mirror of
https://github.com/galaxyhaxz/devilution
synced 2024-11-14 16:29:02 +00:00
4518 lines
92 KiB
C++
4518 lines
92 KiB
C++
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#include "diablo.h"
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int itemactive[MAXITEMS];
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int uitemflag;
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int itemavail[MAXITEMS];
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ItemStruct curruitem;
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ItemGetRecordStruct itemrecord[MAXITEMS];
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ItemStruct item[MAXITEMS+1];
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BOOL itemhold[3][3];
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unsigned char *itemanims[35];
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int UniqueItemFlag[128];
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int numitems;
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int gnNumGetRecords;
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/* data */
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unsigned char ItemCAnimTbl[169] =
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{
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20, 16, 16, 16, 4, 4, 4, 12, 12, 12,
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12, 12, 12, 12, 12, 21, 21, 25, 12, 28,
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28, 28, 0, 0, 0, 32, 0, 0, 0, 24,
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24, 26, 2, 25, 22, 23, 24, 25, 27, 27,
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29, 0, 0, 0, 12, 12, 12, 12, 12, 0,
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8, 8, 0, 8, 8, 8, 8, 8, 8, 6,
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8, 8, 8, 6, 8, 8, 6, 8, 8, 6,
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6, 6, 8, 8, 8, 5, 9, 13, 13, 13,
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5, 5, 5, 15, 5, 5, 18, 18, 18, 30,
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5, 5, 14, 5, 14, 13, 16, 18, 5, 5,
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7, 1, 3, 17, 1, 15, 10, 14, 3, 11,
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8, 0, 1, 7, 0, 7, 15, 7, 3, 3,
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3, 6, 6, 11, 11, 11, 31, 14, 14, 14,
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6, 6, 7, 3, 8, 14, 0, 14, 14, 0,
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33, 1, 1, 1, 1, 1, 7, 7, 7, 14,
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14, 17, 17, 17, 0, 34, 1, 0, 3, 17,
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8, 8, 6, 1, 3, 3, 11, 3, 4
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};
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char *ItemDropStrs[35] =
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{
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"Armor2",
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"Axe",
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"FBttle",
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"Bow",
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"GoldFlip",
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"Helmut",
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"Mace",
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"Shield",
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"SwrdFlip",
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"Rock",
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"Cleaver",
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"Staff",
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"Ring",
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"CrownF",
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"LArmor",
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"WShield",
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"Scroll",
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"FPlateAr",
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"FBook",
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"Food",
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"FBttleBB",
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"FBttleDY",
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"FBttleOR",
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"FBttleBR",
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"FBttleBL",
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"FBttleBY",
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"FBttleWH",
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"FBttleDB",
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"FEar",
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"FBrain",
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"FMush",
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"Innsign",
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"Bldstn",
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"Fanvil",
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"FLazStaf"
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};
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unsigned char ItemAnimLs[35] =
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{
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15u,
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13u,
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16u,
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13u,
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10u,
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13u,
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13u,
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13u,
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13u,
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10u,
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13u,
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13u,
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13u,
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13u,
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13u,
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13u,
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13u,
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13u,
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13u,
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1u,
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16u,
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16u,
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16u,
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16u,
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16u,
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16u,
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16u,
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16u,
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13u,
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12u,
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12u,
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13u,
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13u,
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13u,
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8u
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};
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int ItemDropSnds[35] =
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{
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IS_FHARM,
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IS_FAXE,
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IS_FPOT,
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IS_FBOW,
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IS_GOLD,
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IS_FCAP,
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IS_FSWOR,
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IS_FSHLD,
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IS_FSWOR,
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IS_FROCK,
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IS_FAXE,
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IS_FSTAF,
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IS_FRING,
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IS_FCAP,
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IS_FLARM,
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IS_FSHLD,
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IS_FSCRL,
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IS_FHARM,
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IS_FBOOK,
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IS_FLARM,
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IS_FPOT,
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IS_FPOT,
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IS_FPOT,
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IS_FPOT,
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IS_FPOT,
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IS_FPOT,
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IS_FPOT,
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IS_FPOT,
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IS_FBODY,
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IS_FBODY,
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IS_FMUSH,
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IS_ISIGN,
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IS_FBLST,
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IS_FANVL,
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IS_FSTAF
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};
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int ItemInvSnds[35] =
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{
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IS_IHARM,
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IS_IAXE,
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IS_IPOT,
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IS_IBOW,
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IS_GOLD,
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IS_ICAP,
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IS_ISWORD,
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IS_ISHIEL,
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IS_ISWORD,
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IS_IROCK,
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IS_IAXE,
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IS_ISTAF,
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IS_IRING,
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IS_ICAP,
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IS_ILARM,
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IS_ISHIEL,
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IS_ISCROL,
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IS_IHARM,
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IS_IBOOK,
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IS_IHARM,
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IS_IPOT,
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IS_IPOT,
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IS_IPOT,
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IS_IPOT,
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IS_IPOT,
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IS_IPOT,
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IS_IPOT,
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IS_IPOT,
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IS_IBODY,
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IS_IBODY,
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IS_IMUSH,
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IS_ISIGN,
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IS_IBLST,
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IS_IANVL,
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IS_ISTAF
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};
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int idoppely = 16;
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int premiumlvladd[6] = { -1, -1, 0, 0, 1, 2 };
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void InitItemGFX()
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{
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int i;
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char filestr[64];
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for(i = 0; i < 35; i++) {
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sprintf(filestr, "Items\\%s.CEL", ItemDropStrs[i]);
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/// ASSERT: assert(! itemanims[i]);
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itemanims[i] = DiabLoad(filestr, NULL, 'IGFX');
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}
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memset(UniqueItemFlag, 0, sizeof(UniqueItemFlag));
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}
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BOOL ItemPlace(int xp, int yp)
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{
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if(dMonster[xp][yp] != 0) {
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return FALSE;
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}
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if(dPlayer[xp][yp] != 0) {
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return FALSE;
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}
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if(dItem[xp][yp] != 0) {
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return FALSE;
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}
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if(dObject[xp][yp] != 0) {
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return FALSE;
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}
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if(dFlags[xp][yp] & 8) {
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return FALSE;
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}
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if(nSolidTable[dPiece[xp][yp]]) {
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return FALSE;
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}
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return TRUE;
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}
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void AddInitItems()
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{
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int i, j, ii, xx, yy;
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j = random(11, 3) + 3;
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for(i = 0; i < j; i++) {
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ii = itemavail[0];
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itemavail[0] = itemavail[MAXITEMS - numitems - 1];
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itemactive[numitems] = ii;
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xx = random(12, 80) + 16;
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yy = random(12, 80) + 16;
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while(!ItemPlace(xx, yy)) {
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xx = random(12, 80) + 16;
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yy = random(12, 80) + 16;
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}
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item[ii]._ix = xx;
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item[ii]._iy = yy;
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dItem[xx][yy] = ii + 1;
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item[ii]._iSeed = GetRndSeed();
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SetRndSeed(item[ii]._iSeed);
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if(random(12, 2) != 0) {
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GetItemAttrs(ii, IDI_HEAL, currlevel);
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} else {
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GetItemAttrs(ii, IDI_MANA, currlevel);
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}
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item[ii]._iCreateInfo = currlevel + 0x8000;
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SetupItem(ii);
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item[ii]._iAnimFrame = item[ii]._iAnimLen;
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item[ii]._iAnimFlag = 0;
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item[ii]._iSelFlag = 1;
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DeltaAddItem(ii);
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numitems++;
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}
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}
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void InitItems()
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{
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int i, s;
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GetItemAttrs(0, IDI_GOLD, 1);
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golditem = item[0];
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golditem._iStatFlag = 1;
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numitems = 0;
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for(i = 0; i < MAXITEMS; i++) {
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item[i]._itype = 0;
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item[i]._ix = 0;
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item[i]._iy = 0;
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item[i]._iAnimFlag = 0;
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item[i]._iSelFlag = 0;
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item[i]._iIdentified = 0;
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item[i]._iPostDraw = 0;
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}
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for(i = 0; i < MAXITEMS; i++) {
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itemavail[i] = i;
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itemactive[i] = 0;
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}
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if(!setlevel) {
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s = GetRndSeed(); /* unused */
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if(QuestStatus(Q_ROCK)) {
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SpawnRock();
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}
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if(QuestStatus(Q_ANVIL)) {
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SpawnQuestItem(IDI_ANVIL, 2 * setpc_x + 27, 2 * setpc_y + 27, 0, 1);
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}
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if(currlevel > 0 && currlevel < 16) {
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AddInitItems();
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}
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}
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uitemflag = 0;
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}
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void CalcPlrItemVals(int p, BOOL Loadgfx)
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{
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int i, g, d, mi, tmpac;
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__int64 t; /* todo: check usage */
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ItemStruct *itm;
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/// ASSERT: assert((DWORD) p < MAX_PLRS);
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int mind = 0;
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int maxd = 0;
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int tac = 0;
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int bdam = 0;
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int btohit = 0;
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int bac = 0;
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long iflgs = 0;
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int sadd = 0;
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int madd = 0;
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int dadd = 0;
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int vadd = 0;
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__int64 spl = 0;
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int fr = 0;
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int lr = 0;
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int mr = 0;
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int dmod = 0;
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int ghit = 0;
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int lrad = 10;
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int ihp = 0;
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int imana = 0;
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int spllvladd = 0;
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int enac = 0;
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int fmin = 0;
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int fmax = 0;
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int lmin = 0;
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int lmax = 0;
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for(i = 0; i < NUM_INVLOC; i++) {
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itm = &plr[p].InvBody[i];
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if(itm->_itype == -1 || !itm->_iStatFlag) {
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continue;
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}
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mind += itm->_iMinDam;
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maxd += itm->_iMaxDam;
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tac += itm->_iAC;
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if(itm->_iSpell != SPL_NULL) {
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t = 1;
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spl |= t << (itm->_iSpell - 1);
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}
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if(itm->_iMagical == 0 || itm->_iIdentified) {
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bdam += itm->_iPLDam;
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btohit += itm->_iPLToHit;
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if(itm->_iPLAC != 0) {
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tmpac = itm->_iPLAC * itm->_iAC / 100;
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if(tmpac == 0) {
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tmpac = 1;
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}
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bac += tmpac;
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}
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iflgs |= itm->_iFlags;
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sadd += itm->_iPLStr;
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madd += itm->_iPLMag;
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dadd += itm->_iPLDex;
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vadd += itm->_iPLVit;
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fr += itm->_iPLFR;
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lr += itm->_iPLLR;
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mr += itm->_iPLMR;
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dmod += itm->_iPLDamMod;
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ghit += itm->_iPLGetHit;
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lrad += itm->_iPLLight;
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ihp += itm->_iPLHP;
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imana += itm->_iPLMana;
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spllvladd += itm->_iSplLvlAdd;
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enac += itm->_iPLEnAc;
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fmin += itm->_iFMinDam;
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fmax += itm->_iFMaxDam;
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lmin += itm->_iLMinDam;
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lmax += itm->_iLMaxDam;
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}
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}
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if(mind == 0 && maxd == 0) {
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mind = 1;
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maxd = 1;
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if(plr[p].InvBody[4]._itype == ITYPE_SHIELD && plr[p].InvBody[4]._iStatFlag) {
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maxd = 3;
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}
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if(plr[p].InvBody[5]._itype == ITYPE_SHIELD && plr[p].InvBody[5]._iStatFlag) {
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maxd = 3;
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}
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}
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plr[p]._pIMinDam = mind;
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plr[p]._pIMaxDam = maxd;
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plr[p]._pIAC = tac;
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plr[p]._pIBonusDam = bdam;
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plr[p]._pIBonusToHit = btohit;
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plr[p]._pIBonusAC = bac;
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plr[p]._pIFlags = iflgs;
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plr[p]._pIBonusDamMod = dmod;
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plr[p]._pIGetHit = ghit;
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if(lrad < 2) {
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lrad = 2;
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}
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if(lrad > 15) {
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lrad = 15;
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}
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if(plr[p]._pLightRad != lrad && p == myplr) {
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ChangeLightRadius(plr[p]._plid, lrad);
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if(lrad >= 10) {
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ChangeVisionRadius(plr[p]._pvid, lrad);
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} else {
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ChangeVisionRadius(plr[p]._pvid, 10);
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}
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plr[p]._pLightRad = lrad;
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}
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plr[p]._pStrength = sadd + plr[p]._pBaseStr;
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if(plr[myplr]._pStrength <= 0) {
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plr[myplr]._pStrength = 0;
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}
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plr[p]._pMagic = madd + plr[p]._pBaseMag;
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if(plr[myplr]._pMagic <= 0) {
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plr[myplr]._pMagic = 0;
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}
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plr[p]._pDexterity = dadd + plr[p]._pBaseDex;
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if(plr[myplr]._pDexterity <= 0) {
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plr[myplr]._pDexterity = 0;
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}
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plr[p]._pVitality = vadd + plr[p]._pBaseVit;
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if(plr[myplr]._pVitality <= 0) {
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plr[myplr]._pVitality = 0;
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}
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if(plr[p]._pClass == PC_ROGUE) {
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plr[p]._pDamageMod = plr[p]._pLevel * (plr[p]._pStrength + plr[p]._pDexterity) / 200;
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} else {
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plr[p]._pDamageMod = plr[p]._pLevel * plr[p]._pStrength / 100;
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}
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||
|
plr[p]._pISpells64 = spl;
|
||
|
t = 1;
|
||
|
if(plr[p]._pRSplType == RSPLTYPE_CHARGES && !(spl & t << (plr[p]._pRSpell - 1))) {
|
||
|
plr[p]._pRSpell = -1;
|
||
|
plr[p]._pRSplType = RSPLTYPE_INVALID;
|
||
|
force_redraw = 255;
|
||
|
}
|
||
|
plr[p]._pISplLvlAdd = spllvladd;
|
||
|
plr[p]._pIEnAc = enac;
|
||
|
|
||
|
if(iflgs & ISPL_ALLRESZERO) {
|
||
|
mr = 0;
|
||
|
fr = 0;
|
||
|
lr = 0;
|
||
|
}
|
||
|
if(mr > 75) {
|
||
|
mr = 75;
|
||
|
}
|
||
|
plr[p]._pMagResist = mr;
|
||
|
if(fr > 75) {
|
||
|
fr = 75;
|
||
|
}
|
||
|
plr[p]._pFireResist = fr;
|
||
|
if(lr > 75) {
|
||
|
lr = 75;
|
||
|
}
|
||
|
plr[p]._pLghtResist = lr;
|
||
|
|
||
|
if(plr[p]._pClass == PC_WARRIOR) {
|
||
|
vadd *= 2;
|
||
|
}
|
||
|
if(plr[p]._pClass == PC_ROGUE) {
|
||
|
vadd += vadd >> 1;
|
||
|
}
|
||
|
ihp += vadd << 6;
|
||
|
|
||
|
if(plr[p]._pClass == PC_SORCERER) {
|
||
|
madd *= 2;
|
||
|
}
|
||
|
if(plr[p]._pClass == PC_ROGUE) {
|
||
|
madd += madd >> 1;
|
||
|
}
|
||
|
imana += madd << 6;
|
||
|
|
||
|
plr[p]._pHitPoints = ihp + plr[p]._pHPBase;
|
||
|
plr[p]._pMaxHP = ihp + plr[p]._pMaxHPBase;
|
||
|
if(p == myplr && plr[p]._pHitPoints >> 6 <= 0) {
|
||
|
SetPlayerHitPoints(p, 0);
|
||
|
}
|
||
|
|
||
|
plr[p]._pMana = imana + plr[p]._pManaBase;
|
||
|
plr[p]._pMaxMana = imana + plr[p]._pMaxManaBase;
|
||
|
|
||
|
plr[p]._pIFMinDam = fmin;
|
||
|
plr[p]._pIFMaxDam = fmax;
|
||
|
plr[p]._pILMinDam = lmin;
|
||
|
plr[p]._pILMaxDam = lmax;
|
||
|
|
||
|
if(iflgs & ISPL_INFRAVISION) {
|
||
|
plr[p]._pInfraFlag = 1;
|
||
|
} else {
|
||
|
plr[p]._pInfraFlag = 0;
|
||
|
}
|
||
|
|
||
|
plr[p]._pBlockFlag = 0;
|
||
|
plr[p]._pwtype = 0;
|
||
|
|
||
|
g = 0;
|
||
|
if(plr[p].InvBody[4]._itype != -1 && plr[p].InvBody[4]._iClass == ICLASS_WEAPON && plr[p].InvBody[4]._iStatFlag) {
|
||
|
g = plr[p].InvBody[4]._itype;
|
||
|
}
|
||
|
if(plr[p].InvBody[5]._itype != -1 && plr[p].InvBody[5]._iClass == ICLASS_WEAPON && plr[p].InvBody[5]._iStatFlag) {
|
||
|
g = plr[p].InvBody[5]._itype;
|
||
|
}
|
||
|
|
||
|
switch(g) {
|
||
|
case ITYPE_SWORD:
|
||
|
g = 2;
|
||
|
break;
|
||
|
case ITYPE_MACE:
|
||
|
g = 6;
|
||
|
break;
|
||
|
case ITYPE_BOW:
|
||
|
plr[p]._pwtype = 1;
|
||
|
g = 4;
|
||
|
break;
|
||
|
case ITYPE_AXE:
|
||
|
g = 5;
|
||
|
break;
|
||
|
case ITYPE_STAFF:
|
||
|
g = 8;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if(plr[p].InvBody[4]._itype == ITYPE_SHIELD && plr[p].InvBody[4]._iStatFlag) {
|
||
|
plr[p]._pBlockFlag = 1;
|
||
|
g++;
|
||
|
}
|
||
|
if(plr[p].InvBody[5]._itype == ITYPE_SHIELD && plr[p].InvBody[5]._iStatFlag) {
|
||
|
plr[p]._pBlockFlag = 1;
|
||
|
g++;
|
||
|
}
|
||
|
if(plr[p].InvBody[6]._itype == ITYPE_MARMOR && plr[p].InvBody[6]._iStatFlag) {
|
||
|
g += 16;
|
||
|
}
|
||
|
if(plr[p].InvBody[6]._itype == ITYPE_HARMOR && plr[p].InvBody[6]._iStatFlag) {
|
||
|
g += 32;
|
||
|
}
|
||
|
if(plr[p]._pgfxnum != g && Loadgfx) {
|
||
|
plr[p]._pgfxnum = g;
|
||
|
plr[p]._pGFXLoad = 0;
|
||
|
LoadPlrGFX(p, 1);
|
||
|
SetPlrAnims(p);
|
||
|
d = plr[p]._pdir;
|
||
|
/// ASSERT: assert(plr[p]._pNAnim[d]);
|
||
|
plr[p]._pAnimData = plr[p]._pNAnim[d];
|
||
|
plr[p]._pAnimLen = plr[p]._pNFrames;
|
||
|
plr[p]._pAnimFrame = 1;
|
||
|
plr[p]._pAnimCnt = 0;
|
||
|
plr[p]._pAnimDelay = 3;
|
||
|
plr[p]._pAnimWidth = plr[p]._pNWidth;
|
||
|
plr[p]._pAnimWidth2 = (plr[p]._pNWidth - 64) >> 1;
|
||
|
} else {
|
||
|
plr[p]._pgfxnum = g;
|
||
|
}
|
||
|
|
||
|
for(i = 0; i < nummissiles; i++) {
|
||
|
mi = missileactive[i];
|
||
|
if(missile[mi]._mitype == MIS_MANASHIELD && missile[mi]._misource == p) {
|
||
|
missile[mi]._miVar1 = plr[p]._pHitPoints;
|
||
|
missile[mi]._miVar2 = plr[p]._pHPBase;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
drawmanaflag = 1;
|
||
|
drawhpflag = 1;
|
||
|
}
|
||
|
|
||
|
void CalcPlrScrolls(int p)
|
||
|
{
|
||
|
int i;
|
||
|
__int64 t; /* todo: check usage */
|
||
|
|
||
|
plr[p]._pScrlSpells64 = 0;
|
||
|
|
||
|
for(i = 0; i < plr[p]._pNumInv; i++) {
|
||
|
if(plr[p].InvList[i]._itype == -1) {
|
||
|
continue;
|
||
|
}
|
||
|
if(plr[p].InvList[i]._iMiscId == IMISC_SCROLL || plr[p].InvList[i]._iMiscId == IMISC_SCROLLT) {
|
||
|
if(plr[p].InvList[i]._iStatFlag) {
|
||
|
t = 1;
|
||
|
plr[p]._pScrlSpells64 |= t << (plr[p].InvList[i]._iSpell - 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
for(i = 0; i < 8; i++) {
|
||
|
if(plr[p].SpdList[i]._itype == -1) {
|
||
|
continue;
|
||
|
}
|
||
|
if(plr[p].SpdList[i]._iMiscId == IMISC_SCROLL || plr[p].SpdList[i]._iMiscId == IMISC_SCROLLT) {
|
||
|
if(plr[p].SpdList[i]._iStatFlag) {
|
||
|
t = 1;
|
||
|
plr[p]._pScrlSpells64 |= t << (plr[p].SpdList[i]._iSpell - 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// BUGFIX: add 't = 1' and use in next line
|
||
|
if(plr[p]._pRSplType == RSPLTYPE_SCROLL && !(plr[p]._pScrlSpells64 & 1 << (plr[p]._pRSpell - 1))) {
|
||
|
plr[p]._pRSpell = -1;
|
||
|
plr[p]._pRSplType = RSPLTYPE_INVALID;
|
||
|
force_redraw = 255;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CalcPlrStaff(int p)
|
||
|
{
|
||
|
__int64 t; /* todo: check usage */
|
||
|
|
||
|
plr[p]._pISpells64 = 0;
|
||
|
|
||
|
if(plr[p].InvBody[4]._itype != -1 && plr[p].InvBody[4]._iStatFlag && plr[p].InvBody[4]._iCharges > 0) {
|
||
|
t = 1;
|
||
|
plr[p]._pISpells64 = t << (plr[p].InvBody[4]._iSpell - 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CalcSelfItems(int pnum)
|
||
|
{
|
||
|
int i, sa, ma, da;
|
||
|
BOOL sf, changeflag;
|
||
|
PlayerStruct *p;
|
||
|
|
||
|
p = &plr[pnum];
|
||
|
|
||
|
sa = 0;
|
||
|
ma = 0;
|
||
|
da = 0;
|
||
|
|
||
|
for(i = 0; i < NUM_INVLOC; i++) {
|
||
|
if(p->InvBody[i]._itype == -1) {
|
||
|
continue;
|
||
|
}
|
||
|
p->InvBody[i]._iStatFlag = 1;
|
||
|
if(p->InvBody[i]._iIdentified) {
|
||
|
sa += p->InvBody[i]._iPLStr;
|
||
|
ma += p->InvBody[i]._iPLMag;
|
||
|
da += p->InvBody[i]._iPLDex;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
while(1) {
|
||
|
changeflag = FALSE;
|
||
|
for(i = 0; i < NUM_INVLOC; i++) {
|
||
|
if(p->InvBody[i]._itype == -1 || !p->InvBody[i]._iStatFlag) {
|
||
|
continue;
|
||
|
}
|
||
|
sf = TRUE;
|
||
|
if(sa + p->_pBaseStr < p->InvBody[i]._iMinStr) {
|
||
|
sf = FALSE;
|
||
|
}
|
||
|
if(ma + p->_pBaseMag < p->InvBody[i]._iMinMag) {
|
||
|
sf = FALSE;
|
||
|
}
|
||
|
if(da + p->_pBaseDex < p->InvBody[i]._iMinDex) {
|
||
|
sf = FALSE;
|
||
|
}
|
||
|
if(!sf) {
|
||
|
changeflag = TRUE;
|
||
|
p->InvBody[i]._iStatFlag = 0;
|
||
|
if(p->InvBody[i]._iIdentified) {
|
||
|
sa -= p->InvBody[i]._iPLStr;
|
||
|
ma -= p->InvBody[i]._iPLMag;
|
||
|
da -= p->InvBody[i]._iPLDex;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(!changeflag) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CalcPlrItemMin(int pnum)
|
||
|
{
|
||
|
int i;
|
||
|
PlayerStruct *p;
|
||
|
ItemStruct *pi;
|
||
|
|
||
|
p = &plr[pnum];
|
||
|
|
||
|
pi = p->InvList;
|
||
|
i = p->_pNumInv;
|
||
|
while(i--) {
|
||
|
pi->_iStatFlag = ItemMinStats(p, pi);
|
||
|
pi++;
|
||
|
}
|
||
|
|
||
|
pi = p->SpdList;
|
||
|
i = 8;
|
||
|
while(i--) {
|
||
|
if(pi->_itype != -1) {
|
||
|
pi->_iStatFlag = ItemMinStats(p, pi);
|
||
|
}
|
||
|
pi++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BOOL ItemMinStats(PlayerStruct *p, ItemStruct *x)
|
||
|
{
|
||
|
if(p->_pMagic < x->_iMinMag) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(p->_pStrength < x->_iMinStr) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(p->_pDexterity < x->_iMinDex) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void CalcPlrBookVals(int p)
|
||
|
{
|
||
|
int i, slvl;
|
||
|
|
||
|
if(currlevel == 0) {
|
||
|
for(i = 1; witchitem[i]._itype != -1; i++) {
|
||
|
WitchBookLevel(i);
|
||
|
witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(i = 0; i < plr[p]._pNumInv; i++) {
|
||
|
if(plr[p].InvList[i]._itype == ITYPE_MISC && plr[p].InvList[i]._iMiscId == IMISC_BOOK) {
|
||
|
plr[p].InvList[i]._iMinMag = spelldata[plr[p].InvList[i]._iSpell].sMinInt;
|
||
|
slvl = plr[p]._pSplLvl[plr[p].InvList[i]._iSpell];
|
||
|
while(slvl != 0) {
|
||
|
plr[p].InvList[i]._iMinMag += 20 * plr[p].InvList[i]._iMinMag / 100;
|
||
|
slvl--;
|
||
|
if(plr[p].InvList[i]._iMinMag + 20 * plr[p].InvList[i]._iMinMag / 100 > 255) {
|
||
|
plr[p].InvList[i]._iMinMag = 255;
|
||
|
slvl = 0;
|
||
|
}
|
||
|
}
|
||
|
plr[p].InvList[i]._iStatFlag = ItemMinStats(&plr[p], &plr[p].InvList[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CalcPlrInv(int p, BOOL Loadgfx)
|
||
|
{
|
||
|
CalcPlrItemMin(p);
|
||
|
CalcSelfItems(p);
|
||
|
CalcPlrItemVals(p, Loadgfx);
|
||
|
CalcPlrItemMin(p);
|
||
|
|
||
|
if(p == myplr) {
|
||
|
CalcPlrBookVals(p);
|
||
|
CalcPlrScrolls(p);
|
||
|
CalcPlrStaff(p);
|
||
|
}
|
||
|
if(p == myplr && currlevel == 0) {
|
||
|
RecalcStoreStats();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetPlrHandItem(ItemStruct *h, int idata)
|
||
|
{
|
||
|
ItemDataStruct *pAllItem;
|
||
|
|
||
|
pAllItem = &AllItemsList[idata];
|
||
|
memset(h, 0, sizeof(*h));
|
||
|
h->_itype = pAllItem->itype;
|
||
|
h->_iCurs = pAllItem->iCurs;
|
||
|
strcpy(h->_iName, pAllItem->iName);
|
||
|
strcpy(h->_iIName, pAllItem->iName);
|
||
|
h->_iLoc = pAllItem->iLoc;
|
||
|
h->_iClass = pAllItem->iClass;
|
||
|
h->_iMinDam = pAllItem->iMinDam;
|
||
|
h->_iMaxDam = pAllItem->iMaxDam;
|
||
|
h->_iAC = pAllItem->iMinAC;
|
||
|
h->_iMiscId = pAllItem->iMiscId;
|
||
|
h->_iSpell = pAllItem->iSpell;
|
||
|
if(pAllItem->iMiscId == IMISC_STAFF) {
|
||
|
h->_iCharges = 40;
|
||
|
}
|
||
|
h->_iMaxCharges = h->_iCharges;
|
||
|
h->_iDurability = pAllItem->iDurability;
|
||
|
h->_iMaxDur = pAllItem->iDurability;
|
||
|
h->_iMinStr = pAllItem->iMinStr;
|
||
|
h->_iMinMag = pAllItem->iMinMag;
|
||
|
h->_iMinDex = pAllItem->iMinDex;
|
||
|
h->_ivalue = pAllItem->iValue;
|
||
|
h->_iIvalue = pAllItem->iValue;
|
||
|
h->_iPrePower = -1;
|
||
|
h->_iSufPower = -1;
|
||
|
h->IDidx = idata;
|
||
|
h->_iMagical = 0;
|
||
|
}
|
||
|
|
||
|
void GetPlrHandSeed(ItemStruct *h)
|
||
|
{
|
||
|
h->_iSeed = GetRndSeed();
|
||
|
}
|
||
|
|
||
|
void GetGoldSeed(int pnum, ItemStruct *h)
|
||
|
{
|
||
|
int i, ii, s;
|
||
|
BOOL doneflag;
|
||
|
|
||
|
while(1) {
|
||
|
doneflag = TRUE;
|
||
|
s = GetRndSeed();
|
||
|
for(i = 0; i < numitems; i++) {
|
||
|
ii = itemactive[i];
|
||
|
if(item[ii]._iSeed == s) {
|
||
|
doneflag = FALSE;
|
||
|
}
|
||
|
}
|
||
|
if(pnum == myplr) {
|
||
|
for(i = 0; i < plr[pnum]._pNumInv; i++) {
|
||
|
if(plr[pnum].InvList[i]._iSeed == s) {
|
||
|
doneflag = FALSE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(doneflag) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
h->_iSeed = s;
|
||
|
}
|
||
|
|
||
|
void SetPlrHandSeed(ItemStruct *h, int iseed)
|
||
|
{
|
||
|
h->_iSeed = iseed;
|
||
|
}
|
||
|
|
||
|
void SetPlrHandGoldCurs(ItemStruct *h)
|
||
|
{
|
||
|
if(h->_ivalue >= 2500) {
|
||
|
h->_iCurs = 6;
|
||
|
} else if(h->_ivalue <= 1000) {
|
||
|
h->_iCurs = 4;
|
||
|
} else {
|
||
|
h->_iCurs = 5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CreatePlrItems(int p)
|
||
|
{
|
||
|
int i;
|
||
|
ItemStruct *pi;
|
||
|
|
||
|
pi = plr[p].InvBody;
|
||
|
i = NUM_INVLOC;
|
||
|
while(i--) {
|
||
|
pi->_itype = -1;
|
||
|
pi++;
|
||
|
}
|
||
|
|
||
|
memset(plr[p].InvGrid, 0, sizeof(plr[p].InvGrid));
|
||
|
|
||
|
pi = plr[p].InvList;
|
||
|
i = 40;
|
||
|
while(i--) {
|
||
|
pi->_itype = -1;
|
||
|
pi++;
|
||
|
}
|
||
|
|
||
|
plr[p]._pNumInv = 0;
|
||
|
|
||
|
pi = plr[p].SpdList;
|
||
|
i = 8;
|
||
|
while(i--) {
|
||
|
pi->_itype = -1;
|
||
|
pi++;
|
||
|
}
|
||
|
|
||
|
switch(plr[p]._pClass) {
|
||
|
case PC_WARRIOR:
|
||
|
SetPlrHandItem(&plr[p].InvBody[4], IDI_WARRIOR);
|
||
|
GetPlrHandSeed(&plr[p].InvBody[4]);
|
||
|
SetPlrHandItem(&plr[p].InvBody[5], IDI_WARRSHLD);
|
||
|
GetPlrHandSeed(&plr[p].InvBody[5]);
|
||
|
#ifdef _DEBUG
|
||
|
if(!debug_mode_key_w) {
|
||
|
#endif
|
||
|
SetPlrHandItem(&plr[p].HoldItem, IDI_WARRCLUB);
|
||
|
GetPlrHandSeed(&plr[p].HoldItem);
|
||
|
AutoPlace(p, 0, 1, 3, TRUE);
|
||
|
#ifdef _DEBUG
|
||
|
}
|
||
|
#endif
|
||
|
SetPlrHandItem(&plr[p].SpdList[0], IDI_HEAL);
|
||
|
GetPlrHandSeed(&plr[p].SpdList[0]);
|
||
|
SetPlrHandItem(&plr[p].SpdList[1], IDI_HEAL);
|
||
|
GetPlrHandSeed(&plr[p].SpdList[1]);
|
||
|
break;
|
||
|
case PC_ROGUE:
|
||
|
SetPlrHandItem(&plr[p].InvBody[4], IDI_ROGUE);
|
||
|
GetPlrHandSeed(&plr[p].InvBody[4]);
|
||
|
SetPlrHandItem(&plr[p].SpdList[0], IDI_HEAL);
|
||
|
GetPlrHandSeed(&plr[p].SpdList[0]);
|
||
|
SetPlrHandItem(&plr[p].SpdList[1], IDI_HEAL);
|
||
|
GetPlrHandSeed(&plr[p].SpdList[1]);
|
||
|
break;
|
||
|
case PC_SORCERER:
|
||
|
SetPlrHandItem(&plr[p].InvBody[4], IDI_SORCEROR);
|
||
|
GetPlrHandSeed(&plr[p].InvBody[4]);
|
||
|
SetPlrHandItem(&plr[p].SpdList[0], IDI_MANA);
|
||
|
GetPlrHandSeed(&plr[p].SpdList[0]);
|
||
|
SetPlrHandItem(&plr[p].SpdList[1], IDI_MANA);
|
||
|
GetPlrHandSeed(&plr[p].SpdList[1]);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
SetPlrHandItem(&plr[p].HoldItem, IDI_GOLD);
|
||
|
GetPlrHandSeed(&plr[p].HoldItem);
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
if(!debug_mode_key_w) {
|
||
|
#endif
|
||
|
plr[p].HoldItem._ivalue = 100;
|
||
|
plr[p].HoldItem._iCurs = 4;
|
||
|
plr[p]._pGold = plr[p].HoldItem._ivalue;
|
||
|
plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem;
|
||
|
plr[p].InvGrid[30] = plr[p]._pNumInv;
|
||
|
#ifdef _DEBUG
|
||
|
} else {
|
||
|
plr[p].HoldItem._ivalue = 5000;
|
||
|
plr[p].HoldItem._iCurs = 6;
|
||
|
plr[p]._pGold = plr[p].HoldItem._ivalue * 40;
|
||
|
for(i = 0; i < 40; i++) {
|
||
|
GetPlrHandSeed(&plr[p].HoldItem);
|
||
|
plr[p].InvList[plr[p]._pNumInv++] = plr[p].HoldItem;
|
||
|
plr[p].InvGrid[i] = plr[p]._pNumInv;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
CalcPlrItemVals(p, FALSE);
|
||
|
}
|
||
|
|
||
|
BOOL ItemSpaceOk(int i, int j)
|
||
|
{
|
||
|
int pn, oi;
|
||
|
|
||
|
if(i < 0 || i >= MAXDUNX || j < 0 || j >= MAXDUNY) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(dMonster[i][j] != 0) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(dPlayer[i][j] != 0) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(dItem[i][j] != 0) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(dObject[i][j] != 0) {
|
||
|
oi = dObject[i][j] > 0 ? dObject[i][j] - 1 : -(dObject[i][j] + 1);
|
||
|
if(object[oi]._oSolidFlag) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
if(dObject[i + 1][j + 1] > 0) {
|
||
|
oi = dObject[i + 1][j + 1] - 1;
|
||
|
if(object[oi]._oSelFlag) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
if(dObject[i + 1][j + 1] < 0) {
|
||
|
oi = -(dObject[i + 1][j + 1] + 1);
|
||
|
if(object[oi]._oSelFlag) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
if(dObject[i + 1][j] > 0 && dObject[i][j + 1] > 0) {
|
||
|
oi = dObject[i + 1][j] - 1;
|
||
|
if(object[oi]._oSelFlag) {
|
||
|
oi = dObject[i][j + 1] - 1;
|
||
|
if(object[oi]._oSelFlag) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
pn = dPiece[i][j];
|
||
|
if(nSolidTable[pn]) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
BOOL GetItemSpace(int x, int y, char inum)
|
||
|
{
|
||
|
int i, j, xx, yy, rs;
|
||
|
BOOL savail;
|
||
|
|
||
|
yy = 0;
|
||
|
for(j = y - 1; j <= y + 1; j++) {
|
||
|
xx = 0;
|
||
|
for(i = x - 1; i <= x + 1; i++) {
|
||
|
itemhold[xx][yy] = ItemSpaceOk(i, j);
|
||
|
xx++;
|
||
|
}
|
||
|
yy++;
|
||
|
}
|
||
|
|
||
|
savail = FALSE;
|
||
|
for(yy = 0; yy < 3; yy++) {
|
||
|
for(xx = 0; xx < 3; xx++) {
|
||
|
if(itemhold[xx][yy]) {
|
||
|
savail = TRUE;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rs = random(13, 15) + 1;
|
||
|
if(!savail) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
xx = 0;
|
||
|
yy = 0;
|
||
|
while(rs > 0) {
|
||
|
if(itemhold[xx][yy]) {
|
||
|
rs--;
|
||
|
}
|
||
|
if(rs > 0) {
|
||
|
xx++;
|
||
|
if(xx == 3) {
|
||
|
xx = 0;
|
||
|
yy++;
|
||
|
if(yy == 3) {
|
||
|
yy = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
xx += x - 1;
|
||
|
yy += y - 1;
|
||
|
item[inum]._ix = xx;
|
||
|
item[inum]._iy = yy;
|
||
|
dItem[xx][yy] = inum + 1;
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void GetSuperItemSpace(int x, int y, char inum)
|
||
|
{
|
||
|
int i, j, l, xx, yy;
|
||
|
|
||
|
if(GetItemSpace(x, y, inum)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for(l = 2; l < 50; l++) {
|
||
|
for(j = -l; j <= l; j++) {
|
||
|
yy = j + y;
|
||
|
for(i = -l; i <= l; i++) {
|
||
|
xx = i + x;
|
||
|
if(ItemSpaceOk(xx, yy)) {
|
||
|
item[inum]._ix = xx;
|
||
|
item[inum]._iy = yy;
|
||
|
dItem[xx][yy] = inum + 1;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GetSuperItemLoc(int x, int y, int &xx, int &yy)
|
||
|
{
|
||
|
int i, j, l;
|
||
|
|
||
|
for(l = 1; l < 50; l++) {
|
||
|
for(j = -l; j <= l; j++) {
|
||
|
yy = j + y;
|
||
|
for(i = -l; i <= l; i++) {
|
||
|
xx = i + x;
|
||
|
if(ItemSpaceOk(xx, yy)) {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CalcItemValue(int i)
|
||
|
{
|
||
|
int v;
|
||
|
|
||
|
v = item[i]._iVMult1 + item[i]._iVMult2;
|
||
|
if(v > 0) {
|
||
|
v *= item[i]._ivalue;
|
||
|
}
|
||
|
if(v < 0) {
|
||
|
v = item[i]._ivalue / v;
|
||
|
}
|
||
|
v += item[i]._iVAdd1 + item[i]._iVAdd2;
|
||
|
if(v <= 0) {
|
||
|
v = 1;
|
||
|
}
|
||
|
|
||
|
item[i]._iIvalue = v;
|
||
|
}
|
||
|
|
||
|
void GetBookSpell(int i, int lvl)
|
||
|
{
|
||
|
int rv, s, bs;
|
||
|
|
||
|
if(lvl == 0) {
|
||
|
lvl = 1;
|
||
|
}
|
||
|
|
||
|
rv = random(14, 37) + 1;
|
||
|
s = 1;
|
||
|
while(rv > 0) {
|
||
|
if(spelldata[s].sBookLvl != -1 && lvl >= spelldata[s].sBookLvl) {
|
||
|
rv--;
|
||
|
bs = s;
|
||
|
}
|
||
|
s++;
|
||
|
if(gbMaxPlayers == 1 && s == SPL_RESURRECT) {
|
||
|
s = SPL_TELEKINESIS;
|
||
|
}
|
||
|
if(gbMaxPlayers == 1 && s == SPL_HEALOTHER) {
|
||
|
s = SPL_FLARE;
|
||
|
}
|
||
|
if(s == 37) {
|
||
|
s = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
strcat(item[i]._iName, spelldata[bs].sNameText);
|
||
|
strcat(item[i]._iIName, spelldata[bs].sNameText);
|
||
|
item[i]._iSpell = bs;
|
||
|
item[i]._iMinMag = spelldata[bs].sMinInt;
|
||
|
item[i]._ivalue += spelldata[bs].sBookCost;
|
||
|
item[i]._iIvalue += spelldata[bs].sBookCost;
|
||
|
|
||
|
if(spelldata[bs].sType == STYPE_FIRE) {
|
||
|
item[i]._iCurs = 87; // Red Book
|
||
|
}
|
||
|
if(spelldata[bs].sType == STYPE_LIGHTNING) {
|
||
|
item[i]._iCurs = 88; // Blue Book
|
||
|
}
|
||
|
if(spelldata[bs].sType == STYPE_MAGIC) {
|
||
|
item[i]._iCurs = 86; // Black Book
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GetStaffPower(int i, int lvl, int bs, BOOL onlygood)
|
||
|
{
|
||
|
int nl, j, preidx, rv, idata;
|
||
|
BOOL addok;
|
||
|
int l[256];
|
||
|
char istr[128];
|
||
|
|
||
|
rv = random(15, 10);
|
||
|
preidx = -1;
|
||
|
#ifdef _DEBUG
|
||
|
if(rv == 0 || debug_mode_key_inverted_v || onlygood) {
|
||
|
#else
|
||
|
if(rv == 0 || onlygood) {
|
||
|
#endif
|
||
|
nl = 0;
|
||
|
for(j = 0; PL_Prefix[j].PLPower != -1; j++) {
|
||
|
if(PL_Prefix[j].PLIType & PLT_STAFF && PL_Prefix[j].PLMinLvl <= lvl) {
|
||
|
addok = TRUE;
|
||
|
if(onlygood && !PL_Prefix[j].PLOk) {
|
||
|
addok = FALSE;
|
||
|
}
|
||
|
if(addok) {
|
||
|
l[nl++] = j;
|
||
|
if(PL_Prefix[j].PLDouble) {
|
||
|
l[nl++] = j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(nl != 0) {
|
||
|
preidx = l[random(16, nl)];
|
||
|
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
item[i]._iMagical = 1;
|
||
|
SaveItemPower(
|
||
|
i,
|
||
|
PL_Prefix[preidx].PLPower,
|
||
|
PL_Prefix[preidx].PLParam1,
|
||
|
PL_Prefix[preidx].PLParam2,
|
||
|
PL_Prefix[preidx].PLMinVal,
|
||
|
PL_Prefix[preidx].PLMaxVal,
|
||
|
PL_Prefix[preidx].PLMultVal);
|
||
|
item[i]._iPrePower = PL_Prefix[preidx].PLPower;
|
||
|
}
|
||
|
}
|
||
|
if(!control_WriteStringToBuffer(item[i]._iIName)) {
|
||
|
idata = item[i].IDidx;
|
||
|
strcpy(item[i]._iIName, AllItemsList[idata].iSName);
|
||
|
if(preidx != -1) {
|
||
|
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
}
|
||
|
sprintf(istr, "%s of %s", item[i]._iIName, spelldata[bs].sNameText);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
if(item[i]._iMagical == 0) {
|
||
|
strcpy(item[i]._iName, item[i]._iIName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CalcItemValue(i);
|
||
|
}
|
||
|
|
||
|
void GetStaffSpell(int i, int lvl, BOOL onlygood)
|
||
|
{
|
||
|
int rv, s, l, bs, maxc, minc, v;
|
||
|
char istr[64];
|
||
|
|
||
|
if(random(17, 4) == 0) {
|
||
|
GetItemPower(i, lvl >> 1, lvl, PLT_STAFF, onlygood);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
l = lvl >> 1;
|
||
|
if(l == 0) {
|
||
|
l = 1;
|
||
|
}
|
||
|
rv = random(18, 37) + 1;
|
||
|
s = 1;
|
||
|
while(rv > 0) {
|
||
|
if(spelldata[s].sStaffLvl != -1 && l >= spelldata[s].sStaffLvl) {
|
||
|
rv--;
|
||
|
bs = s;
|
||
|
}
|
||
|
s++;
|
||
|
if(gbMaxPlayers == 1 && s == SPL_RESURRECT) {
|
||
|
s = SPL_TELEKINESIS;
|
||
|
}
|
||
|
if(gbMaxPlayers == 1 && s == SPL_HEALOTHER) {
|
||
|
s = SPL_FLARE;
|
||
|
}
|
||
|
if(s == 37) {
|
||
|
s = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sprintf(istr, "%s of %s", item[i]._iName, spelldata[bs].sNameText);
|
||
|
if(!control_WriteStringToBuffer(istr)) {
|
||
|
sprintf(istr, "Staff of %s", spelldata[bs].sNameText);
|
||
|
}
|
||
|
strcpy(item[i]._iName, istr);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
|
||
|
item[i]._iSpell = bs;
|
||
|
minc = spelldata[bs].sStaffMin;
|
||
|
maxc = spelldata[bs].sStaffMax;
|
||
|
item[i]._iCharges = random(19, maxc - minc + 1) + minc;
|
||
|
item[i]._iMaxCharges = item[i]._iCharges;
|
||
|
item[i]._iMinMag = spelldata[bs].sMinInt;
|
||
|
v = item[i]._iCharges * spelldata[bs].sStaffCost / 5;
|
||
|
item[i]._ivalue += v;
|
||
|
item[i]._iIvalue += v;
|
||
|
GetStaffPower(i, lvl, bs, onlygood);
|
||
|
}
|
||
|
|
||
|
void GetItemAttrs(int i, int idata, int lvl)
|
||
|
{
|
||
|
int rndv;
|
||
|
|
||
|
item[i]._itype = AllItemsList[idata].itype;
|
||
|
item[i]._iCurs = AllItemsList[idata].iCurs;
|
||
|
strcpy(item[i]._iName, AllItemsList[idata].iName);
|
||
|
strcpy(item[i]._iIName, AllItemsList[idata].iName);
|
||
|
item[i]._iLoc = AllItemsList[idata].iLoc;
|
||
|
item[i]._iClass = AllItemsList[idata].iClass;
|
||
|
item[i]._iMinDam = AllItemsList[idata].iMinDam;
|
||
|
item[i]._iMaxDam = AllItemsList[idata].iMaxDam;
|
||
|
item[i]._iAC = random(20, AllItemsList[idata].iMaxAC - AllItemsList[idata].iMinAC + 1) + AllItemsList[idata].iMinAC;
|
||
|
item[i]._iFlags = AllItemsList[idata].iFlags;
|
||
|
item[i]._iMiscId = AllItemsList[idata].iMiscId;
|
||
|
item[i]._iSpell = AllItemsList[idata].iSpell;
|
||
|
item[i]._iMagical = 0;
|
||
|
item[i]._ivalue = AllItemsList[idata].iValue;
|
||
|
item[i]._iIvalue = AllItemsList[idata].iValue;
|
||
|
item[i]._iVAdd1 = 0;
|
||
|
item[i]._iVMult1 = 0;
|
||
|
item[i]._iVAdd2 = 0;
|
||
|
item[i]._iVMult2 = 0;
|
||
|
item[i]._iPLDam = 0;
|
||
|
item[i]._iPLToHit = 0;
|
||
|
item[i]._iPLAC = 0;
|
||
|
item[i]._iPLStr = 0;
|
||
|
item[i]._iPLMag = 0;
|
||
|
item[i]._iPLDex = 0;
|
||
|
item[i]._iPLVit = 0;
|
||
|
item[i]._iCharges = 0;
|
||
|
item[i]._iMaxCharges = 0;
|
||
|
item[i]._iDurability = AllItemsList[idata].iDurability;
|
||
|
item[i]._iMaxDur = AllItemsList[idata].iDurability;
|
||
|
item[i]._iMinStr = AllItemsList[idata].iMinStr;
|
||
|
item[i]._iMinMag = AllItemsList[idata].iMinMag;
|
||
|
item[i]._iMinDex = AllItemsList[idata].iMinDex;
|
||
|
item[i]._iPLFR = 0;
|
||
|
item[i]._iPLLR = 0;
|
||
|
item[i]._iPLMR = 0;
|
||
|
item[i].IDidx = idata;
|
||
|
item[i]._iPLDamMod = 0;
|
||
|
item[i]._iPLGetHit = 0;
|
||
|
item[i]._iPLLight = 0;
|
||
|
item[i]._iSplLvlAdd = 0;
|
||
|
item[i]._iRequest = 0;
|
||
|
item[i]._iFMinDam = 0;
|
||
|
item[i]._iFMaxDam = 0;
|
||
|
item[i]._iLMinDam = 0;
|
||
|
item[i]._iLMaxDam = 0;
|
||
|
item[i]._iPLEnAc = 0;
|
||
|
item[i]._iPLMana = 0;
|
||
|
item[i]._iPLHP = 0;
|
||
|
item[i]._iPrePower = -1;
|
||
|
item[i]._iSufPower = -1;
|
||
|
|
||
|
if(item[i]._iMiscId == IMISC_BOOK) {
|
||
|
GetBookSpell(i, lvl);
|
||
|
}
|
||
|
if(item[i]._itype == ITYPE_GOLD) {
|
||
|
if(gnDifficulty == DIFF_NORMAL) {
|
||
|
rndv = 5 * currlevel + random(21, 10 * currlevel);
|
||
|
}
|
||
|
if(gnDifficulty == DIFF_NIGHTMARE) {
|
||
|
rndv = 5 * (currlevel + 16) + random(21, 10 * (currlevel + 16));
|
||
|
}
|
||
|
if(gnDifficulty == DIFF_HELL) {
|
||
|
rndv = 5 * (currlevel + 32) + random(21, 10 * (currlevel + 32));
|
||
|
}
|
||
|
if(leveltype == DTYPE_HELL) {
|
||
|
rndv += rndv >> 3;
|
||
|
}
|
||
|
if(rndv > 5000) {
|
||
|
rndv = 5000;
|
||
|
}
|
||
|
item[i]._ivalue = rndv;
|
||
|
if(rndv >= 2500) {
|
||
|
item[i]._iCurs = 6;
|
||
|
} else if(rndv <= 1000) {
|
||
|
item[i]._iCurs = 4;
|
||
|
} else {
|
||
|
item[i]._iCurs = 5;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int RndPL(int param1, int param2)
|
||
|
{
|
||
|
return param1 + random(22, param2 - param1 + 1);
|
||
|
}
|
||
|
|
||
|
int PLVal(int pv, int p1, int p2, int minv, int maxv)
|
||
|
{
|
||
|
if(p1 == p2) {
|
||
|
return minv;
|
||
|
}
|
||
|
if(minv == maxv) {
|
||
|
return minv;
|
||
|
}
|
||
|
|
||
|
return minv + (maxv - minv) * (100 * (pv - p1) / (p2 - p1)) / 100;
|
||
|
}
|
||
|
|
||
|
void SaveItemPower(int i, int power, int param1, int param2, int minval, int maxval, int multval)
|
||
|
{
|
||
|
int r, r2;
|
||
|
|
||
|
r = RndPL(param1, param2);
|
||
|
|
||
|
switch(power) {
|
||
|
case IPL_TOHIT:
|
||
|
item[i]._iPLToHit += r;
|
||
|
break;
|
||
|
case IPL_TOHIT_CURSE:
|
||
|
item[i]._iPLToHit -= r;
|
||
|
break;
|
||
|
case IPL_DAMP:
|
||
|
item[i]._iPLDam += r;
|
||
|
break;
|
||
|
case IPL_DAMP_CURSE:
|
||
|
item[i]._iPLDam -= r;
|
||
|
break;
|
||
|
case IPL_TOHIT_DAMP:
|
||
|
r = RndPL(param1, param2);
|
||
|
item[i]._iPLDam += r;
|
||
|
if(param1 == 20) {
|
||
|
r2 = RndPL(1, 5);
|
||
|
}
|
||
|
if(param1 == 36) {
|
||
|
r2 = RndPL(6, 10);
|
||
|
}
|
||
|
if(param1 == 51) {
|
||
|
r2 = RndPL(11, 15);
|
||
|
}
|
||
|
if(param1 == 66) {
|
||
|
r2 = RndPL(16, 20);
|
||
|
}
|
||
|
if(param1 == 81) {
|
||
|
r2 = RndPL(21, 30);
|
||
|
}
|
||
|
if(param1 == 96) {
|
||
|
r2 = RndPL(31, 40);
|
||
|
}
|
||
|
if(param1 == 111) {
|
||
|
r2 = RndPL(41, 50);
|
||
|
}
|
||
|
if(param1 == 126) {
|
||
|
r2 = RndPL(51, 75);
|
||
|
}
|
||
|
if(param1 == 151) {
|
||
|
r2 = RndPL(76, 100);
|
||
|
}
|
||
|
item[i]._iPLToHit += r2;
|
||
|
break;
|
||
|
case IPL_TOHIT_DAMP_CURSE:
|
||
|
item[i]._iPLDam -= r;
|
||
|
if(param1 == 25) {
|
||
|
r2 = RndPL(1, 5);
|
||
|
}
|
||
|
if(param1 == 50) {
|
||
|
r2 = RndPL(6, 10);
|
||
|
}
|
||
|
item[i]._iPLToHit -= r2;
|
||
|
break;
|
||
|
case IPL_ACP:
|
||
|
item[i]._iPLAC += r;
|
||
|
break;
|
||
|
case IPL_ACP_CURSE:
|
||
|
item[i]._iPLAC -= r;
|
||
|
break;
|
||
|
case IPL_SETAC:
|
||
|
item[i]._iAC = r;
|
||
|
break;
|
||
|
case IPL_AC_CURSE:
|
||
|
item[i]._iAC -= r;
|
||
|
break;
|
||
|
case IPL_FIRERES:
|
||
|
item[i]._iPLFR += r;
|
||
|
break;
|
||
|
case IPL_LIGHTRES:
|
||
|
item[i]._iPLLR += r;
|
||
|
break;
|
||
|
case IPL_MAGICRES:
|
||
|
item[i]._iPLMR += r;
|
||
|
break;
|
||
|
case IPL_ALLRES:
|
||
|
item[i]._iPLFR += r;
|
||
|
item[i]._iPLLR += r;
|
||
|
item[i]._iPLMR += r;
|
||
|
if(item[i]._iPLFR < 0) {
|
||
|
item[i]._iPLFR = 0;
|
||
|
}
|
||
|
if(item[i]._iPLLR < 0) {
|
||
|
item[i]._iPLLR = 0;
|
||
|
}
|
||
|
if(item[i]._iPLMR < 0) {
|
||
|
item[i]._iPLMR = 0;
|
||
|
}
|
||
|
break;
|
||
|
case IPL_SPLLVLADD:
|
||
|
item[i]._iSplLvlAdd = r;
|
||
|
break;
|
||
|
case IPL_CHARGES:
|
||
|
item[i]._iCharges *= param1;
|
||
|
item[i]._iMaxCharges = item[i]._iCharges;
|
||
|
break;
|
||
|
case IPL_SPELL:
|
||
|
item[i]._iSpell = param1;
|
||
|
item[i]._iCharges = param1;
|
||
|
item[i]._iMaxCharges = param2;
|
||
|
break;
|
||
|
case IPL_FIREDAM:
|
||
|
item[i]._iFlags |= ISPL_FIREDAM;
|
||
|
item[i]._iFMinDam = param1;
|
||
|
item[i]._iFMaxDam = param2;
|
||
|
break;
|
||
|
case IPL_LIGHTDAM:
|
||
|
item[i]._iFlags |= ISPL_LIGHTDAM;
|
||
|
item[i]._iLMinDam = param1;
|
||
|
item[i]._iLMaxDam = param2;
|
||
|
break;
|
||
|
case IPL_STR:
|
||
|
item[i]._iPLStr += r;
|
||
|
break;
|
||
|
case IPL_STR_CURSE:
|
||
|
item[i]._iPLStr -= r;
|
||
|
break;
|
||
|
case IPL_MAG:
|
||
|
item[i]._iPLMag += r;
|
||
|
break;
|
||
|
case IPL_MAG_CURSE:
|
||
|
item[i]._iPLMag -= r;
|
||
|
break;
|
||
|
case IPL_DEX:
|
||
|
item[i]._iPLDex += r;
|
||
|
break;
|
||
|
case IPL_DEX_CURSE:
|
||
|
item[i]._iPLDex -= r;
|
||
|
break;
|
||
|
case IPL_VIT:
|
||
|
item[i]._iPLVit += r;
|
||
|
break;
|
||
|
case IPL_VIT_CURSE:
|
||
|
item[i]._iPLVit -= r;
|
||
|
break;
|
||
|
case IPL_ATTRIBS:
|
||
|
item[i]._iPLStr += r;
|
||
|
item[i]._iPLMag += r;
|
||
|
item[i]._iPLDex += r;
|
||
|
item[i]._iPLVit += r;
|
||
|
break;
|
||
|
case IPL_ATTRIBS_CURSE:
|
||
|
item[i]._iPLStr -= r;
|
||
|
item[i]._iPLMag -= r;
|
||
|
item[i]._iPLDex -= r;
|
||
|
item[i]._iPLVit -= r;
|
||
|
break;
|
||
|
case IPL_GETHIT_CURSE:
|
||
|
item[i]._iPLGetHit += r;
|
||
|
break;
|
||
|
case IPL_GETHIT:
|
||
|
item[i]._iPLGetHit -= r;
|
||
|
break;
|
||
|
case IPL_LIFE:
|
||
|
item[i]._iPLHP += r << 6;
|
||
|
break;
|
||
|
case IPL_LIFE_CURSE:
|
||
|
item[i]._iPLHP -= r << 6;
|
||
|
break;
|
||
|
case IPL_MANA:
|
||
|
item[i]._iPLMana += r << 6;
|
||
|
drawmanaflag = 1;
|
||
|
break;
|
||
|
case IPL_MANA_CURSE:
|
||
|
item[i]._iPLMana -= r << 6;
|
||
|
drawmanaflag = 1;
|
||
|
break;
|
||
|
case IPL_DUR:
|
||
|
r2 = r * item[i]._iMaxDur / 100;
|
||
|
item[i]._iMaxDur += r2;
|
||
|
item[i]._iDurability += r2;
|
||
|
break;
|
||
|
case IPL_DUR_CURSE:
|
||
|
item[i]._iMaxDur -= r * item[i]._iMaxDur / 100;
|
||
|
if(item[i]._iMaxDur < 1) {
|
||
|
item[i]._iMaxDur = 1;
|
||
|
}
|
||
|
item[i]._iDurability = item[i]._iMaxDur;
|
||
|
break;
|
||
|
case IPL_INDESTRUCTIBLE:
|
||
|
item[i]._iDurability = 255;
|
||
|
item[i]._iMaxDur = 255;
|
||
|
break;
|
||
|
case IPL_LIGHT:
|
||
|
item[i]._iPLLight += param1;
|
||
|
break;
|
||
|
case IPL_LIGHT_CURSE:
|
||
|
item[i]._iPLLight -= param1;
|
||
|
break;
|
||
|
case IPL_FIRE_ARROWS:
|
||
|
item[i]._iFlags |= ISPL_FIRE_ARROWS;
|
||
|
item[i]._iFMinDam = param1;
|
||
|
item[i]._iFMaxDam = param2;
|
||
|
break;
|
||
|
case IPL_LIGHT_ARROWS:
|
||
|
item[i]._iFlags |= ISPL_LIGHT_ARROWS;
|
||
|
item[i]._iLMinDam = param1;
|
||
|
item[i]._iLMaxDam = param2;
|
||
|
break;
|
||
|
case IPL_THORNS:
|
||
|
item[i]._iFlags |= ISPL_THORNS;
|
||
|
break;
|
||
|
case IPL_NOMANA:
|
||
|
item[i]._iFlags |= ISPL_NOMANA;
|
||
|
drawmanaflag = 1;
|
||
|
break;
|
||
|
case IPL_NOHEALPLR:
|
||
|
item[i]._iFlags |= ISPL_NOHEALPLR;
|
||
|
break;
|
||
|
case IPL_ABSHALFTRAP:
|
||
|
item[i]._iFlags |= ISPL_ABSHALFTRAP;
|
||
|
break;
|
||
|
case IPL_KNOCKBACK:
|
||
|
item[i]._iFlags |= ISPL_KNOCKBACK;
|
||
|
break;
|
||
|
case IPL_3XDAMVDEM:
|
||
|
item[i]._iFlags |= ISPL_3XDAMVDEM;
|
||
|
break;
|
||
|
case IPL_ALLRESZERO:
|
||
|
item[i]._iFlags |= ISPL_ALLRESZERO;
|
||
|
break;
|
||
|
case IPL_NOHEALMON:
|
||
|
item[i]._iFlags |= ISPL_NOHEALMON;
|
||
|
break;
|
||
|
case IPL_STEALMANA:
|
||
|
if(param1 == 3) {
|
||
|
item[i]._iFlags |= ISPL_STEALMANA_3;
|
||
|
}
|
||
|
if(param1 == 5) {
|
||
|
item[i]._iFlags |= ISPL_STEALMANA_5;
|
||
|
}
|
||
|
drawmanaflag = 1;
|
||
|
break;
|
||
|
case IPL_STEALLIFE:
|
||
|
if(param1 == 3) {
|
||
|
item[i]._iFlags |= ISPL_STEALLIFE_3;
|
||
|
}
|
||
|
if(param1 == 5) {
|
||
|
item[i]._iFlags |= ISPL_STEALLIFE_5;
|
||
|
}
|
||
|
drawhpflag = 1;
|
||
|
break;
|
||
|
case IPL_TARGAC:
|
||
|
item[i]._iPLEnAc += r;
|
||
|
break;
|
||
|
case IPL_FASTATTACK:
|
||
|
if(param1 == 1) {
|
||
|
item[i]._iFlags |= ISPL_QUICKATTACK;
|
||
|
}
|
||
|
if(param1 == 2) {
|
||
|
item[i]._iFlags |= ISPL_FASTATTACK;
|
||
|
}
|
||
|
if(param1 == 3) {
|
||
|
item[i]._iFlags |= ISPL_FASTERATTACK;
|
||
|
}
|
||
|
if(param1 == 4) {
|
||
|
item[i]._iFlags |= ISPL_FASTESTATTACK;
|
||
|
}
|
||
|
break;
|
||
|
case IPL_FASTRECOVER:
|
||
|
if(param1 == 1) {
|
||
|
item[i]._iFlags |= ISPL_FASTRECOVER;
|
||
|
}
|
||
|
if(param1 == 2) {
|
||
|
item[i]._iFlags |= ISPL_FASTERRECOVER;
|
||
|
}
|
||
|
if(param1 == 3) {
|
||
|
item[i]._iFlags |= ISPL_FASTESTRECOVER;
|
||
|
}
|
||
|
break;
|
||
|
case IPL_FASTBLOCK:
|
||
|
item[i]._iFlags |= ISPL_FASTBLOCK;
|
||
|
break;
|
||
|
case IPL_DAMMOD:
|
||
|
item[i]._iPLDamMod += r;
|
||
|
break;
|
||
|
case IPL_RNDARROWVEL:
|
||
|
item[i]._iFlags |= ISPL_RNDARROWVEL;
|
||
|
break;
|
||
|
case IPL_SETDAM:
|
||
|
item[i]._iMinDam = param1;
|
||
|
item[i]._iMaxDam = param2;
|
||
|
break;
|
||
|
case IPL_SETDUR:
|
||
|
item[i]._iDurability = param1;
|
||
|
item[i]._iMaxDur = param1;
|
||
|
break;
|
||
|
case IPL_FASTSWING:
|
||
|
item[i]._iFlags |= ISPL_FASTERATTACK;
|
||
|
break;
|
||
|
case IPL_ONEHAND:
|
||
|
item[i]._iLoc = ILOC_ONEHAND;
|
||
|
break;
|
||
|
case IPL_DRAINLIFE:
|
||
|
item[i]._iFlags |= ISPL_DRAINLIFE;
|
||
|
break;
|
||
|
case IPL_RNDSTEALLIFE:
|
||
|
item[i]._iFlags |= ISPL_RNDSTEALLIFE;
|
||
|
break;
|
||
|
case IPL_INFRAVISION:
|
||
|
item[i]._iFlags |= ISPL_INFRAVISION;
|
||
|
break;
|
||
|
case IPL_NOMINSTR:
|
||
|
item[i]._iMinStr = 0;
|
||
|
break;
|
||
|
case IPL_INVCURS:
|
||
|
item[i]._iCurs = param1;
|
||
|
break;
|
||
|
case IPL_ADDACLIFE:
|
||
|
item[i]._iPLHP = (plr[myplr]._pIBonusAC + plr[myplr]._pIAC + plr[myplr]._pDexterity / 5) << 6;
|
||
|
break;
|
||
|
case IPL_ADDMANAAC:
|
||
|
item[i]._iAC += (plr[myplr]._pMaxManaBase >> 6) / 10;
|
||
|
break;
|
||
|
case IPL_FIRERESCLVL:
|
||
|
item[i]._iPLFR = 30 - plr[myplr]._pLevel;
|
||
|
if(item[i]._iPLFR < 0) {
|
||
|
item[i]._iPLFR = 0;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if(item[i]._iVAdd1 == 0 && item[i]._iVMult1 == 0) {
|
||
|
item[i]._iVAdd1 = PLVal(r, param1, param2, minval, maxval);
|
||
|
item[i]._iVMult1 = multval;
|
||
|
} else {
|
||
|
item[i]._iVAdd2 = PLVal(r, param1, param2, minval, maxval);
|
||
|
item[i]._iVMult2 = multval;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GetItemPower(int i, int minlvl, int maxlvl, long flgs, BOOL onlygood)
|
||
|
{
|
||
|
int pre, post, nl, j, preidx, sufidx, idata;
|
||
|
BYTE goe;
|
||
|
int l[256];
|
||
|
char istr[128];
|
||
|
|
||
|
pre = random(23, 4);
|
||
|
post = random(23, 3);
|
||
|
if(pre != 0 && post == 0) {
|
||
|
if(random(23, 2) != 0) {
|
||
|
post = 1;
|
||
|
} else {
|
||
|
pre = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
preidx = -1;
|
||
|
sufidx = -1;
|
||
|
goe = 0;
|
||
|
|
||
|
if(!onlygood && random(0, 3) != 0) {
|
||
|
onlygood = TRUE;
|
||
|
}
|
||
|
|
||
|
if(pre == 0) {
|
||
|
nl = 0;
|
||
|
for(j = 0; PL_Prefix[j].PLPower != -1; j++) {
|
||
|
if(PL_Prefix[j].PLIType & flgs && PL_Prefix[j].PLMinLvl >= minlvl && PL_Prefix[j].PLMinLvl <= maxlvl) {
|
||
|
if(!onlygood || PL_Prefix[j].PLOk) {
|
||
|
if(flgs != PLT_STAFF || PL_Prefix[j].PLPower != IPL_CHARGES) {
|
||
|
l[nl++] = j;
|
||
|
if(PL_Prefix[j].PLDouble) {
|
||
|
l[nl++] = j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(nl != 0) {
|
||
|
preidx = l[random(23, nl)];
|
||
|
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
item[i]._iMagical = 1;
|
||
|
SaveItemPower(
|
||
|
i,
|
||
|
PL_Prefix[preidx].PLPower,
|
||
|
PL_Prefix[preidx].PLParam1,
|
||
|
PL_Prefix[preidx].PLParam2,
|
||
|
PL_Prefix[preidx].PLMinVal,
|
||
|
PL_Prefix[preidx].PLMaxVal,
|
||
|
PL_Prefix[preidx].PLMultVal);
|
||
|
item[i]._iPrePower = PL_Prefix[preidx].PLPower;
|
||
|
goe = PL_Prefix[preidx].PLGOE;
|
||
|
}
|
||
|
}
|
||
|
if(post != 0) {
|
||
|
nl = 0;
|
||
|
for(j = 0; PL_Suffix[j].PLPower != -1; j++) {
|
||
|
if(PL_Suffix[j].PLIType & flgs && PL_Suffix[j].PLMinLvl >= minlvl && PL_Suffix[j].PLMinLvl <= maxlvl) {
|
||
|
if((goe | PL_Suffix[j].PLGOE) != 0x11) {
|
||
|
if(!onlygood || PL_Suffix[j].PLOk) {
|
||
|
l[nl++] = j;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if(nl != 0) {
|
||
|
sufidx = l[random(23, nl)];
|
||
|
sprintf(istr, "%s of %s", item[i]._iIName, PL_Suffix[sufidx].PLName);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
item[i]._iMagical = 1;
|
||
|
SaveItemPower(
|
||
|
i,
|
||
|
PL_Suffix[sufidx].PLPower,
|
||
|
PL_Suffix[sufidx].PLParam1,
|
||
|
PL_Suffix[sufidx].PLParam2,
|
||
|
PL_Suffix[sufidx].PLMinVal,
|
||
|
PL_Suffix[sufidx].PLMaxVal,
|
||
|
PL_Suffix[sufidx].PLMultVal);
|
||
|
item[i]._iSufPower = PL_Suffix[sufidx].PLPower;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(!control_WriteStringToBuffer(item[i]._iIName)) {
|
||
|
idata = item[i].IDidx;
|
||
|
strcpy(item[i]._iIName, AllItemsList[idata].iSName);
|
||
|
if(preidx != -1) {
|
||
|
sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
}
|
||
|
if(sufidx != -1) {
|
||
|
sprintf(istr, "%s of %s", item[i]._iIName, PL_Suffix[sufidx].PLName);
|
||
|
strcpy(item[i]._iIName, istr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(preidx != -1 || sufidx != -1) {
|
||
|
CalcItemValue(i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood)
|
||
|
{
|
||
|
if(item[i]._iClass == ICLASS_GOLD) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(minlvl > 25) {
|
||
|
minlvl = 25;
|
||
|
}
|
||
|
|
||
|
switch(item[i]._itype) {
|
||
|
case ITYPE_SWORD:
|
||
|
case ITYPE_AXE:
|
||
|
case ITYPE_MACE:
|
||
|
GetItemPower(i, minlvl, maxlvl, 0x1000, onlygood);
|
||
|
break;
|
||
|
case ITYPE_BOW:
|
||
|
GetItemPower(i, minlvl, maxlvl, 0x10, onlygood);
|
||
|
break;
|
||
|
case ITYPE_SHIELD:
|
||
|
GetItemPower(i, minlvl, maxlvl, 0x10000, onlygood);
|
||
|
break;
|
||
|
case ITYPE_LARMOR:
|
||
|
case ITYPE_HELM:
|
||
|
case ITYPE_MARMOR:
|
||
|
case ITYPE_HARMOR:
|
||
|
GetItemPower(i, minlvl, maxlvl, 0x100000, onlygood);
|
||
|
break;
|
||
|
case ITYPE_STAFF:
|
||
|
GetStaffSpell(i, maxlvl, onlygood);
|
||
|
break;
|
||
|
case ITYPE_RING:
|
||
|
case ITYPE_AMULET:
|
||
|
GetItemPower(i, minlvl, maxlvl, 1, onlygood);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SetupItem(int i)
|
||
|
{
|
||
|
int it;
|
||
|
|
||
|
it = ItemCAnimTbl[item[i]._iCurs];
|
||
|
item[i]._iAnimData = itemanims[it];
|
||
|
item[i]._iAnimLen = ItemAnimLs[it];
|
||
|
item[i]._iAnimWidth = 96;
|
||
|
item[i]._iAnimWidth2 = 16;
|
||
|
item[i]._iIdentified = 0;
|
||
|
item[i]._iPostDraw = 0;
|
||
|
|
||
|
if(plr[myplr].pLvlLoad == 0) {
|
||
|
item[i]._iAnimFrame = 1;
|
||
|
item[i]._iAnimFlag = 1;
|
||
|
item[i]._iSelFlag = 0;
|
||
|
} else {
|
||
|
item[i]._iAnimFrame = item[i]._iAnimLen;
|
||
|
item[i]._iAnimFlag = 0;
|
||
|
item[i]._iSelFlag = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int RndItem(int m)
|
||
|
{
|
||
|
int i, ri, rv;
|
||
|
int ril[512];
|
||
|
|
||
|
if(monster[m].MData->mTreasure & 0x8000) {
|
||
|
return -((monster[m].MData->mTreasure & 0xFFF) + 1);
|
||
|
}
|
||
|
if(monster[m].MData->mTreasure & 0x4000) {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
rv = random(24, 100);
|
||
|
#ifdef _DEBUG
|
||
|
if(debug_mode_key_d) {
|
||
|
rv = 100;
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef _DEBUG
|
||
|
if(!debug_mode_key_inverted_v && rv > 40) {
|
||
|
#else
|
||
|
if(rv > 40) {
|
||
|
#endif
|
||
|
return 0;
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
if(!debug_mode_key_inverted_v && random(24, 100) > 25) {
|
||
|
#else
|
||
|
if(random(24, 100) > 25) {
|
||
|
#endif
|
||
|
return IDI_GOLD + 1;
|
||
|
}
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd == IDROP_DOUBLE && monster[m].mLevel >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER && monster[m].mLevel >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
|
||
|
ri--;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
|
||
|
ri--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rv = random(24, ri);
|
||
|
return ril[rv] + 1;
|
||
|
}
|
||
|
|
||
|
int RndUItem(int m)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
BOOL okflag;
|
||
|
|
||
|
if(m != -1 && monster[m].MData->mTreasure & 0x8000 && gbMaxPlayers == 1) {
|
||
|
return -((monster[m].MData->mTreasure & 0xFFF) + 1);
|
||
|
}
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
|
||
|
okflag = TRUE;
|
||
|
if(AllItemsList[i].iRnd == IDROP_NEVER) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(m != -1) {
|
||
|
if(monster[m].mLevel < AllItemsList[i].iMinMLvl) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
} else {
|
||
|
if(currlevel << 1 < AllItemsList[i].iMinMLvl) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_MISC) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_GOLD) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_MEAT) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_BOOK) {
|
||
|
okflag = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(okflag) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(25, ri)];
|
||
|
}
|
||
|
|
||
|
int RndAllItems()
|
||
|
{
|
||
|
int i, ri, rv;
|
||
|
int ril[512];
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
if(!debug_mode_key_inverted_v && random(26, 100) > 25) {
|
||
|
return 0;
|
||
|
}
|
||
|
#else
|
||
|
if(random(26, 100) > 25) {
|
||
|
return 0;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER && currlevel << 1 >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
|
||
|
ri--;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
|
||
|
ri--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rv = random(26, ri);
|
||
|
return ril[rv];
|
||
|
}
|
||
|
|
||
|
int RndTypeItems(int itype, int imid)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
BOOL okflag;
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 0; AllItemsList[i].iLoc != -1; i++) {
|
||
|
okflag = TRUE;
|
||
|
if(AllItemsList[i].iRnd == IDROP_NEVER) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(currlevel << 1 < AllItemsList[i].iMinMLvl) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype != itype) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(imid != -1 && AllItemsList[i].iMiscId != imid) {
|
||
|
okflag = FALSE;
|
||
|
}
|
||
|
if(okflag) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(27, ri)];
|
||
|
}
|
||
|
|
||
|
int CheckUnique(int i, int lvl, int uper, BOOL recreate)
|
||
|
{
|
||
|
int j, idata, numu, rv;
|
||
|
BOOLEAN uok[128];
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
if((!debug_mode_key_d || !debug_mode_key_inverted_v) && random(28, 100) > uper) {
|
||
|
#else
|
||
|
if(random(28, 100) > uper) {
|
||
|
#endif
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
numu = 0;
|
||
|
memset(uok, 0, sizeof(uok));
|
||
|
|
||
|
for(j = 0; UniqueItemList[j].UIItemId != -1; j++) {
|
||
|
idata = item[i].IDidx;
|
||
|
if(UniqueItemList[j].UIItemId != AllItemsList[idata].iItemId) {
|
||
|
continue;
|
||
|
}
|
||
|
if(lvl < UniqueItemList[j].UIMinLvl) {
|
||
|
continue;
|
||
|
}
|
||
|
if(recreate || !UniqueItemFlag[j] || gbMaxPlayers != 1) {
|
||
|
uok[j] = TRUE;
|
||
|
numu++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(numu == 0) {
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
rv = random(29, 10); /// BUGFIX: unused, last unique in array is always chosen
|
||
|
j = 0;
|
||
|
|
||
|
while(numu > 0) {
|
||
|
if(uok[j]) {
|
||
|
numu--;
|
||
|
}
|
||
|
if(numu > 0) {
|
||
|
j++;
|
||
|
if(j == sizeof(uok)) {
|
||
|
j = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return j;
|
||
|
}
|
||
|
|
||
|
void GetUniqueItem(int i, int uid)
|
||
|
{
|
||
|
UniqueItemFlag[uid] = 1;
|
||
|
SaveItemPower(i, UniqueItemList[uid].UIPower1, UniqueItemList[uid].UIParam1, UniqueItemList[uid].UIParam2, 0, 0, 1);
|
||
|
|
||
|
if(UniqueItemList[uid].UINumPL > 1) {
|
||
|
SaveItemPower(i, UniqueItemList[uid].UIPower2, UniqueItemList[uid].UIParam3, UniqueItemList[uid].UIParam4, 0, 0, 1);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 2) {
|
||
|
SaveItemPower(i, UniqueItemList[uid].UIPower3, UniqueItemList[uid].UIParam5, UniqueItemList[uid].UIParam6, 0, 0, 1);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 3) {
|
||
|
SaveItemPower(i, UniqueItemList[uid].UIPower4, UniqueItemList[uid].UIParam7, UniqueItemList[uid].UIParam8, 0, 0, 1);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 4) {
|
||
|
SaveItemPower(i, UniqueItemList[uid].UIPower5, UniqueItemList[uid].UIParam9, UniqueItemList[uid].UIParam10, 0, 0, 1);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 5) {
|
||
|
SaveItemPower(i, UniqueItemList[uid].UIPower6, UniqueItemList[uid].UIParam11, UniqueItemList[uid].UIParam12, 0, 0, 1);
|
||
|
}
|
||
|
|
||
|
strcpy(item[i]._iIName, UniqueItemList[uid].UIName);
|
||
|
item[i]._iIvalue = UniqueItemList[uid].UIValue;
|
||
|
if(item[i]._iMiscId == IMISC_UNIQUE) {
|
||
|
item[i]._iSeed = uid;
|
||
|
}
|
||
|
item[i]._iUid = uid;
|
||
|
item[i]._iMagical = 2;
|
||
|
item[i]._iCreateInfo |= 0x0200;
|
||
|
}
|
||
|
|
||
|
void SpawnUnique(int uid, int x, int y)
|
||
|
{
|
||
|
int ii, itype;
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
|
||
|
itype = 0;
|
||
|
while(AllItemsList[itype].iItemId != UniqueItemList[uid].UIItemId) {
|
||
|
itype++;
|
||
|
}
|
||
|
|
||
|
GetItemAttrs(ii, itype, currlevel);
|
||
|
GetUniqueItem(ii, uid);
|
||
|
SetupItem(ii);
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void ItemRndDur(int ii)
|
||
|
{
|
||
|
if(item[ii]._iDurability == 0 || item[ii]._iDurability == 255) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
item[ii]._iDurability = random(0, item[ii]._iMaxDur >> 1) + (item[ii]._iMaxDur >> 2) + 1;
|
||
|
}
|
||
|
|
||
|
void SetupAllItems(int ii, int idx, int iseed, int lvl, int uper, BOOL onlygood, BOOL recreate, BOOL pregen)
|
||
|
{
|
||
|
int iblvl, uid;
|
||
|
|
||
|
item[ii]._iSeed = iseed;
|
||
|
SetRndSeed(iseed);
|
||
|
GetItemAttrs(ii, idx, lvl >> 1);
|
||
|
item[ii]._iCreateInfo = lvl;
|
||
|
|
||
|
if(pregen) {
|
||
|
item[ii]._iCreateInfo |= 0x8000;
|
||
|
}
|
||
|
if(onlygood) {
|
||
|
item[ii]._iCreateInfo |= 0x40;
|
||
|
}
|
||
|
|
||
|
if(uper == 15) {
|
||
|
item[ii]._iCreateInfo |= 0x80;
|
||
|
} else if(uper == 1) {
|
||
|
item[ii]._iCreateInfo |= 0x0100;
|
||
|
}
|
||
|
|
||
|
if(item[ii]._iMiscId != IMISC_UNIQUE) {
|
||
|
iblvl = -1;
|
||
|
if(random(32, 100) <= 10) {
|
||
|
iblvl = lvl;
|
||
|
} else if(random(33, 100) <= lvl) {
|
||
|
iblvl = lvl;
|
||
|
}
|
||
|
if(iblvl == -1 && item[ii]._iMiscId == IMISC_STAFF) {
|
||
|
iblvl = lvl;
|
||
|
}
|
||
|
if(iblvl == -1 && item[ii]._iMiscId == IMISC_RING) {
|
||
|
iblvl = lvl;
|
||
|
}
|
||
|
if(iblvl == -1 && item[ii]._iMiscId == IMISC_AMULET) {
|
||
|
iblvl = lvl;
|
||
|
}
|
||
|
if(onlygood) {
|
||
|
iblvl = lvl;
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
if(debug_mode_key_inverted_v) {
|
||
|
iblvl = lvl;
|
||
|
}
|
||
|
#endif
|
||
|
if(uper == 15) {
|
||
|
iblvl = lvl + 4;
|
||
|
}
|
||
|
if(iblvl != -1) {
|
||
|
uid = CheckUnique(ii, iblvl, uper, recreate);
|
||
|
if(uid == -1) {
|
||
|
GetItemBonus(ii, idx, iblvl >> 1, iblvl, onlygood);
|
||
|
} else {
|
||
|
GetUniqueItem(ii, uid);
|
||
|
item[ii]._iCreateInfo |= 0x0200;
|
||
|
}
|
||
|
}
|
||
|
if(item[ii]._iMagical != 2) {
|
||
|
ItemRndDur(ii);
|
||
|
}
|
||
|
} else if(item[ii]._iLoc != ILOC_UNEQUIPABLE) {
|
||
|
GetUniqueItem(ii, iseed);
|
||
|
}
|
||
|
|
||
|
SetupItem(ii);
|
||
|
}
|
||
|
|
||
|
void SpawnItem(int m, int x, int y, BOOL sendmsg)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
BOOL onlygood;
|
||
|
|
||
|
if(monster[m]._uniqtype != 0 || (monster[m].MData->mTreasure & 0x8000 && gbMaxPlayers != 1)) {
|
||
|
idx = RndUItem(m);
|
||
|
if(idx < 0) {
|
||
|
SpawnUnique(-(idx + 1), x, y);
|
||
|
return;
|
||
|
}
|
||
|
onlygood = TRUE;
|
||
|
} else if(quests[Q_MUSHROOM]._qactive == 2 && quests[Q_MUSHROOM]._qvar1 == 5) { // QS_MUSHGIVEN
|
||
|
idx = IDI_BRAIN;
|
||
|
quests[Q_MUSHROOM]._qvar1 = 6; // QS_BRAINSPAWNED
|
||
|
} else {
|
||
|
idx = RndItem(m);
|
||
|
if(idx == 0) {
|
||
|
return;
|
||
|
}
|
||
|
if(idx > 0) {
|
||
|
idx--;
|
||
|
onlygood = FALSE;
|
||
|
} else {
|
||
|
SpawnUnique(-(idx + 1), x, y);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
|
||
|
if(monster[m]._uniqtype != 0) {
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), monster[m].MData->mLevel, 15, onlygood, FALSE, FALSE);
|
||
|
} else {
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), monster[m].MData->mLevel, 1, onlygood, FALSE, FALSE);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CreateItem(int uid, int x, int y)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
|
||
|
idx = 0;
|
||
|
while(AllItemsList[idx].iItemId != UniqueItemList[uid].UIItemId) {
|
||
|
idx++;
|
||
|
}
|
||
|
|
||
|
GetItemAttrs(ii, idx, currlevel);
|
||
|
GetUniqueItem(ii, uid);
|
||
|
SetupItem(ii);
|
||
|
item[ii]._iMagical = 2;
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void CreateRndItem(int x, int y, BOOL onlygood, BOOL sendmsg, BOOL delta)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
|
||
|
if(onlygood) {
|
||
|
idx = RndUItem(-1);
|
||
|
} else {
|
||
|
idx = RndAllItems();
|
||
|
}
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, onlygood, FALSE, delta);
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
if(delta) {
|
||
|
DeltaAddItem(ii);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void SetupAllUseful(int ii, int iseed, int lvl)
|
||
|
{
|
||
|
int idx;
|
||
|
|
||
|
item[ii]._iSeed = iseed;
|
||
|
SetRndSeed(iseed);
|
||
|
|
||
|
if(random(34, 2) != 0) {
|
||
|
idx = IDI_HEAL;
|
||
|
} else {
|
||
|
idx = IDI_MANA;
|
||
|
}
|
||
|
if(lvl > 1 && random(34, 3) == 0) {
|
||
|
idx = IDI_PORTAL;
|
||
|
}
|
||
|
|
||
|
GetItemAttrs(ii, idx, lvl);
|
||
|
item[ii]._iCreateInfo = lvl + 0x180;
|
||
|
SetupItem(ii);
|
||
|
}
|
||
|
|
||
|
void CreateRndUseful(int pnum, int x, int y, BOOL sendmsg)
|
||
|
{
|
||
|
int ii;
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
SetupAllUseful(ii, GetRndSeed(), currlevel);
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void CreateTypeItem(int x, int y, BOOL onlygood, int itype, int imisc, BOOL sendmsg, BOOL delta)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
|
||
|
if(itype != ITYPE_GOLD) {
|
||
|
idx = RndTypeItems(itype, imisc);
|
||
|
} else {
|
||
|
idx = IDI_GOLD;
|
||
|
}
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, onlygood, FALSE, delta);
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
if(delta) {
|
||
|
DeltaAddItem(ii);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void RecreateItem(int ii, int idx, WORD icreateinfo, int iseed, int ivalue)
|
||
|
{
|
||
|
int uper;
|
||
|
BOOL onlygood, uavail, pregen;
|
||
|
|
||
|
if(idx == IDI_GOLD) {
|
||
|
SetPlrHandItem(&item[ii], idx);
|
||
|
item[ii]._iSeed = iseed;
|
||
|
item[ii]._iCreateInfo = icreateinfo;
|
||
|
item[ii]._ivalue = ivalue;
|
||
|
if(ivalue >= 2500) {
|
||
|
item[ii]._iCurs = 6;
|
||
|
} else if(ivalue <= 1000) {
|
||
|
item[ii]._iCurs = 4;
|
||
|
} else {
|
||
|
item[ii]._iCurs = 5;
|
||
|
}
|
||
|
} else {
|
||
|
if(icreateinfo == 0) {
|
||
|
SetPlrHandItem(&item[ii], idx);
|
||
|
SetPlrHandSeed(&item[ii], iseed);
|
||
|
} else if(icreateinfo & 0x7C00) {
|
||
|
RecreateTownItem(ii, idx, icreateinfo, iseed, ivalue);
|
||
|
} else if((icreateinfo & 0x0180) == 0x0180) {
|
||
|
SetupAllUseful(ii, iseed, icreateinfo & 0x3F);
|
||
|
} else {
|
||
|
uper = 0;
|
||
|
onlygood = FALSE;
|
||
|
uavail = FALSE;
|
||
|
pregen = FALSE;
|
||
|
if(icreateinfo & 0x0100) {
|
||
|
uper = 1;
|
||
|
}
|
||
|
if(icreateinfo & 0x80) {
|
||
|
uper = 15;
|
||
|
}
|
||
|
if(icreateinfo & 0x40) {
|
||
|
onlygood = TRUE;
|
||
|
}
|
||
|
if(icreateinfo & 0x0200) {
|
||
|
uavail = TRUE;
|
||
|
}
|
||
|
if(icreateinfo & 0x8000) {
|
||
|
pregen = TRUE;
|
||
|
}
|
||
|
SetupAllItems(ii, idx, iseed, icreateinfo & 0x3F, uper, onlygood, uavail, pregen);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RecreateEar(int ii, WORD ic, int iseed, BOOL Id, int dur, int mdur, int ch, int mch, int ivalue, int ibuff)
|
||
|
{
|
||
|
SetPlrHandItem(&item[ii], IDI_EAR);
|
||
|
tempstr[0] = (ic >> 8) & 0x7F;
|
||
|
tempstr[1] = ic & 0x7F;
|
||
|
tempstr[2] = (iseed >> 24) & 0x7F;
|
||
|
tempstr[3] = (iseed >> 16) & 0x7F;
|
||
|
tempstr[4] = (iseed >> 8) & 0x7F;
|
||
|
tempstr[5] = iseed & 0x7F;
|
||
|
tempstr[6] = Id & 0x7F;
|
||
|
tempstr[7] = dur & 0x7F;
|
||
|
tempstr[8] = mdur & 0x7F;
|
||
|
tempstr[9] = ch & 0x7F;
|
||
|
tempstr[10] = mch & 0x7F;
|
||
|
tempstr[11] = (ivalue >> 8) & 0x7F;
|
||
|
tempstr[12] = (ibuff >> 24) & 0x7F;
|
||
|
tempstr[13] = (ibuff >> 16) & 0x7F;
|
||
|
tempstr[14] = (ibuff >> 8) & 0x7F;
|
||
|
tempstr[15] = ibuff & 0x7F;
|
||
|
tempstr[16] = '\0';
|
||
|
sprintf(item[ii]._iName, "Ear of %s", tempstr);
|
||
|
item[ii]._iCurs = ((ivalue >> 6) & 3) + 19;
|
||
|
item[ii]._ivalue = ivalue & 0x3F;
|
||
|
item[ii]._iCreateInfo = ic;
|
||
|
item[ii]._iSeed = iseed;
|
||
|
}
|
||
|
|
||
|
void SpawnQuestItem(int itemid, int x, int y, int randarea, int selflag)
|
||
|
{
|
||
|
int i, j, tries;
|
||
|
BOOL failed;
|
||
|
|
||
|
if(randarea != 0) {
|
||
|
tries = 0;
|
||
|
while(1) {
|
||
|
tries++;
|
||
|
if(tries > 1000 && randarea > 1) {
|
||
|
randarea--;
|
||
|
}
|
||
|
x = random(0, MAXDUNX);
|
||
|
y = random(0, MAXDUNY);
|
||
|
failed = FALSE;
|
||
|
for(i = 0; i < randarea && !failed; i++) {
|
||
|
for(j = 0; j < randarea && !failed; j++) {
|
||
|
failed = !ItemSpaceOk(i + x, j + y);
|
||
|
}
|
||
|
}
|
||
|
if(!failed) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
i = itemavail[0];
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = i;
|
||
|
item[i]._ix = x;
|
||
|
item[i]._iy = y;
|
||
|
dItem[x][y] = i + 1;
|
||
|
GetItemAttrs(i, itemid, currlevel);
|
||
|
SetupItem(i);
|
||
|
item[i]._iPostDraw = 1;
|
||
|
|
||
|
if(selflag != 0) {
|
||
|
item[i]._iSelFlag = selflag;
|
||
|
item[i]._iAnimFrame = item[i]._iAnimLen;
|
||
|
item[i]._iAnimFlag = 0;
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void SpawnRock()
|
||
|
{
|
||
|
int i, ii, ostand, xx, yy;
|
||
|
BOOL done;
|
||
|
|
||
|
done = FALSE;
|
||
|
for(i = 0; i < nobjects && !done; i++) {
|
||
|
ostand = objectactive[i];
|
||
|
done = object[ostand]._otype == OBJ_STAND;
|
||
|
}
|
||
|
if(done) {
|
||
|
ii = itemavail[0];
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
item[ii]._ix = object[ostand]._ox;
|
||
|
xx = item[ii]._ix;
|
||
|
item[ii]._iy = object[ostand]._oy;
|
||
|
yy = item[ii]._iy;
|
||
|
dItem[xx][yy] = ii + 1;
|
||
|
GetItemAttrs(ii, IDI_ROCK, currlevel);
|
||
|
SetupItem(ii);
|
||
|
item[ii]._iSelFlag = 2;
|
||
|
item[ii]._iPostDraw = 1;
|
||
|
item[ii]._iAnimFrame = 11;
|
||
|
numitems++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RespawnItem(int i, BOOL FlipFlag)
|
||
|
{
|
||
|
int it;
|
||
|
|
||
|
it = ItemCAnimTbl[item[i]._iCurs];
|
||
|
item[i]._iAnimData = itemanims[it];
|
||
|
item[i]._iAnimLen = ItemAnimLs[it];
|
||
|
item[i]._iAnimWidth = 96;
|
||
|
item[i]._iAnimWidth2 = 16;
|
||
|
item[i]._iPostDraw = 0;
|
||
|
item[i]._iRequest = 0;
|
||
|
|
||
|
if(FlipFlag) {
|
||
|
item[i]._iAnimFrame = 1;
|
||
|
item[i]._iAnimFlag = 1;
|
||
|
item[i]._iSelFlag = 0;
|
||
|
} else {
|
||
|
item[i]._iAnimFrame = item[i]._iAnimLen;
|
||
|
item[i]._iAnimFlag = 0;
|
||
|
item[i]._iSelFlag = 1;
|
||
|
}
|
||
|
|
||
|
if(item[i]._iCurs == 76) { // Magic Rock
|
||
|
item[i]._iSelFlag = 1;
|
||
|
PlaySfxLoc(ItemDropSnds[it], item[i]._ix, item[i]._iy);
|
||
|
}
|
||
|
if(item[i]._iCurs == 126) { // Tavern Sign
|
||
|
item[i]._iSelFlag = 1;
|
||
|
}
|
||
|
if(item[i]._iCurs == 140) { // Anvil of Fury
|
||
|
item[i]._iSelFlag = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DeleteItem(int ii, int i)
|
||
|
{
|
||
|
itemavail[MAXITEMS - numitems] = ii;
|
||
|
numitems--;
|
||
|
|
||
|
if(numitems > 0 && i != numitems) {
|
||
|
itemactive[i] = itemactive[numitems];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ItemDoppel()
|
||
|
{
|
||
|
int idoppelx;
|
||
|
ItemStruct *i;
|
||
|
|
||
|
if(gbMaxPlayers == 1) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for(idoppelx = 16; idoppelx < 96; idoppelx++) {
|
||
|
if(dItem[idoppelx][idoppely] != 0) {
|
||
|
i = &item[dItem[idoppelx][idoppely] - 1];
|
||
|
if(i->_ix != idoppelx || i->_iy != idoppely) {
|
||
|
dItem[idoppelx][idoppely] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idoppely++;
|
||
|
if(idoppely == 96) {
|
||
|
idoppely = 16;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ProcessItems()
|
||
|
{
|
||
|
int i, ii, it;
|
||
|
|
||
|
for(i = 0; i < numitems; i++) {
|
||
|
ii = itemactive[i];
|
||
|
if(item[ii]._iAnimFlag) {
|
||
|
item[ii]._iAnimFrame++;
|
||
|
if(item[ii]._iCurs == 76) { // Magic Rock
|
||
|
if(item[ii]._iSelFlag == 1 && item[ii]._iAnimFrame == 11) {
|
||
|
item[ii]._iAnimFrame = 1;
|
||
|
}
|
||
|
if(item[ii]._iSelFlag == 2 && item[ii]._iAnimFrame == 21) {
|
||
|
item[ii]._iAnimFrame = 11;
|
||
|
}
|
||
|
} else {
|
||
|
if(item[ii]._iAnimFrame == item[ii]._iAnimLen >> 1) {
|
||
|
it = ItemCAnimTbl[item[ii]._iCurs];
|
||
|
PlaySfxLoc(ItemDropSnds[it], item[ii]._ix, item[ii]._iy);
|
||
|
}
|
||
|
if(item[ii]._iAnimFrame >= item[ii]._iAnimLen) {
|
||
|
item[ii]._iAnimFrame = item[ii]._iAnimLen;
|
||
|
item[ii]._iAnimFlag = 0;
|
||
|
item[ii]._iSelFlag = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ItemDoppel();
|
||
|
}
|
||
|
|
||
|
void FreeItemGFX()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for(i = 0; i < 35; i++) {
|
||
|
MemFreeDbg(itemanims[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void GetItemFrm(int i)
|
||
|
{
|
||
|
int it;
|
||
|
|
||
|
it = ItemCAnimTbl[item[i]._iCurs];
|
||
|
item[i]._iAnimData = itemanims[it];
|
||
|
}
|
||
|
|
||
|
void GetItemStr(int i)
|
||
|
{
|
||
|
int nGold;
|
||
|
|
||
|
if(item[i]._itype != ITYPE_GOLD) {
|
||
|
if(item[i]._iIdentified) {
|
||
|
strcpy(infostr, item[i]._iIName);
|
||
|
} else {
|
||
|
strcpy(infostr, item[i]._iName);
|
||
|
}
|
||
|
if(item[i]._iMagical == 1) {
|
||
|
infoclr = COL_BLUE;
|
||
|
}
|
||
|
if(item[i]._iMagical == 2) {
|
||
|
infoclr = COL_GOLD;
|
||
|
}
|
||
|
} else {
|
||
|
nGold = item[i]._ivalue;
|
||
|
sprintf(infostr, "%i gold %s", nGold, get_pieces_str(nGold));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckIdentify(int pnum, int cii)
|
||
|
{
|
||
|
ItemStruct *pi;
|
||
|
|
||
|
if(cii >= 7) {
|
||
|
pi = &plr[pnum].InvList[cii - 7];
|
||
|
} else {
|
||
|
pi = &plr[pnum].InvBody[cii];
|
||
|
}
|
||
|
|
||
|
pi->_iIdentified = 1;
|
||
|
CalcPlrInv(pnum, TRUE);
|
||
|
|
||
|
if(pnum == myplr) {
|
||
|
SetCursor_(CURSOR_HAND);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DoRepair(int pnum, int cii)
|
||
|
{
|
||
|
PlayerStruct *p;
|
||
|
ItemStruct *pi;
|
||
|
|
||
|
p = &plr[pnum];
|
||
|
PlaySfxLoc(IS_REPAIR, p->WorldX, p->WorldY);
|
||
|
|
||
|
if(cii >= 7) {
|
||
|
pi = &p->InvList[cii - 7];
|
||
|
} else {
|
||
|
pi = &p->InvBody[cii];
|
||
|
}
|
||
|
|
||
|
RepairItem(pi, p->_pLevel);
|
||
|
CalcPlrInv(pnum, TRUE);
|
||
|
|
||
|
if(pnum == myplr) {
|
||
|
SetCursor_(CURSOR_HAND);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RepairItem(ItemStruct *i, int lvl)
|
||
|
{
|
||
|
int d, rep;
|
||
|
|
||
|
if(i->_iDurability == i->_iMaxDur) {
|
||
|
return;
|
||
|
}
|
||
|
if(i->_iMaxDur <= 0) {
|
||
|
i->_itype = -1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
rep = 0;
|
||
|
while(1) {
|
||
|
rep += random(37, lvl) + lvl;
|
||
|
d = i->_iMaxDur / (lvl + 9);
|
||
|
if(d < 1) {
|
||
|
d = 1;
|
||
|
}
|
||
|
i->_iMaxDur -= d;
|
||
|
if(i->_iMaxDur == 0) {
|
||
|
i->_itype = -1;
|
||
|
return;
|
||
|
}
|
||
|
if(rep + i->_iDurability >= i->_iMaxDur) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
i->_iDurability += rep;
|
||
|
if(i->_iDurability > i->_iMaxDur) {
|
||
|
i->_iDurability = i->_iMaxDur;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DoRecharge(int pnum, int cii)
|
||
|
{
|
||
|
int r, sn;
|
||
|
PlayerStruct *p;
|
||
|
ItemStruct *pi;
|
||
|
|
||
|
p = &plr[pnum];
|
||
|
if(cii >= 7) {
|
||
|
pi = &p->InvList[cii - 7];
|
||
|
} else {
|
||
|
pi = &p->InvBody[cii];
|
||
|
}
|
||
|
|
||
|
if(pi->_itype == ITYPE_STAFF && pi->_iSpell != SPL_NULL) {
|
||
|
sn = pi->_iSpell;
|
||
|
r = spelldata[sn].sBookLvl;
|
||
|
r = random(38, p->_pLevel / r) + 1;
|
||
|
RechargeItem(pi, r);
|
||
|
CalcPlrInv(pnum, TRUE);
|
||
|
}
|
||
|
|
||
|
if(pnum == myplr) {
|
||
|
SetCursor_(CURSOR_HAND);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RechargeItem(ItemStruct *i, int r)
|
||
|
{
|
||
|
if(i->_iCharges == i->_iMaxCharges) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
while(1) {
|
||
|
i->_iMaxCharges--;
|
||
|
if(i->_iMaxCharges == 0) {
|
||
|
return;
|
||
|
}
|
||
|
i->_iCharges += r;
|
||
|
if(i->_iCharges >= i->_iMaxCharges) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(i->_iCharges > i->_iMaxCharges) {
|
||
|
i->_iCharges = i->_iMaxCharges;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintItemOil(char IDidx)
|
||
|
{
|
||
|
switch(IDidx) {
|
||
|
case IMISC_FULLHEAL:
|
||
|
strcpy(tempstr, "fully recover life");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_HEAL:
|
||
|
strcpy(tempstr, "recover partial life");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_OLDHEAL:
|
||
|
strcpy(tempstr, "recover life");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_DEADHEAL:
|
||
|
strcpy(tempstr, "deadly heal");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_MANA:
|
||
|
strcpy(tempstr, "recover mana");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_FULLMANA:
|
||
|
strcpy(tempstr, "fully recover mana");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXSTR:
|
||
|
strcpy(tempstr, "increase strength");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXMAG:
|
||
|
strcpy(tempstr, "increase magic");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXDEX:
|
||
|
strcpy(tempstr, "increase dexterity");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXVIT:
|
||
|
strcpy(tempstr, "increase vitality");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXWEAK:
|
||
|
strcpy(tempstr, "decrease strength");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXDIS:
|
||
|
strcpy(tempstr, "decrease strength"); /// BUGFIX: "decrease magic"
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXCLUM:
|
||
|
strcpy(tempstr, "decrease dexterity");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXSICK:
|
||
|
strcpy(tempstr, "decrease vitality");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_REJUV:
|
||
|
strcpy(tempstr, "recover life and mana");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
case IMISC_FULLREJUV:
|
||
|
strcpy(tempstr, "fully recover life and mana");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintItemPower(char plidx, const ItemStruct *x)
|
||
|
{
|
||
|
int v;
|
||
|
|
||
|
switch(plidx) {
|
||
|
case IPL_TOHIT:
|
||
|
case IPL_TOHIT_CURSE:
|
||
|
sprintf(tempstr, "chance to hit : %+i%%", x->_iPLToHit);
|
||
|
break;
|
||
|
case IPL_DAMP:
|
||
|
case IPL_DAMP_CURSE:
|
||
|
sprintf(tempstr, "%+i%% damage", x->_iPLDam);
|
||
|
break;
|
||
|
case IPL_TOHIT_DAMP:
|
||
|
case IPL_TOHIT_DAMP_CURSE:
|
||
|
sprintf(tempstr, "to hit: %+i%%, %+i%% damage", x->_iPLToHit, x->_iPLDam);
|
||
|
break;
|
||
|
case IPL_ACP:
|
||
|
case IPL_ACP_CURSE:
|
||
|
sprintf(tempstr, "%+i%% armor", x->_iPLAC);
|
||
|
break;
|
||
|
case IPL_SETAC:
|
||
|
sprintf(tempstr, "armor class: %i", x->_iAC);
|
||
|
break;
|
||
|
case IPL_AC_CURSE:
|
||
|
sprintf(tempstr, "armor class: %i", x->_iAC);
|
||
|
break;
|
||
|
case IPL_FIRERES:
|
||
|
if(x->_iPLFR < 75) {
|
||
|
sprintf(tempstr, "Resist Fire : %+i%%", x->_iPLFR);
|
||
|
}
|
||
|
if(x->_iPLFR >= 75) {
|
||
|
sprintf(tempstr, "Resist Fire : 75%% MAX");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_LIGHTRES:
|
||
|
if(x->_iPLLR < 75) {
|
||
|
sprintf(tempstr, "Resist Lightning : %+i%%", x->_iPLLR);
|
||
|
}
|
||
|
if(x->_iPLLR >= 75) {
|
||
|
sprintf(tempstr, "Resist Lightning : 75%% MAX");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_MAGICRES:
|
||
|
if(x->_iPLMR < 75) {
|
||
|
sprintf(tempstr, "Resist Magic : %+i%%", x->_iPLMR);
|
||
|
}
|
||
|
if(x->_iPLMR >= 75) {
|
||
|
sprintf(tempstr, "Resist Magic : 75%% MAX");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_ALLRES:
|
||
|
if(x->_iPLFR < 75) {
|
||
|
sprintf(tempstr, "Resist All : %+i%%", x->_iPLFR);
|
||
|
}
|
||
|
if(x->_iPLFR >= 75) {
|
||
|
sprintf(tempstr, "Resist All : 75%% MAX");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_SPLLVLADD:
|
||
|
if(x->_iSplLvlAdd == 1) {
|
||
|
strcpy(tempstr, "spells are increased 1 level");
|
||
|
}
|
||
|
if(x->_iSplLvlAdd == 2) {
|
||
|
strcpy(tempstr, "spells are increased 2 levels");
|
||
|
}
|
||
|
if(x->_iSplLvlAdd < 1) {
|
||
|
strcpy(tempstr, "spells are decreased 1 level");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_CHARGES:
|
||
|
strcpy(tempstr, "Extra charges");
|
||
|
break;
|
||
|
case IPL_SPELL:
|
||
|
sprintf(tempstr, "%i %s charges", x->_iMaxCharges, spelldata[x->_iSpell].sNameText);
|
||
|
break;
|
||
|
case IPL_FIREDAM:
|
||
|
sprintf(tempstr, "Fire hit damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
|
||
|
break;
|
||
|
case IPL_LIGHTDAM:
|
||
|
sprintf(tempstr, "Lightning hit damage: %i-%i", x->_iLMinDam, x->_iLMaxDam);
|
||
|
break;
|
||
|
case IPL_STR:
|
||
|
case IPL_STR_CURSE:
|
||
|
sprintf(tempstr, "%+i to strength", x->_iPLStr);
|
||
|
break;
|
||
|
case IPL_MAG:
|
||
|
case IPL_MAG_CURSE:
|
||
|
sprintf(tempstr, "%+i to magic", x->_iPLMag);
|
||
|
break;
|
||
|
case IPL_DEX:
|
||
|
case IPL_DEX_CURSE:
|
||
|
sprintf(tempstr, "%+i to dexterity", x->_iPLDex);
|
||
|
break;
|
||
|
case IPL_VIT:
|
||
|
case IPL_VIT_CURSE:
|
||
|
sprintf(tempstr, "%+i to vitality", x->_iPLVit);
|
||
|
break;
|
||
|
case IPL_ATTRIBS:
|
||
|
case IPL_ATTRIBS_CURSE:
|
||
|
sprintf(tempstr, "%+i to all attributes", x->_iPLStr);
|
||
|
break;
|
||
|
case IPL_GETHIT_CURSE:
|
||
|
case IPL_GETHIT:
|
||
|
sprintf(tempstr, "%+i damage from enemies", x->_iPLGetHit);
|
||
|
break;
|
||
|
case IPL_LIFE:
|
||
|
case IPL_LIFE_CURSE:
|
||
|
sprintf(tempstr, "Hit Points : %+i", x->_iPLHP >> 6);
|
||
|
break;
|
||
|
case IPL_MANA:
|
||
|
case IPL_MANA_CURSE:
|
||
|
sprintf(tempstr, "Mana : %+i", x->_iPLMana >> 6);
|
||
|
break;
|
||
|
case IPL_DUR:
|
||
|
strcpy(tempstr, "high durability");
|
||
|
break;
|
||
|
case IPL_DUR_CURSE:
|
||
|
strcpy(tempstr, "decreased durability");
|
||
|
break;
|
||
|
case IPL_INDESTRUCTIBLE:
|
||
|
strcpy(tempstr, "indestructible");
|
||
|
break;
|
||
|
case IPL_LIGHT:
|
||
|
v = 10 * x->_iPLLight;
|
||
|
sprintf(tempstr, "+%i%% light radius", v);
|
||
|
break;
|
||
|
case IPL_LIGHT_CURSE:
|
||
|
v = -10 * x->_iPLLight;
|
||
|
sprintf(tempstr, "-%i%% light radius", v);
|
||
|
break;
|
||
|
case IPL_FIRE_ARROWS:
|
||
|
sprintf(tempstr, "fire arrows damage: %i-%i", x->_iFMinDam, x->_iFMaxDam);
|
||
|
break;
|
||
|
case IPL_LIGHT_ARROWS:
|
||
|
sprintf(tempstr, "lightning arrows damage %i-%i", x->_iLMinDam, x->_iLMaxDam);
|
||
|
break;
|
||
|
case IPL_THORNS:
|
||
|
strcpy(tempstr, "attacker takes 1-3 damage");
|
||
|
break;
|
||
|
case IPL_NOMANA:
|
||
|
strcpy(tempstr, "user loses all mana");
|
||
|
break;
|
||
|
case IPL_NOHEALPLR:
|
||
|
strcpy(tempstr, "you can't heal");
|
||
|
break;
|
||
|
case IPL_ABSHALFTRAP:
|
||
|
strcpy(tempstr, "absorbs half of trap damage");
|
||
|
break;
|
||
|
case IPL_KNOCKBACK:
|
||
|
strcpy(tempstr, "knocks target back");
|
||
|
break;
|
||
|
case IPL_3XDAMVDEM:
|
||
|
strcpy(tempstr, "+200% damage vs. demons");
|
||
|
break;
|
||
|
case IPL_ALLRESZERO:
|
||
|
strcpy(tempstr, "All Resistance equals 0");
|
||
|
break;
|
||
|
case IPL_NOHEALMON:
|
||
|
strcpy(tempstr, "hit monster doesn't heal");
|
||
|
break;
|
||
|
case IPL_STEALMANA:
|
||
|
if(x->_iFlags & ISPL_STEALMANA_3) {
|
||
|
strcpy(tempstr, "hit steals 3% mana");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_STEALMANA_5) {
|
||
|
strcpy(tempstr, "hit steals 5% mana");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_STEALLIFE:
|
||
|
if(x->_iFlags & ISPL_STEALLIFE_3) {
|
||
|
strcpy(tempstr, "hit steals 3% life");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_STEALLIFE_5) {
|
||
|
strcpy(tempstr, "hit steals 5% life");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_TARGAC:
|
||
|
strcpy(tempstr, "damages target's armor");
|
||
|
break;
|
||
|
case IPL_FASTATTACK:
|
||
|
if(x->_iFlags & ISPL_QUICKATTACK) {
|
||
|
strcpy(tempstr, "quick attack");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_FASTATTACK) {
|
||
|
strcpy(tempstr, "fast attack");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_FASTERATTACK) {
|
||
|
strcpy(tempstr, "faster attack");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_FASTESTATTACK) {
|
||
|
strcpy(tempstr, "fastest attack");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_FASTRECOVER:
|
||
|
if(x->_iFlags & ISPL_FASTRECOVER) {
|
||
|
strcpy(tempstr, "fast hit recovery");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_FASTERRECOVER) {
|
||
|
strcpy(tempstr, "faster hit recovery");
|
||
|
}
|
||
|
if(x->_iFlags & ISPL_FASTESTRECOVER) {
|
||
|
strcpy(tempstr, "fastest hit recovery");
|
||
|
}
|
||
|
break;
|
||
|
case IPL_FASTBLOCK:
|
||
|
strcpy(tempstr, "fast block");
|
||
|
break;
|
||
|
case IPL_DAMMOD:
|
||
|
sprintf(tempstr, "adds %i points to damage", x->_iPLDamMod);
|
||
|
break;
|
||
|
case IPL_RNDARROWVEL:
|
||
|
strcpy(tempstr, "fires random speed arrows");
|
||
|
break;
|
||
|
case IPL_SETDAM:
|
||
|
sprintf(tempstr, "unusual item damage");
|
||
|
break;
|
||
|
case IPL_SETDUR:
|
||
|
strcpy(tempstr, "altered durability");
|
||
|
break;
|
||
|
case IPL_FASTSWING:
|
||
|
strcpy(tempstr, "Faster attack swing");
|
||
|
break;
|
||
|
case IPL_ONEHAND:
|
||
|
strcpy(tempstr, "one handed sword");
|
||
|
break;
|
||
|
case IPL_DRAINLIFE:
|
||
|
strcpy(tempstr, "constantly lose hit points");
|
||
|
break;
|
||
|
case IPL_RNDSTEALLIFE:
|
||
|
strcpy(tempstr, "life stealing");
|
||
|
break;
|
||
|
case IPL_NOMINSTR:
|
||
|
strcpy(tempstr, "no strength requirement");
|
||
|
break;
|
||
|
case IPL_INFRAVISION:
|
||
|
strcpy(tempstr, "see with infravision");
|
||
|
break;
|
||
|
case IPL_INVCURS:
|
||
|
strcpy(tempstr, " ");
|
||
|
break;
|
||
|
case IPL_ADDACLIFE:
|
||
|
strcpy(tempstr, "Armor class added to life");
|
||
|
break;
|
||
|
case IPL_ADDMANAAC:
|
||
|
strcpy(tempstr, "10% of mana added to armor");
|
||
|
break;
|
||
|
case IPL_FIRERESCLVL:
|
||
|
if(x->_iPLFR <= 0) {
|
||
|
sprintf(tempstr, " ");
|
||
|
} else if(x->_iPLFR >= 1) {
|
||
|
sprintf(tempstr, "Resist Fire : %+i%%", x->_iPLFR);
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
strcpy(tempstr, "Another ability (NW)");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DrawUTextBack()
|
||
|
{
|
||
|
CelDecodeOnly(88, 487, (BYTE *)pSTextBoxCels, 1, 271);
|
||
|
|
||
|
/// ASSERT: assert(gpBuffer);
|
||
|
|
||
|
#ifdef USE_ASM
|
||
|
__asm {
|
||
|
mov edi, gpBuffer
|
||
|
add edi, SCREENXY(27, 324)
|
||
|
xor eax, eax
|
||
|
mov edx, 297 / 2
|
||
|
label1:
|
||
|
mov ecx, 265 / 2
|
||
|
label2:
|
||
|
stosb
|
||
|
inc edi
|
||
|
loop label2
|
||
|
stosb
|
||
|
sub edi, 768 + 265
|
||
|
mov ecx, 265 / 2
|
||
|
label3:
|
||
|
inc edi
|
||
|
stosb
|
||
|
loop label3
|
||
|
sub edi, 768 + (265 - 1)
|
||
|
dec edx
|
||
|
jnz label1
|
||
|
mov ecx, 265 / 2
|
||
|
label4:
|
||
|
stosb
|
||
|
inc edi
|
||
|
loop label4
|
||
|
stosb
|
||
|
}
|
||
|
#else
|
||
|
int wdt, hgt;
|
||
|
BYTE *dst;
|
||
|
|
||
|
dst = &gpBuffer[SCREENXY(27, 324)];
|
||
|
|
||
|
for(hgt = 297 / 2; hgt != 0; hgt--) {
|
||
|
for(wdt = 265 / 2; wdt != 0; wdt--) {
|
||
|
dst[0] = 0;
|
||
|
dst += 2;
|
||
|
}
|
||
|
*dst = 0;
|
||
|
dst -= 768 + (265 - 1);
|
||
|
for(wdt = 265 / 2; wdt != 0; wdt--) {
|
||
|
dst[1] = 0;
|
||
|
dst += 2;
|
||
|
}
|
||
|
dst -= 768 + (265 - 1);
|
||
|
}
|
||
|
for(wdt = 265 / 2; wdt != 0; wdt--) {
|
||
|
dst[0] = 0;
|
||
|
dst += 2;
|
||
|
}
|
||
|
*dst = 0;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void PrintUString(int x, int y, int cjustflag, char *str, int col)
|
||
|
{
|
||
|
int i, l, w, o, sy, No;
|
||
|
BYTE c;
|
||
|
|
||
|
sy = SStringY[y];
|
||
|
No = x + 32 + 64 + PitchTbl[sy + 44 + 160];
|
||
|
l = strlen(str);
|
||
|
o = 0;
|
||
|
|
||
|
if(cjustflag) {
|
||
|
w = 0;
|
||
|
for(i = 0; i < l; i++) {
|
||
|
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
|
||
|
w += fontkern[c] + 1;
|
||
|
}
|
||
|
if(w < 257) {
|
||
|
o = (257 - w) >> 1;
|
||
|
}
|
||
|
No += o;
|
||
|
}
|
||
|
|
||
|
for(i = 0; i < l; i++) {
|
||
|
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
|
||
|
o += fontkern[c] + 1;
|
||
|
if(c != '\0' && o <= 257) {
|
||
|
PrintChar(No, c, col);
|
||
|
}
|
||
|
No += fontkern[c] + 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DrawULine(int y)
|
||
|
{
|
||
|
/// ASSERT: assert(gpBuffer);
|
||
|
|
||
|
#ifdef USE_ASM
|
||
|
int yy;
|
||
|
|
||
|
yy = PitchTbl[SStringY[y] + 198] + 26 + 64;
|
||
|
|
||
|
__asm {
|
||
|
mov esi, gpBuffer
|
||
|
mov edi, esi
|
||
|
add esi, SCREENXY(26, 25)
|
||
|
add edi, yy
|
||
|
mov ebx, 768 - 266
|
||
|
mov edx, 3
|
||
|
copyline:
|
||
|
mov ecx, 266 / 4
|
||
|
rep movsd
|
||
|
movsw
|
||
|
add esi, ebx
|
||
|
add edi, ebx
|
||
|
dec edx
|
||
|
jnz copyline
|
||
|
}
|
||
|
#else
|
||
|
int i;
|
||
|
BYTE *src, *dst;
|
||
|
|
||
|
src = &gpBuffer[SCREENXY(26, 25)];
|
||
|
dst = &gpBuffer[PitchTbl[SStringY[y] + 198] + 26 + 64];
|
||
|
|
||
|
for(i = 0; i < 3; i++, src += 768, dst += 768)
|
||
|
memcpy(dst, src, 266);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void DrawUniqueInfo()
|
||
|
{
|
||
|
int uid, y;
|
||
|
|
||
|
if(chrflag || questlog) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
uid = curruitem._iUid;
|
||
|
DrawUTextBack();
|
||
|
PrintUString(0, 2, 1, UniqueItemList[uid].UIName, COL_GOLD);
|
||
|
DrawULine(5);
|
||
|
PrintItemPower(UniqueItemList[uid].UIPower1, &curruitem);
|
||
|
y = 6 - UniqueItemList[uid].UINumPL + 8;
|
||
|
PrintUString(0, y, 1, tempstr, COL_WHITE);
|
||
|
|
||
|
if(UniqueItemList[uid].UINumPL > 1) {
|
||
|
PrintItemPower(UniqueItemList[uid].UIPower2, &curruitem);
|
||
|
PrintUString(0, y + 2, 1, tempstr, COL_WHITE);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 2) {
|
||
|
PrintItemPower(UniqueItemList[uid].UIPower3, &curruitem);
|
||
|
PrintUString(0, y + 4, 1, tempstr, COL_WHITE);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 3) {
|
||
|
PrintItemPower(UniqueItemList[uid].UIPower4, &curruitem);
|
||
|
PrintUString(0, y + 6, 1, tempstr, COL_WHITE);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 4) {
|
||
|
PrintItemPower(UniqueItemList[uid].UIPower5, &curruitem);
|
||
|
PrintUString(0, y + 8, 1, tempstr, COL_WHITE);
|
||
|
}
|
||
|
if(UniqueItemList[uid].UINumPL > 5) {
|
||
|
PrintItemPower(UniqueItemList[uid].UIPower6, &curruitem);
|
||
|
PrintUString(0, y + 10, 1, tempstr, COL_WHITE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintItemMisc(ItemStruct *x)
|
||
|
{
|
||
|
if(x->_iMiscId == IMISC_SCROLL) {
|
||
|
strcpy(tempstr, "Right-click to read");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMiscId == IMISC_SCROLLT) {
|
||
|
strcpy(tempstr, "Right-click to read, then");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
strcpy(tempstr, "left-click to target");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMiscId >= IMISC_USEFIRST && x->_iMiscId <= IMISC_USELAST) {
|
||
|
PrintItemOil(x->_iMiscId);
|
||
|
strcpy(tempstr, "Right click to use");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMiscId == IMISC_BOOK) {
|
||
|
strcpy(tempstr, "Right click to read");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMiscId == IMISC_MAPOFDOOM) {
|
||
|
strcpy(tempstr, "Right click to view");
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMiscId == IMISC_EAR) {
|
||
|
sprintf(tempstr, "Level : %i", x->_ivalue);
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PrintItemDetails(ItemStruct *x)
|
||
|
{
|
||
|
if(x->_iClass == ICLASS_WEAPON) {
|
||
|
if(x->_iMaxDur == 255) {
|
||
|
sprintf(tempstr, "damage: %i-%i Indestructible", x->_iMinDam, x->_iMaxDam);
|
||
|
} else {
|
||
|
sprintf(tempstr, "damage: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
|
||
|
}
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iClass == ICLASS_ARMOR) {
|
||
|
if(x->_iMaxDur == 255) {
|
||
|
sprintf(tempstr, "armor: %i Indestructible", x->_iAC);
|
||
|
} else {
|
||
|
sprintf(tempstr, "armor: %i Dur: %i/%i", x->_iAC, x->_iDurability, x->_iMaxDur);
|
||
|
}
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) {
|
||
|
sprintf(tempstr, "dam: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
|
||
|
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iPrePower != -1) {
|
||
|
PrintItemPower(x->_iPrePower, x);
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iSufPower != -1) {
|
||
|
PrintItemPower(x->_iSufPower, x);
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMagical == 2) {
|
||
|
AddPanelString("unique item", 1);
|
||
|
uitemflag = 1;
|
||
|
curruitem = *x;
|
||
|
}
|
||
|
|
||
|
PrintItemMisc(x);
|
||
|
|
||
|
if(x->_iMinStr + x->_iMinMag + x->_iMinDex) {
|
||
|
strcpy(tempstr, "Required:");
|
||
|
if(x->_iMinStr != 0) {
|
||
|
sprintf(tempstr, "%s %i Str", tempstr, x->_iMinStr);
|
||
|
}
|
||
|
if(x->_iMinMag != 0) {
|
||
|
sprintf(tempstr, "%s %i Mag", tempstr, x->_iMinMag);
|
||
|
}
|
||
|
if(x->_iMinDex != 0) {
|
||
|
sprintf(tempstr, "%s %i Dex", tempstr, x->_iMinDex);
|
||
|
}
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
|
||
|
pinfoflag = 1;
|
||
|
}
|
||
|
|
||
|
void PrintItemDur(ItemStruct *x)
|
||
|
{
|
||
|
if(x->_iClass == ICLASS_WEAPON) {
|
||
|
if(x->_iMaxDur == 255) {
|
||
|
sprintf(tempstr, "damage: %i-%i Indestructible", x->_iMinDam, x->_iMaxDam);
|
||
|
} else {
|
||
|
sprintf(tempstr, "damage: %i-%i Dur: %i/%i", x->_iMinDam, x->_iMaxDam, x->_iDurability, x->_iMaxDur);
|
||
|
}
|
||
|
AddPanelString(tempstr, 1);
|
||
|
if(x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) {
|
||
|
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
if(x->_iMagical != 0) {
|
||
|
AddPanelString("Not Identified", 1);
|
||
|
}
|
||
|
}
|
||
|
if(x->_iClass == ICLASS_ARMOR) {
|
||
|
if(x->_iMaxDur == 255) {
|
||
|
sprintf(tempstr, "armor: %i Indestructible", x->_iAC);
|
||
|
} else {
|
||
|
sprintf(tempstr, "armor: %i Dur: %i/%i", x->_iAC, x->_iDurability, x->_iMaxDur);
|
||
|
}
|
||
|
AddPanelString(tempstr, 1);
|
||
|
if(x->_iMagical != 0) {
|
||
|
AddPanelString("Not Identified", 1);
|
||
|
}
|
||
|
if(x->_iMiscId == IMISC_STAFF && x->_iMaxCharges != 0) { /// BUGFIX: Staff code is useless here, remove
|
||
|
sprintf(tempstr, "Charges: %i/%i", x->_iCharges, x->_iMaxCharges);
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
}
|
||
|
if(x->_itype == ITYPE_RING || x->_itype == ITYPE_AMULET) {
|
||
|
AddPanelString("Not Identified", 1);
|
||
|
}
|
||
|
|
||
|
PrintItemMisc(x);
|
||
|
|
||
|
if(x->_iMinStr + x->_iMinMag + x->_iMinDex) {
|
||
|
strcpy(tempstr, "Required:");
|
||
|
if(x->_iMinStr != 0) {
|
||
|
sprintf(tempstr, "%s %i Str", tempstr, x->_iMinStr);
|
||
|
}
|
||
|
if(x->_iMinMag != 0) {
|
||
|
sprintf(tempstr, "%s %i Mag", tempstr, x->_iMinMag);
|
||
|
}
|
||
|
if(x->_iMinDex != 0) {
|
||
|
sprintf(tempstr, "%s %i Dex", tempstr, x->_iMinDex);
|
||
|
}
|
||
|
AddPanelString(tempstr, 1);
|
||
|
}
|
||
|
|
||
|
pinfoflag = 1;
|
||
|
}
|
||
|
|
||
|
void UseItem(int p, int Mid, int spl)
|
||
|
{
|
||
|
long l;
|
||
|
__int64 t; /* todo: check usage */
|
||
|
|
||
|
switch(Mid) {
|
||
|
case IMISC_HEAL:
|
||
|
case IMISC_MEAT:
|
||
|
l = plr[p]._pMaxHP >> 8;
|
||
|
l = ((l >> 1) + random(39, l)) << 6;
|
||
|
if(plr[p]._pClass == PC_WARRIOR) {
|
||
|
l *= 2;
|
||
|
}
|
||
|
if(plr[p]._pClass == PC_ROGUE) {
|
||
|
l += l >> 1;
|
||
|
}
|
||
|
plr[p]._pHitPoints += l;
|
||
|
if(plr[p]._pHitPoints > plr[p]._pMaxHP) {
|
||
|
plr[p]._pHitPoints = plr[p]._pMaxHP;
|
||
|
}
|
||
|
plr[p]._pHPBase += l;
|
||
|
if(plr[p]._pHPBase > plr[p]._pMaxHPBase) {
|
||
|
plr[p]._pHPBase = plr[p]._pMaxHPBase;
|
||
|
}
|
||
|
drawhpflag = 1;
|
||
|
break;
|
||
|
case IMISC_FULLHEAL:
|
||
|
plr[p]._pHitPoints = plr[p]._pMaxHP;
|
||
|
plr[p]._pHPBase = plr[p]._pMaxHPBase;
|
||
|
drawhpflag = 1;
|
||
|
break;
|
||
|
case IMISC_MANA:
|
||
|
l = plr[p]._pMaxMana >> 8;
|
||
|
l = ((l >> 1) + random(40, l)) << 6;
|
||
|
if(plr[p]._pClass == PC_SORCERER) {
|
||
|
l *= 2;
|
||
|
}
|
||
|
if(plr[p]._pClass == PC_ROGUE) {
|
||
|
l += l >> 1;
|
||
|
}
|
||
|
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
|
||
|
plr[p]._pMana += l;
|
||
|
if(plr[p]._pMana > plr[p]._pMaxMana) {
|
||
|
plr[p]._pMana = plr[p]._pMaxMana;
|
||
|
}
|
||
|
plr[p]._pManaBase += l;
|
||
|
if(plr[p]._pManaBase > plr[p]._pMaxManaBase) {
|
||
|
plr[p]._pManaBase = plr[p]._pMaxManaBase;
|
||
|
}
|
||
|
drawmanaflag = 1;
|
||
|
}
|
||
|
break;
|
||
|
case IMISC_FULLMANA:
|
||
|
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
|
||
|
plr[p]._pMana = plr[p]._pMaxMana;
|
||
|
plr[p]._pManaBase = plr[p]._pMaxManaBase;
|
||
|
drawmanaflag = 1;
|
||
|
}
|
||
|
break;
|
||
|
case IMISC_ELIXSTR:
|
||
|
ModifyPlrStr(p, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXMAG:
|
||
|
ModifyPlrMag(p, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXDEX:
|
||
|
ModifyPlrDex(p, 1);
|
||
|
break;
|
||
|
case IMISC_ELIXVIT:
|
||
|
ModifyPlrVit(p, 1);
|
||
|
break;
|
||
|
case IMISC_BOOK:
|
||
|
t = 1;
|
||
|
plr[p]._pMemSpells64 |= t << (spl - 1);
|
||
|
if(plr[p]._pSplLvl[spl] < 15) {
|
||
|
plr[p]._pSplLvl[spl]++;
|
||
|
}
|
||
|
plr[p]._pMana += spelldata[spl].sManaCost << 6;
|
||
|
if(plr[p]._pMana > plr[p]._pMaxMana) {
|
||
|
plr[p]._pMana = plr[p]._pMaxMana;
|
||
|
}
|
||
|
plr[p]._pManaBase += spelldata[spl].sManaCost << 6;
|
||
|
if(plr[p]._pManaBase > plr[p]._pMaxManaBase) {
|
||
|
plr[p]._pManaBase = plr[p]._pMaxManaBase;
|
||
|
}
|
||
|
if(p == myplr) {
|
||
|
CalcPlrBookVals(p);
|
||
|
}
|
||
|
drawmanaflag = 1;
|
||
|
break;
|
||
|
case IMISC_REJUV:
|
||
|
l = plr[p]._pMaxHP >> 8;
|
||
|
l = ((l >> 1) + random(39, l)) << 6;
|
||
|
if(plr[p]._pClass == PC_WARRIOR) {
|
||
|
l *= 2;
|
||
|
}
|
||
|
if(plr[p]._pClass == PC_ROGUE) {
|
||
|
l += l >> 1;
|
||
|
}
|
||
|
plr[p]._pHitPoints += l;
|
||
|
if(plr[p]._pHitPoints > plr[p]._pMaxHP) {
|
||
|
plr[p]._pHitPoints = plr[p]._pMaxHP;
|
||
|
}
|
||
|
plr[p]._pHPBase += l;
|
||
|
if(plr[p]._pHPBase > plr[p]._pMaxHPBase) {
|
||
|
plr[p]._pHPBase = plr[p]._pMaxHPBase;
|
||
|
}
|
||
|
drawhpflag = 1;
|
||
|
l = plr[p]._pMaxMana >> 8;
|
||
|
l = ((l >> 1) + random(40, l)) << 6;
|
||
|
if(plr[p]._pClass == PC_SORCERER) {
|
||
|
l *= 2;
|
||
|
}
|
||
|
if(plr[p]._pClass == PC_ROGUE) {
|
||
|
l += l >> 1;
|
||
|
}
|
||
|
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
|
||
|
plr[p]._pMana += l;
|
||
|
if(plr[p]._pMana > plr[p]._pMaxMana) {
|
||
|
plr[p]._pMana = plr[p]._pMaxMana;
|
||
|
}
|
||
|
plr[p]._pManaBase += l;
|
||
|
if(plr[p]._pManaBase > plr[p]._pMaxManaBase) {
|
||
|
plr[p]._pManaBase = plr[p]._pMaxManaBase;
|
||
|
}
|
||
|
drawmanaflag = 1;
|
||
|
}
|
||
|
break;
|
||
|
case IMISC_FULLREJUV:
|
||
|
plr[p]._pHitPoints = plr[p]._pMaxHP;
|
||
|
plr[p]._pHPBase = plr[p]._pMaxHPBase;
|
||
|
drawhpflag = 1;
|
||
|
if(!(plr[p]._pIFlags & ISPL_NOMANA)) {
|
||
|
plr[p]._pMana = plr[p]._pMaxMana;
|
||
|
plr[p]._pManaBase = plr[p]._pMaxManaBase;
|
||
|
drawmanaflag = 1;
|
||
|
}
|
||
|
break;
|
||
|
case IMISC_SCROLL:
|
||
|
if(spelldata[spl].sTargeted) {
|
||
|
plr[p]._pTSpell = spl;
|
||
|
plr[p]._pTSplType = 4;
|
||
|
if(p == myplr) {
|
||
|
SetCursor_(CURSOR_TELEPORT); /* NewCursor */
|
||
|
}
|
||
|
} else {
|
||
|
ClrPlrPath(p);
|
||
|
plr[p]._pSpell = spl;
|
||
|
plr[p]._pSplType = 4;
|
||
|
plr[p]._pSplFrom = 3;
|
||
|
plr[p].destAction = 12;
|
||
|
plr[p].destParam1 = cursmx;
|
||
|
plr[p].destParam2 = cursmy;
|
||
|
if(p == myplr && spl == SPL_NOVA) {
|
||
|
NetSendCmdLoc(TRUE, CMD_NOVA, cursmx, cursmy);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case IMISC_SCROLLT:
|
||
|
if(spelldata[spl].sTargeted) {
|
||
|
plr[p]._pTSpell = spl;
|
||
|
plr[p]._pTSplType = 4;
|
||
|
if(p == myplr) {
|
||
|
SetCursor_(CURSOR_TELEPORT); /* NewCursor */
|
||
|
}
|
||
|
} else {
|
||
|
ClrPlrPath(p);
|
||
|
plr[p]._pSpell = spl;
|
||
|
plr[p]._pSplType = 4;
|
||
|
plr[p]._pSplFrom = 3;
|
||
|
plr[p].destAction = 12;
|
||
|
plr[p].destParam1 = cursmx;
|
||
|
plr[p].destParam2 = cursmy;
|
||
|
}
|
||
|
break;
|
||
|
case IMISC_MAPOFDOOM:
|
||
|
doom_init();
|
||
|
break;
|
||
|
case IMISC_SPECELIX:
|
||
|
ModifyPlrStr(p, 3);
|
||
|
ModifyPlrMag(p, 3);
|
||
|
ModifyPlrDex(p, 3);
|
||
|
ModifyPlrVit(p, 3);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BOOL StoreStatOk(ItemStruct *h)
|
||
|
{
|
||
|
BOOL sf;
|
||
|
|
||
|
sf = TRUE;
|
||
|
if(plr[myplr]._pStrength < h->_iMinStr) {
|
||
|
sf = FALSE;
|
||
|
}
|
||
|
if(plr[myplr]._pMagic < h->_iMinMag) {
|
||
|
sf = FALSE;
|
||
|
}
|
||
|
if(plr[myplr]._pDexterity < h->_iMinDex) {
|
||
|
sf = FALSE;
|
||
|
}
|
||
|
|
||
|
return sf;
|
||
|
}
|
||
|
|
||
|
BOOL SmithItemOk(int i)
|
||
|
{
|
||
|
BOOL rv;
|
||
|
|
||
|
rv = TRUE;
|
||
|
if(AllItemsList[i].itype == ITYPE_MISC) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_GOLD) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_MEAT) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_STAFF) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_RING) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_AMULET) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
|
||
|
return rv;
|
||
|
}
|
||
|
|
||
|
int RndSmithItem(int lvl)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER && SmithItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
if(AllItemsList[i].iRnd == IDROP_DOUBLE) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(50, ri)] + 1;
|
||
|
}
|
||
|
|
||
|
void BubbleSwapItem(ItemStruct *a, ItemStruct *b)
|
||
|
{
|
||
|
ItemStruct h;
|
||
|
|
||
|
h = *a;
|
||
|
*a = *b;
|
||
|
*b = h;
|
||
|
}
|
||
|
|
||
|
void SortSmith()
|
||
|
{
|
||
|
int j, k;
|
||
|
BOOL sorted;
|
||
|
|
||
|
k = 0;
|
||
|
for(j = 1; smithitem[j]._itype != -1; j++) {
|
||
|
k++;
|
||
|
}
|
||
|
|
||
|
sorted = FALSE;
|
||
|
while(k > 0 && !sorted) {
|
||
|
sorted = TRUE;
|
||
|
for(j = 0; j < k; j++) {
|
||
|
if(smithitem[j].IDidx > smithitem[j + 1].IDidx) {
|
||
|
BubbleSwapItem(&smithitem[j], &smithitem[j + 1]);
|
||
|
sorted = FALSE;
|
||
|
}
|
||
|
}
|
||
|
k--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SpawnSmith(int lvl)
|
||
|
{
|
||
|
int i, nsi, itype, maxval;
|
||
|
|
||
|
maxval = 140000;
|
||
|
nsi = random(50, 10) + 10;
|
||
|
for(i = 0; i < nsi; i++) {
|
||
|
do {
|
||
|
item[0]._iSeed = GetRndSeed();
|
||
|
SetRndSeed(item[0]._iSeed);
|
||
|
itype = RndSmithItem(lvl) - 1;
|
||
|
GetItemAttrs(0, itype, lvl);
|
||
|
} while(item[0]._iIvalue > maxval);
|
||
|
smithitem[i] = item[0];
|
||
|
smithitem[i]._iCreateInfo = lvl | 0x400;
|
||
|
smithitem[i]._iIdentified = 1;
|
||
|
smithitem[i]._iStatFlag = StoreStatOk(&smithitem[i]);
|
||
|
}
|
||
|
for(i = nsi; i < 20; i++) {
|
||
|
smithitem[i]._itype = -1;
|
||
|
}
|
||
|
|
||
|
SortSmith();
|
||
|
}
|
||
|
|
||
|
BOOL PremiumItemOk(int i)
|
||
|
{
|
||
|
BOOL rv;
|
||
|
|
||
|
rv = TRUE;
|
||
|
if(AllItemsList[i].itype == ITYPE_MISC) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_GOLD) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_MEAT) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_STAFF) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(gbMaxPlayers != 1 && AllItemsList[i].itype == ITYPE_RING) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(gbMaxPlayers != 1 && AllItemsList[i].itype == ITYPE_AMULET) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
|
||
|
return rv;
|
||
|
}
|
||
|
|
||
|
int RndPremiumItem(int minlvl, int maxlvl)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER
|
||
|
&& PremiumItemOk(i)
|
||
|
&& AllItemsList[i].iMinMLvl >= minlvl
|
||
|
&& AllItemsList[i].iMinMLvl <= maxlvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(50, ri)] + 1;
|
||
|
}
|
||
|
|
||
|
void SpawnOnePremium(int i, int plvl)
|
||
|
{
|
||
|
int itype, maxval;
|
||
|
ItemStruct holditem;
|
||
|
|
||
|
maxval = 140000;
|
||
|
holditem = item[0];
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
if(plvl > 30 || debug_mode_key_w) {
|
||
|
#else
|
||
|
if(plvl > 30) {
|
||
|
#endif
|
||
|
plvl = 30;
|
||
|
}
|
||
|
if(plvl < 1) {
|
||
|
plvl = 1;
|
||
|
}
|
||
|
|
||
|
do {
|
||
|
item[0]._iSeed = GetRndSeed();
|
||
|
SetRndSeed(item[0]._iSeed);
|
||
|
itype = RndPremiumItem(plvl >> 2, plvl) - 1;
|
||
|
GetItemAttrs(0, itype, plvl);
|
||
|
GetItemBonus(0, itype, plvl >> 1, plvl, 1);
|
||
|
} while(item[0]._iIvalue > maxval);
|
||
|
premiumitem[i] = item[0];
|
||
|
premiumitem[i]._iCreateInfo = plvl | 0x800;
|
||
|
premiumitem[i]._iIdentified = 1;
|
||
|
premiumitem[i]._iStatFlag = StoreStatOk(&premiumitem[i]);
|
||
|
|
||
|
item[0] = holditem;
|
||
|
}
|
||
|
|
||
|
void SpawnPremium(int lvl)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if(numpremium < 6) {
|
||
|
for(i = 0; i < 6; i++) {
|
||
|
if(premiumitem[i]._itype == -1) {
|
||
|
SpawnOnePremium(i, premiumlevel + premiumlvladd[i]);
|
||
|
}
|
||
|
}
|
||
|
numpremium = 6;
|
||
|
}
|
||
|
while(premiumlevel < lvl) {
|
||
|
premiumlevel++;
|
||
|
premiumitem[0] = premiumitem[2];
|
||
|
premiumitem[1] = premiumitem[3];
|
||
|
premiumitem[2] = premiumitem[4];
|
||
|
SpawnOnePremium(3, premiumlevel + premiumlvladd[3]);
|
||
|
premiumitem[4] = premiumitem[5];
|
||
|
SpawnOnePremium(5, premiumlevel + premiumlvladd[5]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BOOL WitchItemOk(int i)
|
||
|
{
|
||
|
BOOL rv;
|
||
|
|
||
|
rv = FALSE;
|
||
|
if(AllItemsList[i].itype == ITYPE_MISC) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].itype == ITYPE_STAFF) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_MANA) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_FULLMANA) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_TOWN) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_FULLHEAL) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_HEAL) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers == 1) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers == 1) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
|
||
|
return rv;
|
||
|
}
|
||
|
|
||
|
int RndWitchItem(int lvl)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER && WitchItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(51, ri)] + 1;
|
||
|
}
|
||
|
|
||
|
void SortWitch()
|
||
|
{
|
||
|
int j, k;
|
||
|
BOOL sorted;
|
||
|
|
||
|
k = 3;
|
||
|
for(j = 4; witchitem[j]._itype != -1; j++) {
|
||
|
k++;
|
||
|
}
|
||
|
|
||
|
sorted = FALSE;
|
||
|
while(k > 3 && !sorted) {
|
||
|
sorted = TRUE;
|
||
|
for(j = 3; j < k; j++) {
|
||
|
if(witchitem[j].IDidx > witchitem[j + 1].IDidx) {
|
||
|
BubbleSwapItem(&witchitem[j], &witchitem[j + 1]);
|
||
|
sorted = FALSE;
|
||
|
}
|
||
|
}
|
||
|
k--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void WitchBookLevel(int ii)
|
||
|
{
|
||
|
int slvl;
|
||
|
|
||
|
if(witchitem[ii]._iMiscId != IMISC_BOOK) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
witchitem[ii]._iMinMag = spelldata[witchitem[ii]._iSpell].sMinInt;
|
||
|
slvl = plr[myplr]._pSplLvl[witchitem[ii]._iSpell];
|
||
|
while(slvl != 0) {
|
||
|
witchitem[ii]._iMinMag += 20 * witchitem[ii]._iMinMag / 100;
|
||
|
slvl--;
|
||
|
if(witchitem[ii]._iMinMag + 20 * witchitem[ii]._iMinMag / 100 > 255) {
|
||
|
witchitem[ii]._iMinMag = 255;
|
||
|
slvl = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SpawnWitch(int lvl)
|
||
|
{
|
||
|
int itype, iblvl, i, nsi, maxval;
|
||
|
|
||
|
maxval = 140000;
|
||
|
|
||
|
GetItemAttrs(0, IDI_MANA, 1);
|
||
|
witchitem[0] = item[0];
|
||
|
witchitem[0]._iCreateInfo = lvl;
|
||
|
witchitem[0]._iStatFlag = 1;
|
||
|
GetItemAttrs(0, IDI_FULLMANA, 1);
|
||
|
witchitem[1] = item[0];
|
||
|
witchitem[1]._iCreateInfo = lvl;
|
||
|
witchitem[1]._iStatFlag = 1;
|
||
|
GetItemAttrs(0, IDI_PORTAL, 1);
|
||
|
witchitem[2] = item[0];
|
||
|
witchitem[2]._iCreateInfo = lvl;
|
||
|
witchitem[2]._iStatFlag = 1;
|
||
|
|
||
|
nsi = random(51, 8) + 10;
|
||
|
for(i = 3; i < nsi; i++) {
|
||
|
do {
|
||
|
item[0]._iSeed = GetRndSeed();
|
||
|
SetRndSeed(item[0]._iSeed);
|
||
|
itype = RndWitchItem(lvl) - 1;
|
||
|
GetItemAttrs(0, itype, lvl);
|
||
|
iblvl = -1;
|
||
|
if(random(51, 100) <= 5) {
|
||
|
iblvl = 2 * lvl;
|
||
|
}
|
||
|
if(iblvl == -1 && item[0]._iMiscId == IMISC_STAFF) {
|
||
|
iblvl = 2 * lvl;
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
if(debug_mode_key_inverted_v) {
|
||
|
iblvl = 2 * lvl;
|
||
|
}
|
||
|
#endif
|
||
|
if(iblvl != -1) {
|
||
|
GetItemBonus(0, itype, iblvl >> 1, iblvl, 1);
|
||
|
}
|
||
|
} while(item[0]._iIvalue > maxval);
|
||
|
witchitem[i] = item[0];
|
||
|
witchitem[i]._iCreateInfo = lvl | 0x2000;
|
||
|
witchitem[i]._iIdentified = 1;
|
||
|
WitchBookLevel(i);
|
||
|
witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
|
||
|
}
|
||
|
for(i = nsi; i < 20; i++) {
|
||
|
witchitem[i]._itype = -1;
|
||
|
}
|
||
|
|
||
|
SortWitch();
|
||
|
}
|
||
|
|
||
|
int RndBoyItem(int lvl)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER && PremiumItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(49, ri)] + 1;
|
||
|
}
|
||
|
|
||
|
void SpawnBoy(int lvl)
|
||
|
{
|
||
|
int itype, maxval;
|
||
|
|
||
|
maxval = 90000;
|
||
|
|
||
|
if(boylevel >= lvl >> 1 && boyitem._itype != -1) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
do {
|
||
|
item[0]._iSeed = GetRndSeed();
|
||
|
SetRndSeed(item[0]._iSeed);
|
||
|
itype = RndBoyItem(lvl) - 1;
|
||
|
GetItemAttrs(0, itype, lvl);
|
||
|
GetItemBonus(0, itype, lvl, 2 * lvl, 1);
|
||
|
} while(item[0]._iIvalue > maxval);
|
||
|
boyitem = item[0];
|
||
|
boyitem._iCreateInfo = lvl | 0x1000;
|
||
|
boyitem._iIdentified = 1;
|
||
|
boyitem._iStatFlag = StoreStatOk(&boyitem);
|
||
|
boylevel = lvl >> 1;
|
||
|
}
|
||
|
|
||
|
BOOL HealerItemOk(int i)
|
||
|
{
|
||
|
BOOL rv;
|
||
|
|
||
|
rv = FALSE;
|
||
|
if(AllItemsList[i].itype != ITYPE_MISC) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_SCROLL && AllItemsList[i].iSpell == SPL_HEAL) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_SCROLLT && AllItemsList[i].iSpell == SPL_RESURRECT && gbMaxPlayers != 1) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_SCROLLT && AllItemsList[i].iSpell == SPL_HEALOTHER && gbMaxPlayers != 1) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(gbMaxPlayers == 1) {
|
||
|
if(AllItemsList[i].iMiscId == IMISC_ELIXSTR) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_ELIXMAG) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_ELIXDEX) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_ELIXVIT) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_FULLHEAL) { /// BUGFIX: same value checked below
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_REJUV) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_FULLREJUV) {
|
||
|
rv = TRUE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_HEAL) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_FULLHEAL) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_MANA) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
if(AllItemsList[i].iMiscId == IMISC_FULLMANA) {
|
||
|
rv = FALSE;
|
||
|
}
|
||
|
|
||
|
return rv;
|
||
|
}
|
||
|
|
||
|
int RndHealerItem(int lvl)
|
||
|
{
|
||
|
int i, ri;
|
||
|
int ril[512];
|
||
|
|
||
|
ri = 0;
|
||
|
for(i = 1; AllItemsList[i].iLoc != -1; i++) {
|
||
|
if(AllItemsList[i].iRnd != IDROP_NEVER && HealerItemOk(i) && lvl >= AllItemsList[i].iMinMLvl) {
|
||
|
ril[ri++] = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ril[random(50, ri)] + 1;
|
||
|
}
|
||
|
|
||
|
void SortHealer()
|
||
|
{
|
||
|
int j, k;
|
||
|
BOOL sorted;
|
||
|
|
||
|
k = 2;
|
||
|
for(j = 3; healitem[j]._itype != -1; j++) {
|
||
|
k++;
|
||
|
}
|
||
|
|
||
|
sorted = FALSE;
|
||
|
while(k > 2 && !sorted) {
|
||
|
sorted = TRUE;
|
||
|
for(j = 2; j < k; j++) {
|
||
|
if(healitem[j].IDidx > healitem[j + 1].IDidx) {
|
||
|
BubbleSwapItem(&healitem[j], &healitem[j + 1]);
|
||
|
sorted = FALSE;
|
||
|
}
|
||
|
}
|
||
|
k--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void SpawnHealer(int lvl)
|
||
|
{
|
||
|
int i, nsi, srnd, itype;
|
||
|
|
||
|
GetItemAttrs(0, IDI_HEAL, 1);
|
||
|
healitem[0] = item[0];
|
||
|
healitem[0]._iCreateInfo = lvl;
|
||
|
healitem[0]._iStatFlag = 1;
|
||
|
GetItemAttrs(0, IDI_FULLHEAL, 1);
|
||
|
healitem[1] = item[0];
|
||
|
healitem[1]._iCreateInfo = lvl;
|
||
|
healitem[1]._iStatFlag = 1;
|
||
|
|
||
|
if(gbMaxPlayers != 1) {
|
||
|
GetItemAttrs(0, IDI_RESURRECT, 1);
|
||
|
healitem[2] = item[0];
|
||
|
healitem[2]._iCreateInfo = lvl;
|
||
|
healitem[2]._iStatFlag = 1;
|
||
|
srnd = 3;
|
||
|
} else {
|
||
|
srnd = 2;
|
||
|
}
|
||
|
|
||
|
nsi = random(50, 8) + 10;
|
||
|
for(i = srnd; i < nsi; i++) {
|
||
|
item[0]._iSeed = GetRndSeed();
|
||
|
SetRndSeed(item[0]._iSeed);
|
||
|
itype = RndHealerItem(lvl) - 1;
|
||
|
GetItemAttrs(0, itype, lvl);
|
||
|
healitem[i] = item[0];
|
||
|
healitem[i]._iCreateInfo = lvl | 0x4000;
|
||
|
healitem[i]._iIdentified = 1;
|
||
|
healitem[i]._iStatFlag = StoreStatOk(&healitem[i]);
|
||
|
}
|
||
|
for(i = nsi; i < 20; i++) {
|
||
|
healitem[i]._itype = -1;
|
||
|
}
|
||
|
|
||
|
SortHealer();
|
||
|
}
|
||
|
|
||
|
void SpawnStoreGold()
|
||
|
{
|
||
|
GetItemAttrs(0, IDI_GOLD, 1);
|
||
|
golditem = item[0];
|
||
|
golditem._iStatFlag = 1;
|
||
|
}
|
||
|
|
||
|
void RecreateSmithItem(int ii, int idx, int lvl, int iseed)
|
||
|
{
|
||
|
int itype;
|
||
|
|
||
|
SetRndSeed(iseed);
|
||
|
itype = RndSmithItem(lvl) - 1;
|
||
|
GetItemAttrs(ii, itype, lvl);
|
||
|
item[ii]._iSeed = iseed;
|
||
|
item[ii]._iCreateInfo = lvl | 0x400;
|
||
|
item[ii]._iIdentified = 1;
|
||
|
}
|
||
|
|
||
|
void RecreatePremiumItem(int ii, int idx, int plvl, int iseed)
|
||
|
{
|
||
|
int itype;
|
||
|
|
||
|
SetRndSeed(iseed);
|
||
|
itype = RndPremiumItem(plvl >> 2, plvl) - 1;
|
||
|
GetItemAttrs(ii, itype, plvl);
|
||
|
GetItemBonus(ii, itype, plvl >> 1, plvl, 1);
|
||
|
item[ii]._iSeed = iseed;
|
||
|
item[ii]._iCreateInfo = plvl | 0x800;
|
||
|
item[ii]._iIdentified = 1;
|
||
|
}
|
||
|
|
||
|
void RecreateBoyItem(int ii, int idx, int lvl, int iseed)
|
||
|
{
|
||
|
int itype;
|
||
|
|
||
|
SetRndSeed(iseed);
|
||
|
itype = RndBoyItem(lvl) - 1;
|
||
|
GetItemAttrs(ii, itype, lvl);
|
||
|
GetItemBonus(ii, itype, lvl, 2 * lvl, 1);
|
||
|
item[ii]._iSeed = iseed;
|
||
|
item[ii]._iCreateInfo = lvl | 0x1000;
|
||
|
item[ii]._iIdentified = 1;
|
||
|
}
|
||
|
|
||
|
void RecreateWitchItem(int ii, int idx, int lvl, int iseed)
|
||
|
{
|
||
|
int itype, iblvl;
|
||
|
|
||
|
if(idx == IDI_MANA || idx == IDI_FULLMANA || idx == IDI_PORTAL) {
|
||
|
GetItemAttrs(ii, idx, lvl);
|
||
|
} else {
|
||
|
SetRndSeed(iseed);
|
||
|
itype = RndWitchItem(lvl) - 1;
|
||
|
GetItemAttrs(ii, itype, lvl);
|
||
|
iblvl = -1;
|
||
|
if(random(51, 100) <= 5) {
|
||
|
iblvl = 2 * lvl;
|
||
|
}
|
||
|
if(iblvl == -1 && item[ii]._iMiscId == IMISC_STAFF) {
|
||
|
iblvl = 2 * lvl;
|
||
|
}
|
||
|
#ifdef _DEBUG
|
||
|
if(debug_mode_key_inverted_v) {
|
||
|
iblvl = 2 * lvl;
|
||
|
}
|
||
|
#endif
|
||
|
if(iblvl != -1) {
|
||
|
GetItemBonus(ii, itype, iblvl >> 1, iblvl, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
item[ii]._iSeed = iseed;
|
||
|
item[ii]._iCreateInfo = lvl | 0x2000;
|
||
|
item[ii]._iIdentified = 1;
|
||
|
}
|
||
|
|
||
|
void RecreateHealerItem(int ii, int idx, int lvl, int iseed)
|
||
|
{
|
||
|
int itype;
|
||
|
|
||
|
if(idx == IDI_HEAL || idx == IDI_FULLHEAL || idx == IDI_RESURRECT) {
|
||
|
GetItemAttrs(ii, idx, lvl);
|
||
|
} else {
|
||
|
SetRndSeed(iseed);
|
||
|
itype = RndHealerItem(lvl) - 1;
|
||
|
GetItemAttrs(ii, itype, lvl);
|
||
|
}
|
||
|
|
||
|
item[ii]._iSeed = iseed;
|
||
|
item[ii]._iCreateInfo = lvl | 0x4000;
|
||
|
item[ii]._iIdentified = 1;
|
||
|
}
|
||
|
|
||
|
void RecreateTownItem(int ii, int idx, WORD icreateinfo, int iseed, int ivalue)
|
||
|
{
|
||
|
if(icreateinfo & 0x400) {
|
||
|
RecreateSmithItem(ii, idx, icreateinfo & 0x3F, iseed);
|
||
|
} else if(icreateinfo & 0x800) {
|
||
|
RecreatePremiumItem(ii, idx, icreateinfo & 0x3F, iseed);
|
||
|
} else if(icreateinfo & 0x1000) {
|
||
|
RecreateBoyItem(ii, idx, icreateinfo & 0x3F, iseed);
|
||
|
} else if(icreateinfo & 0x2000) {
|
||
|
RecreateWitchItem(ii, idx, icreateinfo & 0x3F, iseed);
|
||
|
} else if(icreateinfo & 0x4000) {
|
||
|
RecreateHealerItem(ii, idx, icreateinfo & 0x3F, iseed);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void RecalcStoreStats()
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for(i = 0; i < 20; i++) {
|
||
|
if(smithitem[i]._itype != -1) {
|
||
|
smithitem[i]._iStatFlag = StoreStatOk(&smithitem[i]);
|
||
|
}
|
||
|
}
|
||
|
for(i = 0; i < 6; i++) {
|
||
|
if(premiumitem[i]._itype != -1) {
|
||
|
premiumitem[i]._iStatFlag = StoreStatOk(&premiumitem[i]);
|
||
|
}
|
||
|
}
|
||
|
for(i = 0; i < 20; i++) {
|
||
|
if(witchitem[i]._itype != -1) {
|
||
|
witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
|
||
|
}
|
||
|
}
|
||
|
for(i = 0; i < 20; i++) {
|
||
|
if(healitem[i]._itype != -1) {
|
||
|
healitem[i]._iStatFlag = StoreStatOk(&healitem[i]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
boyitem._iStatFlag = StoreStatOk(&boyitem);
|
||
|
}
|
||
|
|
||
|
int ItemNoFlippy()
|
||
|
{
|
||
|
int r;
|
||
|
|
||
|
r = itemactive[numitems - 1];
|
||
|
item[r]._iAnimFrame = item[r]._iAnimLen;
|
||
|
item[r]._iAnimFlag = 0;
|
||
|
item[r]._iSelFlag = 1;
|
||
|
|
||
|
return r;
|
||
|
}
|
||
|
|
||
|
void CreateSpellBook(int x, int y, int ispell, BOOL sendmsg, BOOL delta)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
BOOL done;
|
||
|
|
||
|
done = FALSE;
|
||
|
idx = RndTypeItems(ITYPE_MISC, IMISC_BOOK);
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
|
||
|
while(!done) {
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, TRUE, FALSE, delta);
|
||
|
if(item[ii]._iMiscId == IMISC_BOOK && item[ii]._iSpell == ispell) {
|
||
|
done = TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
if(delta) {
|
||
|
DeltaAddItem(ii);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void CreateMagicArmor(int x, int y, int imisc, int icurs, BOOL sendmsg, BOOL delta)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
BOOL done;
|
||
|
|
||
|
done = FALSE;
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
idx = RndTypeItems(imisc, IMISC_NONE);
|
||
|
|
||
|
while(!done) {
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, TRUE, FALSE, delta);
|
||
|
if(item[ii]._iCurs == icurs) {
|
||
|
done = TRUE;
|
||
|
} else {
|
||
|
idx = RndTypeItems(imisc, IMISC_NONE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
if(delta) {
|
||
|
DeltaAddItem(ii);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
void CreateMagicWeapon(int x, int y, int imisc, int icurs, BOOL sendmsg, BOOL delta)
|
||
|
{
|
||
|
int ii, idx;
|
||
|
BOOL done;
|
||
|
|
||
|
done = FALSE;
|
||
|
|
||
|
if(numitems >= MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ii = itemavail[0];
|
||
|
GetSuperItemSpace(x, y, ii);
|
||
|
itemavail[0] = itemavail[MAXITEMS - numitems - 1];
|
||
|
itemactive[numitems] = ii;
|
||
|
idx = RndTypeItems(imisc, IMISC_NONE);
|
||
|
|
||
|
while(!done) {
|
||
|
SetupAllItems(ii, idx, GetRndSeed(), currlevel << 1, 1, TRUE, FALSE, delta);
|
||
|
if(item[ii]._iCurs == icurs) {
|
||
|
done = TRUE;
|
||
|
} else {
|
||
|
idx = RndTypeItems(imisc, IMISC_NONE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(sendmsg) {
|
||
|
NetSendCmdDItem(FALSE, ii);
|
||
|
}
|
||
|
if(delta) {
|
||
|
DeltaAddItem(ii);
|
||
|
}
|
||
|
|
||
|
numitems++;
|
||
|
}
|
||
|
|
||
|
BOOL GetItemRecord(int nSeed, WORD wCI, int nIndex)
|
||
|
{
|
||
|
int i;
|
||
|
DWORD dwTicks;
|
||
|
|
||
|
dwTicks = GetTickCount();
|
||
|
|
||
|
for(i = 0; i < gnNumGetRecords; i++) {
|
||
|
if(dwTicks - itemrecord[i].dwTimestamp > 6000) {
|
||
|
NextItemRecord(i);
|
||
|
i--;
|
||
|
} else if(nSeed == itemrecord[i].nSeed && wCI == itemrecord[i].wCI && nIndex == itemrecord[i].nIndex) {
|
||
|
return FALSE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void NextItemRecord(int i)
|
||
|
{
|
||
|
gnNumGetRecords--;
|
||
|
|
||
|
if(gnNumGetRecords == 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
itemrecord[i].dwTimestamp = itemrecord[gnNumGetRecords].dwTimestamp;
|
||
|
itemrecord[i].nSeed = itemrecord[gnNumGetRecords].nSeed;
|
||
|
itemrecord[i].wCI = itemrecord[gnNumGetRecords].wCI;
|
||
|
itemrecord[i].nIndex = itemrecord[gnNumGetRecords].nIndex;
|
||
|
}
|
||
|
|
||
|
void SetItemRecord(int nSeed, WORD wCI, int nIndex)
|
||
|
{
|
||
|
DWORD dwTicks;
|
||
|
|
||
|
dwTicks = GetTickCount();
|
||
|
|
||
|
if(gnNumGetRecords == MAXITEMS) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
itemrecord[gnNumGetRecords].dwTimestamp = dwTicks;
|
||
|
itemrecord[gnNumGetRecords].nSeed = nSeed;
|
||
|
itemrecord[gnNumGetRecords].wCI = wCI;
|
||
|
itemrecord[gnNumGetRecords].nIndex = nIndex;
|
||
|
gnNumGetRecords++;
|
||
|
}
|
||
|
|
||
|
void PutItemRecord(int nSeed, WORD wCI, int nIndex)
|
||
|
{
|
||
|
int i;
|
||
|
DWORD dwTicks;
|
||
|
|
||
|
dwTicks = GetTickCount();
|
||
|
|
||
|
for(i = 0; i < gnNumGetRecords; i++) {
|
||
|
if(dwTicks - itemrecord[i].dwTimestamp > 6000) {
|
||
|
NextItemRecord(i);
|
||
|
i--;
|
||
|
} else if(nSeed == itemrecord[i].nSeed && wCI == itemrecord[i].wCI && nIndex == itemrecord[i].nIndex) {
|
||
|
NextItemRecord(i);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|