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https://github.com/galaxyhaxz/devilution
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28 lines
1.3 KiB
C
28 lines
1.3 KiB
C
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//HEADER_GOES_HERE
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#ifndef __TOWN_H__
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#define __TOWN_H__
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void town_clear_upper_buf(BYTE *pBuff);
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void town_clear_low_buf(BYTE *pBuff);
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void town_special_lower(BYTE *pBuff, int nCel);
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void town_special_upper(BYTE *pBuff, int nCel);
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void town_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy);
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void town_draw_clipped_town(BYTE *pBuff, int x, int y, int sx, int sy, int some_flag);
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void town_draw_lower(int x, int y, int sx, int sy, int a5, int some_flag);
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void town_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int a4, int a5, int sx, int sy);
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void town_draw_clipped_town_2(BYTE *pBuff, int x, int y, int a4, int a5, int sx, int sy, int some_flag);
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void town_draw_lower_2(int x, int y, int sx, int sy, int a5, int a6, int some_flag);
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void town_draw_e_flag(BYTE *pBuff, int x, int y, int a4, int dir, int sx, int sy);
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void town_draw_town_all(BYTE *pBuff, int x, int y, int a4, int dir, int sx, int sy, int some_flag);
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void town_draw_upper(int x, int y, int sx, int sy, int a5, int a6, int some_flag);
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void T_DrawGame(int x, int y);
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void T_DrawZoom(int x, int y);
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void T_DrawView(int StartX, int StartY);
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void SetTownMicros();
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void T_FillSector(unsigned char *P3Tiles, unsigned char *pSector, int xi, int yi, int w, int h);
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void T_FillTile(unsigned char *P3Tiles, int xx, int yy, int t);
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void T_Pass3();
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void CreateTown(int entry);
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#endif /* __TOWN_H__ */
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