mirror of
https://github.com/galaxyhaxz/devilution
synced 2025-02-22 12:34:59 +00:00
66 lines
3 KiB
C
66 lines
3 KiB
C
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//HEADER_GOES_HERE
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#ifndef __DIABLOUI_H__
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#define __DIABLOUI_H__
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#ifdef __GNUC__
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extern "C" {
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#endif
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struct FontStruct
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{
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unsigned char fontbin[258];
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HANDLE fonttrans[256];
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BOOL active;
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};
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struct ProfileStruct
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{
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char *name;
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char field_4;
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int msg;
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int field_C;
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};
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struct ProfFntStruct
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{
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int size;
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char *fontname;
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int field_8;
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};
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void __stdcall UiDestroy();
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BOOL __stdcall UiTitleDialog(int a1);
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void __stdcall UiInitialize();
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BOOL __stdcall UiCopyProtError(int *pdwResult);
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void __stdcall UiAppActivate(BOOL bActive);
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BOOL __fastcall UiValidPlayerName(char *name); /* check __stdcall */
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BOOL __stdcall UiSelHeroMultDialog(BOOL (__stdcall *fninfo)(BOOL (__stdcall *fninfofunc)(_uiheroinfo *)), BOOL (__stdcall *fncreate)(_uiheroinfo *), BOOL (__stdcall *fnremove)(_uiheroinfo *), BOOL (__stdcall *fnstats)(int, _uidefaultstats *), int *dlgresult, int *a6, char *name);
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BOOL __stdcall UiSelHeroSingDialog(BOOL (__stdcall *fninfo)(BOOL (__stdcall *fninfofunc)(_uiheroinfo *)), BOOL (__stdcall *fncreate)(_uiheroinfo *), BOOL (__stdcall *fnremove)(_uiheroinfo *), BOOL (__stdcall *fnstats)(int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty);
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BOOL __stdcall UiCreditsDialog(int a1);
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BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void (__stdcall *fnSound)(const char *file), int a4);
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5);
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int __stdcall UiProfileGetString();
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void __stdcall UiProfileCallback();
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void __stdcall UiProfileDraw();
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BOOL __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7);
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BOOL __stdcall UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5);
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BOOL __stdcall UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax);
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BOOL __stdcall UiSoundCallback(int a1, int type, int a3);
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void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType);
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BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8);
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BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6);
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BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, void *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp);
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, DWORD *a6);
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, DWORD *type);
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BOOL __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc);
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void __stdcall UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, int type);
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void __stdcall UiCreateGameCriteria(_uiheroinfo *pInfo, char *str);
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BOOL __stdcall UiGetDefaultStats(int pclass, _uidefaultstats *pStats);
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BOOL __stdcall UiBetaDisclaimer(int a1);
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#ifdef __GNUC__
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}
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#endif
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#endif /* __DIABLOUI_H__ */
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