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devilution/2020_03_31/Source/debug.cpp

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2020-11-29 00:24:54 +00:00
#include "diablo.h"
#ifdef _DEBUG
BOOL update_seed_check = FALSE;
#endif
int seed_index;
int level_seeds[NUMLEVELS];
int seed_table[4096];
void *pSquareCel;
char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY];
void LoadDebugGFX()
{
if ( visiondebug )
pSquareCel = DiabLoad("Data\\Square.CEL", NULL, 'DBGS');
}
void FreeDebugGFX()
{
void *v0; // ecx
v0 = pSquareCel;
pSquareCel = 0;
mem_free_dbg(v0);
}
#ifdef _DEBUG
void init_seed_desync()
{
int i;
for(i = 0; i < 4096; i++) {
seed_table[i] = -1;
}
seed_index = 0;
for(i = 0; i < NUMLEVELS; i++) {
level_seeds[i] = 0;
}
}
void seed_desync_index_get()
{
if(currlevel == 0) {
return;
}
update_seed_check = TRUE;
seed_index = level_seeds[currlevel];
}
void seed_desync_index_set()
{
if(currlevel == 0) {
return;
}
update_seed_check = FALSE;
level_seeds[currlevel + 1] = seed_index;
}
void seed_desync_check(int seed)
{
if(!update_seed_check || seed_index == 4096 || currlevel == 0) {
return;
}
if(seed_table[seed_index] == -1) {
seed_table[seed_index] = seed;
} else if(seed != seed_table[seed_index]) {
app_fatal("Seeds desynced");
}
seed_index++;
}
#endif
void CheckDungeonClear()
{
int i;
int j;
for(i = 0; i < MAXDUNX; i++)
{
for(j = 0; j < MAXDUNY; j++)
{
if ( dMonster[i][j] )
app_fatal("Monsters not cleared");
if ( dPlayer[i][j] )
app_fatal("Players not cleared");
dMonsDbg[currlevel][i][j] = dFlags[i][j] & 2;
dFlagDbg[currlevel][i][j] = dFlags[i][j] & 8;
}
}
}
#ifdef _DEBUG
void GiveGoldCheat()
{
int i; // esi
int ni; // ebp
for(i = 0; i < 40; i++)
{
if ( !plr[myplr].InvGrid[i] )
{
ni = plr[myplr]._pNumInv++;
SetPlrHandItem(&plr[myplr].InvList[ni], IDI_GOLD);
GetPlrHandSeed(&plr[myplr].InvList[ni]);
plr[myplr].InvList[ni]._ivalue = 5000;
plr[myplr].InvList[ni]._iCurs = 6;
plr[myplr]._pGold += 5000;
plr[myplr].InvGrid[i] = plr[myplr]._pNumInv;
}
}
}
void StoresCheat()
{
int i; // eax
numpremium = 0;
for(i = 0; i < 6; i++)
premiumitem[i]._itype = -1;
SpawnPremium(30);
for(i = 0; i < 20; i++)
witchitem[i]._itype = -1;
SpawnWitch(30);
}
void TakeGoldCheat()
{
int i; // esi
char ig; // cl
for(i = 0; i < 40; i++)
{
ig = plr[myplr].InvGrid[i];
if ( ig > 0 && plr[myplr].InvList[ig - 1]._itype == ITYPE_GOLD )
RemoveInvItem(myplr, ig - 1);
}
for(i = 0; i < 8; i++)
{
if ( plr[myplr].SpdList[i]._itype == ITYPE_GOLD )
plr[myplr].SpdList[i]._itype = -1;
}
plr[myplr]._pGold = 0;
}
void MaxSpellsCheat()
{
int i; // ebp
for(i = 1; i < 37; i++)
{
if ( spelldata[i].sBookLvl != -1 )
{
*(_QWORD *)plr[myplr]._pMemSpells |= (__int64)1 << (i - 1);
plr[myplr]._pSplLvl[i] = 10;
}
}
}
void SetSpellLevelCheat(char spl, int spllvl)
{
*(_QWORD *)plr[myplr]._pMemSpells |= (__int64)1 << (spl - 1);
plr[myplr]._pSplLvl[spl] = spllvl;
}
void SetAllSpellsCheat()
{
SetSpellLevelCheat(SPL_FIREBOLT, 8);
SetSpellLevelCheat(SPL_CBOLT, 11);
SetSpellLevelCheat(SPL_HBOLT, 10);
SetSpellLevelCheat(SPL_HEAL, 7);
SetSpellLevelCheat(SPL_HEALOTHER, 5);
SetSpellLevelCheat(SPL_LIGHTNING, 9);
SetSpellLevelCheat(SPL_FIREWALL, 5);
SetSpellLevelCheat(SPL_TELEKINESIS, 3);
SetSpellLevelCheat(SPL_TOWN, 3);
SetSpellLevelCheat(SPL_FLASH, 3);
SetSpellLevelCheat(SPL_RNDTELEPORT, 2);
SetSpellLevelCheat(SPL_MANASHIELD, 2);
SetSpellLevelCheat(SPL_WAVE, 4);
SetSpellLevelCheat(SPL_FIREBALL, 3);
SetSpellLevelCheat(SPL_STONE, 1);
SetSpellLevelCheat(SPL_CHAIN, 1);
SetSpellLevelCheat(SPL_GUARDIAN, 4);
SetSpellLevelCheat(SPL_ELEMENT, 3);
SetSpellLevelCheat(SPL_NOVA, 1);
SetSpellLevelCheat(SPL_GOLEM, 2);
SetSpellLevelCheat(SPL_FLARE, 1);
SetSpellLevelCheat(SPL_BONESPIRIT, 1);
}
void PrintDebugPlayer(_bool bNextPlayer)
{
char dstr[128]; // [esp+Ch] [ebp-80h]
if ( bNextPlayer )
dbgplr = ((_BYTE)dbgplr + 1) & 3;
sprintf(dstr, "Plr %i : Active = %i", dbgplr, plr[dbgplr].plractive);
NetSendCmdString(1 << myplr, dstr);
if ( plr[dbgplr].plractive )
{
sprintf(dstr, " Plr %i is %s", dbgplr, plr[dbgplr]._pName);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, " Lvl = %i : Change = %i", plr[dbgplr].plrlevel, plr[dbgplr]._pLvlChanging);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", plr[dbgplr].WorldX, plr[dbgplr].WorldY, plr[dbgplr]._ptargx, plr[dbgplr]._ptargy);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", plr[dbgplr]._pmode, plr[dbgplr].destAction, plr[dbgplr].walkpath[0]);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, " inv = %i : hp = %i", plr[dbgplr]._pInvincible, plr[dbgplr]._pHitPoints);
NetSendCmdString(1 << myplr, dstr);
}
}
void PrintDebugQuest()
{
char dstr[128]; // [esp+0h] [ebp-80h]
sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", dbgqst, quests[dbgqst]._qactive, quests[dbgqst]._qvar1);
NetSendCmdString(1 << myplr, dstr);
if ( ++dbgqst == MAXQUESTS )
dbgqst = 0;
}
void PrintDebugMonster(int m)
{
_bool bActive; // ecx
int i; // eax
char dstr[128]; // [esp+Ch] [ebp-80h]
sprintf(dstr, "Monster %i = %s", m, monster[m].mName);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, "X = %i, Y = %i", monster[m]._mx, monster[m]._my);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, "Enemy = %i, HP = %i", monster[m]._menemy, monster[m]._mhitpoints);
NetSendCmdString(1 << myplr, dstr);
sprintf(dstr, "Mode = %i, Var1 = %i", monster[m]._mmode, monster[m]._mVar1);
NetSendCmdString(1 << myplr, dstr);
bActive = 0;
for(i = 0; i < nummonsters; i++)
{
if ( monstactive[i] == m )
bActive = 1;
}
sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch);
NetSendCmdString(1 << myplr, dstr);
}
void GetDebugMonster()
{
int v0; // ecx
int v1; // eax
v0 = pcursmonst;
if ( pcursmonst == -1 )
{
v1 = dMonster[cursmx][cursmy];
if ( v1 )
{
v0 = v1 - 1;
if ( v1 <= 0 )
v0 = -1 - v1;
}
else
{
v0 = dbgmon;
}
}
PrintDebugMonster(v0);
}
void NextDebugMonster()
{
char dstr[128]; // [esp+0h] [ebp-80h]
if ( dbgmon++ == MAXMONSTERS )
dbgmon = 0;
sprintf(dstr, "Current debug monster = %i", dbgmon);
NetSendCmdString(1 << myplr, dstr);
}
#endif