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devilution/2020_03_31/Source/quests.cpp

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2020-11-29 00:24:54 +00:00
#include "diablo.h"
int qtopline; // idb
int questlog; // weak
void *pQLogCel;
QuestStruct quests[MAXQUESTS];
int qline; // weak
int qlist[MAXQUESTS];
int numqlines; // weak
int WaterDone; // idb
int ReturnLvlY; // idb
int ReturnLvlX; // idb
int ReturnLvlT; // idb
int ALLQUESTS; // idb
int ReturnLvl; // idb
QuestData questlist[MAXQUESTS] =
{
#include "Data/xl_quest.cpp"
};
char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 };
char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 };
char *questtrigstr[5] =
{
"King Leoric's Tomb",
"The Chamber of Bone",
"Maze",
"A Dark Passage",
"Unholy Altar"
};
int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD };
int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD };
int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL };
int QuestGroup4[2] = { Q_VEIL, Q_WARLORD };
void InitQuests()
{
int i, gri, deltaq;
if(gbMaxPlayers == 1) {
for(i = 0; i < MAXQUESTS; i++) {
quests[i]._qactive = 0;
}
} else {
for(i = 0; i < MAXQUESTS; i++) {
if(!(questlist[i]._qflags & 1)) {
quests[i]._qactive = 0;
}
}
}
questlog = 0;
ALLQUESTS = 1;
WaterDone = 0;
deltaq = 0;
for(i = 0; (DWORD)i < MAXQUESTS; i++) {
if(gbMaxPlayers > 1 && !(questlist[i]._qflags & 1)) {
continue;
}
quests[i]._qtype = questlist[i]._qdtype;
if(gbMaxPlayers > 1) {
quests[i]._qlevel = questlist[i]._qdmultlvl;
if(!delta_quest_inited(deltaq)) {
quests[i]._qactive = 1;
quests[i]._qvar1 = 0;
quests[i]._qlog = FALSE;
}
deltaq++;
} else {
quests[i]._qactive = 1;
quests[i]._qlevel = questlist[i]._qdlvl;
quests[i]._qvar1 = 0;
quests[i]._qlog = FALSE;
}
quests[i]._qslvl = questlist[i]._qslvl;
quests[i]._qtx = 0;
quests[i]._qty = 0;
quests[i]._qidx = i;
quests[i]._qlvltype = questlist[i]._qlvlt;
quests[i]._qvar2 = 0;
quests[i]._qmsg = questlist[i]._qdmsg;
}
if(gbMaxPlayers == 1) {
SetRndSeed(glSeedTbl[15]);
if(random(0, 2) != 0) {
quests[Q_PWATER]._qactive = 0;
} else {
quests[Q_SKELKING]._qactive = 0;
}
gri = random(0, 3);
quests[QuestGroup1[gri]]._qactive = 0;
gri = random(0, 3);
quests[QuestGroup2[gri]]._qactive = 0;
gri = random(0, 3);
quests[QuestGroup3[gri]]._qactive = 0;
gri = random(0, 2);
quests[QuestGroup4[gri]]._qactive = 0;
}
#ifdef _DEBUG
if(questdebug != -1) {
quests[questdebug]._qactive = 2;
}
#endif
if(quests[Q_SKELKING]._qactive == 0) {
quests[Q_SKELKING]._qvar2 = 2;
}
if(quests[Q_ROCK]._qactive == 0) {
quests[Q_ROCK]._qvar2 = 2;
}
quests[Q_LTBANNER]._qvar1 = 1;
if(gbMaxPlayers != 1) {
quests[Q_BETRAYER]._qvar1 = 2;
}
}
void CheckQuests()
{
int i, rportx, rporty;
if(QuestStatus(Q_BETRAYER) && gbMaxPlayers != 1 && quests[Q_BETRAYER]._qvar1 == 2) {
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
quests[Q_BETRAYER]._qvar1 = 3;
NetSendCmdQuest(TRUE, Q_BETRAYER);
}
if(gbMaxPlayers != 1) {
return;
}
if(currlevel == quests[Q_BETRAYER]._qlevel
&& !setlevel
&& quests[Q_BETRAYER]._qvar1 >= 2
&& (quests[Q_BETRAYER]._qactive == 2 || quests[Q_BETRAYER]._qactive == 3)
&& (quests[Q_BETRAYER]._qvar2 == 0 || quests[Q_BETRAYER]._qvar2 == 2)) {
quests[Q_BETRAYER]._qtx = 2 * quests[Q_BETRAYER]._qtx + 16;
quests[Q_BETRAYER]._qty = 2 * quests[Q_BETRAYER]._qty + 16;
rportx = quests[Q_BETRAYER]._qtx;
rporty = quests[Q_BETRAYER]._qty;
AddMissile(rportx, rporty, rportx, rporty, 0, MIS_RPORTAL, 0, myplr, 0, 0);
quests[Q_BETRAYER]._qvar2 = 1;
if(quests[Q_BETRAYER]._qactive == 2) {
quests[Q_BETRAYER]._qvar1 = 3;
}
}
if(quests[Q_BETRAYER]._qactive == 3
&& setlevel
&& setlvlnum == SL_VILEBETRAYER
&& quests[Q_BETRAYER]._qvar2 == 4) {
rportx = 35;
rporty = 32;
AddMissile(rportx, rporty, rportx, rporty, 0, MIS_RPORTAL, 0, myplr, 0, 0);
quests[Q_BETRAYER]._qvar2 = 3;
}
if(setlevel) {
if(setlvlnum == quests[Q_PWATER]._qslvl
&& quests[Q_PWATER]._qactive != 1
&& leveltype == quests[Q_PWATER]._qlvltype
&& nummonsters == 4
&& quests[Q_PWATER]._qactive != 3) {
quests[Q_PWATER]._qactive = 3;
PlaySfxLoc(IS_QUESTDN, plr[myplr].WorldX, plr[myplr].WorldY);
LoadPalette("Levels\\L3Data\\L3pwater.pal");
WaterDone = 32;
}
if(WaterDone > 0) {
Lava2Water(WaterDone);
WaterDone--;
}
} else if(plr[myplr]._pmode == PM_STAND) {
for(i = 0; i < MAXQUESTS; i++) {
if(currlevel == quests[i]._qlevel
&& quests[i]._qslvl != 0
&& quests[i]._qactive != 0
&& plr[myplr].WorldX == quests[i]._qtx
&& plr[myplr].WorldY == quests[i]._qty) {
if(quests[i]._qlvltype != 255) {
setlvltype = quests[i]._qlvltype;
}
StartNewLvl(myplr, WM_DIABSETLVL, quests[i]._qslvl);
}
}
}
}
BOOL ForceQuests()
{
int i, j, ql, qx, qy;
if(gbMaxPlayers != 1) {
return FALSE;
}
for(i = 0; i < MAXQUESTS; i++) {
if(i != Q_BETRAYER && currlevel == quests[i]._qlevel && quests[i]._qslvl != 0) {
ql = quests[quests[i]._qidx]._qslvl - 1;
qx = quests[i]._qtx;
qy = quests[i]._qty;
for(j = 0; j < 7; j++) {
if(qx + questxoff[j] == cursmx && qy + questyoff[j] == cursmy) {
sprintf(infostr, "To %s", questtrigstr[ql]);
cursmx = qx;
cursmy = qy;
return TRUE;
}
}
}
}
return FALSE;
}
BOOL QuestStatus(int i)
{
if(setlevel) {
return FALSE;
}
/// ASSERT: assert((DWORD)i < MAXQUESTS);
if(currlevel != quests[i]._qlevel) {
return FALSE;
}
if(quests[i]._qactive == 0) {
return FALSE;
}
if(gbMaxPlayers != 1 && !(questlist[i]._qflags & 1)) {
return FALSE;
}
return TRUE;
}
void CheckQuestKill(int m, BOOL sendmsg)
{
int i, j;
/// ASSERT: assert((DWORD)m < MAXMONSTERS);
if(monster[m].MType->mtype == MT_SKING) {
quests[Q_SKELKING]._qactive = 3;
sfxdelay = 30;
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR82;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE82;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE82;
}
if(sendmsg) {
NetSendCmdQuest(TRUE, Q_SKELKING);
}
} else if(monster[m].MType->mtype == MT_CLEAVER) {
quests[Q_BUTCHER]._qactive = 3;
sfxdelay = 30;
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR80;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE80;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE80;
}
if(sendmsg) {
NetSendCmdQuest(TRUE, Q_BUTCHER);
}
} else if(monster[m].mName == UniqMonst[0].mName) {
quests[Q_GARBUD]._qactive = 3;
sfxdelay = 30;
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR61;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE61;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE61;
}
} else if(monster[m].mName == UniqMonst[2].mName) {
quests[Q_ZHAR]._qactive = 3;
sfxdelay = 30;
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR62;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE62;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE62;
}
} else if(monster[m].mName == UniqMonst[4].mName && gbMaxPlayers != 1) {
quests[Q_BETRAYER]._qactive = 3;
quests[Q_BETRAYER]._qvar1 = 7;
sfxdelay = 30;
quests[Q_DIABLO]._qactive = 2;
for(j = 0; j < MAXDUNY; j++) {
for(i = 0; i < MAXDUNX; i++) {
if(dPiece[i][j] == 370) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR83;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE83;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE83;
}
if(sendmsg) {
NetSendCmdQuest(TRUE, Q_BETRAYER);
NetSendCmdQuest(TRUE, Q_DIABLO);
}
} else if(monster[m].mName == UniqMonst[4].mName && gbMaxPlayers == 1) {
quests[Q_BETRAYER]._qactive = 3;
sfxdelay = 30;
InitVPTriggers();
quests[Q_BETRAYER]._qvar1 = 7;
quests[Q_BETRAYER]._qvar2 = 4;
quests[Q_DIABLO]._qactive = 2;
AddMissile(35, 32, 35, 32, 0, MIS_RPORTAL, 0, myplr, 0, 0);
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR83;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE83;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE83;
}
} else if(monster[m].mName == UniqMonst[8].mName) {
/// ASSERT: assert(gbMaxPlayers == 1);
quests[Q_WARLORD]._qactive = 3;
sfxdelay = 30;
if(plr[myplr]._pClass == PC_WARRIOR) {
sfxdnum = PS_WARR94;
} else if(plr[myplr]._pClass == PC_ROGUE) {
sfxdnum = PS_ROGUE94;
} else if(plr[myplr]._pClass == PC_SORCERER) {
sfxdnum = PS_MAGE94;
}
}
}
void DrawButcher()
{
int xx, yy;
xx = 2 * setpc_x + 16;
yy = 2 * setpc_y + 16;
DRLG_RectTrans(xx + 3, yy + 3, xx + 10, yy + 10);
}
void DrawSkelKing(int q, int x, int y)
{
/// ASSERT: assert((DWORD)q < MAXQUESTS);
quests[q]._qtx = 2 * x + 28;
quests[q]._qty = 2 * y + 23;
}
void DrawWarLord(int x, int y)
{
int rw, rh, i, j;
BYTE *sp, *setp;
setp = DiabLoad("Levels\\L4Data\\Warlord2.DUN", NULL, 'QSTt');
sp = setp;
rw = *sp;
sp += 2;
rh = *sp;
sp += 2;
setpc_w = rw;
setpc_h = rh;
setpc_x = x;
setpc_y = y;
/// ASSERT: assert((DWORD)(rw + x - 1) < MDMAXX);
/// ASSERT: assert((DWORD)(rh + y - 1) < MDMAXY);
for(j = y; j < y + rh; j++) {
for(i = x; i < x + rw; i++) {
dungeon[i][j] = *sp != 0 ? *sp : 6;
sp += 2;
}
}
MemFreeDbg(setp);
}
void DrawSChamber(int q, int x, int y)
{
int i, j, rw, rh, xx, yy;
BYTE *sp, *setp;
setp = DiabLoad("Levels\\L2Data\\Bonestr1.DUN", NULL, 'QSTt');
sp = setp;
rw = *sp;
sp += 2;
rh = *sp;
sp += 2;
setpc_w = rw;
setpc_h = rh;
setpc_x = x;
setpc_y = y;
/// ASSERT: assert((DWORD)(rw + x - 1) < MDMAXX);
/// ASSERT: assert((DWORD)(rh + y - 1) < MDMAXY);
for(j = y; j < y + rh; j++) {
for(i = x; i < x + rw; i++) {
dungeon[i][j] = *sp != 0 ? *sp : 3;
sp += 2;
}
}
xx = 2 * x + 22;
yy = 2 * y + 23;
/// ASSERT: assert((DWORD)q < MAXQUESTS);
quests[q]._qtx = xx;
quests[q]._qty = yy;
MemFreeDbg(setp);
}
void DrawLTBanner(int x, int y)
{
int rw, rh, i, j;
BYTE *sp, *setp;
setp = DiabLoad("Levels\\L1Data\\Banner1.DUN", NULL, 'QSTt');
sp = setp;
rw = *sp;
sp += 2;
rh = *sp;
sp += 2;
setpc_w = rw;
setpc_h = rh;
setpc_x = x;
setpc_y = y;
/// ASSERT: assert((DWORD)(x+rw-1) < MDMAXX);
/// ASSERT: assert((DWORD)(y+rh-1) < MDMAXY);
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*sp != 0) {
pdungeon[i + x][j + y] = *sp;
}
sp += 2;
}
}
MemFreeDbg(setp);
}
void DrawBlind(int x, int y)
{
int rw, rh, i, j;
BYTE *sp, *setp;
setp = DiabLoad("Levels\\L2Data\\Blind1.DUN", NULL, 'QSTt');
sp = setp;
rw = *sp;
sp += 2;
rh = *sp;
sp += 2;
setpc_x = x;
setpc_y = y;
setpc_w = rw;
setpc_h = rh;
/// ASSERT: assert((DWORD)(x+rw-1) < MDMAXX);
/// ASSERT: assert((DWORD)(y+rh-1) < MDMAXY);
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*sp != 0) {
pdungeon[i + x][j + y] = *sp;
}
sp += 2;
}
}
MemFreeDbg(setp);
}
void DrawBlood(int x, int y)
{
int rw, rh, i, j;
BYTE *sp, *setp;
setp = DiabLoad("Levels\\L2Data\\Blood2.DUN", NULL, 'QSTt');
sp = setp;
rw = *sp;
sp += 2;
rh = *sp;
sp += 2;
setpc_x = x;
setpc_y = y;
setpc_w = rw;
setpc_h = rh;
/// ASSERT: assert((DWORD)(rw + x - 1) < MDMAXX);
/// ASSERT: assert((DWORD)(rh + y - 1) < MDMAXY);
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*sp != 0) {
dungeon[i + x][j + y] = *sp;
}
sp += 2;
}
}
MemFreeDbg(setp);
}
void DRLG_CheckQuests(int x, int y)
{
int i;
for(i = 0; i < MAXQUESTS; i++) {
if(QuestStatus(i)) {
switch(quests[i]._qtype) {
case Q_BUTCHER:
DrawButcher();
break;
case Q_SKELKING:
DrawSkelKing(i, x, y);
break;
case Q_SCHAMB:
DrawSChamber(i, x, y);
break;
case Q_BLIND:
DrawBlind(x, y);
break;
case Q_BLOOD:
DrawBlood(x, y);
break;
case Q_LTBANNER:
DrawLTBanner(x, y);
break;
case Q_WARLORD:
DrawWarLord(x, y);
break;
}
}
}
}
void SetReturnLvlPos()
{
switch(setlvlnum) {
case SL_SKELKING:
ReturnLvlX = quests[Q_SKELKING]._qtx + 1;
ReturnLvlY = quests[Q_SKELKING]._qty;
ReturnLvl = quests[Q_SKELKING]._qlevel;
ReturnLvlT = DTYPE_CATHEDRAL;
break;
case SL_BONECHAMB:
ReturnLvlX = quests[Q_SCHAMB]._qtx + 1;
ReturnLvlY = quests[Q_SCHAMB]._qty;
ReturnLvl = quests[Q_SCHAMB]._qlevel;
ReturnLvlT = DTYPE_CATACOMBS;
break;
case SL_POISONWATER:
ReturnLvlX = quests[Q_PWATER]._qtx;
ReturnLvlY = quests[Q_PWATER]._qty + 1;
ReturnLvl = quests[Q_PWATER]._qlevel;
ReturnLvlT = DTYPE_CATHEDRAL;
break;
case SL_VILEBETRAYER:
ReturnLvlX = quests[Q_BETRAYER]._qtx + 1;
ReturnLvlY = quests[Q_BETRAYER]._qty - 1;
ReturnLvl = quests[Q_BETRAYER]._qlevel;
ReturnLvlT = DTYPE_HELL;
break;
}
}
void GetReturnLvlPos()
{
if(quests[Q_BETRAYER]._qactive == 3) {
quests[Q_BETRAYER]._qvar2 = 2;
}
ViewX = ReturnLvlX;
ViewY = ReturnLvlY;
currlevel = ReturnLvl;
leveltype = ReturnLvlT;
}
void ResyncMPQuests()
{
if(quests[Q_SKELKING]._qactive == 1 && currlevel >= quests[Q_SKELKING]._qlevel - 1 && currlevel <= quests[Q_SKELKING]._qlevel + 1) {
quests[Q_SKELKING]._qactive = 2;
NetSendCmdQuest(TRUE, Q_SKELKING);
}
if(quests[Q_BUTCHER]._qactive == 1 && currlevel >= quests[Q_BUTCHER]._qlevel - 1 && currlevel <= quests[Q_BUTCHER]._qlevel + 1) {
quests[Q_BUTCHER]._qactive = 2;
NetSendCmdQuest(TRUE, Q_BUTCHER);
}
if(quests[Q_BETRAYER]._qactive == 1 && currlevel == quests[Q_BETRAYER]._qlevel - 1) {
quests[Q_BETRAYER]._qactive = 2;
NetSendCmdQuest(TRUE, Q_BETRAYER);
}
if(QuestStatus(Q_BETRAYER)) {
AddObject(OBJ_ALTBOY, 2 * setpc_x + 20, 2 * setpc_y + 22);
}
}
void ResyncQuests()
{
int i, tren;
if(setlevel && setlvlnum == quests[Q_PWATER]._qslvl && quests[Q_PWATER]._qactive != 1 && leveltype == quests[Q_PWATER]._qlvltype) {
if(quests[Q_PWATER]._qactive == 3) {
LoadPalette("Levels\\L3Data\\L3pwater.pal");
} else {
LoadPalette("Levels\\L3Data\\L3pfoul.pal");
}
for(i = 0; i <= 32; i++) {
Lava2Water(i);
}
}
if(QuestStatus(Q_LTBANNER)) {
if(quests[Q_LTBANNER]._qvar1 == 1) {
ObjChangeMapResync(setpc_x + setpc_w - 2, setpc_y + setpc_h - 2, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
}
if(quests[Q_LTBANNER]._qvar1 == 2) {
ObjChangeMapResync(setpc_x + setpc_w - 2, setpc_y + setpc_h - 2, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
ObjChangeMapResync(setpc_x, setpc_y, setpc_x + (setpc_w >> 1) + 2, setpc_y + (setpc_h >> 1) - 2);
for(i = 0; i < nobjects; i++) {
SyncObjectAnim(objectactive[i]);
}
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, setpc_x + (setpc_w >> 1) + 4, setpc_y + (setpc_h >> 1));
TransVal = tren;
}
if(quests[Q_LTBANNER]._qvar1 == 3) {
ObjChangeMapResync(setpc_x, setpc_y, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
for(i = 0; i < nobjects; i++) {
SyncObjectAnim(objectactive[i]);
}
tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, setpc_x + (setpc_w >> 1) + 4, setpc_y + (setpc_h >> 1));
TransVal = tren;
}
}
if(currlevel == quests[Q_MUSHROOM]._qlevel) {
if(quests[Q_MUSHROOM]._qactive == 1) {
if(quests[Q_MUSHROOM]._qvar1 == 0) {
SpawnQuestItem(IDI_FUNGALTM, 0, 0, 5, 1);
quests[Q_MUSHROOM]._qvar1 = 1;
}
} else if(quests[Q_MUSHROOM]._qactive == 2) {
if(quests[Q_MUSHROOM]._qvar1 >= 5) {
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3;
Qtalklist[TOWN_WITCH][Q_MUSHROOM] = -1;
} else if(quests[Q_MUSHROOM]._qvar1 >= 7) {
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = -1;
}
}
}
if(currlevel == quests[Q_VEIL]._qlevel + 1 && quests[Q_VEIL]._qactive == 2 && quests[Q_VEIL]._qvar1 == 0) {
quests[Q_VEIL]._qvar1 = 1;
SpawnQuestItem(IDI_GLDNELIX, 0, 0, 5, 1);
}
if(setlevel && setlvlnum == SL_VILEBETRAYER) {
if(quests[Q_BETRAYER]._qvar1 >= 4) {
ObjChangeMapResync(1, 11, 20, 18);
}
if(quests[Q_BETRAYER]._qvar1 >= 6) {
ObjChangeMapResync(1, 18, 20, 24);
}
if(quests[Q_BETRAYER]._qvar1 >= 7) {
InitVPTriggers();
}
for(i = 0; i < nobjects; i++) {
SyncObjectAnim(objectactive[i]);
}
}
if(currlevel == quests[Q_BETRAYER]._qlevel
&& !setlevel
&& (quests[Q_BETRAYER]._qvar2 == 1 || quests[Q_BETRAYER]._qvar2 >= 3)
&& (quests[Q_BETRAYER]._qactive == 2 || quests[Q_BETRAYER]._qactive == 3)) {
quests[Q_BETRAYER]._qvar2 = 2;
}
}
void PrintQLString(int x, int y, BOOL cjustflag, char *str, int col)
{
int sx, sy, len, l, i, w, No;
BYTE c;
sy = SStringY[y];
No = x + PitchTbl[sy + 204] + 96;
len = strlen(str);
w = 0;
if(cjustflag) {
l = 0;
for(i = 0; i < len; i++) {
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
l += fontkern[c] + 1;
}
if(l < 257) {
w = (257 - l) >> 1;
}
No += w;
}
if(qline == y) {
if(cjustflag) {
sx = x + w + 76;
} else {
sx = x + 76;
}
CelDecodeOnly(sx, sy + 205, (BYTE *)pSPentSpnCels, ALLQUESTS, 12);
}
for(i = 0; i < len; i++) {
c = fontframe[gbFontTransTbl[(BYTE)str[i]]];
w += fontkern[c] + 1;
if(c != 0 && w <= 257) {
PrintChar(No, c, col);
}
No += fontkern[c] + 1;
}
if(qline == y) {
if(cjustflag) {
sx = x + w + 100;
} else {
sx = 340 - x;
}
CelDecodeOnly(sx, sy + 205, (BYTE *)pSPentSpnCels, ALLQUESTS, 12);
}
}
void DrawQuestLog()
{
int i, l, q;
PrintQLString(0, 2, TRUE, "Quest Log", COL_GOLD);
CelDecodeOnly(64, 511, (BYTE *)pQLogCel, 1, 320);
l = qtopline;
for(i = 0; i < numqlines; i++) {
q = qlist[i];
PrintQLString(0, l, TRUE, questlist[q]._qlstr, COL_WHITE);
l += 2;
}
PrintQLString(0, 22, TRUE, "Close Quest Log", COL_WHITE);
ALLQUESTS = (ALLQUESTS & 7) + 1;
}
void StartQuestlog()
{
int i;
numqlines = 0;
for(i = 0; (DWORD)i < MAXQUESTS; i++) {
if(quests[i]._qactive == 2 && quests[i]._qlog) {
qlist[numqlines] = i;
numqlines++;
}
}
if(numqlines > 5) {
qtopline = 5 - (numqlines >> 1);
} else {
qtopline = 8;
}
if(numqlines == 0) {
qline = 22;
} else {
qline = qtopline;
}
questlog = 1;
ALLQUESTS = 1;
}
void QuestlogUp()
{
if(numqlines != 0) {
if(qline == qtopline) {
qline = 22;
} else if(qline == 22) {
qline = qtopline + 2 * numqlines - 2;
} else {
qline -= 2;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogDown()
{
if(numqlines != 0) {
if(qline == 22) {
qline = qtopline;
} else if(qline == qtopline + 2 * numqlines - 2) {
qline = 22;
} else {
qline += 2;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogEnter()
{
int q;
PlaySFX(IS_TITLSLCT);
if(numqlines != 0 && qline != 22) {
q = qlist[(qline - qtopline) >> 1];
InitQTextMsg(quests[q]._qmsg);
}
questlog = 0;
}
void QuestlogESC()
{
int i, l;
l = (MouseY - 32) / 12;
if(numqlines != 0) {
for(i = 0; i < numqlines; i++) {
if(l == qtopline + 2 * i) {
qline = l;
QuestlogEnter();
}
}
}
if(l == 22) {
qline = 22;
QuestlogEnter();
}
}
void SetMultiQuest(int q, int s, BOOL l, int v1)
{
/// ASSERT: assert((DWORD)q < MAXQUESTS);
/// ASSERT: assert(quests[q]._qactive != QUEST_NOTAVAIL);
if(quests[q]._qactive == 3) {
return;
}
if(s > quests[q]._qactive) {
quests[q]._qactive = s;
}
quests[q]._qlog |= l;
if(v1 > quests[q]._qvar1) {
quests[q]._qvar1 = v1;
}
}