VC5_DIR ?= $(HOME)/DevStudio_5.10/VC # The $(VS6_DIR) directory is a copy of the "Microsoft Visual Studio" directory. # # To get a working setup on Linux or other "portable" copies of VS, # the following DLLs have to be copied to the # $(VS6_DIR)/VC98/Bin directory. # # - $(VS6_DIR)/Common/MSDev98/Bin/MSPDB60.DLL # # And to the $(VC5_DIR)/bin directory. # # - $(VC5_DIR)/SharedIDE/bin/MSDIS100.DLL # - $(VC5_DIR)/SharedIDE/bin/MSPDB50.DLL VS6_DIR ?= $(HOME)/VS6 VC6_DIR = $(VS6_DIR)/VC98 VC6_BIN_DIR = $(VC6_DIR)/Bin VC6_INC_DIR = $(VC6_DIR)/Include VC6_LIB_DIR = $(VC6_DIR)/Lib VC5_LIB_DIR = $(VC5_DIR)/lib IDE_DIR ?= $(VS6_DIR)/Common/MSDev98 IDE_BIN_DIR = $(IDE_DIR)/bin ifeq ($(OS),Windows_NT) CL = $(VC6_BIN_DIR)/CL.EXE RC = $(IDE_BIN_DIR)/RC.EXE VC5_LINK = $(VC5_DIR)/bin/link.exe VC6_LINK = $(VC6_BIN_DIR)/link.exe else CL = wine $(VC6_BIN_DIR)/CL.EXE RC = wine $(IDE_BIN_DIR)/RC.EXE VC5_LINK = wine $(VC5_DIR)/bin/link.exe VC6_LINK = wine $(VC6_BIN_DIR)/link.exe endif CFLAGS=/nologo /c /GX /W3 /O1 /I $(VC6_INC_DIR) /FD /Gr /MT /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp"Diablo.pch" /YX /Gm /Zi LINKFLAGS=/nologo /subsystem:windows /machine:I386 /incremental:no ifeq ($(MAKE_BUILD),pdb) VC_LINK = $(VC6_LINK) LINKFLAGS += /pdb:"Diablo.pdb" /LIBPATH:$(VC6_LIB_DIR) /debug else VC_LINK=$(VC5_LINK) LINKFLAGS+= /LIBPATH:$(VC5_LIB_DIR) endif all: Diablo.exe # fix compilation order to match the VC6 workspace files and exclude local assembly functions DIABLO_SRC=$(sort $(filter-out Source/_asm.cpp Source/_render.cpp Source/render.cpp, $(wildcard Source/*.cpp))) DIABLO_SRC += Source/render.cpp OBJS=$(DIABLO_SRC:.cpp=.obj) STORM_SRC=$(sort $(wildcard 3rdParty/Storm/Source/*.cpp)) STORM_OBJS=$(STORM_SRC:.cpp=.obj) DIABLOUI_SRC=DiabloUI/diabloui.cpp DIABLOUI_OBJS=$(DIABLOUI_SRC:.cpp=.obj) Diablo.exe: main_files diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib $(VC_LINK) /OUT:$@ $(LINKFLAGS) $(OBJS) diablo.res advapi32.lib gdi32.lib shell32.lib user32.lib version.lib DiabloUI/diabloui.lib 3rdParty/Storm/Source/storm.lib 3rdParty/Pkware/implode.lib DiabloUI/diabloui.lib: $(DIABLOUI_OBJS) 3rdParty/Storm/Source/storm.lib $(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) DiabloUI/diabloui.res advapi32.lib gdi32.lib shell32.lib user32.lib version.lib 3rdParty/Storm/Source/storm.lib /def:"DiabloUI/diabloui.def" /out:DiabloUI/diabloui.dll 3rdParty/Storm/Source/storm.lib: $(STORM_OBJS) $(CL) $^ /link /LINK50COMPAT /nologo /dll /subsystem:windows /machine:I386 /LIBPATH:$(VC6_LIB_DIR) /def:"3rdParty/Storm/Source/storm.def" /out:3rdParty/Storm/Source/storm.dll # compiles all main source files with once compiler call main_files: $(CL) $(CFLAGS) /FoSource/ $(DIABLO_SRC) %.obj: %.cpp $(CL) $(CFLAGS) /Fo$@ $< diablo.res: Diablo.rc $(RC) /i $(VC6_INC_DIR) /i $(VC6_DIR)/MFC/Include /l 0x409 /fo $@ $< clean: @$(RM) -v $(OBJS) $(STORM_OBJS) $(DIABLOUI_OBJS) DiabloUI/diabloui.{exp,lib,dll} 3rdParty/Storm/Source/storm.{exp,lib,dll} .PHONY: clean all