mirror of
https://github.com/galaxyhaxz/devilution
synced 2024-11-15 16:39:23 +00:00
125 lines
4.2 KiB
Text
125 lines
4.2 KiB
Text
|
# Microsoft Developer Studio Project File - Name="DiabloUI" - Package Owner=<4>
|
||
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||
|
# ** DO NOT EDIT **
|
||
|
|
||
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||
|
|
||
|
CFG=DiabloUI - Win32 Debug
|
||
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||
|
!MESSAGE use the Export Makefile command and run
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "DiabloUI.mak".
|
||
|
!MESSAGE
|
||
|
!MESSAGE You can specify a configuration when running NMAKE
|
||
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
||
|
!MESSAGE
|
||
|
!MESSAGE NMAKE /f "DiabloUI.mak" CFG="DiabloUI - Win32 Debug"
|
||
|
!MESSAGE
|
||
|
!MESSAGE Possible choices for configuration are:
|
||
|
!MESSAGE
|
||
|
!MESSAGE "DiabloUI - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE "DiabloUI - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||
|
!MESSAGE
|
||
|
|
||
|
# Begin Project
|
||
|
# PROP AllowPerConfigDependencies 0
|
||
|
# PROP Scc_ProjName ""
|
||
|
# PROP Scc_LocalPath ""
|
||
|
CPP=cl.exe
|
||
|
MTL=midl.exe
|
||
|
RSC=rc.exe
|
||
|
|
||
|
!IF "$(CFG)" == "DiabloUI - Win32 Release"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 0
|
||
|
# PROP BASE Output_Dir "Release"
|
||
|
# PROP BASE Intermediate_Dir "Release"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 0
|
||
|
# PROP Output_Dir "Release"
|
||
|
# PROP Intermediate_Dir "Release"
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /c
|
||
|
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /c
|
||
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
|
||
|
|
||
|
# PROP BASE Use_MFC 0
|
||
|
# PROP BASE Use_Debug_Libraries 1
|
||
|
# PROP BASE Output_Dir "Debug"
|
||
|
# PROP BASE Intermediate_Dir "Debug"
|
||
|
# PROP BASE Target_Dir ""
|
||
|
# PROP Use_MFC 0
|
||
|
# PROP Use_Debug_Libraries 1
|
||
|
# PROP Output_Dir "Debug"
|
||
|
# PROP Intermediate_Dir "Debug"
|
||
|
# PROP Ignore_Export_Lib 0
|
||
|
# PROP Target_Dir ""
|
||
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
|
||
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DIABLOUI_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
|
||
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
||
|
BSC32=bscmake.exe
|
||
|
# ADD BASE BSC32 /nologo
|
||
|
# ADD BSC32 /nologo
|
||
|
LINK32=link.exe
|
||
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /def:"diabloui.def" /pdbtype:sept
|
||
|
# SUBTRACT LINK32 /pdb:none
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# Begin Target
|
||
|
|
||
|
# Name "DiabloUI - Win32 Release"
|
||
|
# Name "DiabloUI - Win32 Debug"
|
||
|
# Begin Group "Source Files"
|
||
|
|
||
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DiabloUI.cpp
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\StdAfx.cpp
|
||
|
# ADD CPP /Yc"stdafx.h"
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Header Files"
|
||
|
|
||
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\DiabloUI.h
|
||
|
# End Source File
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\StdAfx.h
|
||
|
# End Source File
|
||
|
# End Group
|
||
|
# Begin Group "Resource Files"
|
||
|
|
||
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||
|
# End Group
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\ReadMe.txt
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|