// DiabloUI.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #include "DiabloUI.h" BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } // This is an example of an exported variable DIABLOUI_API int nDiabloUI=0; // This is an example of an exported function. DIABLOUI_API int fnDiabloUI(void) { return 42; } // This is the constructor of a class that has been exported. // see DiabloUI.h for the class definition CDiabloUI::CDiabloUI() { return; } struct _SNETPROGRAMDATA { int a1; }; struct _SNETPLAYERDATA { int a1; }; struct _SNETUIDATA { int a1; }; struct _SNETVERSIONDATA { int a1; }; struct _uiheroinfo { int a1; }; void __cdecl UiDestroy() { return; } void __cdecl UiTitleDialog(int a1) { return; } void __cdecl UiInitialize() { return; } void __stdcall UiCopyProtError(int a1) { return; } void __stdcall UiAppActivate(int a1) { return; } int __stdcall UiValidPlayerName(char *a1) { return 0; } int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name) { return 0; } int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty) { return 0; } void __stdcall UiCreditsDialog(int a1) { return; } int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4) { return 0; } int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5) { return 0; } void __cdecl UiProfileGetString() { return; } void __cdecl UiProfileCallback() { return; } void __cdecl UiProfileDraw() { return; } void __cdecl UiCategoryCallback() { return; } void __cdecl UiGetDataCallback() { return; } void __cdecl UiAuthCallback() { return; } void __cdecl UiSoundCallback() { return; } void __cdecl UiMessageBoxCallback() { return; } void __cdecl UiDrawDescCallback() { return; } void __cdecl UiCreateGameCallback() { return; } void __cdecl UiArtCallback() { return; } int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6) { return 0; } int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type) { return 0; } int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc) { return 0; } int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode) { return 0; }