitem[0] = item[0];
witchitem[0]._iCreateInfo = lvl;
witchitem[0]._iStatFlag = 1;
GetItemAttrs(0, IDI_FULLMANA, 1);
witchitem[1] = item[0];
witchitem[1]._iCreateInfo = lvl;
witchitem[1]._iStatFlag = 1;
GetItemAttrs(0, IDI_PORTAL, 1);
witchitem[2] = item[0];
witchitem[2]._iCreateInfo = lvl;
witchitem[2]._iStatFlag = 1;
nsi = random(51, 8) + 10;
for(i = 3; i < nsi; i++) {
do {
item[0]._iSeed = GetRndSeed();
SetRndSeed(item[0]._iSeed);
itype = RndWitchItem(lvl) - 1;
GetItemAttrs(0, itype, lvl);
iblvl = -1;
if(random(51, 100) <= 5) {
iblvl = 2 * lvl;
}
if(iblvl == -1 && item[0]._iMiscId == IMISC_STAFF) {
iblvl = 2 * lvl;
}
#ifdef _DEBUG
if(debug_mode_key_inverted_v) {
iblvl = 2 * lvl;
}
#endif
if(iblvl != -1) {
GetItemBonus(0, itype, iblvl >> 1, iblvl, 1);
}
} while(item[0]._iIvalue > maxval);
witchitem[i] = item[0];
witchitem[i]._iCreateInfo = lvl | 0x2000;
witchitem[i]._iIdentified = 1;
WitchBookLevel(i);
witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
}
for(i = nsi; i < 20; i++) {
witchitem[i]._itype = -1;
}
SortWitch();
}
int RndBoyItem(int lvl)
{
int i, ri;
int ril[512];
ri = 0;
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd != IDROP_NEVER && PremiumItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
}
}
return ril[random(49, ri)] + 1;
}
void SpawnBoy(int lvl)
{
int itype, maxval;
maxval = 90000;
if(boylevel >= lvl >> 1 && boyitem._itype != -1) {
return;
}
do {
item[0]._iSeed = GetRndSeed();
SetRndSeed(item[0]._iSeed);
itype = RndBoyItem(lvl) - 1;
GetItemAttrs(0, itype, lvl);
GetItemBonus(0, itype, lvl, 2 * lvl, 1);
} while(item[0]._iIvalue > maxval);
boyitem = item[0];
boyitem._iCreateInfo = lvl | 0x1000;
boyitem._iIdentified = 1;
boyitem._iStatFlag = StoreStatOk(&boyitem);
boylevel = lvl >> 1;
}
BOOL HealerItemOk(int i)
{
BOOL rv;
rv = FALSE;
if(AllItemsList[i].itype != ITYPE_MISC) {
return FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_SCROLL && AllItemsList[i].iSpell == SPL_HEAL) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_SCROLLT && AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers != 1) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_SCROLLT && AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers != 1) {
rv = TRUE;
}
if(gbMaxPlayers == 1) {
if(AllItemsList[i].iMiscId == IMISC_ELIXSTR) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_ELIXMAG) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_ELIXDEX) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_ELIXVIT) {
rv = TRUE;
}
}
if(AllItemsList[i].iMiscId == IMISC_FULLHEAL) { /// BUGFIX: same value checked below
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_REJUV) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_FULLREJUV) {
rv = TRUE;
}
if(AllItemsList[i].iMiscId == IMISC_HEAL) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_FULLHEAL) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_MANA) {
rv = FALSE;
}
if(AllItemsList[i].iMiscId == IMISC_FULLMANA) {
rv = FALSE;
}
return rv;
}
int RndHealerItem(int lvl)
{
int i, ri;
int ril[512];
ri = 0;
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
if(AllItemsList[i].iRnd != IDROP_NEVER && HealerItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
ril[ri++] = i;
}
}
return ril[random(50, ri)] + 1;
}
void SortHealer()
{
int j, k;
BOOL sorted;
k = 2;
for(j = 3; healitem[j]._itype != -1; j++) {
k++;
}
sorted = FALSE;
while(k > 2 && !sorted) {
sorted = TRUE;
for(j = 2; j < k; j++) {
if(healitem[j].IDidx > healitem[j + 1].IDidx) {
BubbleSwapItem(&healitem[j], &healitem[j + 1]);
sorted = FALSE;
}
}
k--;
}
}
void SpawnHealer(int lvl)
{
int i, nsi, srnd, itype;
GetItemAttrs(0, IDI_HEAL, 1);
healitem[0] = item[0];
healitem[0]._iCreateInfo = lvl;
healitem[0]._iStatFlag = 1;
GetItemAttrs(0, IDI_FULLHEAL, 1);
healitem[1] = item[0];
healitem[1]._iCreateInfo = lvl;
healitem[1]._iStatFlag = 1;
if(gbMaxPlayers != 1) {
GetItemAttrs(0, IDI_RESURRECT, 1);
healitem[2] = item[0];
healitem[2]._iCreateInfo = lvl;
healitem[2]._iStatFlag = 1;
srnd = 3;
} else {
srnd = 2;
}
nsi = random(50, 8) + 10;
for(i = srnd; i < nsi; i++) {
item[0]._iSeed = GetRndSeed();
SetRndSeed(item[0]._iSeed);
itype = RndHealerItem(lvl) - 1;
GetItemAttrs(0, itype, lvl);
healitem[i] = item[0];
healitem[i]._iCreateInfo = lvl | 0x4000;
healitem[i]._iIdentified = 1;
healitem[i]._iStatFlag = StoreStatOk(&healitem[i]);
}
for(i = nsi; i < 20; i++) {
healitem[i]._itype = -1;
}
SortHealer();
}
void SpawnStoreGold()
{
GetItemAttrs(0, IDI_GOLD, 1);
golditem = item[0];
golditem._iStatFlag = 1;
}
void RecreateSmithItem(int ii, int idx, int lvl, int iseed)
{
int itype;
SetRndSeed(iseed);
itype = RndSmithItem(lvl) - 1;
GetItemAttrs(ii, itype, lvl);
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = lvl | 0x400;
item[ii]._iIdentified = 1;
}
void RecreatePremiumItem(int ii, int idx, int plvl, int iseed)
{
int itype;
SetRndSeed(iseed);
itype = RndPremiumItem(plvl >> 2, plvl) - 1;
GetItemAttrs(ii, itype, plvl);
GetItemBonus(ii, itype, plvl >> 1, plvl, 1);
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = plvl | 0x800;
item[ii]._iIdentified = 1;
}
void RecreateBoyItem(int ii, int idx, int lvl, int iseed)
{
int itype;
SetRndSeed(iseed);
itype = RndBoyItem(lvl) - 1;
GetItemAttrs(ii, itype, lvl);
GetItemBonus(ii, itype, lvl, 2 * lvl, 1);
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = lvl | 0x1000;
item[ii]._iIdentified = 1;
}
void RecreateWitchItem(int ii, int idx, int lvl, int iseed)
{
int itype, iblvl;
if(idx == IDI_MANA || idx == IDI_FULLMANA || idx == IDI_PORTAL) {
GetItemAttrs(ii, idx, lvl);
} else {
SetRndSeed(iseed);
itype = RndWitchItem(lvl) - 1;
GetItemAttrs(ii, itype, lvl);
iblvl = -1;
if(random(51, 100) <= 5) {
iblvl = 2 * lvl;
}
if(iblvl == -1 && item[ii]._iMiscId == IMISC_STAFF) {
iblvl = 2 * lvl;
}
#ifdef _DEBUG
if(debug_mode_key_inverted_v) {
iblvl = 2 * lvl;
}
#endif
if(iblvl != -1) {
GetItemBonus(ii, itype, iblvl >> 1, iblvl, 1);
}
}
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = lvl | 0x2000;
item[ii]._iIdentified = 1;
}
void RecreateHealerItem(int ii, int idx, int lvl, int iseed)
{
int itype;
if(idx == IDI_HEAL || idx == IDI_FULLHEAL || idx == IDI_RESURRECT) {
GetItemAttrs(ii, idx, lvl);
} else {
SetRndSeed(iseed);
itype = RndHealerItem(lvl) - 1;
GetItemAttrs(ii, itype, lvl);
}
item[ii]._iSeed = iseed;
item[ii]._iCreateInfo = lvl | 0x4000;
item[ii]._iIdentified = 1;
}
void RecreateTownItem(int ii, int idx, WORD icreateinfo, int iseed, int ivalue)
{
if(icreateinfo & 0x400) {
RecreateSmithItem(ii, idx, icreateinfo & 0x3F, iseed);
} else if(icreateinfo & 0x800) {
RecreatePremiumItem(ii, idx, icreateinfo & 0x3F, iseed);
} else if(icreateinfo & 0x1000) {
RecreateBoyItem(ii, idx, icreateinfo & 0x3F, iseed);
} else if(icreateinfo & 0x2000) {
RecreateWitchItem(ii, idx, icreateinfo & 0x3F, iseed);
} else if(icreateinfo & 0x4000) {
RecreateHealerItem(ii, idx, icreateinfo & 0x3F, iseed);
}
}
void RecalcStoreStats()
{
int i;
for(i = 0; i < 20; i++) {
if(smithitem[i]._itype != -1) {
smithitem[i]._iStatFlag = StoreStatOk(&smithitem[i]);
}
}
for(i = 0; i < 6; i++) {
if(premiumitem[i]._itype != -1) {
premiumitem[i]._iStatFlag = StoreStatOk(&premiumitem[i]);
}
}
for(i = 0; i < 20; i++) {
if(witchitem[i]._itype != -1) {
witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
}
}
for(i = 0; i < 20; i++) {
if(healitem[i]._itype != -1) {
healitem[i]._iStatFlag = StoreStatOk(&healitem[i]);
}
}
boyitem._iStatFlag = StoreStatOk(&boyitem);
}
int ItemNoFlippy()
{
int r;
r = itemactive[numitems - 1];
item[r]._iAnimFrame = item[r]._iAnimLen;
item[r]._iAnimFlag = 0;
item[r]._iSelFlag = 1;
return r;
}
void CreateSpellBook(int x, int y, int ispell, BOOL sendmsg, BOOL delta)
{
int ii, idx;
BOOL done;
done = FALSE;
idx = RndTypeItems(ITYPE_MISC, IMISC_BOOK);
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
while(!done) {
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, TRUE, FALSE, delta);
if(item[ii]._iMiscId == IMISC_BOOK && item[ii]._iSpell == ispell) {
done = TRUE;
}
}
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
if(delta) {
DeltaAddItem(ii);
}
numitems++;
}
void CreateMagicArmor(int x, int y, int imisc, int icurs, BOOL sendmsg, BOOL delta)
{
int ii, idx;
BOOL done;
done = FALSE;
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
idx = RndTypeItems(imisc, IMISC_NONE);
while(!done) {
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, TRUE, FALSE, delta);
if(item[ii]._iCurs == icurs) {
done = TRUE;
} else {
idx = RndTypeItems(imisc, IMISC_NONE);
}
}
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
if(delta) {
DeltaAddItem(ii);
}
numitems++;
}
void CreateMagicWeapon(int x, int y, int imisc, int icurs, BOOL sendmsg, BOOL delta)
{
int ii, idx;
BOOL done;
done = FALSE;
if(numitems >= MAXITEMS) {
return;
}
ii = itemavail[0];
GetSuperItemSpace(x, y, ii);
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
itemactive[numitems] = ii;
idx = RndTypeItems(imisc, IMISC_NONE);
while(!done) {
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, TRUE, FALSE, delta);
if(item[ii]._iCurs == icurs) {
done = TRUE;
} else {
idx = RndTypeItems(imisc, IMISC_NONE);
}
}
if(sendmsg) {
NetSendCmdDItem(FALSE, ii);
}
if(delta) {
DeltaAddItem(ii);
}
numitems++;
}
BOOL GetItemRecord(int nSeed, WORD wCI, int nIndex)
{
int i;
DWORD dwTicks;
dwTicks = GetTickCount();
for(i = 0; i < gnNumGetRecords; i++) {
if(dwTicks - itemrecord[i].dwTimestamp > 6000) {
NextItemRecord(i);
i--;
} else if(nSeed == itemrecord[i].nSeed && wCI == itemrecord[i].wCI && nIndex == itemrecord[i].nIndex) {
return FALSE;
}
}
return TRUE;
}
void NextItemRecord(int i)
{
gnNumGetRecords--;
if(gnNumGetRecords == 0) {
return;
}
itemrecord[i].dwTimestamp = itemrecord[gnNumGetRecords].dwTimestamp;
itemrecord[i].nSeed = itemrecord[gnNumGetRecords].nSeed;
itemrecord[i].wCI = itemrecord[gnNumGetRecords].wCI;
itemrecord[i].nIndex = itemrecord[gnNumGetRecords].nIndex;
}
void SetItemRecord(int nSeed, WORD wCI, int nIndex)
{
DWORD dwTicks;
dwTicks = GetTickCount();
if(gnNumGetRecords == MAXITEMS) {
return;
}
itemrecord[gnNumGetRecords].dwTimestamp = dwTicks;
itemrecord[gnNumGetRecords].nSeed = nSeed;
itemrecord[gnNumGetRecords].wCI = wCI;
itemrecord[gnNumGetRecords].nIndex = nIndex;
gnNumGetRecords++;
}
void PutItemRecord(int nSeed, WORD wCI, int nIndex)
{
int i;
DWORD dwTicks;
dwTicks = GetTickCount();
for(i = 0; i < gnNumGetRecords; i++) {
if(dwTicks - itemrecord[i].dwTimestamp > 6000) {
NextItemRecord(i);
i--;
} else if(nSeed == itemrecord[i].nSeed && wCI == itemrecord[i].wCI && nIndex == itemrecord[i].nIndex) {
NextItemRecord(i);
break;
}
}
}