1
0
Fork 0
mirror of https://github.com/galaxyhaxz/devilution synced 2025-02-23 12:44:54 +00:00
devilution/2020_03_31/Source/trigs.cpp

700 lines
15 KiB
C++
Raw Normal View History

2020-11-28 18:24:54 -06:00
#include "diablo.h"
BOOL townwarps[3];
BOOL trigflag;
int numtrigs;
TriggerStruct trigs[MAXTRIGGERS];
int TWarpFrom; // weak
int TownDownList[11] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 };
int TownWarp1List[13] = { 1171, 1172, 1173, 1174, 1175, 1176, 1177, 1178, 1179, 1181, 1183, 1185, -1 };
int L1UpList[12] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 };
int L1DownList[10] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 };
int L2UpList[3] = { 266, 267, -1 };
int L2DownList[5] = { 269, 270, 271, 272, -1 };
int L2TWarpUpList[3] = { 558, 559, -1 };
int L3UpList[15] = { 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, -1 };
int L3DownList[9] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 };
int L3TWarpUpList[14] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 };
int L4UpList[4] = { 82, 83, 90, -1 };
int L4DownList[6] = { 120, 130, 131, 132, 133, -1 };
int L4TWarpUpList[4] = { 421, 422, 429, -1 };
int L4PentaList[33] = { 353, 354, 355, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, -1 };
void InitNoTriggers()
{
numtrigs = 0;
trigflag = FALSE;
}
void InitTownTriggers()
{
int i;
trigs[0]._tx = 25;
trigs[0]._ty = 29;
trigs[0]._tmsg = WM_DIABNEXTLVL;
numtrigs = 1;
if(gbMaxPlayers == 4) {
for(i = 0; i < 3; i++) {
townwarps[i] = TRUE;
}
trigs[1]._tx = 49;
trigs[1]._ty = 21;
trigs[1]._tmsg = WM_DIABTOWNWARP;
trigs[1]._tlvl = 5;
trigs[2]._tx = 17;
trigs[2]._ty = 69;
trigs[2]._tmsg = WM_DIABTOWNWARP;
trigs[2]._tlvl = 9;
trigs[3]._tx = 41;
trigs[3]._ty = 80;
trigs[3]._tmsg = WM_DIABTOWNWARP;
trigs[3]._tlvl = 13;
numtrigs = 4;
} else {
for(i = 0; i < 3; i++) {
townwarps[i] = FALSE;
}
if(plr[myplr].pTownWarps & 1) {
trigs[1]._tx = 49;
trigs[1]._ty = 21;
trigs[1]._tmsg = WM_DIABTOWNWARP;
trigs[1]._tlvl = 5;
numtrigs = 2;
townwarps[0] = TRUE;
}
if(plr[myplr].pTownWarps & 2) {
townwarps[1] = TRUE;
trigs[numtrigs]._tx = 17;
trigs[numtrigs]._ty = 69;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 9;
numtrigs++;
}
if(plr[myplr].pTownWarps & 4) {
townwarps[2] = TRUE;
trigs[numtrigs]._tx = 41;
trigs[numtrigs]._ty = 80;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 13;
numtrigs++;
}
}
trigflag = FALSE;
}
void InitL1Triggers()
{
int i, j;
numtrigs = 0;
for(j = 0; j < MAXDUNY; j++) {
for(i = 0; i < MAXDUNX; i++) {
if(dPiece[i][j] == 129) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if(dPiece[i][j] == 115) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitL2Triggers()
{
int i, j;
numtrigs = 0;
for(j = 0; j < MAXDUNY; j++) {
for(i = 0; i < MAXDUNX; i++) {
if(dPiece[i][j] == 267 && (i != quests[Q_SCHAMB]._qtx || j != quests[Q_SCHAMB]._qty)) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if(dPiece[i][j] == 559) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if(dPiece[i][j] == 271) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitL3Triggers()
{
int i, j;
numtrigs = 0;
for(j = 0; j < MAXDUNY; j++) {
for(i = 0; i < MAXDUNX; i++) {
if(dPiece[i][j] == 171) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if(dPiece[i][j] == 168) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if(dPiece[i][j] == 549) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitL4Triggers()
{
int i, j;
numtrigs = 0;
for(j = 0; j < MAXDUNY; j++) {
for(i = 0; i < MAXDUNX; i++) {
if(dPiece[i][j] == 83) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if(dPiece[i][j] == 422) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if(dPiece[i][j] == 120) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
for(j = 0; j < MAXDUNY; j++) {
for(i = 0; i < MAXDUNX; i++) {
if(dPiece[i][j] == 370 && quests[Q_BETRAYER]._qactive == 3) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitSKingTriggers()
{
numtrigs = 1;
trigs[0]._tx = 82;
trigs[0]._ty = 42;
trigs[0]._tmsg = WM_DIABRTNLVL;
trigflag = FALSE;
}
void InitSChambTriggers()
{
numtrigs = 1;
trigs[0]._tx = 70;
trigs[0]._ty = 39;
trigs[0]._tmsg = WM_DIABRTNLVL;
trigflag = FALSE;
}
void InitPWaterTriggers()
{
numtrigs = 1;
trigs[0]._tx = 30;
trigs[0]._ty = 83;
trigs[0]._tmsg = WM_DIABRTNLVL;
trigflag = FALSE;
}
void InitVPTriggers()
{
numtrigs = 1;
trigs[0]._tx = 35;
trigs[0]._ty = 32;
trigs[0]._tmsg = WM_DIABRTNLVL;
trigflag = FALSE;
}
BOOL ForceTownTrig()
{
int i;
for(i = 0; TownDownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == TownDownList[i]) {
strcpy(infostr, "Down to dungeon");
cursmx = 25;
cursmy = 29;
return TRUE;
}
}
if(townwarps[0]) {
for(i = 0; TownWarp1List[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == TownWarp1List[i]) {
strcpy(infostr, "Down to catacombs");
cursmx = 49;
cursmy = 21;
return TRUE;
}
}
}
if(townwarps[1]) {
for(i = 1199; i <= 1220; i++) {
if(dPiece[cursmx][cursmy] == i) {
strcpy(infostr, "Down to caves");
cursmx = 17;
cursmy = 69;
return TRUE;
}
}
}
if(townwarps[2]) {
for(i = 1240; i <= 1255; i++) {
if(dPiece[cursmx][cursmy] == i) {
strcpy(infostr, "Down to hell");
cursmx = 41;
cursmy = 80;
return TRUE;
}
}
}
return FALSE;
}
BOOL ForceL1Trig()
{
int i, j;
for(i = 0; L1UpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L1UpList[i]) {
if(currlevel > 1) {
sprintf(infostr, "Up to level %i", currlevel - 1);
} else {
strcpy(infostr, "Up to town");
}
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for(i = 0; L1DownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L1DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
return FALSE;
}
BOOL ForceL2Trig()
{
int i, j, dx, dy;
for(i = 0; L2UpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L2UpList[i]) {
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABPREVLVL) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if(dx < 4 && dy < 4) {
sprintf(infostr, "Up to level %i", currlevel - 1);
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
for(i = 0; L2DownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if(currlevel == 5) {
for(i = 0; L2TWarpUpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L2TWarpUpList[i]) {
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if(dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
return FALSE;
}
BOOL ForceL3Trig()
{
int i, j, dx, dy;
for(i = 0; L3UpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L3UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for(i = 0; L3DownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L3DownList[i]
|| dPiece[cursmx + 1][cursmy] == L3DownList[i]
|| dPiece[cursmx + 2][cursmy] == L3DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if(currlevel == 9) {
for(i = 0; L3TWarpUpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L3TWarpUpList[i]) {
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if(dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
return FALSE;
}
BOOL ForceL4Trig()
{
int i, j, dx, dy;
for(i = 0; L4UpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L4UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for(i = 0; L4DownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L4DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if(currlevel == 13) {
for(i = 0; L4TWarpUpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L4TWarpUpList[i]) {
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if(dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
if(currlevel == 15) {
for(i = 0; L4PentaList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L4PentaList[i]) {
strcpy(infostr, "Down to Diablo");
for(j = 0; j < numtrigs; j++) {
if(trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
return FALSE;
}
void Freeupstairs()
{
int j, tx, ty, xx, yy;
for(j = 0; j < numtrigs; j++) {
tx = trigs[j]._tx;
ty = trigs[j]._ty;
for(yy = -2; yy < 3; yy++) {
for(xx = -2; xx < 3; xx++) {
dFlags[xx + tx][yy + ty] |= 8;
}
}
}
}
BOOL ForceSKingTrig()
{
int i;
for(i = 0; L1UpList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L1UpList[i]) {
sprintf(infostr, "Back to Level %i", quests[Q_SKELKING]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
BOOL ForceSChambTrig()
{
int i;
for(i = 0; L2DownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Back to Level %i", quests[Q_SCHAMB]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
BOOL ForcePWaterTrig()
{
int i;
for(i = 0; L3DownList[i] != -1; i++) {
if(dPiece[cursmx][cursmy] == L3DownList[i]) {
sprintf(infostr, "Back to Level %i", quests[Q_PWATER]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
void CheckTrigForce()
{
trigflag = FALSE;
if(MouseY > 352 - 1) {
return;
}
if(!setlevel) {
switch(leveltype) {
case DTYPE_TOWN:
trigflag = ForceTownTrig();
break;
case DTYPE_CATHEDRAL:
trigflag = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
trigflag = ForceL2Trig();
break;
case DTYPE_CAVES:
trigflag = ForceL3Trig();
break;
case DTYPE_HELL:
trigflag = ForceL4Trig();
break;
}
if(leveltype != DTYPE_TOWN && !trigflag) {
trigflag = ForceQuests();
}
} else {
switch(setlvlnum) {
case SL_SKELKING:
trigflag = ForceSKingTrig();
break;
case SL_BONECHAMB:
trigflag = ForceSChambTrig();
break;
case SL_POISONWATER:
trigflag = ForcePWaterTrig();
break;
}
}
if(trigflag) {
ClearPanel();
}
}
void CheckTriggers()
{
int i, dx, dy;
char m;
BOOL abortflag;
if(plr[myplr]._pmode != PM_STAND) {
return;
}
for(i = 0; i < numtrigs; i++) {
if(plr[myplr].WorldX != trigs[i]._tx || plr[myplr].WorldY != trigs[i]._ty) {
continue;
}
switch(trigs[i]._tmsg) {
case WM_DIABNEXTLVL:
if(pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig()) {
return;
}
StartNewLvl(myplr, trigs[i]._tmsg, currlevel + 1);
break;
case WM_DIABPREVLVL:
if(pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig()) {
return;
}
StartNewLvl(myplr, trigs[i]._tmsg, currlevel - 1);
break;
case WM_DIABTOWNWARP:
if(gbMaxPlayers != 1) {
abortflag = FALSE;
if(trigs[i]._tlvl == 5 && plr[myplr]._pLevel < 8) {
abortflag = TRUE;
dx = plr[myplr].WorldX;
dy = plr[myplr].WorldY + 1;
m = 40;
}
if(trigs[i]._tlvl == 9 && plr[myplr]._pLevel < 13) {
abortflag = TRUE;
dx = plr[myplr].WorldX + 1;
dy = plr[myplr].WorldY;
m = 41;
}
if(trigs[i]._tlvl == 13 && plr[myplr]._pLevel < 17) {
abortflag = TRUE;
dx = plr[myplr].WorldX;
dy = plr[myplr].WorldY + 1;
m = 42;
}
if(abortflag) {
if(plr[myplr]._pClass == PC_WARRIOR) {
PlaySFX(PS_WARR43);
} else if(plr[myplr]._pClass == PC_ROGUE) {
PlaySFX(PS_ROGUE43);
} else if(plr[myplr]._pClass == PC_SORCERER) {
PlaySFX(PS_MAGE43);
}
InitDiabloMsg(m);
NetSendCmdLoc(TRUE, CMD_WALKXY, dx, dy);
return;
}
}
StartNewLvl(myplr, trigs[i]._tmsg, trigs[i]._tlvl);
break;
case WM_DIABTWARPUP:
TWarpFrom = currlevel;
StartNewLvl(myplr, trigs[i]._tmsg, 0);
break;
case WM_DIABRTNLVL:
/// ASSERT: assert(gbMaxPlayers == 1);
StartNewLvl(myplr, trigs[i]._tmsg, ReturnLvl);
break;
default:
app_fatal("Unknown trigger msg");
break;
}
}
}